2020-06-02 11:46:18 +02:00
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#pragma once
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2020-03-05 11:43:38 +01:00
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#include "Vector.h"
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#include "Matrix.h"
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2020-05-05 01:51:13 +02:00
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#include "EngineTypes.h"
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2020-03-05 11:43:38 +01:00
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namespace Seele
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{
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2020-04-12 15:47:19 +02:00
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struct Rect
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{
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Rect()
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: size(0, 0), offset(0, 0)
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2020-03-05 11:43:38 +01:00
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{
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2020-04-12 15:47:19 +02:00
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}
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Rect(float sizeX, float sizeY, float offsetX, float offsetY)
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: size(sizeX, sizeY), offset(offsetX, offsetY)
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2020-03-05 11:43:38 +01:00
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{
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2020-04-12 15:47:19 +02:00
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}
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Rect(Vector2 size, Vector2 offset)
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: size(size), offset(offset)
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{
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}
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bool isEmpty() const
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{
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return size.x == 0 || size.y == 0;
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}
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Vector2 size;
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Vector2 offset;
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};
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2020-05-05 01:51:13 +02:00
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//Unsigned int
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struct URect
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{
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URect()
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: size(0, 0), offset(0, 0)
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{
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}
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URect(uint32 sizeX, uint32 sizeY, uint32 offsetX, uint32 offsetY)
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: size(sizeX, sizeY), offset(offsetX, offsetY)
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{
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}
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URect(UVector2 size, UVector2 offset)
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: size(size), offset(offset)
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{
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}
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bool isEmpty() const
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{
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return size.x == 0 || size.y == 0;
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}
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UVector2 size;
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UVector2 offset;
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};
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2020-04-12 15:47:19 +02:00
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struct Rect3D
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{
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2020-04-15 02:03:56 +02:00
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Vector size;
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Vector offset;
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2020-04-12 15:47:19 +02:00
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};
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} // namespace Seele
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