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Seele/src/Engine/Graphics/Descriptor.h
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#pragma once
#include "Enums.h"
#include "Resources.h"
namespace Seele
{
namespace Gfx
{
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struct DescriptorBinding
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{
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uint32 binding = 0;
SeDescriptorType descriptorType = SE_DESCRIPTOR_TYPE_MAX_ENUM;
uint32 descriptorCount = 0x7fff;
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SeDescriptorBindingFlags bindingFlags = 0;
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SeShaderStageFlags shaderStages = SE_SHADER_STAGE_ALL;
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};
DEFINE_REF(DescriptorBinding)
DECLARE_REF(DescriptorSet)
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class DescriptorPool
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{
public:
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DescriptorPool();
virtual ~DescriptorPool();
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virtual PDescriptorSet allocateDescriptorSet() = 0;
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virtual void reset() = 0;
};
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DEFINE_REF(DescriptorPool)
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DECLARE_REF(UniformBuffer)
DECLARE_REF(ShaderBuffer)
DECLARE_REF(Texture)
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DECLARE_REF(Sampler)
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class DescriptorSet
{
public:
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DescriptorSet() {}
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virtual ~DescriptorSet() {}
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
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virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0;
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virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
virtual bool operator<(PDescriptorSet other) = 0;
virtual uint32 getSetIndex() const = 0;
};
DEFINE_REF(DescriptorSet)
class DescriptorLayout
{
public:
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DescriptorLayout(const std::string& name);
DescriptorLayout(const DescriptorLayout& other);
DescriptorLayout& operator=(const DescriptorLayout& other);
virtual ~DescriptorLayout();
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virtual void create() = 0;
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1, SeDescriptorBindingFlags bindingFlags = 0, SeShaderStageFlags shaderStages = SeShaderStageFlagBits::SE_SHADER_STAGE_ALL);
virtual void reset();
virtual PDescriptorSet allocateDescriptorSet();
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constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
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constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
protected:
Array<DescriptorBinding> descriptorBindings;
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ODescriptorPool pool;
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uint32 setIndex;
std::string name;
friend class PipelineLayout;
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friend class DescriptorPool;
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};
DEFINE_REF(DescriptorLayout)
class PipelineLayout
{
public:
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PipelineLayout();
PipelineLayout(PPipelineLayout baseLayout);
virtual ~PipelineLayout();
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virtual void create() = 0;
virtual void reset() = 0;
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void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
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void addPushConstants(const SePushConstantRange& pushConstants);
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constexpr uint32 getHash() const { return layoutHash; }
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protected:
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uint32 layoutHash;
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Array<PDescriptorLayout> descriptorSetLayouts;
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Array<SePushConstantRange> pushConstants;
};
DEFINE_REF(PipelineLayout)
}
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}