2023-11-13 09:07:23 +01:00
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import Common;
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2023-10-09 17:20:30 +02:00
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struct MaterialParameter
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{
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2023-11-26 12:47:48 +01:00
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float3 position_WS;
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2024-05-06 18:36:16 +02:00
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float2 texCoords[MAX_TEXCOORDS];
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2023-11-26 12:47:48 +01:00
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float3 vertexColor;
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2023-11-13 09:07:23 +01:00
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};
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2023-10-09 17:20:30 +02:00
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2023-11-13 09:07:23 +01:00
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// data used by light environment
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struct LightingParameter
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{
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2024-05-15 15:27:13 +02:00
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float3x3 tbn;
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2024-07-15 17:55:22 +02:00
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float3 normal_TS;
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float3 position_TS;
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float3 viewDir_TS;
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2023-11-13 09:07:23 +01:00
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};
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// data passed to fragment shader
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struct FragmentParameter
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{
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2024-05-15 15:27:13 +02:00
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float4 position_CS : SV_Position;
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2024-06-19 10:33:19 +02:00
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#ifndef POS_ONLY
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2024-05-15 15:27:13 +02:00
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float3 cameraPos_WS: POSITION0;
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2023-11-22 13:18:54 +01:00
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float3 normal_WS : NORMAL0;
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float3 tangent_WS : TANGENT0;
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float3 biTangent_WS : TANGENT1;
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float3 position_WS : POSITION2;
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float3 vertexColor : COLOR0;
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2024-05-06 18:36:16 +02:00
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float2 texCoords[MAX_TEXCOORDS] : TEXCOORD0;
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2023-11-13 09:07:23 +01:00
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MaterialParameter getMaterialParameter()
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{
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MaterialParameter result;
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result.position_WS = position_WS;
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result.vertexColor = vertexColor;
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2024-05-06 18:36:16 +02:00
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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result.texCoords[i] = texCoords[i];
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}
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2023-11-13 09:07:23 +01:00
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return result;
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}
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LightingParameter getLightingParameter()
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{
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LightingParameter result;
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2024-07-15 17:55:22 +02:00
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float3x3 tbn = float3x3(normalize(tangent_WS), normalize(biTangent_WS), normalize(normal_WS));
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result.tbn = tbn;
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result.position_TS = mul(tbn, position_WS);
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result.viewDir_TS = mul(tbn, normalize(cameraPos_WS - position_WS));
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result.normal_TS = mul(tbn, normal_WS);
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2023-11-13 09:07:23 +01:00
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return result;
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}
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2024-06-19 10:33:19 +02:00
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#endif
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2024-07-08 13:46:49 +02:00
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static FragmentParameter interpolate(FragmentParameter f0, FragmentParameter f1, FragmentParameter f2, float3 barycentricCoords)
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{
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FragmentParameter result;
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result.position_CS = f0.position_CS * barycentricCoords.x + f1.position_CS * barycentricCoords.y + f2.position_CS * barycentricCoords.z;
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#ifndef POS_ONLY
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2024-07-16 15:32:51 +02:00
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result.cameraPos_WS = f0.cameraPos_WS * barycentricCoords.x + f1.cameraPos_WS * barycentricCoords.y + f2.cameraPos_WS * barycentricCoords.z;
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result.normal_WS = f0.normal_WS * barycentricCoords.x + f1.normal_WS * barycentricCoords.y + f2.normal_WS * barycentricCoords.z;
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2024-07-08 13:46:49 +02:00
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result.tangent_WS = f0.tangent_WS * barycentricCoords.x + f1.tangent_WS * barycentricCoords.y + f2.tangent_WS * barycentricCoords.z;
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result.biTangent_WS = f0.biTangent_WS * barycentricCoords.x + f1.biTangent_WS * barycentricCoords.y + f2.biTangent_WS * barycentricCoords.z;
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result.position_WS = f0.position_WS * barycentricCoords.x + f1.position_WS * barycentricCoords.y + f2.position_WS * barycentricCoords.z;
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result.vertexColor = f0.vertexColor * barycentricCoords.x + f1.vertexColor * barycentricCoords.y + f2.vertexColor * barycentricCoords.z;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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result.texCoords[i] = f0.texCoords[i] * barycentricCoords.x + f1.texCoords[i] * barycentricCoords.y + f2.texCoords[i] * barycentricCoords.z;
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}
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#endif
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return result;
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}
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2023-11-13 09:07:23 +01:00
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};
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2024-05-30 21:24:21 +02:00
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// data passed to visibility render
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struct VisibilityParameter
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{
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uint32_t triangleIndex : POSITION5;
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uint32_t meshletId : POSITION6;
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};
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2023-11-13 09:07:23 +01:00
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// data retrieved from VertexData
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2023-11-09 22:15:51 +01:00
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struct VertexAttributes
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{
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2023-11-27 21:08:27 +01:00
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float3 position_MS;
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2024-06-19 10:33:19 +02:00
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#ifndef POS_ONLY
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2023-11-13 09:07:23 +01:00
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float3 normal_MS;
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float3 tangent_MS;
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float3 biTangent_MS;
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float3 vertexColor;
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2024-05-06 18:36:16 +02:00
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float2 texCoords[MAX_TEXCOORDS];
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2024-06-19 10:33:19 +02:00
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#endif
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2023-11-13 09:07:23 +01:00
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FragmentParameter getParameter(float4x4 transformMatrix)
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{
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2023-11-27 21:08:27 +01:00
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float4 modelPos = float4(position_MS, 1);
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float4 worldPos = mul(transformMatrix, modelPos);
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float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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2024-05-30 21:24:21 +02:00
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FragmentParameter result;
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result.position_CS = clipPos;
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2024-06-19 10:33:19 +02:00
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#ifndef POS_ONLY
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2024-05-15 15:27:13 +02:00
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float3x3 normalMatrix = float3x3(transformMatrix);
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float3 T = mul(normalMatrix, tangent_MS);
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float3 N = mul(normalMatrix, normal_MS);
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float3 B = mul(normalMatrix, biTangent_MS);
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result.cameraPos_WS = pViewParams.cameraPos_WS.xyz;
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result.normal_WS = N;
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result.tangent_WS = T;
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result.biTangent_WS = B;
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result.position_WS = worldPos.xyz;
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2023-11-13 09:07:23 +01:00
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result.vertexColor = vertexColor;
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2024-05-06 18:36:16 +02:00
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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result.texCoords[i] = texCoords[i];
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}
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2024-06-19 10:33:19 +02:00
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#endif
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2023-11-13 09:07:23 +01:00
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return result;
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}
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2023-11-09 22:15:51 +01:00
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};
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