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Seele/src/Engine/Graphics/Texture.cpp
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#include "Texture.h"
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using namespace Seele;
using namespace Seele::Gfx;
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Texture::Texture(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : QueueOwnedResource(mapping, startQueueType) {}
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Texture::~Texture() {}
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Texture2D::Texture2D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {}
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Texture2D::~Texture2D() {}
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Texture3D::Texture3D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {}
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Texture3D::~Texture3D() {}
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TextureCube::TextureCube(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {}
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TextureCube::~TextureCube() {}