Rt works now, no idea why

This commit is contained in:
Dynamitos
2024-07-15 09:18:59 +02:00
parent 42d98d7233
commit 38986f4bfc
21 changed files with 251 additions and 206 deletions
+2 -2
View File
@@ -129,8 +129,8 @@ add_subdirectory(src/)
if(WIN32)
add_custom_target(dll_copy ALL
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:Engine> $<TARGET_FILE_DIR:Editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}/slang.dll $<TARGET_FILE_DIR:Editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}/slang-glslang.dll $<TARGET_FILE_DIR:Editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}bin/slang.dll $<TARGET_FILE_DIR:Editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}bin/slang-glslang.dll $<TARGET_FILE_DIR:Editor>
COMMAND_EXPAND_LISTS
DEPENDS Editor)
elseif(APPLE)
+8 -8
View File
@@ -5,18 +5,18 @@ include (ExternalProject)
add_library(slang SHARED IMPORTED)
if(WIN32)
add_library(slang-glslang SHARED IMPORTED)
set(SLANG_ROOT ${EXTERNAL_ROOT}/slang/bin/windows-x64/release/)
set_target_properties(slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}slang-glslang.dll)
set_target_properties(slang-glslang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}slang.lib)
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}slang.dll)
set_target_properties(slang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}slang.lib)
set(SLANG_ROOT ${EXTERNAL_ROOT}/slang/build/Release/)
set_target_properties(slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}bin/slang-glslang.dll)
set_target_properties(slang-glslang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}lib/slang.lib)
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}bin/slang.dll)
set_target_properties(slang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}lib/slang.lib)
target_link_libraries(slang INTERFACE slang-glslang)
install(FILES
${SLANG_ROOT}slang-glslang.dll
${SLANG_ROOT}slang.dll
${SLANG_ROOT}bin/slang-glslang.dll
${SLANG_ROOT}bin/slang.dll
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
install(FILES
${SLANG_ROOT}slang.lib
${SLANG_ROOT}lib/slang.lib
DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
elseif(APPLE)
set(BINARY_ROOT ${SLANG_ROOT}/build/Debug/)
Vendored Submodule
+1
Submodule external/slang added at 1a0bbb53c1
-1
View File
@@ -1,5 +1,4 @@
import Common;
import VertexData;
import MaterialParameter;
import LightEnv;
import Scene;
+12 -18
View File
@@ -4,28 +4,22 @@ import RayTracingData;
[shader("raygeneration")]
void raygen()
{
const float2 pixelCenter = float2(DispatchRaysIndex().xy) + float2(0.5);
const float2 inUV = pixelCenter / float2(DispatchRaysDimensions().xy);
float2 d = inUV * 2.0 - 1.0;
uint3 LaunchID = DispatchRaysIndex();
uint3 LaunchSize = DispatchRaysDimensions();
float4 origin = mul(pViewParams.inverseViewMatrix, float4(0, 0, 0, 1));
const float2 pixelCenter = float2(LaunchID.xy) + float2(0.5, 0.5);
const float2 inUV = pixelCenter / float2(LaunchSize.xy);
float2 d = float2(inUV.x, 1 - inUV.y) * 2.0 - 1.0;
float4 target = mul(pViewParams.inverseProjection, float4(d.x, d.y, 1, 1));
float4 direction = mul(pViewParams.inverseViewMatrix, float4(target.xyz, 0));
float tmin = 0.0001;
float tmax = 10000.0;
uint max_rays = 24;
RayDesc rayDesc;
rayDesc.Origin = mul(pViewParams.inverseViewMatrix, float4(0, 0, 0, 1)).xyz;
rayDesc.Direction = mul(pViewParams.inverseViewMatrix, float4(normalize(target.xyz), 0)).xyz;
rayDesc.TMin = 0.001;
rayDesc.TMax = 10000.0;
RayPayload payload;
TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, rayDesc, payload);
RayDesc desc;
desc.Origin = origin.xyz;
desc.Direction = direction.xyz;
desc.TMin = tmin;
desc.TMax = tmax;
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, desc, payload);
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
pRayTracingParams.image[int2(LaunchID.xy)] = float4(payload.color, 0.0);
}
+1
View File
@@ -486,6 +486,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
globalMeshes[meshIndex]->blas = graphics->createBottomLevelAccelerationStructure(Gfx::BottomLevelASCreateInfo{
.mesh = globalMeshes[meshIndex],
});
vertexData->registerBottomLevelAccelerationStructure(globalMeshes[meshIndex]->blas);
});
}
getThreadPool().runAndWait(std::move(work));
+2 -2
View File
@@ -120,11 +120,11 @@ void BasePass::beginFrame(const Component::Camera& cam) {
.size = sizeof(SkyboxData),
.data = (uint8*)&skyboxData,
});
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
@@ -1,4 +1,7 @@
#include "RayTracingPass.h"
#include "Asset/AssetRegistry.h"
#include "Asset/MeshAsset.h"
#include "Graphics/Mesh.h"
#include "Graphics/RayTracing.h"
#include "Graphics/Shader.h"
#include "Graphics/StaticMeshVertexData.h"
@@ -74,7 +77,7 @@ void RayTracingPass::render() {
}
}
}
Gfx::OTopLevelAS tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
.instances = instanceData,
.bottomLevelStructures = accelerationStructures,
});
@@ -84,14 +87,6 @@ void RayTracingPass::render() {
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
desc->writeChanges();
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
.pipelineLayout = pipelineLayout,
.rayGenGroup = {.shader = rayGen},
.hitGroups = {{.closestHitShader = closestHit}},
.missGroups = {{.shader = miss}},
.callableGroups = callableGroups,
});
command->bindPipeline(pipeline);
StaticMeshVertexData::getInstance()->getInstanceDataSet()->writeChanges();
StaticMeshVertexData::getInstance()->getVertexDataSet()->writeChanges();
@@ -123,9 +118,8 @@ void RayTracingPass::publishOutputs() {
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
ShaderCompilationInfo compileInfo = {
.name = "RT",
.modules = {"RayGen", "ClosestHit", "Miss", "StaticMeshVertexData"},
.modules = {"RayGen", "ClosestHit", "Miss"},
.entryPoints = {{"raygen", "RayGen"}, {"closestHit", "ClosestHit"}, {"miss", "Miss"}},
.typeParameter = {{"IVertexData", "StaticMeshVertexData"}},
.defines = {{"RAY_TRACING", "1"}},
.rootSignature = pipelineLayout,
};
@@ -134,6 +128,16 @@ void RayTracingPass::publishOutputs() {
closestHit = graphics->createClosestHitShader({1});
miss = graphics->createMissShader({2});
pipelineLayout->create();
pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
.pipelineLayout = pipelineLayout,
.rayGenGroup = {.shader = rayGen},
.hitGroups = {{.closestHitShader = closestHit}},
.missGroups = {{.shader = miss}},
//.callableGroups = callableGroups,
});
Component::Transform transform;
transform.setScale(Vector(1, 1, 1));
transform.setPosition(Vector(0, 0, 1));
}
void RayTracingPass::createRenderPass() {}
@@ -21,5 +21,7 @@ class RayTracingPass : public RenderPass {
Gfx::ORayGenShader rayGen;
Gfx::OClosestHitShader closestHit;
Gfx::OMissShader miss;
Gfx::PRayTracingPipeline pipeline;
Gfx::OTopLevelAS tlas;
};
} // namespace Seele
+1 -1
View File
@@ -152,7 +152,7 @@ void StaticMeshVertexData::resizeBuffers() {
},
.numElements = verticesAllocated,
.dynamic = false,
.vertexBuffer = 1,
.vertexBuffer = true,
.name = "Positions",
};
positions = graphics->createShaderBuffer(createInfo);
+2
View File
@@ -293,6 +293,8 @@ void VertexData::commitMeshes() {
.dynamic = false,
.name = "PrimitiveIndicesBuffer",
});
updateBuffers();
dirty = false;
graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
}
+20 -9
View File
@@ -98,7 +98,7 @@ void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, vo
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging = new BufferAllocation(graphics, "UpdateStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
OBufferAllocation staging = new BufferAllocation(graphics, "UpdateStaging", stagingInfo, stagingAlloc, Gfx::QueueType::GRAPHICS);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
@@ -107,7 +107,7 @@ void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, vo
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
// transferOwnership(Gfx::QueueType::TRANSFER);
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::TRANSFER)->getCommands();
VkBufferCopy copy = {
@@ -119,7 +119,7 @@ void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, vo
cmd->bindResource(PBufferAllocation(this));
cmd->bindResource(PBufferAllocation(staging));
transferOwnership(prevOwner);
// transferOwnership(prevOwner);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
@@ -138,10 +138,10 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::TRANSFER);
OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::GRAPHICS);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
// transferOwnership(Gfx::QueueType::TRANSFER);
PCommandPool pool = graphics->getQueueCommands(Gfx::QueueType::TRANSFER);
PCommand cmd = pool->getCommands();
@@ -156,7 +156,7 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
pool->submitCommands();
cmd->getFence()->wait(1000000);
transferOwnership(prevOwner);
// transferOwnership(prevOwner);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
@@ -166,6 +166,14 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
void* BufferAllocation::map() {
void* data;
vmaMapMemory(graphics->getAllocator(), allocation, &data);
return data;
}
void BufferAllocation::unmap() { vmaUnmapMemory(graphics->getAllocator(), allocation); }
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared, uint32 clearValue)
: graphics(graphics), currentBuffer(0), initialOwner(queueType),
@@ -285,15 +293,15 @@ void Buffer::copyBuffer(uint64 src, uint64 dst) {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[dst]->buffer,
.offset = 0,
.size = buffers[dst]->size,
};
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
&dstBarrier, 0, nullptr);
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &dstBarrier, 0, nullptr);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner) {
@@ -322,6 +330,7 @@ UniformBuffer::~UniformBuffer() {}
void UniformBuffer::updateContents(const DataSource& sourceData) {
if (sourceData.size > 0 && sourceData.data != nullptr) {
rotateBuffer(sourceData.size);
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
}
}
@@ -414,6 +423,8 @@ IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& create
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
getAlloc()->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_INDEX_READ_BIT,
Gfx::SE_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
}
IndexBuffer::~IndexBuffer() {}
+2
View File
@@ -17,6 +17,8 @@ class BufferAllocation : public CommandBoundResource {
void transferOwnership(Gfx::QueueType newOwner);
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
-1
View File
@@ -13,7 +13,6 @@
std::this_thread::sleep_for(std::chrono::seconds(3)); \
} \
std::cout << "Fatal : VkResult is " << res << " in " << __FILE__ << " at line " << __LINE__ << std::endl; \
std::cin.get(); \
abort(); \
} \
}
+16 -6
View File
@@ -380,9 +380,19 @@ Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLev
}
void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) {
Gfx::PShaderBuffer positionBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
Gfx::PShaderBuffer verticesBuffer = StaticMeshVertexData::getInstance()->getPositionBuffer();
Gfx::PIndexBuffer indexBuffer = StaticMeshVertexData::getInstance()->getIndexBuffer();
// Setup vertices and indices for a single triangle
// Create buffers for the bottom level geometry
// For the sake of simplicity we won't stage the vertex data to the GPU memory
// Note that the buffer usage flags for buffers consumed by the bottom level acceleration structure require special flags
const VkBufferUsageFlags buffer_usage_flags = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VkBufferCreateInfo transformBufferInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
@@ -407,10 +417,10 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
transformBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_TRANSFER_BIT);
positionBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
verticesBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
indexBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
Array<VkAccelerationStructureGeometryKHR> geometries(data.size());
Array<VkAccelerationStructureBuildGeometryInfoKHR> buildGeometries(data.size());
@@ -421,7 +431,7 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
for (uint32 i = 0; i < data.size(); ++i) {
auto blas = data[i].cast<BottomLevelAS>();
VkDeviceOrHostAddressConstKHR vertexDataAddress = {
.deviceAddress = positionBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
.deviceAddress = verticesBuffer.cast<ShaderBuffer>()->getDeviceAddress() + blas->getVertexOffset(),
};
VkDeviceOrHostAddressConstKHR indexDataAddress = {
.deviceAddress = indexBuffer.cast<IndexBuffer>()->getDeviceAddress() + blas->getIndexOffset(),
@@ -520,7 +530,6 @@ void Graphics::buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS>
transformBuffer->bind();
cmd->bindResource(PBufferAllocation(transformBuffer));
destructionManager->queueResourceForDestruction(std::move(transformBuffer));
for (auto& scratchAlloc : scratchBuffers) {
scratchAlloc->bind();
cmd->bindResource(PBufferAllocation(scratchAlloc));
@@ -755,6 +764,7 @@ void Graphics::pickPhysicalDevice() {
.pNext = &features11,
.features =
{
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,
.pipelineStatisticsQuery = true,
+153 -118
View File
@@ -477,7 +477,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
.module = rayGen->getModuleHandle(),
.pName = "main",
.pName = rayGen->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
@@ -498,7 +498,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = "main",
.pName = hit->getEntryPointName(),
});
uint32 hitIndex = static_cast<uint32>(shaderStages.size() - 1);
uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
@@ -511,7 +511,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.flags = 0,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.module = anyHit->getModuleHandle(),
.pName = "main",
.pName = anyHit->getEntryPointName(),
});
}
if (hitgroup.intersectionShader != nullptr) {
@@ -589,144 +589,179 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
.pStages = shaderStages.data(),
.groupCount = static_cast<uint32>(shaderGroups.size()),
.pGroups = shaderGroups.data(),
.maxPipelineRayRecursionDepth = 24,
.maxPipelineRayRecursionDepth = 1,
.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
};
VkPipeline pipelineHandle;
VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
/*
const uint32_t handle_size = graphics->getRayTracingProperties().shaderGroupHandleSize;
const uint32_t handle_size_aligned =
align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
const uint32_t handle_alignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
const uint32_t group_count = static_cast<uint32_t>(shaderGroups.size());
const uint32_t sbt_size = group_count * handle_size_aligned;
const VkBufferUsageFlags sbt_buffer_usage_flags =
VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
const VmaMemoryUsage sbt_memory_usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
// Raygen
// Create binding table buffers for each shader type
OBufferAllocation raygen_shader_binding_table = new BufferAllocation(graphics, "RayGen",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = handle_size,
.usage = sbt_buffer_usage_flags,
},
VmaAllocationCreateInfo{
.usage = sbt_memory_usage,
},
Gfx::QueueType::GRAPHICS, 0);
OBufferAllocation miss_shader_binding_table = new BufferAllocation(graphics, "Miss",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = handle_size,
.usage = sbt_buffer_usage_flags,
},
VmaAllocationCreateInfo{
.usage = sbt_memory_usage,
},
Gfx::QueueType::GRAPHICS, 0);
OBufferAllocation hit_shader_binding_table = new BufferAllocation(graphics, "Hit",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = handle_size,
.usage = sbt_buffer_usage_flags,
},
VmaAllocationCreateInfo{
.usage = sbt_memory_usage,
},
Gfx::QueueType::GRAPHICS, 0);
// Copy the pipeline's shader handles into a host buffer
std::vector<uint8_t> shader_handle_storage(sbt_size);
VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, group_count, sbt_size,
shader_handle_storage.data()));
// Copy the shader handles from the host buffer to the binding tables
uint8_t* data = static_cast<uint8_t*>(raygen_shader_binding_table->map());
memcpy(data, shader_handle_storage.data(), handle_size);
data = static_cast<uint8_t*>(miss_shader_binding_table->map());
memcpy(data, shader_handle_storage.data() + handle_size_aligned, handle_size);
data = static_cast<uint8_t*>(hit_shader_binding_table->map());
memcpy(data, shader_handle_storage.data() + handle_size_aligned * 2, handle_size);
raygen_shader_binding_table->unmap();
miss_shader_binding_table->unmap();
hit_shader_binding_table->unmap();*/
const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupBaseAlignment;
const uint32_t handleSizeAligned = align(handleSize, handleAlignment);
const uint32_t handleSizeAligned =
align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
const uint32_t sbtSize = handleSizeAligned * groupCount;
const uint32_t sbtSize = groupCount * handleSizeAligned;
const VkBufferUsageFlags sbtBufferUsage =
VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_CPU_TO_GPU;
OBufferAllocation rayGenBuffer = new BufferAllocation(graphics, "RayGenSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = handleSize,
.usage = sbtBufferUsage,
},
VmaAllocationCreateInfo{
.usage = sbtMemoryUsage,
},
Gfx::QueueType::GRAPHICS);
OBufferAllocation hitBuffer = new BufferAllocation(graphics, "HitSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = handleSize * createInfo.hitGroups.size(),
.usage = sbtBufferUsage,
},
VmaAllocationCreateInfo{
.usage = sbtMemoryUsage,
},
Gfx::QueueType::GRAPHICS);
OBufferAllocation missBuffer = new BufferAllocation(graphics, "MissSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = handleSize * createInfo.missGroups.size(),
.usage = sbtBufferUsage,
},
VmaAllocationCreateInfo{
.usage = sbtMemoryUsage,
},
Gfx::QueueType::GRAPHICS);
Array<uint8> sbt(sbtSize);
vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
uint32 rayGenSize = align<uint32>(handleSize + createInfo.rayGenGroup.parameters.size(), handleAlignment);
Array<uint8> rayGenSbt(handleSizeAligned);
std::memcpy(rayGenSbt.data(), sbt.data(), handleSize);
std::memcpy(rayGenSbt.data() + handleSize, createInfo.rayGenGroup.parameters.data(), createInfo.rayGenGroup.parameters.size());
OBufferAllocation rayGenBuffer =
new BufferAllocation(graphics, "RayGenSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = rayGenSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
rayGenBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
uint64 sbtOffset = handleSizeAligned;
uint32 maxParamSize = 0;
for (auto& hitgroup : createInfo.hitGroups) {
maxParamSize = std::max<uint32>(maxParamSize, hitgroup.parameters.size());
}
uint64 hitStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> hitSbt(hitStride * createInfo.hitGroups.size());
for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitGroups[i].parameters.data(),
createInfo.hitGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
OBufferAllocation hitBuffer =
new BufferAllocation(graphics, "HitSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = hitSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
hitBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
maxParamSize = 0;
for (auto& missGroup : createInfo.missGroups) {
maxParamSize = std::max<uint32>(maxParamSize, missGroup.parameters.size());
}
uint64 missStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> missSbt(missStride * createInfo.missGroups.size());
for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
std::memcpy(missSbt.data() + i * missStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(missSbt.data() + i * missStride + handleSize, createInfo.missGroups[i].parameters.data(),
createInfo.missGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
}
OBufferAllocation missBuffer =
new BufferAllocation(graphics, "MissSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = missSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
missBuffer->updateContents(0, missSbt.size(), missSbt.data());
missBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
maxParamSize = 0;
/* maxParamSize = 0;
for (auto& callableGroup : createInfo.callableGroups) {
maxParamSize = std::max<uint32>(maxParamSize, callableGroup.parameters.size());
}
uint64 callableStride = align(handleSize + maxParamSize, handleAlignment);
Array<uint8> callableSbt(callableStride * createInfo.callableGroups.size());
OBufferAllocation callableBuffer = new BufferAllocation(graphics, "CallableSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = callableStride * createInfo.callableGroups.size(),
.usage = sbtBufferUsage,
},
VmaAllocationCreateInfo{
.usage = sbtMemoryUsage,
},
Gfx::QueueType::GRAPHICS);
uint8* callableData = static_cast<uint8*>(callableBuffer->map());
for (uint64 i = 0; i < createInfo.callableGroups.size(); ++i) {
std::memcpy(callableSbt.data() + i * callableStride, sbt.data() + sbtOffset, handleSize);
std::memcpy(callableSbt.data() + i * callableStride + handleSize, createInfo.callableGroups[i].parameters.data(),
std::memcpy(callableData, sbt.data() + sbtOffset, handleSize);
std::memcpy(callableData + handleSize, createInfo.callableGroups[i].parameters.data(),
createInfo.callableGroups[i].parameters.size());
sbtOffset += handleSizeAligned;
callableData += callableStride;
}
callableBuffer->unmap();
*/
uint64 sbtOffset = 0;
uint8* rayGenData = static_cast<uint8*>(rayGenBuffer->map());
std::memcpy(rayGenData, sbt.data() + sbtOffset, handleSize);
rayGenBuffer->unmap();
sbtOffset += handleSizeAligned;
OBufferAllocation callableBuffer =
new BufferAllocation(graphics, "CallableSBT",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = callableSbt.size(),
.usage = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
callableBuffer->updateContents(0, callableSbt.size(), callableSbt.data());
callableBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
uint8* hitData = static_cast<uint8*>(hitBuffer->map());
for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
std::memcpy(hitData, sbt.data() + sbtOffset, handleSize);
sbtOffset += handleSizeAligned;
hitData += handleSizeAligned;
}
hitBuffer->unmap();
uint8* missData = static_cast<uint8*>(missBuffer->map());
for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
std::memcpy(missData, sbt.data() + sbtOffset, handleSize);
sbtOffset += handleSizeAligned;
missData += handleSizeAligned;
}
missBuffer->unmap();
ORayTracingPipeline pipeline =
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), rayGenSize, std::move(hitBuffer), hitStride,
std::move(missBuffer), missStride, std::move(callableBuffer), callableStride, createInfo.pipelineLayout);
new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer),
handleSizeAligned, std::move(missBuffer), handleSizeAligned, nullptr, 0, createInfo.pipelineLayout);
PRayTracingPipeline handle = pipeline;
rayTracingPipelines[hash] = std::move(pipeline);
return handle;
@@ -24,6 +24,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
VertexData* vertexData = createInfo.mesh->vertexData;
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
indexOffset = meshData.firstIndex * sizeof(uint32);
primitiveCount = meshData.numIndices / 3;
+3 -3
View File
@@ -83,9 +83,9 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
}
VkStridedDeviceAddressRegionKHR getCallableRegion() {
return VkStridedDeviceAddressRegionKHR{
.deviceAddress = callable->deviceAddress,
.stride = callableStride,
.size = callable->size,
.deviceAddress = 0,//callable->deviceAddress,
.stride = 0,//callableStride,
.size = 0,//callable->size,
};
}
VkPipelineLayout getLayout() const { return layout.cast<PipelineLayout>()->getHandle(); }
+2
View File
@@ -76,6 +76,8 @@ DestructionManager::DestructionManager(PGraphics graphics) : graphics(graphics)
DestructionManager::~DestructionManager() {}
void DestructionManager::queueResourceForDestruction(OCommandBoundResource resource) {
if (resource == nullptr)
return;
if (resource->isCurrentlyBound()) {
resources.add(std::move(resource));
}
+7 -25
View File
@@ -60,24 +60,14 @@ void LightEnvironment::addDirectionalLight(Component::DirectionalLight dirLight)
void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.add(pointLight); }
void LightEnvironment::commit() {
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
lightEnv.numDirectionalLights = dirs.size();
lightEnv.numPointLights = points.size();
lightEnvBuffer->updateContents(DataSource{
.size = sizeof(LightEnv),
.data = (uint8*)&lightEnv,
});
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
directionalLights->rotateBuffer(sizeof(Component::DirectionalLight) * dirs.size());
directionalLights->updateContents({
.sourceData =
@@ -87,6 +77,9 @@ void LightEnvironment::commit() {
},
.numElements = dirs.size(),
});
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
pointLights->updateContents({
.sourceData =
@@ -96,19 +89,8 @@ void LightEnvironment::commit() {
},
.numElements = points.size(),
});
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
set->updateBuffer(0, lightEnvBuffer);
set->updateBuffer(1, directionalLights);
set->updateBuffer(2, pointLights);
+1 -1
View File
@@ -10,7 +10,7 @@ class ThreadPool {
ThreadPool(uint32 numWorkers = std::thread::hardware_concurrency() - 2);
~ThreadPool();
void runAndWait(List<std::function<void()>> functions);
void runAsync(std::function<void()> func);
private:
struct Task {
uint64 numRemaining = 0;