Normal mapping doesnt work
This commit is contained in:
@@ -24,9 +24,6 @@ struct CullingParams
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};
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ParameterBlock<CullingParams> pCullingParams;
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// Debug
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//Texture2D lightCountHeatMap;
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//RWTexture2D<float4> debugTexture;
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groupshared uint uMinDepth;
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groupshared uint uMaxDepth;
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+22
-19
@@ -2,7 +2,7 @@ import Common;
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interface IBRDF
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{
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 normal_WS, float3 lightColor);
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float3 evaluateAmbient();
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};
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@@ -19,14 +19,15 @@ struct Phong : IBRDF
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normal = float3(0, 0, 1);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 n, float3 lightColor)
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{
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float3 normal_TS = normalize(normal);
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float3 nDotL = dot(normal_TS, lightDir_TS);
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float3 r = 2 * (nDotL) * normal_TS - lightDir_TS;
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float rDotV = dot(r, viewDir_TS);
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float3 normal_TS = normal;
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float3 normal_WS = n;//normalize(mul(tbn, normal_TS));
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float3 nDotL = dot(normal_WS, lightDir_WS);
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float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
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float rDotV = dot(r, viewDir_WS);
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return baseColor * max(nDotL, 0.0) * lightColor + specular * pow(max(rDotV, 0.0), shininess);
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return lightColor * (baseColor * max(nDotL, 0.0));// + specular * pow(max(rDotV, 0.0), max(shininess, 1)));
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}
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float3 evaluateAmbient()
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@@ -48,11 +49,12 @@ struct BlinnPhong : IBRDF
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normal = float3(0, 0, 1);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 normal_WS, float3 lightColor)
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{
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float3 normal_TS = normalize(normal);
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float diffuse = max(dot(normal_TS, lightDir_TS), 0);
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float3 h = normalize(lightDir_TS + viewDir_TS);
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//float3 normal_WS = normalize(mul(tbn, normal_TS));
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float diffuse = max(dot(normal_WS, lightDir_WS), 0);
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float specular = pow(saturate(dot(normal_TS, h)), shininess);
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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@@ -74,10 +76,11 @@ struct CelShading : IBRDF
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normal = float3(0, 0, 1);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 n, float3 lightColor)
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{
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float3 normal_TS = normalize(normal);
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float nDotL = dot(normal_TS, lightDir_TS);
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float3 normal_WS = normalize(mul(tbn, normal_TS));
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float nDotL = dot(normal_WS, lightDir_WS);
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float diffuse = max(nDotL, 0);
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float3 darkenedBase = baseColor * 0.8;
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@@ -145,21 +148,21 @@ struct CookTorrance : IBRDF
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return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
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}
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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float3 evaluate(float3x3 tbn, float3 viewDir_WS, float3 lightDir_WS, float3 normal_WS, float3 lightColor)
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{
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float3 n = normalize(normal);
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float3 h = normalize(lightDir_TS + viewDir_TS);
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float3 n = normal_WS;//normalize(mul(tbn, normal));
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float3 F0 = float3(0.04);
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F0 = lerp(F0, baseColor, metallic);
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float3 F = FresnelSchlick(max(dot(h, viewDir_TS), 0.0), F0);
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float3 F = FresnelSchlick(max(dot(h, viewDir_WS), 0.0), F0);
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float NDF = TrowbridgeReitzGGX(n, h);
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float G = Smith(n, viewDir_TS, lightDir_TS);
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float G = Smith(n, viewDir_WS, lightDir_WS);
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float3 num = NDF * G * F;
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float denom = 4.0 * max(dot(n, viewDir_TS), 0.0) * max(dot(n, lightDir_TS), 0.0) + 0.000001;
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float denom = 4.0 * max(dot(n, viewDir_WS), 0.0) * max(dot(n, lightDir_WS), 0.0) + 0.000001;
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float3 specular = num / denom;
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float3 k_s = F;
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@@ -167,7 +170,7 @@ struct CookTorrance : IBRDF
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k_d *= 1.0 - metallic;
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float nDotL = max(dot(n, lightDir_TS), 0.0);
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float nDotL = max(dot(n, lightDir_WS), 0.0);
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float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
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return result * ambientOcclusion;
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@@ -14,8 +14,7 @@ struct DirectionalLight : ILightEnv
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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{
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float3 lightDir_TS = mul(params.tbn, direction.xyz);
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return brdf.evaluate(params.tbn, params.viewDir_TS, -normalize(lightDir_TS), color.xyz);
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return brdf.evaluate(params.tbn, params.viewDir_WS, -normalize(direction.xyz), params.normal_WS, color.xyz);
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}
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};
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@@ -26,11 +25,10 @@ struct PointLight : ILightEnv
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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{
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float3 lightDir_WS = params.position_WS - position_WS.xyz;
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float3 lightDir_TS = mul(params.tbn, lightDir_WS);
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float d = length(lightDir_TS);
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float3 lightDir_WS = position_WS.xyz - params.position_WS;
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float d = length(lightDir_WS);
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float illuminance = max(1 - d / colorRange.w, 0);
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return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, -normalize(lightDir_TS), colorRange.xyz);
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return illuminance * brdf.evaluate(params.tbn, params.viewDir_WS, normalize(lightDir_WS), normalize(params.normal_WS), colorRange.xyz);
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}
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bool insidePlane(Plane plane, float3 position)
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@@ -10,16 +10,17 @@ struct MaterialParameter
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// data used by light environment
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struct LightingParameter
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{
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float3x3 tbn;
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float3x3 tbn;
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float3 normal_WS;
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float3 position_WS;
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float3 viewDir_TS;
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float3 viewDir_WS;
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};
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// data passed to fragment shader
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struct FragmentParameter
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{
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float4 position_CS : SV_Position;
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float3 viewDir_WS : POSITION1;
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float4 position_CS : SV_Position;
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float3 cameraPos_WS: POSITION0;
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float3 normal_WS : NORMAL0;
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float3 tangent_WS : TANGENT0;
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float3 biTangent_WS : TANGENT1;
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@@ -43,7 +44,8 @@ struct FragmentParameter
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LightingParameter result;
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result.tbn = float3x3(normalize(tangent_WS), normalize(biTangent_WS), normalize(normal_WS));
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result.position_WS = position_WS;
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result.viewDir_TS = normalize(mul(result.tbn, viewDir_WS));
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result.viewDir_WS = normalize(cameraPos_WS - position_WS);
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result.normal_WS = normal_WS;
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return result;
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}
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};
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@@ -64,16 +66,17 @@ struct VertexAttributes
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float4 worldPos = mul(transformMatrix, modelPos);
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float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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float3 tangent_WS = normalize(mul(transformMatrix, float4(tangent_MS, 0.0)).xyz);
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float3 biTangent_WS = normalize(mul(transformMatrix, float4(biTangent_MS, 0.0)).xyz);
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float3 normal_WS = normalize(mul(transformMatrix, float4(normal_MS, 0.0)).xyz);
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float3x3 normalMatrix = float3x3(transformMatrix);
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float3 T = mul(normalMatrix, tangent_MS);
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float3 N = mul(normalMatrix, normal_MS);
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float3 B = mul(normalMatrix, biTangent_MS);
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FragmentParameter result;
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result.viewDir_WS = pViewParams.cameraPos_WS.xyz - worldPos.xyz;
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result.normal_WS = normal_WS;
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result.tangent_WS = tangent_WS;
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result.biTangent_WS = biTangent_WS;
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result.position_WS = worldPos.xyz;
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result.position_CS = clipPos;
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result.cameraPos_WS = pViewParams.cameraPos_WS.xyz;
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result.normal_WS = N;
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result.tangent_WS = T;
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result.biTangent_WS = B;
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result.position_WS = worldPos.xyz;
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result.vertexColor = vertexColor;
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result.meshletId = meshletId;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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@@ -112,11 +112,11 @@ constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
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void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
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{
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for(uint32 i = 0; i < scene->mNumMaterials; ++i)
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for(uint32 m = 0; m < scene->mNumMaterials; ++m)
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{
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aiMaterial* material = scene->mMaterials[i];
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aiMaterial* material = scene->mMaterials[m];
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aiString texPath;
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std::string materialName = fmt::format("M{0}{1}{2}", baseName, material->GetName().C_Str(), i);
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std::string materialName = fmt::format("M{0}{1}{2}", baseName, material->GetName().C_Str(), m);
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end()); // dots break adding the .asset extension later
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end()); // dots break adding the .asset extension later
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materialName.erase(std::remove(materialName.begin(), materialName.end(), ' '), materialName.end()); // dots break adding the .asset extension later
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@@ -158,10 +158,10 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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aiString texPath;
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aiTextureMapping mapping;
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uint32 uvIndex = 0;
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aiTextureMapMode mapMode = aiTextureMapMode_Clamp;
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float blend = std::numeric_limits<float>::max();
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aiTextureOp op;
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aiTextureMapMode mapMode;
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if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, &blend, &op, &mapMode) != AI_SUCCESS)
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if (material->GetTexture(type, index, &texPath, &mapping, &uvIndex, nullptr, nullptr, nullptr) != AI_SUCCESS)
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{
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std::cout << "fuck" << std::endl;
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}
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@@ -438,7 +438,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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);
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baseMat->material->compile();
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graphics->getShaderCompiler()->registerMaterial(baseMat->material);
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globalMaterials[i] = baseMat->instantiate(InstantiationParameter{
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globalMaterials[m] = baseMat->instantiate(InstantiationParameter{
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.name = fmt::format("{0}_Inst_0", baseMat->getName()),
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.folderPath = baseMat->getFolderPath(),
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});
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@@ -462,8 +462,7 @@ void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
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void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
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{
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//#pragma omp parallel for
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for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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for (int32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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{
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aiMesh* mesh = scene->mMeshes[meshIndex];
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if (!(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
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@@ -484,7 +483,6 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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Array<Vector> colors(mesh->mNumVertices);
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StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
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//#pragma omp parallel for
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for (int32 i = 0; i < mesh->mNumVertices; ++i)
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{
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positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
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@@ -532,8 +530,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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vertexData->loadColors(id, colors);
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Array<uint32> indices(mesh->mNumFaces * 3);
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//#pragma omp parallel for
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for (size_t faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
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for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
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{
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indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
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indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
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+2
-2
@@ -63,8 +63,8 @@ int main() {
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.importPath = "Whitechapel"
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.blend",
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// .importPath = "Volvo",
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// .filePath = sourcePath / "import/models/nitra-castle-rawscan/source/Nitriansky.obj",
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// .importPath = "Nitriansky"
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// });
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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@@ -1,4 +1,5 @@
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#include "Buffer.h"
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#include "Buffer.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -81,13 +82,13 @@ ShaderBuffer::~ShaderBuffer()
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{
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}
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bool ShaderBuffer::updateContents(const DataSource& sourceData)
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void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo)
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{
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assert(contents.size() >= sourceData.size);
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if (std::memcmp(contents.data(), sourceData.data, sourceData.size) == 0)
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contents.resize(createInfo.sourceData.size);
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numElements = createInfo.numElements;
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if (createInfo.sourceData.data != nullptr)
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{
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return false;
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std::memcpy(contents.data(), createInfo.sourceData.data, createInfo.sourceData.size);
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}
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std::memcpy(contents.data(), sourceData.data, sourceData.size);
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return true;
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}
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@@ -7,7 +7,6 @@ class Buffer : public QueueOwnedResource {
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public:
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Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~Buffer();
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -85,20 +84,11 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& bulkResourceData);
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virtual ~ShaderBuffer();
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virtual bool updateContents(const DataSource& sourceData);
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bool isDataEquals(ShaderBuffer* other) {
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if (other == nullptr) {
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return false;
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}
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if (contents.size() != other->contents.size()) {
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return false;
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}
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if (std::memcmp(contents.data(), other->contents.data(), contents.size()) != 0) {
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return false;
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}
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return true;
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}
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virtual void rotateBuffer(uint64 size) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData);
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
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virtual void unmap() = 0;
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protected:
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// Inherited via QueueOwnedResource
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@@ -94,26 +94,26 @@ namespace Seele
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// bytes per vertex
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uint32 vertexSize = 0;
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uint32 numVertices = 0;
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std::string name = "";
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std::string name = "Unnamed";
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};
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struct IndexBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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std::string name = "";
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std::string name = "Unnamed";
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};
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struct UniformBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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uint8 dynamic = 0;
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std::string name = "";
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std::string name = "Unnamed";
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};
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struct ShaderBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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uint64 numElements = 1;
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uint8 dynamic = 0;
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std::string name = "";
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std::string name = "Unnamed";
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};
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DECLARE_NAME_REF(Gfx, PipelineLayout)
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struct ShaderCreateInfo
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@@ -40,6 +40,7 @@ void DebugPass::beginFrame(const Component::Camera& cam)
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},
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.vertexSize = sizeof(DebugVertex),
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.numVertices = (uint32)gDebugVertices.size(),
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.name = "DebugVertices",
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};
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debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
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@@ -48,15 +49,18 @@ void DebugPass::beginFrame(const Component::Camera& cam)
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void DebugPass::render()
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{
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graphics->beginRenderPass(renderPass);
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Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
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renderCommand->setViewport(viewport);
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renderCommand->bindPipeline(pipeline);
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renderCommand->bindDescriptor(viewParamsSet);
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renderCommand->bindVertexBuffer({ debugVertices });
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renderCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
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Array<Gfx::ORenderCommand> commands;
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commands.add(std::move(renderCommand));
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graphics->executeCommands({std::move(commands)});
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if (gDebugVertices.size() > 0)
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{
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Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
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renderCommand->setViewport(viewport);
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renderCommand->bindPipeline(pipeline);
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renderCommand->bindDescriptor(viewParamsSet);
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renderCommand->bindVertexBuffer({ debugVertices });
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renderCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
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Array<Gfx::ORenderCommand> commands;
|
||||
commands.add(std::move(renderCommand));
|
||||
graphics->executeCommands({ std::move(commands) });
|
||||
}
|
||||
graphics->endRenderPass();
|
||||
gDebugVertices.clear();
|
||||
}
|
||||
@@ -75,9 +79,11 @@ void DebugPass::createRenderPass()
|
||||
Gfx::RenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
|
||||
baseColorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||
baseColorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
baseColorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
Gfx::RenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
.colorAttachments = {baseColorAttachment},
|
||||
.depthAttachment = depthAttachment,
|
||||
@@ -97,7 +103,7 @@ void DebugPass::createRenderPass()
|
||||
.dstSubpass = 0,
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_NONE,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
},
|
||||
{
|
||||
@@ -114,7 +120,7 @@ void DebugPass::createRenderPass()
|
||||
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccess = Gfx::SE_ACCESS_NONE,
|
||||
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
},
|
||||
};
|
||||
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
|
||||
|
||||
@@ -13,12 +13,12 @@ LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene)
|
||||
{
|
||||
}
|
||||
|
||||
LightCullingPass::~LightCullingPass()
|
||||
LightCullingPass::~LightCullingPass()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
RenderPass::beginFrame(cam);
|
||||
|
||||
@@ -31,10 +31,12 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT
|
||||
);
|
||||
uint32 reset = 0;
|
||||
DataSource counterReset = {
|
||||
.size = sizeof(uint32),
|
||||
.data = (uint8*)&reset,
|
||||
.owner = Gfx::QueueType::COMPUTE
|
||||
ShaderBufferCreateInfo counterReset = {
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = (uint8*)&reset,
|
||||
.owner = Gfx::QueueType::COMPUTE
|
||||
}
|
||||
};
|
||||
oLightIndexCounter->updateContents(counterReset);
|
||||
tLightIndexCounter->updateContents(counterReset);
|
||||
@@ -49,7 +51,7 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
|
||||
}
|
||||
|
||||
void LightCullingPass::render()
|
||||
void LightCullingPass::render()
|
||||
{
|
||||
depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE);
|
||||
cullingDescriptorSet->updateTexture(0, depthAttachment);
|
||||
@@ -70,11 +72,11 @@ void LightCullingPass::render()
|
||||
graphics->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
void LightCullingPass::endFrame()
|
||||
void LightCullingPass::endFrame()
|
||||
{
|
||||
}
|
||||
|
||||
void LightCullingPass::publishOutputs()
|
||||
void LightCullingPass::publishOutputs()
|
||||
{
|
||||
setupFrustums();
|
||||
uint32_t viewportWidth = viewport->getWidth();
|
||||
@@ -100,22 +102,22 @@ void LightCullingPass::publishOutputs()
|
||||
cullingDescriptorLayout = graphics->createDescriptorLayout("pCullingParams");
|
||||
|
||||
//DepthTexture
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
|
||||
//o_lightIndexCounter
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
//t_lightIndexCounter
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
//o_lightIndexList
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
//t_lightIndexList
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
//o_lightGrid
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
//t_lightGrid
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT});
|
||||
cullingDescriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT });
|
||||
|
||||
cullingDescriptorLayout->create();
|
||||
|
||||
|
||||
lightEnv = scene->getLightEnvironment();
|
||||
|
||||
cullingLayout = graphics->createPipelineLayout("CullingLayout");
|
||||
@@ -123,7 +125,7 @@ void LightCullingPass::publishOutputs()
|
||||
cullingLayout->addDescriptorLayout(dispatchParamsLayout);
|
||||
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
|
||||
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
|
||||
|
||||
|
||||
ShaderCreateInfo createInfo = {
|
||||
.name = "Culling",
|
||||
.mainModule = "LightCulling",
|
||||
@@ -154,9 +156,9 @@ void LightCullingPass::publishOutputs()
|
||||
tLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
||||
structInfo = {
|
||||
.sourceData = {
|
||||
.size = (uint32)sizeof(uint32)
|
||||
* dispatchParams.numThreadGroups.x
|
||||
* dispatchParams.numThreadGroups.y
|
||||
.size = (uint32)sizeof(uint32)
|
||||
* dispatchParams.numThreadGroups.x
|
||||
* dispatchParams.numThreadGroups.y
|
||||
* dispatchParams.numThreadGroups.z * 8192,
|
||||
.data = nullptr,
|
||||
.owner = Gfx::QueueType::COMPUTE
|
||||
@@ -169,7 +171,7 @@ void LightCullingPass::publishOutputs()
|
||||
tLightIndexList = graphics->createShaderBuffer(structInfo);
|
||||
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
|
||||
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
|
||||
|
||||
|
||||
TextureCreateInfo textureInfo = {
|
||||
.format = Gfx::SE_FORMAT_R32G32_UINT,
|
||||
.width = dispatchParams.numThreadGroups.x,
|
||||
@@ -178,7 +180,7 @@ void LightCullingPass::publishOutputs()
|
||||
};
|
||||
oLightGrid = graphics->createTexture2D(textureInfo);
|
||||
tLightGrid = graphics->createTexture2D(textureInfo);
|
||||
|
||||
|
||||
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid));
|
||||
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
|
||||
}
|
||||
@@ -197,14 +199,14 @@ void LightCullingPass::setupFrustums()
|
||||
|
||||
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
||||
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
|
||||
|
||||
|
||||
RenderPass::beginFrame(Component::Camera());
|
||||
dispatchParams.numThreads = numThreads;
|
||||
dispatchParams.numThreadGroups = numThreadGroups;
|
||||
|
||||
dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER, });
|
||||
dispatchParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT });
|
||||
frustumLayout = graphics->createPipelineLayout("FrustumLayout");
|
||||
frustumLayout->addDescriptorLayout(viewParamsLayout);
|
||||
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
|
||||
@@ -224,17 +226,17 @@ void LightCullingPass::setupFrustums()
|
||||
pipelineInfo.computeShader = frustumShader;
|
||||
pipelineInfo.pipelineLayout = frustumLayout;
|
||||
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
|
||||
|
||||
|
||||
Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(DispatchParams),
|
||||
.data = (uint8*) & dispatchParams,
|
||||
.data = (uint8*)&dispatchParams,
|
||||
.owner = Gfx::QueueType::COMPUTE
|
||||
},
|
||||
.dynamic = false,
|
||||
.name = "FrustumDispatch"
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
|
||||
@@ -244,13 +246,13 @@ void LightCullingPass::setupFrustums()
|
||||
.numElements = numThreads.x * numThreads.y * numThreads.z,
|
||||
.dynamic = false,
|
||||
.name = "FrustumBuffer"
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
|
||||
dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
|
||||
dispatchParamsSet->updateBuffer(1, frustumBuffer);
|
||||
dispatchParamsSet->writeChanges();
|
||||
|
||||
|
||||
Gfx::OComputeCommand command = graphics->createComputeCommand("FrustumCommand");
|
||||
command->bindPipeline(frustumPipeline);
|
||||
command->bindDescriptor({ viewParamsSet, dispatchParamsSet });
|
||||
@@ -258,6 +260,6 @@ void LightCullingPass::setupFrustums()
|
||||
Array<Gfx::OComputeCommand> commands;
|
||||
commands.add(std::move(command));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "RenderPass/DepthPrepass.h"
|
||||
#include "RenderPass/BasePass.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Resources.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
@@ -30,4 +31,5 @@ void QueueOwnedResource::pipelineBarrier(SeAccessFlags srcAccess, SePipelineStag
|
||||
{
|
||||
// maybe add some checks
|
||||
executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -193,71 +193,6 @@ Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet()
|
||||
return descriptorSet;
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::registerStaticMesh(const Array<OMesh>& meshes, const Component::Transform& transform)
|
||||
{
|
||||
for (auto& mesh : meshes)
|
||||
{
|
||||
uint64 numVertices = meshVertexCounts[mesh->id];
|
||||
uint64 offset = meshOffsets[mesh->id];
|
||||
// Create new mesh where transform is "embedded"
|
||||
MeshId mapped = VertexData::allocateVertexData(numVertices);
|
||||
Array<Vector> pos(numVertices);
|
||||
Matrix4 matrix = transform.toMatrix();
|
||||
for (uint64 i = 0; i < numVertices; ++i)
|
||||
{
|
||||
pos[i] = matrix * Vector4(positionData[offset + i], 1);
|
||||
}
|
||||
loadPositions(mapped, pos);
|
||||
Array<Vector2> tex(numVertices);
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
|
||||
{
|
||||
std::memcpy(tex.data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
|
||||
loadTexCoords(mapped, i, tex);
|
||||
}
|
||||
Array<Vector> aux(numVertices);
|
||||
std::memcpy(aux.data(), normalData.data() + offset, numVertices * sizeof(Vector));
|
||||
loadNormals(mapped, aux);
|
||||
std::memcpy(aux.data(), biTangentData.data() + offset, numVertices * sizeof(Vector));
|
||||
loadBiTangents(mapped, aux);
|
||||
std::memcpy(aux.data(), colorData.data() + offset, numVertices * sizeof(Vector));
|
||||
loadColors(mapped, aux);
|
||||
|
||||
// Load meshlets again
|
||||
VertexData::loadMesh(mapped, mesh->indices, mesh->meshlets);
|
||||
|
||||
Array<uint32> ids;
|
||||
// Get references to loaded meshlets
|
||||
const auto& meshData = VertexData::getMeshData(mapped);
|
||||
|
||||
for (size_t i = 0; i < meshData.numMeshlets; ++i)
|
||||
{
|
||||
ids.add(meshData.meshletOffset + i);
|
||||
}
|
||||
|
||||
|
||||
// Get Static instance array
|
||||
PMaterialInstance instance = mesh->referencedMaterial->getHandle();
|
||||
PMaterial baseMat = instance->getBaseMaterial();
|
||||
Array<StaticMatInstance> instances;
|
||||
instances.add(StaticMatInstance{
|
||||
.instance = mesh->referencedMaterial->getHandle(),
|
||||
.meshletIds = ids,
|
||||
.culledMeshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = ids.size() * sizeof(uint32),
|
||||
.data = (uint8*)ids.data(),
|
||||
},
|
||||
.numElements = ids.size(),
|
||||
.dynamic = true,
|
||||
}),
|
||||
});
|
||||
staticData.add(StaticMatData{
|
||||
.material = baseMat,
|
||||
.staticInstance = std::move(instances),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::resizeBuffers()
|
||||
{
|
||||
ShaderBufferCreateInfo createInfo = {
|
||||
@@ -265,7 +200,7 @@ void StaticMeshVertexData::resizeBuffers()
|
||||
.size = verticesAllocated * sizeof(Vector),
|
||||
},
|
||||
.numElements = verticesAllocated * 3,
|
||||
.dynamic = true,
|
||||
.dynamic = false,
|
||||
.name = "Positions",
|
||||
};
|
||||
positions = graphics->createShaderBuffer(createInfo);
|
||||
@@ -295,32 +230,50 @@ void StaticMeshVertexData::resizeBuffers()
|
||||
|
||||
void StaticMeshVertexData::updateBuffers()
|
||||
{
|
||||
positions->updateContents(DataSource{
|
||||
.size = positionData.size() * sizeof(Vector),
|
||||
.data = (uint8*)positionData.data(),
|
||||
positions->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData{
|
||||
.size = positionData.size() * sizeof(Vector),
|
||||
.data = (uint8*)positionData.data(),
|
||||
},
|
||||
.numElements = positionData.size(),
|
||||
});
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
|
||||
{
|
||||
texCoords[i]->updateContents(DataSource{
|
||||
.size = texCoordsData[i].size() * sizeof(Vector2),
|
||||
.data = (uint8*)texCoordsData[i].data(),
|
||||
texCoords[i]->updateContents(ShaderBufferCreateInfo {
|
||||
.sourceData = {
|
||||
.size = texCoordsData[i].size() * sizeof(Vector2),
|
||||
.data = (uint8*)texCoordsData[i].data(),
|
||||
},
|
||||
.numElements = texCoordsData[i].size(),
|
||||
});
|
||||
}
|
||||
normals->updateContents(DataSource{
|
||||
.size = normalData.size() * sizeof(Vector),
|
||||
.data = (uint8*)normalData.data(),
|
||||
normals->updateContents(ShaderBufferCreateInfo {
|
||||
.sourceData = {
|
||||
.size = normalData.size() * sizeof(Vector),
|
||||
.data = (uint8*)normalData.data(),
|
||||
},
|
||||
.numElements = normalData.size(),
|
||||
});
|
||||
tangents->updateContents(DataSource{
|
||||
.size = tangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)tangentData.data(),
|
||||
tangents->updateContents(ShaderBufferCreateInfo {
|
||||
.sourceData = {
|
||||
.size = tangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)tangentData.data(),
|
||||
},
|
||||
.numElements = tangentData.size()
|
||||
});
|
||||
biTangents->updateContents(DataSource{
|
||||
.size = biTangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)biTangentData.data(),
|
||||
biTangents->updateContents(ShaderBufferCreateInfo {
|
||||
.sourceData = {
|
||||
.size = biTangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)biTangentData.data(),
|
||||
},
|
||||
.numElements = biTangentData.size(),
|
||||
});
|
||||
colors->updateContents(DataSource{
|
||||
.size = colorData.size() * sizeof(Vector),
|
||||
.data = (uint8*)colorData.data()
|
||||
colors->updateContents(ShaderBufferCreateInfo {
|
||||
.sourceData = {
|
||||
.size = colorData.size() * sizeof(Vector),
|
||||
.data = (uint8*)colorData.data()
|
||||
},
|
||||
.numElements = colorData.size(),
|
||||
});
|
||||
descriptorLayout->reset();
|
||||
descriptorSet = descriptorLayout->allocateDescriptorSet();
|
||||
|
||||
@@ -39,7 +39,6 @@ public:
|
||||
virtual Gfx::PDescriptorLayout getVertexDataLayout() override;
|
||||
virtual Gfx::PDescriptorSet getVertexDataSet() override;
|
||||
virtual std::string getTypeName() const override { return "StaticMeshVertexData"; }
|
||||
void registerStaticMesh(const Array<OMesh>& meshes, const Component::Transform& transform);
|
||||
constexpr const Array<StaticMatData>& getStaticMeshes() const { return staticData; }
|
||||
private:
|
||||
virtual void resizeBuffers() override;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Texture.h"
|
||||
#include "Texture.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
@@ -127,7 +127,8 @@ void VertexData::createDescriptors()
|
||||
}
|
||||
}
|
||||
}
|
||||
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
@@ -135,48 +136,59 @@ void VertexData::createDescriptors()
|
||||
.numElements = cullingOffsets.size(),
|
||||
.name = "MeshletOffset"
|
||||
});
|
||||
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
cullingOffsetBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
|
||||
);
|
||||
cullingBuffer->rotateBuffer(numMeshlets * sizeof(uint32));
|
||||
cullingBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = numMeshlets * sizeof(uint32),
|
||||
},
|
||||
.numElements = numMeshlets,
|
||||
.name = "MeshletCulling"
|
||||
});
|
||||
|
||||
|
||||
instanceDataLayout->reset();
|
||||
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
cullingBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT
|
||||
);
|
||||
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(InstanceData) * instanceData.size(),
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
.dynamic = false,
|
||||
.name = "InstanceBuffer"
|
||||
});
|
||||
instanceBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT
|
||||
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
|
||||
);
|
||||
descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
||||
|
||||
instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData = {
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size(),
|
||||
.dynamic = false,
|
||||
.name = "MeshDataBuffer"
|
||||
});
|
||||
instanceMeshDataBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT
|
||||
Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT
|
||||
);
|
||||
instanceDataLayout->reset();
|
||||
descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
||||
descriptorSet->updateBuffer(0, instanceBuffer);
|
||||
descriptorSet->updateBuffer(1, instanceMeshDataBuffer);
|
||||
descriptorSet->updateBuffer(2, meshletBuffer);
|
||||
@@ -331,7 +343,10 @@ void VertexData::init(Gfx::PGraphics _graphics)
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||
// cullingOffset
|
||||
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER });
|
||||
|
||||
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
|
||||
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
|
||||
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
|
||||
instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{ .dynamic = true });
|
||||
instanceDataLayout->create();
|
||||
resizeBuffers();
|
||||
graphics->getShaderCompiler()->registerVertexData(this);
|
||||
|
||||
@@ -4,195 +4,255 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
BufferAllocation::BufferAllocation(PGraphics graphics)
|
||||
: CommandBoundResource(graphics)
|
||||
{
|
||||
}
|
||||
|
||||
BufferAllocation::~BufferAllocation()
|
||||
{
|
||||
if (buffer != VK_NULL_HANDLE)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
|
||||
}
|
||||
}
|
||||
|
||||
struct PendingBuffer {
|
||||
uint64 offset;
|
||||
uint64 size;
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation allocation;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool writeOnly;
|
||||
OBufferAllocation allocation;
|
||||
uint64 offset;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool writeOnly;
|
||||
};
|
||||
|
||||
static Map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic,
|
||||
std::string name)
|
||||
: graphics(graphics), currentBuffer(0), size(size), owner(queueType), usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), name(name) {
|
||||
createBuffer();
|
||||
std::string name)
|
||||
: graphics(graphics), currentBuffer(0), owner(queueType), usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic), name(name) {
|
||||
createBuffer(size);
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
graphics->getDestructionManager()->queueBuffer(graphics->getQueueCommands(owner)->getCommands(), buffers[i].buffer,
|
||||
buffers[i].allocation);
|
||||
}
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
|
||||
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
PCommandPool sourcePool = graphics->getQueueCommands(owner);
|
||||
PCommandPool dstPool = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
|
||||
if (owner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
} else if (owner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
} else if (owner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.srcAccessMask = getSourceAccessMask();
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstPool = graphics->getTransferCommands();
|
||||
} else if (newOwner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstPool = graphics->getComputeCommands();
|
||||
} else if (newOwner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.dstAccessMask = getDestAccessMask();
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstPool = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
|
||||
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
|
||||
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
dynamicBarriers[i] = barrier;
|
||||
dynamicBarriers[i].buffer = buffers[i].buffer;
|
||||
}
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, buffers.size(), dynamicBarriers, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, buffers.size(), dynamicBarriers, 0, nullptr);
|
||||
sourcePool->submitCommands();
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
|
||||
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
PCommandPool sourcePool = graphics->getQueueCommands(owner);
|
||||
PCommandPool dstPool = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
|
||||
if (owner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
else if (owner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
}
|
||||
else if (owner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.srcAccessMask = getSourceAccessMask();
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstPool = graphics->getTransferCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstPool = graphics->getComputeCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.dstAccessMask = getDestAccessMask();
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstPool = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
|
||||
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||
sourcePool->submitCommands();
|
||||
}
|
||||
|
||||
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = dstAccess,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
dynamicBarriers[i] = barrier;
|
||||
dynamicBarriers[i].buffer = buffers[i].buffer;
|
||||
}
|
||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, buffers.size(), dynamicBarriers, 0,
|
||||
nullptr);
|
||||
VkPipelineStageFlags dstStage) {
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = dstAccess,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
void* Buffer::map(bool writeOnly) { return mapRegion(0, size, writeOnly); }
|
||||
void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
|
||||
|
||||
void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
|
||||
void* data = nullptr;
|
||||
if (regionSize == 0) return nullptr;
|
||||
void* data = nullptr;
|
||||
|
||||
PendingBuffer pending;
|
||||
pending.writeOnly = writeOnly;
|
||||
pending.prevQueue = owner;
|
||||
pending.offset = regionOffset;
|
||||
pending.size = regionSize;
|
||||
if (writeOnly) {
|
||||
if (buffers[currentBuffer].properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer].allocation, &data));
|
||||
} else {
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.stagingBuffer,
|
||||
&pending.allocation, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), pending.allocation, &data);
|
||||
PendingBuffer pending;
|
||||
pending.allocation = new BufferAllocation(graphics);
|
||||
pending.allocation->size = regionSize;
|
||||
pending.writeOnly = writeOnly;
|
||||
pending.prevQueue = owner;
|
||||
pending.offset = regionOffset;
|
||||
if (writeOnly) {
|
||||
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation, &data));
|
||||
}
|
||||
else {
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.allocation->buffer,
|
||||
&pending.allocation->allocation, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
pendingBuffers[this] = std::move(pending);
|
||||
else {
|
||||
assert(false);
|
||||
}
|
||||
pendingBuffers[this] = std::move(pending);
|
||||
|
||||
assert(data);
|
||||
return data;
|
||||
assert(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
void Buffer::unmap() {
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end()) {
|
||||
PendingBuffer& pending = found->value;
|
||||
if (pending.writeOnly) {
|
||||
if (buffers[currentBuffer].properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer].allocation);
|
||||
} else {
|
||||
vmaFlushAllocation(graphics->getAllocator(), pending.allocation, 0, VK_WHOLE_SIZE);
|
||||
vmaUnmapMemory(graphics->getAllocator(), pending.allocation);
|
||||
PCommand command = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkCommandBuffer cmdHandle = command->getHandle();
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end()) {
|
||||
PendingBuffer& pending = found->value;
|
||||
if (pending.writeOnly) {
|
||||
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation);
|
||||
}
|
||||
else {
|
||||
vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
|
||||
vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
|
||||
PCommand command = graphics->getQueueCommands(owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(pending.allocation));
|
||||
VkCommandBuffer cmdHandle = command->getHandle();
|
||||
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = pending.offset,
|
||||
.size = pending.size,
|
||||
};
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer].buffer,
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
vkCmdCopyBuffer(cmdHandle, pending.stagingBuffer, buffers[currentBuffer].buffer, 1, ®ion);
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer].buffer,
|
||||
.offset = 0,
|
||||
.size = size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
graphics->getDestructionManager()->queueBuffer(command, pending.stagingBuffer, pending.allocation);
|
||||
}
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = pending.offset,
|
||||
.size = pending.allocation->size,
|
||||
};
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffers[currentBuffer]->buffer, 1, ®ion);
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
|
||||
}
|
||||
}
|
||||
pendingBuffers.erase(this);
|
||||
}
|
||||
pendingBuffers.erase(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::createBuffer()
|
||||
void Buffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
size = std::max(getSize(), size);
|
||||
for (size_t i = 0; i < buffers.size(); ++i)
|
||||
{
|
||||
if (buffers[i]->isCurrentlyBound())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (buffers[i]->size < size)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
}
|
||||
createBuffer(size);
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size)
|
||||
{
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
@@ -206,17 +266,18 @@ void Buffer::createBuffer()
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add();
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (size > 0)
|
||||
{
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back().buffer, &buffers.back().allocation,
|
||||
&buffers.back().info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers.back().allocation, &buffers.back().properties);
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
|
||||
&buffers.back()->info));
|
||||
buffers.back()->size = size;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers.back()->allocation, &buffers.back()->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back().buffer,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
@@ -225,39 +286,39 @@ void Buffer::createBuffer()
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
bool UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
@@ -266,38 +327,56 @@ VkAccessFlags UniformBuffer::getDestAccessMask() { return VK_ACCESS_UNIFORM_READ
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements, sourceData.sourceData),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (size > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
|
||||
assert(sourceData.size <= getSize());
|
||||
Gfx::ShaderBuffer::updateContents(sourceData);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.data == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
|
||||
{
|
||||
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
|
||||
}
|
||||
|
||||
void ShaderBuffer::unmap()
|
||||
{
|
||||
Vulkan::Buffer::unmap();
|
||||
}
|
||||
|
||||
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags ShaderBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
@@ -306,42 +385,42 @@ VkAccessFlags ShaderBuffer::getDestAccessMask() { return VK_ACCESS_MEMORY_READ_B
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
unmap();
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
@@ -350,36 +429,36 @@ VkAccessFlags VertexBuffer::getDestAccessMask() { return VK_ACCESS_VERTEX_ATTRIB
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
unmap();
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
|
||||
@@ -1,38 +1,46 @@
|
||||
#pragma once
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Buffer.h"
|
||||
#include "Resources.h"
|
||||
|
||||
namespace Seele {
|
||||
namespace Vulkan {
|
||||
DECLARE_REF(Command)
|
||||
DECLARE_REF(Fence)
|
||||
class BufferAllocation : public CommandBoundResource {
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics);
|
||||
virtual ~BufferAllocation();
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
VkMemoryPropertyFlags properties = 0;
|
||||
uint64 size = 0;
|
||||
};
|
||||
DEFINE_REF(BufferAllocation);
|
||||
class Buffer {
|
||||
public:
|
||||
Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
|
||||
Gfx::QueueType &queueType, bool dynamic, std::string name);
|
||||
virtual ~Buffer();
|
||||
VkBuffer getHandle() const { return buffers[currentBuffer].buffer; }
|
||||
uint64 getSize() const { return size; }
|
||||
VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; }
|
||||
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void *map(bool writeOnly = true);
|
||||
void *mapRegion(uint64 regionOffset, uint64 regionSize,
|
||||
bool writeOnly = true);
|
||||
void unmap();
|
||||
|
||||
protected:
|
||||
struct BufferAllocation {
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
VmaAllocationInfo info;
|
||||
VkMemoryPropertyFlags properties;
|
||||
};
|
||||
PGraphics graphics;
|
||||
uint32 currentBuffer;
|
||||
uint64 size;
|
||||
Gfx::QueueType &owner;
|
||||
Array<BufferAllocation> buffers;
|
||||
Array<OBufferAllocation> buffers;
|
||||
VkBufferUsageFlags usage;
|
||||
bool dynamic;
|
||||
std::string name;
|
||||
void createBuffer();
|
||||
void rotateBuffer(uint64 size);
|
||||
void createBuffer(uint64 size);
|
||||
|
||||
void executeOwnershipBarrier(Gfx::QueueType newOwner);
|
||||
void executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
@@ -115,7 +123,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual bool updateContents(const DataSource &sourceData) override;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo &createInfo) override;
|
||||
virtual void rotateBuffer(uint64 size) override;
|
||||
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
|
||||
protected:
|
||||
// Inherited via Vulkan::Buffer
|
||||
|
||||
@@ -95,9 +95,9 @@ void Command::executeCommands(Array<Gfx::ORenderCommand> commands)
|
||||
{
|
||||
auto command = Gfx::PRenderCommand(commands[i]).cast<RenderCommand>();
|
||||
command->end();
|
||||
for(auto& descriptor : command->boundDescriptors)
|
||||
for(auto& descriptor : command->boundResources)
|
||||
{
|
||||
boundDescriptors.add(descriptor);
|
||||
boundResources.add(descriptor);
|
||||
//std::cout << "Cmd " << handle << " bound descriptor " << descriptor->getHandle() << std::endl;
|
||||
}
|
||||
cmdBuffers[i] = command->getHandle();
|
||||
@@ -117,9 +117,9 @@ void Command::executeCommands(Array<Gfx::OComputeCommand> commands)
|
||||
{
|
||||
auto command = Gfx::PComputeCommand(commands[i]).cast<ComputeCommand>();
|
||||
command->end();
|
||||
for(auto& descriptor : command->boundDescriptors)
|
||||
for(auto& descriptor : command->boundResources)
|
||||
{
|
||||
boundDescriptors.add(descriptor);
|
||||
boundResources.add(descriptor);
|
||||
//std::cout << "Cmd " << handle << " bound descriptor " << descriptor->getHandle() << std::endl;
|
||||
}
|
||||
cmdBuffers[i] = command->getHandle();
|
||||
@@ -153,18 +153,17 @@ void Command::checkFence()
|
||||
command->reset();
|
||||
}
|
||||
executingRenders.clear();
|
||||
for(auto& descriptor : boundDescriptors)
|
||||
for(auto& descriptor : boundResources)
|
||||
{
|
||||
descriptor->unbind();
|
||||
//std::cout << "Cmd " << handle << " unbind " << descriptor->getHandle() << std::endl;
|
||||
}
|
||||
boundDescriptors.clear();
|
||||
graphics->getDestructionManager()->notifyCmdComplete(this);
|
||||
boundResources.clear();
|
||||
graphics->getDestructionManager()->notifyCommandComplete();
|
||||
state = State::Init;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Command::waitForCommand(uint32 timeout)
|
||||
{
|
||||
pool->submitCommands();
|
||||
@@ -177,6 +176,12 @@ void Command::waitForCommand(uint32 timeout)
|
||||
checkFence();
|
||||
}
|
||||
|
||||
void Command::bindResource(PCommandBoundResource resource)
|
||||
{
|
||||
resource->bind();
|
||||
boundResources.add(resource);
|
||||
}
|
||||
|
||||
PFence Command::getFence()
|
||||
{
|
||||
return fence;
|
||||
@@ -237,7 +242,7 @@ void RenderCommand::end()
|
||||
void RenderCommand::reset()
|
||||
{
|
||||
vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
boundDescriptors.clear();
|
||||
boundResources.clear();
|
||||
ready = true;
|
||||
}
|
||||
|
||||
@@ -275,12 +280,15 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
boundDescriptors.add(descriptor.getHandle());
|
||||
boundResources.add(descriptor.getHandle());
|
||||
descriptor->boundResources.clear();
|
||||
boundResources.addAll(descriptor->boundResources);
|
||||
descriptor->bind();
|
||||
|
||||
VkDescriptorSet setHandle = descriptor->getHandle();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), pipeline->getPipelineLayout()->findParameter(descriptorSet->getName()), 1, &setHandle, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets)
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
@@ -291,11 +299,14 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
assert(descriptorSet->writeDescriptors.size() == 0);
|
||||
descriptorSet->bind();
|
||||
|
||||
boundDescriptors.add(descriptorSet.getHandle());
|
||||
boundResources.add(descriptorSet.getHandle());
|
||||
boundResources.addAll(descriptorSet->boundResources);
|
||||
descriptorSet->boundResources.clear();
|
||||
sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
delete[] sets;
|
||||
|
||||
}
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& streams)
|
||||
{
|
||||
@@ -307,6 +318,8 @@ void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& streams)
|
||||
PVertexBuffer buf = streams[i].cast<VertexBuffer>();
|
||||
buffers[i] = buf->getHandle();
|
||||
offsets[i] = 0;
|
||||
buf->getAlloc()->bind();
|
||||
boundResources.add(buf->getAlloc());
|
||||
};
|
||||
vkCmdBindVertexBuffers(handle, 0, (uint32)streams.size(), buffers.data(), offsets.data());
|
||||
}
|
||||
@@ -314,6 +327,8 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
PIndexBuffer buf = indexBuffer.cast<IndexBuffer>();
|
||||
buf->getAlloc()->bind();
|
||||
boundResources.add(buf->getAlloc());
|
||||
vkCmdBindIndexBuffer(handle, buf->getHandle(), 0, cast(buf->getIndexType()));
|
||||
}
|
||||
|
||||
@@ -398,7 +413,7 @@ void ComputeCommand::reset()
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
boundDescriptors.clear();
|
||||
boundResources.clear();
|
||||
ready = true;
|
||||
}
|
||||
bool ComputeCommand::isReady()
|
||||
@@ -418,7 +433,9 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uin
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
auto descriptor = descriptorSet.cast<DescriptorSet>();
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
boundDescriptors.add(descriptor.getHandle());
|
||||
boundResources.add(descriptor.getHandle());
|
||||
boundResources.addAll(descriptor->boundResources);
|
||||
descriptor->boundResources.clear();
|
||||
descriptor->bind();
|
||||
|
||||
VkDescriptorSet setHandle = descriptor->getHandle();
|
||||
@@ -436,7 +453,9 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
|
||||
descriptorSet->bind();
|
||||
|
||||
//std::cout << "Binding descriptor " << descriptorSet->getHandle() << " to cmd " << handle << std::endl;
|
||||
boundDescriptors.add(descriptorSet.getHandle());
|
||||
boundResources.add(descriptorSet.getHandle());
|
||||
boundResources.addAll(descriptorSet->boundResources);
|
||||
descriptorSet->boundResources.clear();
|
||||
sets[pipeline->getPipelineLayout()->findParameter(descriptorSet->getName())] = descriptorSet->getHandle();
|
||||
}
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Buffer.h"
|
||||
#include "Graphics/Command.h"
|
||||
#include "Queue.h"
|
||||
#include "Resources.h"
|
||||
#include <thread>
|
||||
|
||||
namespace Seele {
|
||||
@@ -25,6 +26,7 @@ public:
|
||||
void executeCommands(Array<Gfx::ORenderCommand> secondaryCommands);
|
||||
void executeCommands(Array<Gfx::OComputeCommand> secondaryCommands);
|
||||
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
|
||||
void bindResource(PCommandBoundResource resource);
|
||||
void checkFence();
|
||||
void waitForCommand(uint32 timeToWait = 1000000u);
|
||||
PFence getFence();
|
||||
@@ -52,7 +54,7 @@ private:
|
||||
Array<VkPipelineStageFlags> waitFlags;
|
||||
Array<ORenderCommand> executingRenders;
|
||||
Array<OComputeCommand> executingComputes;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
Array<PDescriptorSet> boundResources;
|
||||
friend class RenderCommand;
|
||||
friend class CommandPool;
|
||||
friend class Queue;
|
||||
@@ -87,7 +89,7 @@ public:
|
||||
private:
|
||||
PGraphicsPipeline pipeline;
|
||||
bool ready;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
Array<PCommandBoundResource> boundResources;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
@@ -117,7 +119,7 @@ public:
|
||||
private:
|
||||
PComputePipeline pipeline;
|
||||
bool ready;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
Array<PCommandBoundResource> boundResources;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
|
||||
@@ -11,6 +11,7 @@ DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
|
||||
: Gfx::DescriptorLayout(name), graphics(graphics), layoutHandle(VK_NULL_HANDLE) {}
|
||||
|
||||
DescriptorLayout::~DescriptorLayout() {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pool));
|
||||
if (layoutHandle != VK_NULL_HANDLE) {
|
||||
vkDestroyDescriptorSetLayout(graphics->getDevice(), layoutHandle, nullptr);
|
||||
}
|
||||
@@ -53,7 +54,10 @@ void DescriptorLayout::create() {
|
||||
hash = CRC::Calculate(bindings.data(), sizeof(VkDescriptorSetLayoutBinding) * bindings.size(), CRC::CRC_32());
|
||||
}
|
||||
|
||||
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {
|
||||
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
|
||||
: CommandBoundResource(graphics)
|
||||
, graphics(graphics)
|
||||
, layout(layout) {
|
||||
for (uint32 i = 0; i < cachedHandles.size(); ++i) {
|
||||
cachedHandles[i] = nullptr;
|
||||
}
|
||||
@@ -86,10 +90,17 @@ DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : g
|
||||
}
|
||||
|
||||
DescriptorPool::~DescriptorPool() {
|
||||
graphics->getDestructionManager()->queueDescriptorPool(graphics->getGraphicsCommands()->getCommands(), poolHandle);
|
||||
if (nextAlloc) {
|
||||
delete nextAlloc;
|
||||
}
|
||||
for (size_t i = 0; i < maxSets; ++i)
|
||||
{
|
||||
if (cachedHandles[i] != nullptr)
|
||||
{
|
||||
cachedHandles[i] = nullptr;
|
||||
}
|
||||
}
|
||||
vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr);
|
||||
if (nextAlloc) {
|
||||
delete nextAlloc;
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
@@ -159,10 +170,19 @@ void DescriptorPool::reset() {
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), setHandle(VK_NULL_HANDLE), graphics(graphics), owner(owner), bindCount(0),
|
||||
currentlyInUse(false) {}
|
||||
: Gfx::DescriptorSet(owner->getLayout())
|
||||
, CommandBoundResource(graphics)
|
||||
, setHandle(VK_NULL_HANDLE)
|
||||
, graphics(graphics)
|
||||
, owner(owner)
|
||||
, bindCount(0)
|
||||
, currentlyInUse(false)
|
||||
{}
|
||||
|
||||
DescriptorSet::~DescriptorSet() {}
|
||||
DescriptorSet::~DescriptorSet()
|
||||
{
|
||||
vkFreeDescriptorSets(graphics->getDevice(), owner->getHandle(), 1, &setHandle);
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
|
||||
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
@@ -189,6 +209,8 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
|
||||
});
|
||||
|
||||
cachedData[binding] = vulkanBuffer.getHandle();
|
||||
vulkanBuffer->getAlloc()->bind();
|
||||
boundResources.add(vulkanBuffer->getAlloc());
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer) {
|
||||
@@ -215,6 +237,8 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
|
||||
});
|
||||
|
||||
cachedData[binding] = vulkanBuffer.getHandle();
|
||||
vulkanBuffer->getAlloc()->bind();
|
||||
boundResources.add(vulkanBuffer->getAlloc());
|
||||
}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
|
||||
@@ -242,6 +266,8 @@ void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuf
|
||||
});
|
||||
|
||||
cachedData[binding] = vulkanBuffer.getHandle();
|
||||
vulkanBuffer->getAlloc()->bind();
|
||||
boundResources.add(vulkanBuffer->getAlloc());
|
||||
}
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
|
||||
@@ -300,6 +326,8 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
|
||||
});
|
||||
|
||||
cachedData[binding] = vulkanTexture;
|
||||
vulkanTexture->getHandle()->bind();
|
||||
boundResources.add(vulkanTexture->getHandle());
|
||||
}
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> textures) {
|
||||
// maybe make this a parameter?
|
||||
@@ -326,6 +354,8 @@ void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> te
|
||||
.descriptorType = descriptorType,
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
vulkanTexture->getHandle()->bind();
|
||||
boundResources.add(vulkanTexture->getHandle());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,7 +396,7 @@ void PipelineLayout::create() {
|
||||
for (size_t i = 0; i < pushConstants.size(); i++) {
|
||||
vkPushConstants[i].offset = pushConstants[i].offset;
|
||||
vkPushConstants[i].size = pushConstants[i].size;
|
||||
vkPushConstants[i].stageFlags = (VkShaderStageFlagBits)pushConstants[i].stageFlags;
|
||||
vkPushConstants[i].stageFlags = pushConstants[i].stageFlags;
|
||||
}
|
||||
|
||||
VkPipelineLayoutCreateInfo createInfo = {
|
||||
|
||||
@@ -23,7 +23,7 @@ private:
|
||||
DEFINE_REF(DescriptorLayout)
|
||||
|
||||
DECLARE_REF(DescriptorSet)
|
||||
class DescriptorPool : public Gfx::DescriptorPool {
|
||||
class DescriptorPool : public Gfx::DescriptorPool, public CommandBoundResource {
|
||||
public:
|
||||
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
|
||||
virtual ~DescriptorPool();
|
||||
@@ -43,7 +43,7 @@ private:
|
||||
};
|
||||
DEFINE_REF(DescriptorPool)
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet {
|
||||
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
virtual ~DescriptorSet();
|
||||
@@ -55,10 +55,7 @@ public:
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture) override;
|
||||
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
constexpr void free() { currentlyInUse = false; }
|
||||
constexpr VkDescriptorSet getHandle() const { return setHandle; }
|
||||
@@ -71,6 +68,7 @@ private:
|
||||
// since the layout is fixed, trying to bind a texture to a buffer
|
||||
// would not work anyways, so casts should be safe
|
||||
Array<void*> cachedData;
|
||||
Array<PCommandBoundResource> boundResources;
|
||||
VkDescriptorSet setHandle;
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
|
||||
@@ -404,7 +404,6 @@ void Graphics::initInstance(GraphicsInitializer initInfo)
|
||||
.apiVersion = VK_API_VERSION_1_2,
|
||||
};
|
||||
|
||||
|
||||
Array<const char*> extensions = getRequiredExtensions();
|
||||
for (uint32 i = 0; i < initInfo.instanceExtensions.size(); ++i)
|
||||
{
|
||||
@@ -452,11 +451,16 @@ void Graphics::pickPhysicalDevice()
|
||||
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
||||
uint32 deviceRating = 0;
|
||||
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
features.pNext = &features11;
|
||||
features.pNext = &robustness;
|
||||
robustness.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
|
||||
robustness.pNext = &features11;
|
||||
robustness.nullDescriptor = true;
|
||||
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
|
||||
features11.pNext = &features12;
|
||||
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
|
||||
features12.pNext = nullptr;
|
||||
features12.pNext = &features13;
|
||||
features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
|
||||
features13.pNext = nullptr;
|
||||
for (auto dev : physicalDevices)
|
||||
{
|
||||
uint32 currentRating = 0;
|
||||
|
||||
@@ -101,6 +101,8 @@ protected:
|
||||
VkPhysicalDeviceFeatures2 features;
|
||||
VkPhysicalDeviceVulkan11Features features11;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkPhysicalDeviceVulkan13Features features13;
|
||||
VkPhysicalDeviceRobustness2FeaturesEXT robustness;
|
||||
VkDebugUtilsMessengerEXT callback;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
VmaAllocator allocator;
|
||||
|
||||
@@ -207,7 +207,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
|
||||
|
||||
RenderPass::~RenderPass()
|
||||
{
|
||||
graphics->getDestructionManager()->queueRenderPass(graphics->getGraphicsCommands()->getCommands(), renderPass);
|
||||
vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
|
||||
//graphics->getDestructionManager()->queueRenderPass(graphics->getGraphicsCommands()->getCommands(), renderPass);
|
||||
}
|
||||
|
||||
uint32 RenderPass::getFramebufferHash()
|
||||
|
||||
@@ -20,9 +20,10 @@ Semaphore::Semaphore(PGraphics graphics)
|
||||
|
||||
Semaphore::~Semaphore()
|
||||
{
|
||||
graphics->getDestructionManager()->queueSemaphore(graphics->getGraphicsCommands()->getCommands(), handle);
|
||||
//graphics->getDestructionManager()->queueSemaphore(graphics->getGraphicsCommands()->getCommands(), handle);
|
||||
}
|
||||
|
||||
|
||||
Fence::Fence(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
, signaled(false)
|
||||
@@ -100,66 +101,19 @@ DestructionManager::~DestructionManager()
|
||||
{
|
||||
}
|
||||
|
||||
void DestructionManager::queueBuffer(PCommand cmd, VkBuffer buffer, VmaAllocation alloc)
|
||||
void DestructionManager::queueResourceForDestruction(OCommandBoundResource resource)
|
||||
{
|
||||
buffers[cmd].add({buffer, alloc});
|
||||
resources.add(std::move(resource));
|
||||
}
|
||||
|
||||
void DestructionManager::queueImage(PCommand cmd, VkImage image, VmaAllocation alloc)
|
||||
void DestructionManager::notifyCommandComplete()
|
||||
{
|
||||
images[cmd].add({image, alloc});
|
||||
}
|
||||
|
||||
void DestructionManager::queueImageView(PCommand cmd, VkImageView image)
|
||||
{
|
||||
views[cmd].add(image);
|
||||
}
|
||||
|
||||
void DestructionManager::queueSemaphore(PCommand cmd, VkSemaphore sem)
|
||||
{
|
||||
sems[cmd].add(sem);
|
||||
}
|
||||
|
||||
void DestructionManager::queueRenderPass(PCommand cmd, VkRenderPass renderPass)
|
||||
{
|
||||
renderPasses[cmd].add(renderPass);
|
||||
}
|
||||
|
||||
void DestructionManager::queueDescriptorPool(PCommand cmd, VkDescriptorPool pool)
|
||||
{
|
||||
pools[cmd].add(pool);
|
||||
}
|
||||
|
||||
void DestructionManager::notifyCmdComplete(PCommand cmd)
|
||||
{
|
||||
for(auto [buf, alloc] : buffers[cmd])
|
||||
for (size_t i = 0; i < resources.size(); ++i)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buf, alloc);
|
||||
if(!resources[i]->isCurrentlyBound())
|
||||
{
|
||||
resources.removeAt(i, false);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
for(auto view : views[cmd])
|
||||
{
|
||||
vkDestroyImageView(graphics->getDevice(), view, nullptr);
|
||||
}
|
||||
for(auto [img, alloc] : images[cmd])
|
||||
{
|
||||
vmaDestroyImage(graphics->getAllocator(), img, alloc);
|
||||
}
|
||||
for (auto sem : sems[cmd])
|
||||
{
|
||||
vkDestroySemaphore(graphics->getDevice(), sem, nullptr);
|
||||
}
|
||||
for (auto pool : pools[cmd])
|
||||
{
|
||||
vkDestroyDescriptorPool(graphics->getDevice(), pool, nullptr);
|
||||
}
|
||||
for (auto renderPass : renderPasses[cmd])
|
||||
{
|
||||
vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
|
||||
}
|
||||
buffers[cmd].clear();
|
||||
images[cmd].clear();
|
||||
views[cmd].clear();
|
||||
sems[cmd].clear();
|
||||
pools[cmd].clear();
|
||||
renderPasses[cmd].clear();
|
||||
}
|
||||
|
||||
@@ -50,30 +50,41 @@ private:
|
||||
VkFence fence;
|
||||
};
|
||||
DEFINE_REF(Fence)
|
||||
|
||||
DECLARE_REF(CommandBoundResource)
|
||||
class DestructionManager
|
||||
{
|
||||
public:
|
||||
DestructionManager(PGraphics graphics);
|
||||
~DestructionManager();
|
||||
void queueBuffer(PCommand cmd, VkBuffer buffer, VmaAllocation alloc);
|
||||
void queueImage(PCommand cmd, VkImage image, VmaAllocation alloc);
|
||||
void queueImageView(PCommand cmd, VkImageView view);
|
||||
void queueSemaphore(PCommand cmd, VkSemaphore sem);
|
||||
void queueRenderPass(PCommand cmd, VkRenderPass renderPass);
|
||||
void queueDescriptorPool(PCommand cmd, VkDescriptorPool pool);
|
||||
void notifyCmdComplete(PCommand cmdbuffer);
|
||||
void queueResourceForDestruction(OCommandBoundResource resource);
|
||||
void notifyCommandComplete();
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Map<PCommand, List<Pair<VkBuffer, VmaAllocation>>> buffers;
|
||||
Map<PCommand, List<Pair<VkImage, VmaAllocation>>> images;
|
||||
Map<PCommand, List<VkImageView>> views;
|
||||
Map<PCommand, List<VkSemaphore>> sems;
|
||||
Map<PCommand, List<VkRenderPass>> renderPasses;
|
||||
Map<PCommand, List<VkDescriptorPool>> pools;
|
||||
Array<OCommandBoundResource> resources;
|
||||
};
|
||||
DEFINE_REF(DestructionManager)
|
||||
|
||||
class CommandBoundResource
|
||||
{
|
||||
public:
|
||||
CommandBoundResource(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
}
|
||||
virtual ~CommandBoundResource()
|
||||
{
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class Sampler : public Gfx::Sampler
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -25,6 +25,21 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TextureHandle::TextureHandle(PGraphics graphics)
|
||||
: CommandBoundResource(graphics)
|
||||
{
|
||||
}
|
||||
|
||||
TextureHandle::~TextureHandle()
|
||||
{
|
||||
vkDestroyImageView(graphics->getDevice(), imageView, nullptr);
|
||||
if (ownsImage)
|
||||
{
|
||||
vmaDestroyImage(graphics->getAllocator(), image, allocation);
|
||||
}
|
||||
}
|
||||
|
||||
TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage)
|
||||
: currentOwner(owner)
|
||||
@@ -38,14 +53,15 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
, samples(createInfo.samples)
|
||||
, format(createInfo.format)
|
||||
, usage(createInfo.usage)
|
||||
, image(existingImage)
|
||||
, handle(new TextureHandle(graphics))
|
||||
, aspect(getAspectFromFormat(createInfo.format))
|
||||
, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
|
||||
, ownsImage(false)
|
||||
{
|
||||
handle->image = existingImage;
|
||||
handle->ownsImage = false;
|
||||
if (existingImage == VK_NULL_HANDLE)
|
||||
{
|
||||
ownsImage = true;
|
||||
handle->ownsImage = true;
|
||||
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
|
||||
VkImageCreateFlags flags = 0;
|
||||
switch (viewType)
|
||||
@@ -99,7 +115,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
|
||||
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &handle->image, &handle->allocation, nullptr));
|
||||
}
|
||||
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
@@ -109,9 +125,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
void* data;
|
||||
VkMemoryPropertyFlags memProps;
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation stagingAlloc = VK_NULL_HANDLE;
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics);
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -124,11 +138,12 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data);
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingAlloc->buffer, &stagingAlloc->allocation, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "TextureStaging");
|
||||
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
|
||||
|
||||
PCommandPool commandPool = graphics->getQueueCommands(currentOwner);
|
||||
VkBufferImageCopy region = {
|
||||
@@ -154,14 +169,14 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
};
|
||||
|
||||
vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(),
|
||||
stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
stagingAlloc->buffer, handle->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
|
||||
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
graphics->getDestructionManager()->queueBuffer(commandPool->getCommands(), stagingBuffer, stagingAlloc);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -188,7 +203,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = image,
|
||||
.image = handle->image,
|
||||
.viewType = viewType,
|
||||
.format = cast(format),
|
||||
.subresourceRange = {
|
||||
@@ -198,18 +213,23 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
|
||||
},
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &imageView));
|
||||
VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &handle->imageView));
|
||||
}
|
||||
|
||||
TextureBase::~TextureBase()
|
||||
{
|
||||
if (ownsImage)
|
||||
{
|
||||
graphics->getDestructionManager()->queueImage(graphics->getQueueCommands(currentOwner)->getCommands(), image, allocation);
|
||||
}
|
||||
graphics->getDestructionManager()->queueImageView(graphics->getQueueCommands(currentOwner)->getCommands(), imageView);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(handle));
|
||||
}
|
||||
|
||||
VkImage TextureBase::getImage() const
|
||||
{
|
||||
return handle->image;
|
||||
}
|
||||
|
||||
VkImageView TextureBase::getView() const
|
||||
{
|
||||
return handle->imageView;
|
||||
}
|
||||
|
||||
void TextureBase::changeLayout(Gfx::SeImageLayout newLayout,
|
||||
VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
@@ -224,7 +244,7 @@ void TextureBase::changeLayout(Gfx::SeImageLayout newLayout,
|
||||
.newLayout = cast(newLayout),
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.image = handle->image,
|
||||
.subresourceRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
@@ -237,6 +257,7 @@ void TextureBase::changeLayout(Gfx::SeImageLayout newLayout,
|
||||
vkCmdPipelineBarrier(commandPool->getCommands()->getHandle(),
|
||||
srcStage, dstStage,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
commandPool->getCommands()->bindResource(PTextureHandle(handle));
|
||||
commandPool->submitCommands();
|
||||
layout = newLayout;
|
||||
}
|
||||
@@ -250,8 +271,7 @@ void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Arra
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
void* data;
|
||||
VkBuffer stagingBuffer = VK_NULL_HANDLE;
|
||||
VmaAllocation stagingAlloc;
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics);
|
||||
// always create a staging buffer since we do buffer -> image copy and the image may be in any tiling format
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
@@ -265,7 +285,8 @@ void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Arra
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingBuffer, &stagingAlloc, nullptr));
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &alloc, &stagingAlloc->buffer, &stagingAlloc->allocation, nullptr));
|
||||
vmaSetAllocationName(graphics->getAllocator(), stagingAlloc->allocation, "DownloadBuffer");
|
||||
|
||||
PCommand cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
|
||||
//Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
|
||||
@@ -290,15 +311,16 @@ void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Arra
|
||||
.depth = depth
|
||||
},
|
||||
};
|
||||
vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingBuffer, 1, ®ion);
|
||||
vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), handle->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingAlloc->buffer, 1, ®ion);
|
||||
cmdBuffer->bindResource(PBufferAllocation(stagingAlloc));
|
||||
changeLayout(prevLayout,
|
||||
VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), stagingAlloc, &data));
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data));
|
||||
buffer.resize(imageSize);
|
||||
std::memcpy(buffer.data(), data, buffer.size());
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc);
|
||||
graphics->getDestructionManager()->queueBuffer(cmdBuffer, stagingBuffer, stagingAlloc);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
|
||||
}
|
||||
|
||||
void TextureBase::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
@@ -311,7 +333,7 @@ void TextureBase::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
.newLayout = cast(layout),
|
||||
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner),
|
||||
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
|
||||
.image = image,
|
||||
.image = handle->image,
|
||||
.subresourceRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
@@ -360,6 +382,8 @@ void TextureBase::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
|
||||
VkCommandBuffer sourceCmd = sourcePool->getCommands()->getHandle();
|
||||
VkCommandBuffer destCmd = dstPool->getCommands()->getHandle();
|
||||
sourcePool->getCommands()->bindResource(PTextureHandle(handle));
|
||||
dstPool->getCommands()->bindResource(PTextureHandle(handle));
|
||||
vkCmdPipelineBarrier(sourceCmd, srcStage, srcStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
|
||||
vkCmdPipelineBarrier(destCmd, dstStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
|
||||
currentOwner = newOwner;
|
||||
@@ -378,7 +402,7 @@ void TextureBase::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStag
|
||||
.newLayout = cast(layout),
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.image = handle->image,
|
||||
.subresourceRange = {
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
@@ -389,6 +413,7 @@ void TextureBase::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStag
|
||||
};
|
||||
PCommand command = graphics->getQueueCommands(currentOwner)->getCommands();
|
||||
vkCmdPipelineBarrier(command->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
command->bindResource(PTextureHandle(handle));
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
|
||||
|
||||
@@ -1,11 +1,23 @@
|
||||
#pragma once
|
||||
#include "Graphics/Texture.h"
|
||||
#include "Graphics.h"
|
||||
#include "Resources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
{
|
||||
class TextureHandle : public CommandBoundResource
|
||||
{
|
||||
public:
|
||||
TextureHandle(PGraphics graphics);
|
||||
virtual ~TextureHandle();
|
||||
VkImage image;
|
||||
VkImageView imageView;
|
||||
VmaAllocation allocation;
|
||||
uint8 ownsImage;
|
||||
};
|
||||
DECLARE_REF(TextureHandle)
|
||||
class TextureBase
|
||||
{
|
||||
public:
|
||||
@@ -24,14 +36,12 @@ public:
|
||||
{
|
||||
return depth;
|
||||
}
|
||||
constexpr VkImage getImage() const
|
||||
PTextureHandle getHandle() const
|
||||
{
|
||||
return image;
|
||||
}
|
||||
constexpr VkImageView getView() const
|
||||
{
|
||||
return imageView;
|
||||
return handle;
|
||||
}
|
||||
VkImage getImage() const;
|
||||
VkImageView getView() const;
|
||||
constexpr Gfx::SeImageLayout getLayout() const
|
||||
{
|
||||
return layout;
|
||||
@@ -73,10 +83,10 @@ public:
|
||||
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
|
||||
|
||||
protected:
|
||||
OTextureHandle handle;
|
||||
//Updates via reference
|
||||
Gfx::QueueType& currentOwner;
|
||||
PGraphics graphics;
|
||||
VmaAllocation allocation;
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
uint32 depth;
|
||||
@@ -86,11 +96,8 @@ protected:
|
||||
uint32 samples;
|
||||
Gfx::SeFormat format;
|
||||
Gfx::SeImageUsageFlags usage;
|
||||
VkImage image;
|
||||
VkImageView imageView;
|
||||
VkImageAspectFlags aspect;
|
||||
Gfx::SeImageLayout layout;
|
||||
uint8 ownsImage;
|
||||
friend class Graphics;
|
||||
};
|
||||
DEFINE_REF(TextureBase)
|
||||
|
||||
@@ -14,6 +14,12 @@ double Gfx::getCurrentFrameDelta()
|
||||
return currentFrameDelta;
|
||||
}
|
||||
|
||||
uint32 currentFrameIndex = 0;
|
||||
uint32 Gfx::getCurrentFrameIndex()
|
||||
{
|
||||
return currentFrameIndex;
|
||||
}
|
||||
|
||||
void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier)
|
||||
{
|
||||
if (key == -1)
|
||||
@@ -143,7 +149,8 @@ void Window::endFrame()
|
||||
VK_CHECK(r);
|
||||
}
|
||||
currentSemaphoreIndex = (currentSemaphoreIndex + 1) % Gfx::numFramesBuffered;
|
||||
graphics->waitDeviceIdle();
|
||||
currentFrameIndex = currentSemaphoreIndex;
|
||||
//graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
void Window::onWindowCloseEvent()
|
||||
|
||||
@@ -16,16 +16,19 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
}
|
||||
slang::SessionDesc sessionDesc;
|
||||
sessionDesc.flags = 0;
|
||||
StaticArray<slang::CompilerOptionEntry, 3> option;
|
||||
StaticArray<slang::CompilerOptionEntry, 4> option;
|
||||
option[0].name = slang::CompilerOptionName::IgnoreCapabilities;
|
||||
option[0].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[0].value.intValue0 = 1;
|
||||
option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
|
||||
option[1].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[1].value.intValue0 = 1;
|
||||
option[2].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||
option[2].name = slang::CompilerOptionName::DebugInformation;
|
||||
option[2].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[2].value.intValue0 = 0;
|
||||
option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
|
||||
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||
option[3].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_C7;
|
||||
sessionDesc.compilerOptionEntries = option.data();
|
||||
sessionDesc.compilerOptionEntryCount = option.size();
|
||||
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||
|
||||
@@ -60,7 +60,6 @@ void LightEnvironment::addPointLight(Component::PointLight pointLight)
|
||||
|
||||
void LightEnvironment::commit()
|
||||
{
|
||||
|
||||
lightEnvBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT
|
||||
@@ -79,42 +78,23 @@ void LightEnvironment::commit()
|
||||
.size = sizeof(LightEnv),
|
||||
.data = (uint8*) & lightEnv,
|
||||
});
|
||||
if(directionalLights->getNumElements() < dirs.size())
|
||||
{
|
||||
directionalLights = graphics->createShaderBuffer({
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::DirectionalLight) * dirs.size(),
|
||||
.data = (uint8*)dirs.data(),
|
||||
},
|
||||
.numElements = dirs.size(),
|
||||
.dynamic = true,
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
directionalLights->updateContents(DataSource{
|
||||
directionalLights->rotateBuffer(sizeof(Component::DirectionalLight) * dirs.size());
|
||||
directionalLights->updateContents({
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::DirectionalLight) * dirs.size(),
|
||||
.data = (uint8*)dirs.data(),
|
||||
});
|
||||
}
|
||||
if(pointLights->getNumElements() < points.size())
|
||||
{
|
||||
pointLights = graphics->createShaderBuffer({
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::PointLight) * points.size(),
|
||||
.data = (uint8*)points.data()
|
||||
},
|
||||
.numElements = points.size(),
|
||||
.dynamic = true
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
pointLights->updateContents(DataSource{
|
||||
},
|
||||
.numElements = dirs.size(),
|
||||
});
|
||||
pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
|
||||
pointLights->updateContents({
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::PointLight) * points.size(),
|
||||
.data = (uint8*)points.data(),
|
||||
});
|
||||
}
|
||||
.data = (uint8*)points.data()
|
||||
},
|
||||
.numElements = points.size(),
|
||||
});
|
||||
|
||||
lightEnvBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT
|
||||
@@ -133,12 +113,12 @@ void LightEnvironment::commit()
|
||||
set->writeChanges();
|
||||
}
|
||||
|
||||
const Gfx::PDescriptorLayout Seele::LightEnvironment::getDescriptorLayout() const
|
||||
const Gfx::PDescriptorLayout LightEnvironment::getDescriptorLayout() const
|
||||
{
|
||||
return layout;
|
||||
}
|
||||
|
||||
Gfx::PDescriptorSet Seele::LightEnvironment::getDescriptorSet()
|
||||
Gfx::PDescriptorSet LightEnvironment::getDescriptorSet()
|
||||
{
|
||||
return set;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
renderGraph.addPass(new LightCullingPass(graphics, scene));
|
||||
//renderGraph.addPass(new StaticBasePass(graphics, scene));
|
||||
renderGraph.addPass(new BasePass(graphics, scene));
|
||||
//renderGraph.addPass(new DebugPass(graphics, scene));
|
||||
renderGraph.addPass(new DebugPass(graphics, scene));
|
||||
//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
|
||||
renderGraph.setViewport(viewport);
|
||||
renderGraph.createRenderPass();
|
||||
|
||||
Reference in New Issue
Block a user