Text Rendering works

This commit is contained in:
Dynamitos
2022-04-15 23:45:44 +02:00
parent eb23264c40
commit 03e1a5784d
70 changed files with 1178 additions and 476 deletions
+1 -1
View File
@@ -135,5 +135,5 @@
},
"git.ignoreSubmodules": true,
"cmake.configureOnOpen": true,
"cmake.parallelJobs": 15
"cmake.parallelJobs": 0
}
+9 -8
View File
@@ -19,24 +19,25 @@ cbuffer DispatchParams
layout(set = INDEX_VIEW_PARAMS, binding = 2)
Texture2D depthTextureVS;
layout(set = INDEX_VIEW_PARAMS, binding = 3)
StructuredBuffer<Frustum> frustums;
layout(set = INDEX_VIEW_PARAMS, binding = 4)
layout(set = INDEX_VIEW_PARAMS, binding = 3)
globallycoherent RWStructuredBuffer<uint> oLightIndexCounter;
layout(set = INDEX_VIEW_PARAMS, binding = 5)
layout(set = INDEX_VIEW_PARAMS, binding = 4)
globallycoherent RWStructuredBuffer<uint> tLightIndexCounter;
layout(set = INDEX_VIEW_PARAMS, binding = 6)
layout(set = INDEX_VIEW_PARAMS, binding = 5)
RWStructuredBuffer<uint> oLightIndexList;
layout(set = INDEX_VIEW_PARAMS, binding = 7)
layout(set = INDEX_VIEW_PARAMS, binding = 6)
RWStructuredBuffer<uint> tLightIndexList;
layout(set = INDEX_VIEW_PARAMS, binding = 8)
layout(set = INDEX_VIEW_PARAMS, binding = 7)
RWTexture2D<uint2> oLightGrid;
layout(set = INDEX_VIEW_PARAMS, binding = 9)
layout(set = INDEX_VIEW_PARAMS, binding = 8)
RWTexture2D<uint2> tLightGrid;
layout(set = INDEX_VIEW_PARAMS, binding = 9)
StructuredBuffer<Frustum> frustums;
// Debug
//layout(set = INDEX_VIEW_PARAMS, binding = 10)
//Texture2D lightCountHeatMap;
+7 -7
View File
@@ -12,12 +12,12 @@ layout(set = 0, binding = 0)
ConstantBuffer<ViewData> viewData;
layout(set = 0, binding = 1)
SamplerState glyphSampler;
layout(set = 0, binding = 2)
StructuredBuffer<GlyphData> glyphData;
layout(set = 1)
Texture2D glyphTextures[];
RWStructuredBuffer<GlyphData> glyphData;
layout(set = 2)
Texture2D<uint> glyphTextures[];
layout(push_constant)
float scale;
ConstantBuffer<float> scale;
struct VertexStageInput
{
@@ -45,10 +45,10 @@ VertexStageOutput vertexMain(VertexStageInput input)
float h = glyph.size.y * scale;
float4 coordinates[4] = {
float4(xpos, ypos + h, 0, 0),
float4(xpos, ypos, 0, 1),
float4(xpos + w, ypos, 1, 0),
float4(xpos + w, ypos + h, 1, 1)
float4(xpos, ypos + h, 0, 0),
float4(xpos + w, ypos, 1, 1),
float4(xpos + w, ypos + h, 1, 0)
};
float4 vertex = coordinates[input.vertexId];
VertexStageOutput output;
+424
View File
@@ -0,0 +1,424 @@
#version 450
#extension GL_EXT_samplerless_texture_functions : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 21 0
layout(binding = 2)
uniform texture2D depthTextureVS_0;
#line 46
shared uint uMinDepth_0;
#line 47
shared uint uMaxDepth_0;
shared uint oLightCount_0;
shared uint tLightCount_0;
#line 12
struct SLANG_ParameterGroup_DispatchParams_0
{
uvec3 numThreadGroups_0;
uint pad0_0;
uvec3 numThreads_0;
uint pad1_0;
};
#line 12
layout(binding = 1)
layout(std140) uniform _S1
{
SLANG_ParameterGroup_DispatchParams_0 _data;
} DispatchParams_0;
#line 39 1
struct Plane_0
{
vec3 n_0;
float d_0;
};
struct Frustum_0
{
Plane_0 planes_0[4];
};
#line 23 0
layout(std430, binding = 3) readonly buffer _S2 {
Frustum_0 _data[];
} frustums_0;
#line 49
shared Frustum_0 groupFrustum_0;
#line 5 1
struct ViewParameter_0
{
mat4x4 viewMatrix_0;
mat4x4 projectionMatrix_0;
mat4x4 inverseProjection_0;
vec4 cameraPos_WS_0;
vec2 screenDimensions_0;
};
layout(binding = 0)
layout(std140) uniform _S3
{
ViewParameter_0 _data;
} gViewParams_0;
#line 17
vec4 clipToView_0(vec4 clip_0)
{
vec4 view_0 = (((clip_0) * (gViewParams_0._data.inverseProjection_0)));
vec4 view_1 = view_0 / view_0.w;
return view_1;
}
#line 71 2
layout(binding = 3, set = 1)
layout(std140) uniform _S4
{
uint _data;
} numPointLights_0;
#line 22
struct PointLight_0
{
vec4 positionWS_0;
vec4 colorRange_0;
};
#line 69
layout(std430, binding = 2, set = 1) readonly buffer _S5 {
PointLight_0 _data[];
} pointLights_0;
#line 57 0
shared uint tLightList_0[1024];
#line 70
void tAppendLight_0(uint lightIndex_0)
{
uint index_0;
((index_0) = atomicAdd((tLightCount_0), (uint(1))));
if(index_0 < uint(1024))
{
tLightList_0[index_0] = lightIndex_0;
#line 74
}
else
{
#line 74
}
return;
}
#line 58 2
vec3 PointLight_getViewPos_0(PointLight_0 this_0)
{
vec4 _S6 = (((this_0.positionWS_0) * (gViewParams_0._data.viewMatrix_0)));
#line 60
return _S6.xyz;
}
#line 36
bool PointLight_insidePlane_0(PointLight_0 this_1, Plane_0 plane_0)
{
#line 36
vec3 _S7 = plane_0.n_0;
vec3 _S8 = PointLight_getViewPos_0(this_1);
#line 38
float _S9 = dot(_S7, _S8.xyz);
#line 38
return _S9 - plane_0.d_0 < - this_1.colorRange_0.w;
}
#line 53 0
shared uint oLightList_0[1024];
#line 60
void oAppendLight_0(uint lightIndex_1)
{
uint index_1;
((index_1) = atomicAdd((oLightCount_0), (uint(1))));
if(index_1 < uint(1024))
{
oLightList_0[index_1] = lightIndex_1;
#line 64
}
else
{
#line 64
}
return;
}
#line 26
layout(std430, binding = 4) buffer _S10 {
uint _data[];
} oLightIndexCounter_0;
#line 52
shared uint oLightIndexStartOffset_0;
#line 36
layout(rg32ui)
layout(binding = 8)
uniform uimage2D oLightGrid_0;
#line 28
layout(std430, binding = 5) buffer _S11 {
uint _data[];
} tLightIndexCounter_0;
#line 56
shared uint tLightIndexStartOffset_0;
#line 38
layout(rg32ui)
layout(binding = 9)
uniform uimage2D tLightGrid_0;
#line 31
layout(std430, binding = 6) buffer _S12 {
uint _data[];
} oLightIndexList_0;
#line 33
layout(std430, binding = 7) buffer _S13 {
uint _data[];
} tLightIndexList_0;
#line 4
struct ComputeShaderInput_0
{
uvec3 groupID_0;
uvec3 groupThreadID_0;
uvec3 dispatchThreadID_0;
uint groupIndex_0;
};
#line 82
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uint i_0;
uint j_0;
uint k_0;
#line 82
ComputeShaderInput_0 _S14 = ComputeShaderInput_0(gl_WorkGroupID, gl_LocalInvocationID, gl_GlobalInvocationID, gl_LocalInvocationIndex);
ivec3 _S15 = ivec3(ivec2(_S14.dispatchThreadID_0.xy), 0);
#line 85
vec4 _S16 = (texelFetch((depthTextureVS_0), ((_S15)).xy, ((_S15)).z));
uint uDepth_0 = floatBitsToUint(_S16.x);
if(_S14.groupIndex_0 == uint(0))
{
uMinDepth_0 = uint(-1);
uMaxDepth_0 = uint(0);
oLightCount_0 = uint(0);
tLightCount_0 = uint(0);
Frustum_0 _S17 = ((frustums_0)._data[(_S14.groupID_0.x + _S14.groupID_0.y * DispatchParams_0._data.numThreadGroups_0.x)]);
#line 94
groupFrustum_0 = _S17;
#line 88
}
else
{
#line 88
}
#line 97
groupMemoryBarrier(), barrier();
atomicMin((uMinDepth_0), (uDepth_0));
atomicMax((uMaxDepth_0), (uDepth_0));
groupMemoryBarrier(), barrier();
float fMinDepth_0 = uintBitsToFloat(uMinDepth_0);
float fMaxDepth_0 = uintBitsToFloat(uMaxDepth_0);
vec4 _S18 = clipToView_0(vec4(float(0), float(0), fMinDepth_0, float(1)));
#line 107
float minDepthVS_0 = _S18.z;
vec4 _S19 = clipToView_0(vec4(float(0), float(0), fMaxDepth_0, float(1)));
vec4 _S20 = clipToView_0(vec4(float(0), float(0), float(0), 1.00000000000000000000));
Plane_0 _S21 = { vec3(float(0), float(0), float(-1)), - minDepthVS_0 };
#line 111
uint _S22 = _S14.groupIndex_0;
i_0 = _S22;
for(;;)
{
#line 113
if(i_0 < numPointLights_0._data)
{
}
else
{
break;
}
#line 115
PointLight_0 light_0 = ((pointLights_0)._data[(i_0)]);
tAppendLight_0(i_0);
bool _S23 = PointLight_insidePlane_0(light_0, _S21);
#line 120
if(!_S23)
{
oAppendLight_0(i_0);
#line 120
}
else
{
#line 120
}
#line 113
uint i_1 = i_0 + uint(32) * uint(32);
#line 113
i_0 = i_1;
}
#line 127
groupMemoryBarrier(), barrier();
if(_S14.groupIndex_0 == uint(0))
{
((oLightIndexStartOffset_0) = atomicAdd((((oLightIndexCounter_0)._data[(uint(0))])), (oLightCount_0)));
imageStore((oLightGrid_0), ivec2((_S14.groupID_0.xy)), uvec4(uvec2(oLightIndexStartOffset_0, oLightCount_0), uint(0), uint(0)));
((tLightIndexStartOffset_0) = atomicAdd((((tLightIndexCounter_0)._data[(uint(0))])), (tLightCount_0)));
imageStore((tLightGrid_0), ivec2((_S14.groupID_0.xy)), uvec4(uvec2(tLightIndexStartOffset_0, tLightCount_0), uint(0), uint(0)));
#line 129
}
else
{
#line 129
}
#line 137
groupMemoryBarrier(), barrier();
#line 137
uint _S24 = _S14.groupIndex_0;
j_0 = _S24;
for(;;)
{
#line 139
if(j_0 < oLightCount_0)
{
}
else
{
break;
}
#line 141
((oLightIndexList_0)._data[(oLightIndexStartOffset_0 + j_0)]) = oLightList_0[j_0];
#line 139
uint j_1 = j_0 + uint(32) * uint(32);
#line 139
j_0 = j_1;
}
#line 139
uint _S25 = _S14.groupIndex_0;
#line 145
k_0 = _S25;
for(;;)
{
#line 145
if(k_0 < tLightCount_0)
{
}
else
{
break;
}
#line 147
((tLightIndexList_0)._data[(tLightIndexStartOffset_0 + k_0)]) = tLightList_0[k_0];
#line 145
uint k_1 = k_0 + uint(32) * uint(32);
#line 145
k_0 = k_1;
}
#line 151
return;
}
+29 -5
View File
@@ -1,20 +1,44 @@
#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 61 0
#line 18 0
layout(binding = 1, set = 1)
uniform texture2D glyphTextures_0[];
#line 14
layout(binding = 1)
uniform sampler glyphSampler_0;
#line 14
layout(location = 0)
out vec4 _S1;
#line 61
#line 62
layout(location = 0)
in vec2 _S2;
#line 62
flat layout(location = 1)
in uint _S3;
#line 62
void main()
{
#line 61
_S1 = vec4(float(0), float(1), float(0), float(1));
#line 68
vec4 _S4 = (texture(sampler2D(glyphTextures_0[_S3],glyphSampler_0), (_S2)));
#line 61
#line 68
_S1 = _S4;
#line 68
return;
}
+197
View File
@@ -0,0 +1,197 @@
#version 450
layout(row_major) uniform;
layout(row_major) buffer;
#line 5 0
struct ViewParameter_0
{
mat4x4 viewMatrix_0;
mat4x4 projectionMatrix_0;
mat4x4 inverseProjection_0;
vec4 cameraPos_WS_0;
vec2 screenDimensions_0;
};
layout(binding = 0)
layout(std140) uniform _S1
{
ViewParameter_0 _data;
} gViewParams_0;
#line 17
vec4 clipToView_0(vec4 clip_0)
{
vec4 view_0 = (((clip_0) * (gViewParams_0._data.inverseProjection_0)));
vec4 view_1 = view_0 / view_0.w;
return view_1;
}
vec4 screenToView_0(vec4 screen_0)
{
vec2 texCoord_0 = screen_0.xy / gViewParams_0._data.screenDimensions_0;
#line 36
vec4 _S2 = clipToView_0(vec4(vec2(texCoord_0.x, 1.00000000000000000000 - texCoord_0.y) * 2.00000000000000000000 - 1.00000000000000000000, screen_0.z, screen_0.w));
#line 36
return _S2;
}
struct Plane_0
{
vec3 n_0;
float d_0;
};
#line 49
Plane_0 computePlane_0(vec3 p0_0, vec3 p1_0, vec3 p2_0)
{
Plane_0 plane_0;
#line 56
vec3 _S3 = cross(p1_0 - p0_0, p2_0 - p0_0);
#line 56
vec3 _S4 = normalize(_S3);
#line 56
plane_0.n_0 = _S4;
float _S5 = dot(plane_0.n_0, p0_0);
#line 58
plane_0.d_0 = _S5;
return plane_0;
}
#line 12 1
struct SLANG_ParameterGroup_DispatchParams_0
{
uvec3 numThreadGroups_0;
uint pad0_0;
uvec3 numThreads_0;
uint pad1_0;
};
#line 12
layout(binding = 1)
layout(std140) uniform _S6
{
SLANG_ParameterGroup_DispatchParams_0 _data;
} DispatchParams_0;
#line 45 0
struct Frustum_0
{
Plane_0 planes_0[4];
};
#line 20 1
layout(std430, binding = 2) buffer _S7 {
Frustum_0 _data[];
} out_Frustums_0;
#line 3
struct ComputeShaderInput_0
{
uvec3 groupID_0;
uvec3 groupThreadID_0;
uvec3 dispatchThreadID_0;
uint groupIndex_0;
};
#line 25
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
int i_0;
#line 25
ComputeShaderInput_0 _S8 = ComputeShaderInput_0(gl_WorkGroupID, gl_LocalInvocationID, gl_GlobalInvocationID, gl_LocalInvocationIndex);
const vec3 eyePos_0 = vec3(float(0), float(0), float(0));
vec4 screenSpace_0[4];
screenSpace_0[0] = vec4(vec2(_S8.dispatchThreadID_0.xy * uint(32)), -1.00000000000000000000, 1.00000000000000000000);
screenSpace_0[1] = vec4(vec2(float(_S8.dispatchThreadID_0.x + uint(1)), float(_S8.dispatchThreadID_0.y)) * float(uint(32)), -1.00000000000000000000, 1.00000000000000000000);
screenSpace_0[2] = vec4(vec2(float(_S8.dispatchThreadID_0.x), float(_S8.dispatchThreadID_0.y + uint(1))) * float(uint(32)), -1.00000000000000000000, 1.00000000000000000000);
screenSpace_0[3] = vec4(vec2(float(_S8.dispatchThreadID_0.x + uint(1)), float(_S8.dispatchThreadID_0.y + uint(1))) * float(uint(32)), -1.00000000000000000000, 1.00000000000000000000);
vec3 viewSpace_0[4];
i_0 = 0;
for(;;)
{
#line 39
if(i_0 < 4)
{
}
else
{
break;
}
#line 41
vec4 _S9 = screenToView_0(screenSpace_0[i_0]);
#line 41
viewSpace_0[i_0] = _S9.xyz;
#line 39
int _S10 = i_0 + int(1);
#line 39
i_0 = _S10;
}
#line 45
Frustum_0 frustum_0;
Plane_0 _S11 = computePlane_0(eyePos_0, viewSpace_0[2], viewSpace_0[0]);
#line 47
frustum_0.planes_0[0] = _S11;
Plane_0 _S12 = computePlane_0(eyePos_0, viewSpace_0[1], viewSpace_0[3]);
#line 48
frustum_0.planes_0[1] = _S12;
Plane_0 _S13 = computePlane_0(eyePos_0, viewSpace_0[0], viewSpace_0[1]);
#line 49
frustum_0.planes_0[2] = _S13;
Plane_0 _S14 = computePlane_0(eyePos_0, viewSpace_0[3], viewSpace_0[2]);
#line 50
frustum_0.planes_0[3] = _S14;
if(_S8.dispatchThreadID_0.x < DispatchParams_0._data.numThreads_0.x && _S8.dispatchThreadID_0.y < DispatchParams_0._data.numThreads_0.y)
{
((out_Frustums_0)._data[(_S8.dispatchThreadID_0.x + _S8.dispatchThreadID_0.y * DispatchParams_0._data.numThreads_0.x)]) = frustum_0;
#line 52
}
else
{
#line 52
}
#line 57
return;
}
+40 -41
View File
@@ -2,7 +2,7 @@
layout(row_major) uniform;
layout(row_major) buffer;
#line 7 0
#line 2 0
struct GlyphData_0
{
vec2 bearing_0;
@@ -10,55 +10,54 @@ struct GlyphData_0
};
layout(std430, binding = 1) readonly buffer _S1 {
#line 16
layout(std430, binding = 0, set = 1) readonly buffer _S1 {
GlyphData_0 _data[];
} glyphData_0;
#line 1
struct ViewParameter_0
layout(push_constant)
layout(std140) uniform _S2
{
float _data;
} scale_0;
#line 7
struct ViewData_0
{
mat4x4 projectionMatrix_0;
};
#line 5
layout(binding = 0)
layout(std140) uniform _S2
layout(std140) uniform _S3
{
ViewParameter_0 _data;
} gViewParams_0;
ViewData_0 _data;
} viewData_0;
#line 5
#line 12
layout(location = 0)
out vec2 _S3;
out vec2 _S4;
#line 5
#line 12
layout(location = 1)
out uint _S4;
out uint _S5;
#line 5
#line 12
layout(location = 0)
in uint _S5;
in uint _S6;
#line 5
#line 12
layout(location = 1)
in vec2 _S6;
in vec2 _S7;
#line 5
layout(location = 2)
in float _S7;
#line 20
#line 22
struct VertexStageInput_0
{
uint glyphIndex_0;
vec2 position_0;
float scale_0;
uint vertexId_0;
};
@@ -73,42 +72,42 @@ struct VertexStageOutput_0
void main()
{
#line 36
VertexStageInput_0 _S8 = VertexStageInput_0(_S5, _S6, _S7, uint(gl_VertexIndex));
#line 37
VertexStageInput_0 _S8 = VertexStageInput_0(_S6, _S7, uint(gl_VertexIndex));
GlyphData_0 glyph_0 = ((glyphData_0)._data[(_S8.glyphIndex_0)]);
float xpos_0 = _S8.position_0.x + glyph_0.bearing_0.x * _S8.scale_0;
float ypos_0 = _S8.position_0.y - (glyph_0.size_0.y - glyph_0.bearing_0.y) * _S8.scale_0;
float xpos_0 = _S8.position_0.x + glyph_0.bearing_0.x * scale_0._data;
float ypos_0 = _S8.position_0.y - (glyph_0.size_0.y - glyph_0.bearing_0.y) * scale_0._data;
float w_0 = glyph_0.size_0.x * _S8.scale_0;
float w_0 = glyph_0.size_0.x * scale_0._data;
float h_0 = glyph_0.size_0.y * scale_0._data;
vec4 coordinates_0[4] = { vec4(xpos_0, ypos_0 + h_0, float(0), float(0)), vec4(xpos_0, ypos_0, float(0), float(1)), vec4(xpos_0 + w_0, ypos_0, float(1), float(0)), vec4(xpos_0 + w_0, ypos_0 + h_0, float(1), float(1)) };
vec4 coordinates_0[4] = { vec4(xpos_0, ypos_0 + glyph_0.size_0.y * _S8.scale_0, float(0), float(0)), vec4(xpos_0, ypos_0, float(0), float(1)), vec4(xpos_0 + w_0, ypos_0, float(1), float(0)), vec4(xpos_0 + w_0, ypos_0 + w_0, float(1), float(1)) };
#line 46
#line 47
vec4 vertex_0 = coordinates_0[_S8.vertexId_0];
#line 53
#line 54
VertexStageOutput_0 output_0;
output_0.uvCoords_0 = vertex_0.zw;
vec4 _S9 = (((vec4(vertex_0.xy, float(0), float(1))) * (gViewParams_0._data.projectionMatrix_0)));
vec4 _S9 = (((vec4(vertex_0.xy, float(0), float(1))) * (viewData_0._data.projectionMatrix_0)));
#line 55
#line 56
output_0.position_1 = _S9;
output_0.glyphIndex_1 = _S8.glyphIndex_0;
VertexStageOutput_0 _S10 = output_0;
#line 57
#line 58
gl_Position = _S10.position_1;
#line 57
_S3 = _S10.uvCoords_0;
#line 58
_S4 = _S10.uvCoords_0;
#line 57
_S4 = _S10.glyphIndex_1;
#line 58
_S5 = _S10.glyphIndex_1;
#line 57
#line 58
return;
}
+16 -4
View File
@@ -30,6 +30,10 @@ void FontAsset::save()
assert(false && "Cannot save font files");
}
// in case of the space character there is no bitmap
// so we create a single pixel empty texture
uint8 transparentPixel = 0;
void FontAsset::load()
{
FT_Library ft;
@@ -43,18 +47,26 @@ void FontAsset::load()
if(FT_Load_Char(face, c, FT_LOAD_RENDER))
{
std::cout << "error loading " << (char)c << std::endl;
continue;
}
Glyph& glyph = glyphs[c];
glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
glyph.advance = face->glyph->advance.x;
TextureCreateInfo imageData;
imageData.format = Gfx::SE_FORMAT_R8_UINT;
imageData.width = face->glyph->bitmap.width;
imageData.height = face->glyph->bitmap.rows;
imageData.resourceData.data = face->glyph->bitmap.buffer;
imageData.resourceData.size = imageData.width * imageData.height;
Glyph& glyph = glyphs[c];
if(imageData.width == 0 || imageData.width == 0)
{
imageData.width = 1;
imageData.height = 1;
imageData.resourceData.size = sizeof(uint8);
imageData.resourceData.data = &transparentPixel;
}
glyph.texture = graphics->createTexture2D(imageData);
glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
glyph.advance = face->glyph->advance.x;
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
-1
View File
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "ThreadPool.h"
#include <filesystem>
namespace Seele
+1 -1
View File
@@ -32,7 +32,7 @@ void MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
asset->load();
graphics->getShaderCompiler()->registerMaterial(asset);
AssetRegistry::get().registerMaterial(asset);
//co_return;
////co_return;
}
PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
-1
View File
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "ThreadPool.h"
#include <filesystem>
namespace Seele
-1
View File
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "ThreadPool.h"
#include <filesystem>
struct aiScene;
+1 -1
View File
@@ -71,5 +71,5 @@ void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsse
textureAsset->load();
textureAsset->setStatus(Asset::Status::Ready);
//co_return;
////co_return;
}
-1
View File
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "ThreadPool.h"
#include <filesystem>
namespace Seele
-2
View File
@@ -3,8 +3,6 @@ target_sources(Engine
EngineTypes.h
MinimalEngine.h
MinimalEngine.cpp
ThreadPool.h
ThreadPool.cpp
main.cpp)
add_subdirectory(Asset/)
+3 -3
View File
@@ -247,8 +247,8 @@ public:
}
return endIt;
}
//template<class F, class... Args, std::predicate<F, Args...> Pred>
template<class Pred>
requires std::predicate<Pred, value_type>
constexpr iterator find(Pred pred) const noexcept
{
for (size_type i = 0; i < arraySize; ++i)
@@ -337,9 +337,9 @@ public:
}
constexpr void remove(iterator it, bool keepOrder = true)
{
remove(it - beginIt, keepOrder);
removeAt(it - beginIt, keepOrder);
}
constexpr void remove(size_type index, bool keepOrder = true)
constexpr void removeAt(size_type index, bool keepOrder = true)
{
if (keepOrder)
{
+2 -2
View File
@@ -232,16 +232,16 @@ public:
, root(other.root)
, _size(other._size)
, comp(other.comp)
, iteratorsDirty(true)
{
markIteratorsDirty();
}
constexpr Map(Map&& other) noexcept
: nodeContainer(std::move(other.nodeContainer))
, root(std::move(other.root))
, _size(std::move(other._size))
, comp(std::move(other.comp))
, iteratorsDirty(true)
{
markIteratorsDirty();
}
constexpr ~Map() noexcept
{
+1 -1
View File
@@ -1,6 +1,6 @@
#include "GraphicsEnums.h"
using namespace Gfx;
using namespace Seele;
uint32 Gfx::currentFrameIndex = 0;
double Gfx::currentFrameDelta = 0;
+1 -1
View File
@@ -1,8 +1,8 @@
#pragma once
#include "MinimalEngine.h"
namespace Seele
{
enum class KeyCode
{
/* Printable keys */
+4 -3
View File
@@ -23,7 +23,7 @@ struct GraphicsInitializer
: applicationName("SeeleEngine")
, engineName("SeeleEngine")
, windowLayoutFile(nullptr)
, layers{}
, layers{"VK_LAYER_KHRONOS_validation"}
, instanceExtensions{}
, deviceExtensions{"VK_KHR_swapchain"}
, windowHandle(nullptr)
@@ -101,12 +101,13 @@ struct IndexBufferCreateInfo
struct UniformBufferCreateInfo
{
BulkResourceData resourceData = BulkResourceData();
uint8 bDynamic : 1 = 0;
uint8 bDynamic = 0;
};
struct StructuredBufferCreateInfo
{
BulkResourceData resourceData;
uint8 bDynamic: 1;
uint32 stride;
uint8 bDynamic = 0;
};
struct ShaderCreateInfo
{
+3 -7
View File
@@ -194,9 +194,10 @@ bool UniformBuffer::updateContents(const BulkResourceData& resourceData)
return true;
}
StructuredBuffer::StructuredBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData)
StructuredBuffer::StructuredBuffer(QueueFamilyMapping mapping, uint32 stride, const BulkResourceData& resourceData)
: Buffer(mapping, resourceData.owner)
, contents(resourceData.size)
, stride(stride)
{
}
StructuredBuffer::~StructuredBuffer()
@@ -366,12 +367,7 @@ RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttac
}
Window::Window(const WindowCreateInfo &createInfo)
: sizeX(createInfo.width)
, sizeY(createInfo.height)
, bFullscreen(createInfo.bFullscreen)
, title(createInfo.title)
, pixelFormat(createInfo.pixelFormat)
, samples(createInfo.numSamples)
: windowState(createInfo)
{
}
+15 -14
View File
@@ -387,11 +387,11 @@ class IndexBuffer : public Buffer
public:
IndexBuffer(QueueFamilyMapping mapping, uint32 size, Gfx::SeIndexType index, QueueType startQueueType);
virtual ~IndexBuffer();
inline uint32 getNumIndices() const
constexpr uint32 getNumIndices() const
{
return numIndices;
}
inline Gfx::SeIndexType getIndexType() const
constexpr Gfx::SeIndexType getIndexType() const
{
return indexType;
}
@@ -409,7 +409,7 @@ DEFINE_REF(IndexBuffer)
class StructuredBuffer : public Buffer
{
public:
StructuredBuffer(QueueFamilyMapping mapping, const BulkResourceData& bulkResourceData);
StructuredBuffer(QueueFamilyMapping mapping, uint32 stride, const BulkResourceData& bulkResourceData);
virtual ~StructuredBuffer();
virtual bool updateContents(const BulkResourceData& resourceData);
bool isDataEquals(StructuredBuffer* other)
@@ -428,12 +428,18 @@ public:
}
return true;
}
constexpr uint32 getStride() const
{
return stride;
}
protected:
Array<uint8> contents;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage,
SeAccessFlags dstAccess, SePipelineStageFlags dstStage) = 0;
Array<uint8> contents;
uint32 stride;
};
DEFINE_REF(StructuredBuffer)
@@ -590,28 +596,23 @@ public:
virtual void setCloseCallback(std::function<void()> callback) = 0;
SeFormat getSwapchainFormat() const
{
return pixelFormat;
return windowState.pixelFormat;
}
SeSampleCountFlags getNumSamples() const
{
return samples;
return windowState.numSamples;
}
uint32 getSizeX() const
{
return sizeX;
return windowState.width;
}
uint32 getSizeY() const
{
return sizeY;
return windowState.height;
}
protected:
uint32 sizeX;
uint32 sizeY;
bool bFullscreen;
const char *title;
SeFormat pixelFormat;
uint32 samples;
WindowCreateInfo windowState;
};
DEFINE_REF(Window)
+9 -12
View File
@@ -20,7 +20,7 @@ BasePassMeshProcessor::~BasePassMeshProcessor()
{
}
MainJob BasePassMeshProcessor::processMeshBatch(
void BasePassMeshProcessor::processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
@@ -66,7 +66,7 @@ MainJob BasePassMeshProcessor::processMeshBatch(
}
std::scoped_lock lock(commandLock);
renderCommands.add(renderCommand);
co_return;
//co_return;
}
BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
@@ -114,7 +114,7 @@ BasePass::~BasePass()
{
}
MainJob BasePass::beginFrame()
void BasePass::beginFrame()
{
processor->clearCommands();
primitiveLayout->reset();
@@ -135,10 +135,10 @@ MainJob BasePass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
//std::cout << "BasePass beginFrame()" << std::endl;
co_return;
//co_return;
}
MainJob BasePass::render()
void BasePass::render()
{
oLightIndexList->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
@@ -155,23 +155,20 @@ MainJob BasePass::render()
descriptorSets[INDEX_LIGHT_ENV]->updateTexture(5, oLightGrid);
descriptorSets[INDEX_LIGHT_ENV]->writeChanges();
graphics->beginRenderPass(renderPass);
List<Job> jobs;
for (auto &&meshBatch : passData.staticDrawList)
{
//jobs.add(
co_await processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets);
}
//co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
//std::cout << "BasePass render()" << std::endl;
co_return;
//co_return;
}
MainJob BasePass::endFrame()
void BasePass::endFrame()
{
//std::cout << "BasePass endFrame()" << std::endl;
co_return;
//co_return;
}
void BasePass::publishOutputs()
+4 -4
View File
@@ -11,7 +11,7 @@ public:
BasePassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
virtual ~BasePassMeshProcessor();
virtual MainJob processMeshBatch(
virtual void processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
@@ -37,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
public:
BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
virtual ~BasePass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
+10 -13
View File
@@ -18,7 +18,7 @@ DepthPrepassMeshProcessor::~DepthPrepassMeshProcessor()
{
}
MainJob DepthPrepassMeshProcessor::processMeshBatch(
void DepthPrepassMeshProcessor::processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
@@ -27,7 +27,7 @@ MainJob DepthPrepassMeshProcessor::processMeshBatch(
Array<Gfx::PDescriptorSet> descriptorSets,
int32 /*staticMeshId*/)
{
//std::cout << "Depth job started" << std::endl;
//std::cout << "Depth void started" << std::endl;
PMaterialAsset material = batch.material;
//const Gfx::MaterialShadingModel shadingModel = material->getShadingModel();
@@ -65,7 +65,7 @@ MainJob DepthPrepassMeshProcessor::processMeshBatch(
std::scoped_lock lock(commandLock);
renderCommands.add(renderCommand);
//std::cout << "Finished depth job" << std::endl;
co_return;
//co_return;
}
DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
@@ -97,7 +97,7 @@ DepthPrepass::~DepthPrepass()
{
}
MainJob DepthPrepass::beginFrame()
void DepthPrepass::beginFrame()
{
processor->clearCommands();
primitiveLayout->reset();
@@ -116,33 +116,30 @@ MainJob DepthPrepass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
//std::cout << "DepthPrepass beginFrame()" << std::endl;
co_return;
//co_return;
}
MainJob DepthPrepass::render()
void DepthPrepass::render()
{
depthAttachment->getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
graphics->beginRenderPass(renderPass);
List<Job> jobs;
for (auto &&meshBatch : passData.staticDrawList)
{
//jobs.add(
co_await processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets);
}
//co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
//std::cout << "DepthPrepass render()" << std::endl;
co_return;
//co_return;
}
MainJob DepthPrepass::endFrame()
void DepthPrepass::endFrame()
{
//std::cout << "DepthPrepass endFrame()" << std::endl;
co_return;
//co_return;
}
void DepthPrepass::publishOutputs()
@@ -11,7 +11,7 @@ public:
DepthPrepassMeshProcessor(Gfx::PViewport viewport, Gfx::PGraphics graphics);
virtual ~DepthPrepassMeshProcessor();
virtual MainJob processMeshBatch(
virtual void processMeshBatch(
const MeshBatch& batch,
const Gfx::PRenderPass& renderPass,
Gfx::PPipelineLayout pipelineLayout,
@@ -34,9 +34,9 @@ class DepthPrepass : public RenderPass<DepthPrepassData>
public:
DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
~DepthPrepass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
@@ -18,7 +18,7 @@ LightCullingPass::~LightCullingPass()
}
MainJob LightCullingPass::beginFrame()
void LightCullingPass::beginFrame()
{
uint32_t viewportWidth = viewport->getSizeX();
uint32_t viewportHeight = viewport->getSizeY();
@@ -61,13 +61,13 @@ MainJob LightCullingPass::beginFrame()
cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
cullingDescriptorSet->updateBuffer(3, frustumBuffer);
cullingDescriptorSet->updateBuffer(4, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(5, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(6, oLightIndexList);
cullingDescriptorSet->updateBuffer(7, tLightIndexList);
cullingDescriptorSet->updateTexture(8, oLightGrid);
cullingDescriptorSet->updateTexture(9, tLightGrid);
cullingDescriptorSet->updateBuffer(3, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(4, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(5, oLightIndexList);
cullingDescriptorSet->updateBuffer(6, tLightIndexList);
cullingDescriptorSet->updateTexture(7, oLightGrid);
cullingDescriptorSet->updateTexture(8, tLightGrid);
cullingDescriptorSet->updateBuffer(9, frustumBuffer);
lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
@@ -76,10 +76,10 @@ MainJob LightCullingPass::beginFrame()
lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
lightEnvDescriptorSet->writeChanges();
//std::cout << "LightCulling beginFrame()" << std::endl;
co_return;
//co_return;
}
MainJob LightCullingPass::render()
void LightCullingPass::render()
{
oLightIndexList->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
@@ -104,13 +104,13 @@ MainJob LightCullingPass::render()
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
//std::cout << "LightCulling render()" << std::endl;
co_return;
//co_return;
}
MainJob LightCullingPass::endFrame()
void LightCullingPass::endFrame()
{
//std::cout << "LightCulling endFrame()" << std::endl;
co_return;
//co_return;
}
void LightCullingPass::publishOutputs()
@@ -122,65 +122,6 @@ void LightCullingPass::publishOutputs()
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
BulkResourceData resourceData;
StructuredBufferCreateInfo structInfo;
uint32 counterReset = 0;
resourceData.size = sizeof(uint32);
resourceData.data = (uint8*)&counterReset;
resourceData.owner = Gfx::QueueType::COMPUTE;
structInfo.bDynamic = true;
structInfo.resourceData = resourceData;
oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
resourceData.data = nullptr;
resourceData.size = sizeof(uint32_t)
* dispatchParams.numThreadGroups.x
* dispatchParams.numThreadGroups.y
* dispatchParams.numThreadGroups.z * 200;
structInfo.resourceData = resourceData;
structInfo.bDynamic = false;
oLightIndexList = graphics->createStructuredBuffer(structInfo);
tLightIndexList = graphics->createStructuredBuffer(structInfo);
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
structInfo.resourceData = resourceData;
structInfo.bDynamic = true;
directLightBuffer = graphics->createStructuredBuffer(structInfo);
resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
structInfo.resourceData = resourceData;
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
UniformBufferCreateInfo uniformInfo;
resourceData.size = sizeof(uint32);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
TextureCreateInfo textureInfo;
textureInfo.width = dispatchParams.numThreadGroups.x;
textureInfo.height = dispatchParams.numThreadGroups.y;
textureInfo.format = Gfx::SE_FORMAT_R32G32_UINT;
textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
oLightGrid = graphics->createTexture2D(textureInfo);
tLightGrid = graphics->createTexture2D(textureInfo);
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
}
void LightCullingPass::createRenderPass()
{
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
//ViewParams
@@ -189,28 +130,28 @@ void LightCullingPass::createRenderPass()
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
//DepthTexture
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
//Frustums
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightGrid
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
//t_lightGrid
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
//Frustums
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, viewportWidth * viewportHeight);
lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
// Directional Lights
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_DIRECTIONAL_LIGHTS);
lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
// Point Lights
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_POINT_LIGHTS);
lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
cullingLayout = graphics->createPipelineLayout();
@@ -238,7 +179,80 @@ void LightCullingPass::createRenderPass()
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = cullingLayout;
cullingPipeline = graphics->createComputePipeline(pipelineInfo);
uint32 counterReset = 0;
StructuredBufferCreateInfo structInfo =
{
.resourceData = {
.size = sizeof(uint32),
.data = (uint8*)&counterReset,
.owner = Gfx::QueueType::COMPUTE,
},
.stride = sizeof(uint32),
.bDynamic = true,
};
oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
structInfo = {
.resourceData = {
.size = (uint32)sizeof(uint32)
* dispatchParams.numThreadGroups.x
* dispatchParams.numThreadGroups.y
* dispatchParams.numThreadGroups.z * 200,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE
},
.stride = sizeof(uint32),
.bDynamic = false,
};
oLightIndexList = graphics->createStructuredBuffer(structInfo);
tLightIndexList = graphics->createStructuredBuffer(structInfo);
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
structInfo = {
.resourceData = {
.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
.data = nullptr,
},
.stride = sizeof(DirectionalLight),
.bDynamic = true,
};
directLightBuffer = graphics->createStructuredBuffer(structInfo);
structInfo.resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
UniformBufferCreateInfo uniformInfo = {
.resourceData = {
.size = sizeof(uint32),
.data = nullptr
},
.bDynamic = true
};
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
TextureCreateInfo textureInfo = {
.width = dispatchParams.numThreadGroups.x,
.height = dispatchParams.numThreadGroups.y,
.format = Gfx::SE_FORMAT_R32G32_UINT,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
};
oLightGrid = graphics->createTexture2D(textureInfo);
tLightGrid = graphics->createTexture2D(textureInfo);
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
}
void LightCullingPass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
}
@@ -254,11 +268,13 @@ void LightCullingPass::setupFrustums()
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
viewParams.viewMatrix = source->getViewMatrix();
viewParams.projectionMatrix = source->getProjectionMatrix();
viewParams.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix());
viewParams.screenDimensions = glm::vec2(viewportWidth, viewportHeight);
viewParams.cameraPosition = Vector4(source->getCameraPosition(), 0);
viewParams = {
.viewMatrix = source->getViewMatrix(),
.projectionMatrix = source->getProjectionMatrix(),
.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix()),
.cameraPosition = Vector4(source->getCameraPosition(), 0),
.screenDimensions = glm::vec2(viewportWidth, viewportHeight),
};
dispatchParams.numThreads = numThreads;
dispatchParams.numThreadGroups = numThreadGroups;
@@ -283,7 +299,6 @@ void LightCullingPass::setupFrustums()
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
frustumShader = graphics->createComputeShader(createInfo);
ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = frustumShader;
pipelineInfo.pipelineLayout = frustumLayout;
@@ -304,11 +319,14 @@ void LightCullingPass::setupFrustums()
uniformInfo.bDynamic = false;
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
StructuredBufferCreateInfo structuredInfo;
resourceInfo.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z;
resourceInfo.data = nullptr;
structuredInfo.resourceData = resourceInfo;
structuredInfo.bDynamic = false;
StructuredBufferCreateInfo structuredInfo = {
.resourceData = {
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
.data = nullptr,
},
.stride = sizeof(Frustum),
.bDynamic = false,
};
frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
@@ -18,9 +18,9 @@ class LightCullingPass : public RenderPass<LightCullingPassData>
public:
LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
virtual ~LightCullingPass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
@@ -3,7 +3,6 @@
#include "Scene/Scene.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/MeshBatch.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -17,7 +16,7 @@ public:
protected:
PScene scene;
Gfx::PGraphics graphics;
virtual MainJob processMeshBatch(
virtual void processMeshBatch(
const MeshBatch& batch,
// const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass& renderPass,
+3 -4
View File
@@ -2,7 +2,6 @@
#include "MinimalEngine.h"
#include "Math/Math.h"
#include "RenderGraph.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -22,9 +21,9 @@ public:
void updateViewFrame(RenderPassDataType viewFrame) {
passData = std::move(viewFrame);
}
virtual MainJob beginFrame() = 0;
virtual MainJob render() = 0;
virtual MainJob endFrame() = 0;
virtual void beginFrame() = 0;
virtual void render() = 0;
virtual void endFrame() = 0;
virtual void publishOutputs() = 0;
virtual void createRenderPass() = 0;
void setResources(PRenderGraphResources resources) { this->resources = resources; }
+58 -32
View File
@@ -16,7 +16,7 @@ TextPass::~TextPass()
}
MainJob TextPass::beginFrame()
void TextPass::beginFrame()
{
for(TextRender& render : passData.texts)
{
@@ -37,25 +37,18 @@ MainJob TextPass::beginFrame()
vbInfo.numVertices = static_cast<uint32>(instanceData.size());
vbInfo.vertexSize = sizeof(GlyphInstanceData);
vbInfo.resourceData.data = reinterpret_cast<uint8*>(instanceData.data());
vbInfo.resourceData.size = static_cast<uint32>(instanceData.size());
vbInfo.resourceData.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData));
resources.vertexBuffer = graphics->createVertexBuffer(vbInfo);
resources.descriptorSet = descriptorLayout->allocateDescriptorSet();
resources.descriptorSet->updateBuffer(0, projectionBuffer);
resources.descriptorSet->updateSampler(1, glyphSampler);
resources.descriptorSet->updateBuffer(2, fontData.structuredBuffer);
resources.descriptorSet->writeChanges();
resources.glyphDataSet = fontData.glyphDataSet;
resources.textureArraySet = fontData.textureArraySet;
resources.textureArraySet = descriptorLayout->allocateDescriptorSet();
resources.textureArraySet->updateTextureArray(0, fontData.textures);
resources.textureArraySet->writeChanges();
resources.scale = render.scale;
}
co_return;
//co_return;
}
MainJob TextPass::render()
void TextPass::render()
{
graphics->beginRenderPass(renderPass);
Array<Gfx::PRenderCommand> commands;
@@ -64,7 +57,7 @@ MainJob TextPass::render()
Gfx::PRenderCommand command = graphics->createRenderCommand("TextPassCommand");
command->setViewport(viewport);
command->bindPipeline(pipeline);
command->bindDescriptor({generalSet, resources.glyphDataSet, resources.textureArraySet});
command->bindVertexBuffer({VertexInputStream(0, 0, resources.vertexBuffer)});
command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float), &resources.scale);
@@ -73,12 +66,13 @@ MainJob TextPass::render()
}
graphics->executeCommands(commands);
graphics->endRenderPass();
co_return;
textResources.clear();
//co_return;
}
MainJob TextPass::endFrame()
void TextPass::endFrame()
{
co_return;
//co_return;
}
void TextPass::publishOutputs()
@@ -123,16 +117,20 @@ void TextPass::createRenderPass()
});
declaration = graphics->createVertexDeclaration(elements);
descriptorLayout = graphics->createDescriptorLayout("TextDescriptor");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, 128, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
descriptorLayout->create();
generalLayout = graphics->createDescriptorLayout("TextGeneral");
generalLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
generalLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
generalLayout->create();
glyphDataLayout = graphics->createDescriptorLayout("TextGlyphData");
glyphDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
glyphDataLayout->create();
textureArrayLayout = graphics->createDescriptorLayout("TextureArray");
textureArrayLayout = graphics->createDescriptorLayout("TextTextureArray");
textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 128, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
textureArrayLayout->create();
Matrix4 projectionMatrix = glm::ortho(0.f, (float)viewport->getSizeX(), 0.f, (float)viewport->getSizeY());
projectionBuffer = graphics->createUniformBuffer({
.resourceData = {
@@ -146,12 +144,18 @@ void TextPass::createRenderPass()
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
});
generalSet = generalLayout->allocateDescriptorSet();
generalSet->updateBuffer(0, projectionBuffer);
generalSet->updateSampler(1, glyphSampler);
generalSet->writeChanges();
pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
pipelineLayout->addDescriptorLayout(1, textureArrayLayout);
pipelineLayout->addDescriptorLayout(0, generalLayout);
pipelineLayout->addDescriptorLayout(1, glyphDataLayout);
pipelineLayout->addDescriptorLayout(2, textureArrayLayout);
pipelineLayout->addPushConstants({
.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT,
.offset = 0,
@@ -168,6 +172,15 @@ void TextPass::createRenderPass()
pipelineInfo.renderPass = renderPass;
pipelineInfo.pipelineLayout = pipelineLayout;
pipelineInfo.rasterizationState.cullMode = Gfx::SE_CULL_MODE_NONE;
pipelineInfo.colorBlend.attachmentCount = 1;
pipelineInfo.colorBlend.blendAttachments[0].blendEnable = true;
pipelineInfo.colorBlend.blendAttachments[0].colorWriteMask = Gfx::SE_COLOR_COMPONENT_R_BIT | Gfx::SE_COLOR_COMPONENT_G_BIT | Gfx::SE_COLOR_COMPONENT_B_BIT | Gfx::SE_COLOR_COMPONENT_A_BIT;
pipelineInfo.colorBlend.blendAttachments[0].srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
pipelineInfo.colorBlend.blendAttachments[0].dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
pipelineInfo.colorBlend.blendAttachments[0].alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
pipelineInfo.colorBlend.blendAttachments[0].srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
pipelineInfo.colorBlend.blendAttachments[0].dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_ZERO;
pipelineInfo.colorBlend.blendAttachments[0].alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
pipelineInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
pipeline = graphics->createGraphicsPipeline(pipelineInfo);
@@ -181,20 +194,33 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
const Map<uint32, FontAsset::Glyph>& fontGlyphs = font->getGlyphData();
FontData& fd = fontData[font];
Array<GlyphData> buffer;
Array<Gfx::PTexture> textures;
buffer.reserve(fontGlyphs.size());
for(const auto& [key, value] : fontGlyphs)
{
fd.characterToGlyphIndex[key] = static_cast<uint32>(buffer.size());
fd.characterAdvance[key] = value.advance;
fd.textures.add(value.texture);
GlyphData& gd = buffer.add();
gd.bearing = value.bearing;
gd.size = value.size;
textures.add(value.texture);
}
StructuredBufferCreateInfo bufferInfo;
bufferInfo.bDynamic = false;
bufferInfo.resourceData.data = reinterpret_cast<uint8*>(buffer.data());
bufferInfo.resourceData.size = static_cast<uint32>(buffer.size());
fd.structuredBuffer = graphics->createStructuredBuffer(bufferInfo);
StructuredBufferCreateInfo bufferInfo = {
.resourceData = {
.size = static_cast<uint32>(buffer.size() * sizeof(GlyphData)),
.data = reinterpret_cast<uint8*>(buffer.data()),
},
.stride = sizeof(GlyphData),
.bDynamic = false,
};
Gfx::PStructuredBuffer glyphBuffer = graphics->createStructuredBuffer(bufferInfo);
fd.glyphDataSet = glyphDataLayout->allocateDescriptorSet();
fd.glyphDataSet->updateBuffer(0, glyphBuffer);
fd.glyphDataSet->writeChanges();
fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
fd.textureArraySet->updateTextureArray(0, textures);
fd.textureArraySet->writeChanges();
return fontData[font];
}
+11 -8
View File
@@ -27,9 +27,9 @@ class TextPass : public RenderPass<TextPassData>
public:
TextPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
virtual ~TextPass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
@@ -45,8 +45,8 @@ private:
};
struct FontData
{
Gfx::PStructuredBuffer structuredBuffer;
Array<Gfx::PTexture> textures;
Gfx::PDescriptorSet glyphDataSet;
Gfx::PDescriptorSet textureArraySet;
Map<uint32, uint32> characterToGlyphIndex;
// Logically this should be part of GlyphData,
// but because GlyphData mirrors shader data and we need
@@ -58,9 +58,9 @@ private:
struct TextResources
{
Gfx::PDescriptorSet descriptorSet;
Gfx::PDescriptorSet textureArraySet;
Gfx::PVertexBuffer vertexBuffer;
Gfx::PDescriptorSet glyphDataSet;
Gfx::PDescriptorSet textureArraySet;
float scale;
};
Array<TextResources> textResources;
@@ -69,9 +69,12 @@ private:
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::PTexture2D depthBuffer;
Gfx::PDescriptorLayout descriptorLayout;
Gfx::PDescriptorLayout generalLayout;
Gfx::PDescriptorLayout glyphDataLayout;
Gfx::PDescriptorLayout textureArrayLayout;
Gfx::PDescriptorSet generalSet;
Gfx::PUniformBuffer projectionBuffer;
Gfx::PSamplerState glyphSampler;
+6 -6
View File
@@ -15,12 +15,12 @@ UIPass::~UIPass()
}
MainJob UIPass::beginFrame()
void UIPass::beginFrame()
{
co_return;
//co_return;
}
MainJob UIPass::render()
void UIPass::render()
{
graphics->beginRenderPass(renderPass);
Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
@@ -29,12 +29,12 @@ MainJob UIPass::render()
command->draw(4, 1, 0, 0);
graphics->executeCommands(Array<Gfx::PRenderCommand>({command}));
graphics->endRenderPass();
co_return;
//co_return;
}
MainJob UIPass::endFrame()
void UIPass::endFrame()
{
co_return;
//co_return;
}
void UIPass::publishOutputs()
+3 -3
View File
@@ -16,9 +16,9 @@ class UIPass : public RenderPass<UIPassData>
public:
UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
virtual ~UIPass();
virtual MainJob beginFrame() override;
virtual MainJob render() override;
virtual MainJob endFrame() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
+10 -12
View File
@@ -90,10 +90,9 @@ PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
return nullptr;
}
}
for (auto it : freeRanges)
for (auto& [allocatedOffset, freeAllocation] : freeRanges)
{
PSubAllocation freeAllocation = it.value;
VkDeviceSize allocatedOffset = freeAllocation->allocatedOffset;
assert(allocatedOffset == freeAllocation->allocatedOffset);
VkDeviceSize alignedOffset = align(allocatedOffset, alignment);
VkDeviceSize alignmentAdjustment = alignedOffset - allocatedOffset;
VkDeviceSize size = alignmentAdjustment + requestedSize;
@@ -112,8 +111,8 @@ PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
freeAllocation->alignedOffset += size;
PSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, size, alignedOffset, size);
activeAllocations[allocatedOffset] = subAlloc.getHandle();
freeRanges.erase(allocatedOffset);
freeRanges[freeAllocation->allocatedOffset] = freeAllocation;
freeRanges.erase(allocatedOffset);
bytesUsed += size;
return subAlloc;
}
@@ -136,9 +135,8 @@ void Allocation::markFree(SubAllocation *allocation)
{
std::scoped_lock lck(lock);
//Join lower bound
for (auto freeRange : freeRanges)
for (auto& [allocatedOffset, freeAlloc] : freeRanges)
{
PSubAllocation freeAlloc = freeRange.value;
if (freeAlloc->allocatedOffset <= lowerBound
&& freeAlloc->allocatedOffset + freeAlloc->allocatedSize >= upperBound)
{
@@ -157,24 +155,24 @@ void Allocation::markFree(SubAllocation *allocation)
auto foundAlloc = freeRanges.find(upperBound);
if (foundAlloc != freeRanges.end())
{
freeRangeToDelete = foundAlloc->value;
freeRangeToDelete = foundAlloc->second;
// There is a free allocation ending where the new free one ends
if (allocHandle != nullptr)
{
// extend allocHandle by another foundAlloc->allocatedSize bytes
allocHandle->allocatedSize += foundAlloc->value->allocatedSize;
freeRanges.erase(foundAlloc->key);
allocHandle->allocatedSize += foundAlloc->second->allocatedSize;
freeRanges.erase(foundAlloc->first);
}
else
{
// set foundAlloc back by size amount
allocHandle = foundAlloc->value;
allocHandle = foundAlloc->second;
allocHandle->allocatedOffset -= allocation->allocatedSize;
allocHandle->alignedOffset -= allocation->allocatedSize;
// place back at correct offset
freeRanges[allocHandle->allocatedOffset] = allocHandle;
// remove from offset map since key changes
freeRanges.erase(foundAlloc->key);
freeRanges.erase(foundAlloc->first);
}
}
@@ -259,7 +257,7 @@ void Allocator::free(Allocation *allocation)
{
if (heap.allocations[i] == allocation)
{
heap.allocations.remove(i, false);
heap.allocations.removeAt(i, false);
return;
}
}
+2 -2
View File
@@ -99,8 +99,8 @@ private:
VkDeviceSize bytesAllocated;
VkDeviceSize bytesUsed;
VkDeviceMemory allocatedMemory;
Map<VkDeviceSize, SubAllocation *> activeAllocations;
Map<VkDeviceSize, PSubAllocation> freeRanges;
std::map<VkDeviceSize, SubAllocation *> activeAllocations;
std::map<VkDeviceSize, PSubAllocation> freeRanges;
std::mutex lock;
void *mappedPointer;
uint8 isDedicated : 1;
+3 -4
View File
@@ -3,7 +3,6 @@
#include "VulkanGraphics.h"
#include "VulkanCommandBuffer.h"
#include "VulkanAllocator.h"
#include "ThreadPool.h"
using namespace Seele;
using namespace Seele::Vulkan;
@@ -65,11 +64,11 @@ ShaderBuffer::~ShaderBuffer()
{
PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
VkDevice device = graphics->getDevice();
auto deletionLambda = [cmdBuffer, device](VkBuffer buffer) -> Job
auto deletionLambda = [cmdBuffer, device](VkBuffer buffer) -> void
{
//co_await cmdBuffer->asyncWait();
//vkDestroyBuffer(device, buffer, nullptr);
co_return;
//co_return;
};
for (uint32 i = 0; i < numBuffers; ++i)
{
@@ -355,7 +354,7 @@ VkAccessFlags UniformBuffer::getDestAccessMask()
}
StructuredBuffer::StructuredBuffer(PGraphics graphics, const StructuredBufferCreateInfo &resourceData)
: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.resourceData)
: Gfx::StructuredBuffer(graphics->getFamilyMapping(), resourceData.stride, resourceData.resourceData)
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, resourceData.bDynamic)
{
if (resourceData.resourceData.data != nullptr)
@@ -250,6 +250,7 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
{
assert(threadId == std::this_thread::get_id());
auto descriptor = descriptorSet.cast<DescriptorSet>();
assert(descriptor->writeDescriptors.size() == 0);
boundDescriptors.add(descriptor.getHandle());
descriptor->bind();
@@ -263,6 +264,7 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
for(uint32 i = 0; i < descriptorSets.size(); ++i)
{
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
assert(descriptorSet->writeDescriptors.size() == 0);
descriptorSet->bind();
boundDescriptors.add(descriptorSet.getHandle());
@@ -370,6 +372,7 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
{
assert(threadId == std::this_thread::get_id());
auto descriptor = descriptorSet.cast<DescriptorSet>();
assert(descriptor->writeDescriptors.size() == 0);
boundDescriptors.add(descriptor.getHandle());
descriptor->bind();
@@ -384,9 +387,11 @@ void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptor
for(uint32 i = 0; i < descriptorSets.size(); ++i)
{
auto descriptorSet = descriptorSets[i].cast<DescriptorSet>();
boundDescriptors.add(descriptorSet.getHandle());
assert(descriptorSet->writeDescriptors.size() == 0);
descriptorSet->bind();
//std::cout << "Binding descriptor " << descriptorSet->getHandle() << " to cmd " << handle << std::endl;
boundDescriptors.add(descriptorSet.getHandle());
sets[descriptorSet->getSetIndex()] = descriptorSet->getHandle();
}
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets, 0, nullptr);
@@ -139,9 +139,9 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle());
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer)
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer structuredBuffer)
{
PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
PStructuredBuffer vulkanBuffer = structuredBuffer.cast<StructuredBuffer>();
StructuredBuffer* cachedBuffer = reinterpret_cast<StructuredBuffer*>(cachedData[binding]);
if(vulkanBuffer.getHandle() == cachedBuffer)
{
@@ -330,7 +330,7 @@ void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorS
uint32 counts = 0;
for(const auto& binding : layout.bindings)
{
if(binding.binding & Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT)
if(binding.descriptorCount > 0)
{
counts = binding.descriptorCount;
}
@@ -119,6 +119,8 @@ private:
bool currentlyInUse;
friend class DescriptorAllocator;
friend class CmdBuffer;
friend class RenderCommand;
friend class ComputeCommand;
};
DEFINE_REF(DescriptorSet)
@@ -12,6 +12,7 @@
#include "Graphics/GraphicsResources.h"
#include <GLFW/glfw3.h>
using namespace Seele;
using namespace Seele::Vulkan;
thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
@@ -570,7 +571,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
deviceInfo.pNext = &crashDiagInfo;
descriptorIndexing.pNext = &crashDiagInfo;
#endif
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
@@ -1,5 +1,6 @@
#include "VulkanGraphicsEnums.h"
using namespace Seele;
using namespace Seele::Vulkan;
using namespace Seele::Gfx;
@@ -23,7 +23,7 @@ Semaphore::~Semaphore()
Fence::Fence(PGraphics graphics)
: graphics(graphics)
, signaled("Fence")
, signaled(false)
{
VkFenceCreateInfo info =
init::FenceCreateInfo(0);
@@ -45,8 +45,8 @@ bool Fence::isSignaled()
switch (res)
{
case VK_SUCCESS:
signaled.raise();
return true;
signaled = true;
return signaled;
case VK_NOT_READY:
break;
default:
@@ -60,7 +60,7 @@ void Fence::reset()
if (signaled)
{
vkResetFences(graphics->getDevice(), 1, &fence);
signaled.reset();
signaled = false;
}
}
@@ -71,7 +71,7 @@ void Fence::wait(uint32 timeout)
switch (r)
{
case VK_SUCCESS:
signaled.raise();
signaled = true;
break;
case VK_TIMEOUT:
break;
@@ -3,7 +3,6 @@
#include <functional>
#include "Graphics/GraphicsResources.h"
#include "VulkanAllocator.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -43,10 +42,10 @@ public:
return fence;
}
void wait(uint32 timeout);
Event& operator co_await()
/*Event& operator co_await()
{
return signaled;
}
}*/
bool operator<(const Fence &other) const
{
return fence < other.fence;
@@ -54,7 +53,7 @@ public:
private:
PGraphics graphics;
Event signaled;
bool signaled;
VkFence fence;
};
DEFINE_REF(Fence)
@@ -357,6 +356,11 @@ public:
virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
virtual void setCloseCallback(std::function<void()> callback);
VkFormat getPixelFormat() const
{
return cast(windowState.pixelFormat);
}
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
@@ -381,7 +385,6 @@ protected:
VkInstance instance;
VkSwapchainKHR swapchain;
VkSampleCountFlags numSamples;
VkFormat pixelFormat;
VkPresentModeKHR presentMode;
VkSurfaceKHR surface;
VkSurfaceFormatKHR surfaceFormat;
+11 -12
View File
@@ -4,7 +4,6 @@
#include "VulkanGraphicsEnums.h"
#include "VulkanAllocator.h"
#include "VulkanCommandBuffer.h"
#include "ThreadPool.h"
#include <math.h>
using namespace Seele;
@@ -162,21 +161,21 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
TextureHandle::~TextureHandle()
{
auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
VkDevice device = graphics->getDevice();
VkImageView view = defaultView;
VkImage img = image;
auto deletionLambda = [cmdBuffer, device, view, img]() -> Job
{
//vkDestroyImageView(device, view, nullptr);
//vkDestroyImage(device, img, nullptr);
co_return;
};
deletionLambda();
//auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
//VkDevice device = graphics->getDevice();
//VkImageView view = defaultView;
//VkImage img = image;
//vkDestroyImageView(device, view, nullptr);
//vkDestroyImage(device, img, nullptr);
//co_return;
}
TextureHandle* TextureBase::cast(Gfx::PTexture texture)
{
if(texture == nullptr)
{
return nullptr;
}
if(texture->getTexture2D() != nullptr)
{
PTexture2D texture2D = texture.cast<Texture2D>();
+9 -10
View File
@@ -50,7 +50,6 @@ Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
, instance(graphics->getInstance())
, swapchain(VK_NULL_HANDLE)
, numSamples(createInfo.numSamples)
, pixelFormat(cast(createInfo.pixelFormat))
{
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
@@ -194,11 +193,7 @@ void Window::advanceBackBuffer()
void Window::recreateSwapchain(const WindowCreateInfo &windowInfo)
{
destroySwapchain();
sizeX = windowInfo.width;
sizeY = windowInfo.height;
pixelFormat = cast(windowInfo.pixelFormat);
bFullscreen = windowInfo.bFullscreen;
windowState = windowInfo;
uint32_t numFormats;
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(graphics->getPhysicalDevice(), surface, &numFormats, nullptr));
Array<VkSurfaceFormatKHR> formats(numFormats);
@@ -234,6 +229,10 @@ void Window::present()
while (presentResult != VK_SUCCESS)
{
presentResult = vkQueuePresentKHR(graphics->getGraphicsCommands()->getQueue()->getHandle(), &info);
if(presentResult == VK_ERROR_OUT_OF_DATE_KHR)
{
recreateSwapchain(windowState);
}
}
Gfx::currentFrameIndex = (Gfx::currentFrameIndex + 1)%Gfx::numFramesBuffered;
static double lastFrameTime = 0.f;
@@ -259,8 +258,8 @@ void Window::createSwapchain()
}
VkExtent2D extent;
extent.width = sizeX;
extent.height = sizeY;
extent.width = getSizeX();
extent.height = getSizeY();
VkSwapchainCreateInfoKHR swapchainInfo =
init::SwapchainCreateInfo(
surface,
@@ -283,8 +282,8 @@ void Window::createSwapchain()
TextureCreateInfo backBufferCreateInfo;
backBufferCreateInfo.width = sizeX;
backBufferCreateInfo.height = sizeY;
backBufferCreateInfo.width = getSizeX();
backBufferCreateInfo.height = getSizeY();
backBufferCreateInfo.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
backBufferCreateInfo.resourceData.owner = Gfx::QueueType::GRAPHICS;
backBufferCreateInfo.format = cast(surfaceFormat.format);
+3 -2
View File
@@ -7,10 +7,11 @@
#include <sstream>
#include <iostream>
Gfx::ShaderMap MaterialAsset::shaderMap;
using namespace Seele;
Seele::Gfx::ShaderMap MaterialAsset::shaderMap;
std::mutex MaterialAsset::shaderMapLock;
using namespace Seele;
using json = nlohmann::json;
using namespace Seele;
+4 -2
View File
@@ -154,6 +154,10 @@ public:
template <typename F>
constexpr RefPtr(const RefPtr<F> &other)
{
if(other == nullptr)
{
return;
}
F *f = other.getObject()->getHandle();
assert(static_cast<T *>(f));
object = (RefObject<T, Deleter> *)other.getObject();
@@ -357,5 +361,3 @@ private:
RefPtr<T> pointer;
};
} // namespace Seele
using namespace Seele;
+8 -10
View File
@@ -22,26 +22,24 @@ void Actor::launchStart()
}
start();
}
Array<Job> Actor::launchTick(float deltaTime) const
void Actor::launchTick(float deltaTime) const
{
Array<Job> result = rootComponent->launchTick(deltaTime);
rootComponent->launchTick(deltaTime);
for(auto child : children)
{
result.addAll(child->launchTick(deltaTime));
child->launchTick(deltaTime);
}
result.add(tick(deltaTime));
return result;
tick(deltaTime);
}
Array<Job> Actor::launchUpdate()
void Actor::launchUpdate()
{
Array<Job> result = rootComponent->launchUpdate();
rootComponent->launchUpdate();
for(auto child : children)
{
result.addAll(child->launchUpdate());
child->launchUpdate();
}
result.add(update());
return result;
update();
}
void Actor::notifySceneAttach(PScene scene)
{
+4 -5
View File
@@ -1,7 +1,6 @@
#pragma once
#include "MinimalEngine.h"
#include "Math/Transform.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -15,10 +14,10 @@ public:
virtual ~Actor();
virtual void launchStart();
virtual void start() {}
Array<Job> launchTick(float deltaTime) const;
virtual Job tick(float) const { co_return; }
Array<Job> launchUpdate();
virtual Job update() { co_return; }
void launchTick(float deltaTime) const;
virtual void tick(float) const { }//co_return; }
void launchUpdate();
virtual void update() { }//co_return; }
void notifySceneAttach(PScene scene);
PScene getScene();
+6 -10
View File
@@ -20,26 +20,22 @@ void Component::launchStart()
start();
}
Array<Job> Component::launchTick(float deltaTime) const
void Component::launchTick(float deltaTime) const
{
Array<Job> result;
for(auto child : children)
{
result.addAll(child->launchTick(deltaTime));
child->launchTick(deltaTime);
}
result.add(tick(deltaTime));
return result;
tick(deltaTime);
}
Array<Job> Component::launchUpdate()
void Component::launchUpdate()
{
Array<Job> result;
for(auto child : children)
{
result.addAll(child->launchUpdate());
child->launchUpdate();
}
result.add(update());
return result;
update();
}
PComponent Component::getParent()
+4 -5
View File
@@ -2,7 +2,6 @@
#include "MinimalEngine.h"
#include "Math/Transform.h"
#include "Scene/Util.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -16,10 +15,10 @@ public:
virtual ~Component();
void launchStart();
virtual void start() {};
Array<Job> launchTick(float deltaTime) const;
virtual Job tick(float) const { co_return; }
Array<Job> launchUpdate();
virtual Job update() { co_return; }
void launchTick(float deltaTime) const;
virtual void tick(float) const { }//co_return; }
void launchUpdate();
virtual void update() { }//co_return; }
PComponent getParent();
PActor getOwner();
const Array<PComponent>& getChildComponents();
+4 -4
View File
@@ -12,19 +12,19 @@ void MyComponent::start()
otherComp.update();
}
Job MyComponent::tick(float) const
void MyComponent::tick(float) const
{
//std::cout << "MyComponent::tick" << std::endl;
++writable;
//std::cout << "MyComponent::tick finished" << std::endl;
otherComp->data = *writable;
co_return;
//co_return;
}
Job MyComponent::update()
void MyComponent::update()
{
//std::cout << "MyComponent::update" << std::endl;
writable.update();
//std::cout << "MyComponent::update finished" << std::endl;
co_return;
//co_return;
}
+2 -2
View File
@@ -9,8 +9,8 @@ class MyComponent : public Component
public:
MyComponent();
virtual void start();
virtual Job tick(float deltatime) const;
virtual Job update();
virtual void tick(float deltatime) const;
virtual void update();
private:
Writable<PMyOtherComponent> otherComp;
Writable<uint32> writable = 0;
@@ -2,14 +2,14 @@
using namespace Seele;
Job MyOtherComponent::tick(float) const
void MyOtherComponent::tick(float) const
{
//std::cout << *data << std::endl;
co_return;
//co_return;
}
Job MyOtherComponent::update()
void MyOtherComponent::update()
{
data.update();
co_return;
//co_return;
}
@@ -6,8 +6,8 @@ namespace Seele
class MyOtherComponent : public Component
{
public:
virtual Job tick(float deltaTime) const;
virtual Job update();
virtual void tick(float deltaTime) const;
virtual void update();
Writable<uint32> data = Writable<uint32>(0);
private:
};
+7 -11
View File
@@ -44,37 +44,33 @@ void Scene::start()
static int64 lastUpdate;
static uint64 numUpdates;
Job Scene::beginUpdate(double deltaTime)
void Scene::beginUpdate(double deltaTime)
{
//std::cout << "Scene::beginUpdate" << std::endl;
auto startTime = std::chrono::high_resolution_clock::now();
//Array<Job> jobs;
for(auto actor : rootActors)
{
co_await Job::all(actor->launchTick(static_cast<float>(deltaTime)));
actor->launchTick(static_cast<float>(deltaTime));
}
//co_await Job::all(std::move(jobs));
auto endTime = std::chrono::high_resolution_clock::now();
int64 delta = (endTime - startTime).count();
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - startTime).count();
lastUpdate += delta;
numUpdates++;
if(lastUpdate > 1000)
if(lastUpdate > 1000000)
{
lastUpdate -= 1000;
lastUpdate -= 1000000;
std::cout << numUpdates << " updates per second" << std::endl;
numUpdates = 0;
}
}
Job Scene::commitUpdate()
void Scene::commitUpdate()
{
//std::cout << "Scene::commitUpdate" << std::endl;
//std::vector<Job> jobs;
for(auto actor : rootActors)
{
co_await Job::all(actor->launchUpdate());
actor->launchUpdate();
}
//co_await Job::all(std::move(jobs));
//std::cout << "Scene::commitUpdate finished waiting" << std::endl;
}
+2 -2
View File
@@ -39,8 +39,8 @@ public:
Scene(Gfx::PGraphics graphics);
~Scene();
void start();
Job beginUpdate(double deltaTime);
Job commitUpdate();
void beginUpdate(double deltaTime);
void commitUpdate();
void addActor(PActor actor);
void addPrimitiveComponent(PPrimitiveComponent comp);
+12 -12
View File
@@ -22,7 +22,7 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
TextRender& render = textPassData.texts.add();
render.font = AssetRegistry::findFont("Calibri");
render.text = "Seele Engine";
render.position = Vector2(0.5f, 0.5f);
render.position = Vector2(200.f, 300.f);
render.scale = 1.0f;
render.textColor = Vector4(1, 1, 1, 1);
}
@@ -31,14 +31,14 @@ InspectorView::~InspectorView()
{
}
Job InspectorView::beginUpdate()
void InspectorView::beginUpdate()
{
co_return;
//co_return;
}
Job InspectorView::update()
void InspectorView::update()
{
co_return;
//co_return;
}
void InspectorView::commitUpdate()
@@ -50,14 +50,14 @@ void InspectorView::prepareRender()
textPass.updateViewFrame(textPassData);
}
MainJob InspectorView::render()
void InspectorView::render()
{
return uiPass.beginFrame()
.then(textPass.beginFrame())
.then(uiPass.render())
.then(textPass.render())
.then(uiPass.endFrame())
.then(textPass.endFrame());
uiPass.beginFrame();
textPass.beginFrame();
uiPass.render();
textPass.render();
uiPass.endFrame();
textPass.endFrame();
}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
+3 -3
View File
@@ -14,12 +14,12 @@ public:
InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
virtual ~InspectorView();
virtual Job beginUpdate() override;
virtual Job update() override;
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual MainJob render() override;
virtual void render() override;
void selectActor();
protected:
UIPass uiPass;
+16 -16
View File
@@ -68,16 +68,16 @@ Seele::SceneView::~SceneView()
{
}
Job SceneView::beginUpdate()
void SceneView::beginUpdate()
{
co_await scene->beginUpdate(Gfx::currentFrameDelta);
co_return;
scene->beginUpdate(Gfx::currentFrameDelta);
//co_return;
}
Job SceneView::update()
void SceneView::update()
{
co_await scene->commitUpdate();
co_return;
scene->commitUpdate();
//co_return;
}
void SceneView::commitUpdate()
@@ -94,17 +94,17 @@ void SceneView::prepareRender()
basePass.updateViewFrame(basePassData);
}
MainJob SceneView::render()
void SceneView::render()
{
return depthPrepass.beginFrame()
.then(lightCullingPass.beginFrame())
.then(basePass.beginFrame())
.then(depthPrepass.render())
.then(lightCullingPass.render())
.then(basePass.render())
.then(depthPrepass.endFrame())
.then(lightCullingPass.endFrame())
.then(basePass.endFrame());
depthPrepass.beginFrame();
lightCullingPass.beginFrame();
basePass.beginFrame();
depthPrepass.render();
lightCullingPass.render();
basePass.render();
depthPrepass.endFrame();
lightCullingPass.endFrame();
basePass.endFrame();
}
static float cameraSpeed = 1;
+3 -3
View File
@@ -13,12 +13,12 @@ class SceneView : public View
public:
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
~SceneView();
virtual Job beginUpdate() override;
virtual Job update() override;
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual MainJob render() override;
virtual void render() override;
PScene getScene() const { return scene; }
private:
+3 -4
View File
@@ -1,6 +1,5 @@
#pragma once
#include "Graphics/RenderPass/RenderGraph.h"
#include "ThreadPool.h"
namespace Seele
{
@@ -13,15 +12,15 @@ public:
virtual ~View();
// These are called from the view thread, and handle updating game data
virtual Job beginUpdate() = 0;
virtual Job update() = 0;
virtual void beginUpdate() = 0;
virtual void update() = 0;
// End frame is called with a lock, so it is safe to write to shared memory
virtual void commitUpdate() = 0;
// These are called from the render thread
// prepare render is also locked, so reading from shared memory is also safe
virtual void prepareRender() = 0;
virtual MainJob render() = 0;
virtual void render() = 0;
void applyArea(URect area);
void setFocused();
+21 -18
View File
@@ -16,29 +16,32 @@ Window::~Window()
void Window::addView(PView view)
{
WindowView* windowView = new WindowView(view);
//WindowView* windowView = new WindowView(view);
//windowView->worker = std::thread(&Window::viewWorker, this, windowView);
views.add(windowView);
viewWorker(views.size() - 1);
views.add(view);
//viewWorker(views.size() - 1);
}
MainJob Window::render()
void Window::render()
{
gfxHandle->beginFrame();
for(auto& windowView : views)
while(owner->isActive())
{
gfxHandle->beginFrame();
for(auto& view : views)
{
std::scoped_lock lock(windowView->workerMutex);
windowView->view->prepareRender();
view->beginUpdate();
view->update();
view->commitUpdate();
view->prepareRender();
view->render();
}
gfxHandle->endFrame();
if(owner->isActive())
{
render();
}
co_await windowView->view->render();
}
gfxHandle->endFrame();
if(owner->isActive())
{
render();
}
co_return;
//co_return;
}
Gfx::PWindow Window::getGfxHandle()
@@ -63,7 +66,7 @@ void Window::setFocused(PView view)
});
}
Job Window::viewWorker(size_t viewIndex)
/*void Window::viewWorker(size_t viewIndex)
{
WindowView* windowView = views[viewIndex];
co_await windowView->view->beginUpdate();
@@ -79,5 +82,5 @@ Job Window::viewWorker(size_t viewIndex)
{
viewWorker(viewIndex);
}
co_return;
}
//co_return;
}*/
+6 -7
View File
@@ -1,11 +1,10 @@
#pragma once
#include "Graphics/GraphicsResources.h"
#include "View.h"
#include "ThreadPool.h"
namespace Seele
{
struct WindowView
/*struct WindowView
{
PView view;
Event updateFinished;
@@ -14,8 +13,8 @@ struct WindowView
: view(view)
, updateFinished(view->getName())
{}
};
DEFINE_REF(WindowView)
};*/
//DEFINE_REF(WindowView)
DECLARE_REF(WindowManager)
// The logical window, with the graphics proxy
class Window
@@ -24,16 +23,16 @@ public:
Window(PWindowManager owner, Gfx::PWindow handle);
~Window();
void addView(PView view);
MainJob render();
void render();
Gfx::PWindow getGfxHandle();
void setFocused(PView view);
protected:
PWindowManager owner;
Array<WindowView*> views;
Array<PView> views;
Gfx::PWindow gfxHandle;
Job viewWorker(size_t viewIndex);
//void viewWorker(size_t viewIndex);
};
DEFINE_REF(Window)
} // namespace Seele
-2
View File
@@ -36,7 +36,5 @@ int main()
sceneView->setFocused();
window->render();
getGlobalThreadPool().mainLoop();
return 0;
}
+10 -3
View File
@@ -1,12 +1,19 @@
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ".")
find_package(Boost COMPONENTS unit_test_framework REQUIRED)
include_directories(${ENGINE_ROOT})
include_directories(${Boost_INCLUDE_DIRS})
find_package(Aftermath REQUIRED)
add_subdirectory(Engine/)
target_include_directories(Seele_unit_tests PRIVATE ${ENGINE_ROOT})
target_include_directories(Seele_unit_tests PRIVATE ${Boost_INCLUDE_DIRS})
target_include_directories(Seele_unit_tests PRIVATE ${GLM_INCLUDE_DIRS})
target_include_directories(Seele_unit_tests PRIVATE ${Vulkan_INCLUDE_DIR})
target_include_directories(Seele_unit_tests PRIVATE ${NSAM_INCLUDE_DIRS})
target_link_libraries(Seele_unit_tests ${Boost_LIBRARIES})
target_link_libraries(Seele_unit_tests ${Vulkan_LIBRARY})
target_link_libraries(Seele_unit_tests ${NSAM_LIBRARIES})
if(UNIX)
target_compile_definitions(Seele_unit_tests PRIVATE -DBOOST_TEST_DYN_LINK)
endif()
+2 -2
View File
@@ -3,8 +3,8 @@ target_sources(Seele_unit_tests
../../src/Engine/MinimalEngine.cpp
../../src/Engine/ThreadPool.cpp
EngineTest.h
EngineTest.cpp
ThreadPool.cpp)
EngineTest.cpp)
#ThreadPool.cpp)
target_include_directories(Seele_unit_tests PUBLIC ./)
add_subdirectory(Containers/)
add_subdirectory(Graphics/)
+12 -1
View File
@@ -57,6 +57,17 @@ BOOST_AUTO_TEST_CASE(remove_keeporder)
BOOST_CHECK_EQUAL(array.size(), 4);
}
BOOST_AUTO_TEST_CASE(find)
{
Array<uint8> array;
for(uint32 i = 0; i < 100; ++i)
{
array.add(i);
}
auto it = array.find([](uint8 elem){ return elem / 9 == 9; });
BOOST_CHECK_EQUAL(*it, 81);
}
BOOST_AUTO_TEST_CASE(remove_swap)
{
Array<uint8> array;
@@ -65,7 +76,7 @@ BOOST_AUTO_TEST_CASE(remove_swap)
array.add(3);
array.add(4);
array.add(5);
array.remove(1, false);
array.removeAt(1, false);
BOOST_CHECK_EQUAL(array[1], 5);
BOOST_CHECK_EQUAL(array[2], 3);
BOOST_CHECK_EQUAL(array[3], 4);
+1 -2
View File
@@ -1,6 +1,5 @@
#include "EngineTest.h"
#include "MinimalEngine.h"
#include "ThreadPool.h"
#define BOOST_TEST_MODULE SeeleEngine
#include <boost/test/unit_test.hpp>
//#include <vld.h>
@@ -9,7 +8,7 @@ using namespace Seele;
Seele::GlobalFixture::~GlobalFixture()
{
getGlobalThreadPool().waitIdle();
//getGlobalThreadPool().waitIdle();
}
BOOST_TEST_GLOBAL_FIXTURE(GlobalFixture);