Adding normal mapping
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@@ -19,7 +19,6 @@ class RayTracingPass : public RenderPass {
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OTexture2D texture;
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Gfx::ORayGenShader rayGen;
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Gfx::OClosestHitShader closestHit;
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Gfx::OMissShader miss;
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Gfx::PRayTracingPipeline pipeline;
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Gfx::OTopLevelAS tlas;
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