More rt changes
This commit is contained in:
Vendored
-1
Submodule external/slang deleted from f83fe55a8c
@@ -24,5 +24,5 @@ void callable(inout CallablePayload payload)
|
||||
// gamma correction
|
||||
result = result / (result + float3(1.0));
|
||||
result = pow(result, float3(1.0/2.2));
|
||||
payload.color = result;
|
||||
payload.color = brdf.baseColor;
|
||||
}
|
||||
@@ -10,34 +10,34 @@ import RayTracingData;
|
||||
[shader("closesthit")]
|
||||
void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
|
||||
{
|
||||
const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
|
||||
//const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
|
||||
|
||||
InstanceData inst = pScene.instances[InstanceID()];
|
||||
MeshData m = pScene.meshData[InstanceID()];
|
||||
|
||||
// offset into the index buffer
|
||||
uint indexOffset = m.firstIndex;
|
||||
// added to indices to reference correct part of global mesh pool
|
||||
uint vertexOffset = pScene.meshletInfos[m.meshletOffset].indicesOffset;
|
||||
|
||||
uint vertexIndex0 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 0];
|
||||
uint vertexIndex1 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 1];
|
||||
uint vertexIndex2 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 2];
|
||||
|
||||
VertexAttributes attr0 = pVertexData.getAttributes(vertexIndex0);
|
||||
VertexAttributes attr1 = pVertexData.getAttributes(vertexIndex1);
|
||||
VertexAttributes attr2 = pVertexData.getAttributes(vertexIndex2);
|
||||
|
||||
FragmentParameter f0 = attr0.getParameter(inst.transformMatrix);
|
||||
FragmentParameter f1 = attr1.getParameter(inst.transformMatrix);
|
||||
FragmentParameter f2 = attr2.getParameter(inst.transformMatrix);
|
||||
|
||||
FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
|
||||
|
||||
CallablePayload callable;
|
||||
callable.params = params;
|
||||
|
||||
CallShader(InstanceID(), callable);
|
||||
//InstanceData inst = pScene.instances[InstanceID()];
|
||||
//MeshData m = pScene.meshData[InstanceID()];
|
||||
//
|
||||
//// offset into the index buffer
|
||||
//uint indexOffset = m.firstIndex;
|
||||
//// added to indices to reference correct part of global mesh pool
|
||||
//uint vertexOffset = pScene.meshletInfos[m.meshletOffset].indicesOffset;
|
||||
//
|
||||
//uint vertexIndex0 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 0];
|
||||
//uint vertexIndex1 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 1];
|
||||
//uint vertexIndex2 = vertexOffset + pRayTracingParams.indexBuffer[indexOffset + 3 * PrimitiveIndex() + 2];
|
||||
//
|
||||
//VertexAttributes attr0 = pVertexData.getAttributes(vertexIndex0);
|
||||
//VertexAttributes attr1 = pVertexData.getAttributes(vertexIndex1);
|
||||
//VertexAttributes attr2 = pVertexData.getAttributes(vertexIndex2);
|
||||
//
|
||||
//FragmentParameter f0 = attr0.getParameter(inst.transformMatrix);
|
||||
//FragmentParameter f1 = attr1.getParameter(inst.transformMatrix);
|
||||
//FragmentParameter f2 = attr2.getParameter(inst.transformMatrix);
|
||||
//
|
||||
//FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
|
||||
//
|
||||
//CallablePayload callable;
|
||||
//callable.params = params;
|
||||
//
|
||||
//CallShader(InstanceID(), callable);
|
||||
|
||||
hitValue.color = float3(1, 0, 0);
|
||||
}
|
||||
@@ -25,10 +25,7 @@ void raygen()
|
||||
desc.TMin = tmin;
|
||||
desc.TMax = tmax;
|
||||
|
||||
pRayTracingParams.origins[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = origin.xyz;
|
||||
pRayTracingParams.rayDirections[DispatchRaysIndex().x + DispatchRaysDimensions().x * DispatchRaysIndex().y] = direction.xyz;
|
||||
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 1, 0, desc, payload);
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, desc, payload);
|
||||
|
||||
pRayTracingParams.image[DispatchRaysIndex().xy] = float4(payload.color, 1.0f);
|
||||
}
|
||||
|
||||
@@ -5,8 +5,6 @@ struct RayTracingParams
|
||||
RaytracingAccelerationStructure scene;
|
||||
RWTexture2D<float4> image;
|
||||
StructuredBuffer<uint> indexBuffer;
|
||||
RWStructuredBuffer<float3> rayDirections;
|
||||
RWStructuredBuffer<float3> origins;
|
||||
};
|
||||
layout(set=5)
|
||||
ParameterBlock<RayTracingParams> pRayTracingParams;
|
||||
|
||||
@@ -20,16 +20,6 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 3,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
|
||||
});
|
||||
paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 4,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT,
|
||||
});
|
||||
paramsLayout->create();
|
||||
pipelineLayout = graphics->createPipelineLayout("RayTracing");
|
||||
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
||||
@@ -92,8 +82,6 @@ void RayTracingPass::render() {
|
||||
desc->updateAccelerationStructure(0, tlas);
|
||||
desc->updateTexture(1, Gfx::PTexture2D(texture));
|
||||
desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
|
||||
desc->updateBuffer(3, directionBuffer);
|
||||
desc->updateBuffer(4, originBuffer);
|
||||
desc->writeChanges();
|
||||
|
||||
Gfx::PRayTracingPipeline pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
|
||||
@@ -146,22 +134,6 @@ void RayTracingPass::publishOutputs() {
|
||||
closestHit = graphics->createClosestHitShader({1});
|
||||
miss = graphics->createMissShader({2});
|
||||
pipelineLayout->create();
|
||||
directionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
|
||||
},
|
||||
.dynamic = true,
|
||||
.name = "DirectionBuffer",
|
||||
});
|
||||
originBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(Vector) * texture->getWidth() * texture->getHeight(),
|
||||
},
|
||||
.dynamic = true,
|
||||
.name = "OriginBuffer",
|
||||
});
|
||||
}
|
||||
|
||||
void RayTracingPass::createRenderPass() {}
|
||||
|
||||
@@ -21,7 +21,5 @@ class RayTracingPass : public RenderPass {
|
||||
Gfx::ORayGenShader rayGen;
|
||||
Gfx::OClosestHitShader closestHit;
|
||||
Gfx::OMissShader miss;
|
||||
Gfx::OShaderBuffer directionBuffer;
|
||||
Gfx::OShaderBuffer originBuffer;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -644,9 +644,6 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
extensions.add("VK_KHR_portability_enumeration");
|
||||
#endif
|
||||
#if ENABLE_VALIDATION
|
||||
initInfo.layers.add("VK_LAYER_KHRONOS_validation");
|
||||
#endif
|
||||
VkInstanceCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
@@ -853,10 +850,9 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
|
||||
#ifdef __APPLE__
|
||||
initializer.deviceExtensions.add("VK_KHR_portability_subset");
|
||||
#endif
|
||||
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
|
||||
initializer.deviceExtensions.add(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
VkDeviceCreateInfo deviceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features,
|
||||
|
||||
@@ -88,7 +88,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
if (sourceData.size > 0) {
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
void* data;
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
@@ -134,7 +134,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
|
||||
generateMipmaps();
|
||||
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
|
||||
}
|
||||
|
||||
@@ -61,13 +61,16 @@ void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.
|
||||
|
||||
void LightEnvironment::commit() {
|
||||
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
pointLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
|
||||
Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
lightEnv.numDirectionalLights = dirs.size();
|
||||
lightEnv.numPointLights = points.size();
|
||||
@@ -86,16 +89,26 @@ void LightEnvironment::commit() {
|
||||
});
|
||||
pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
|
||||
pointLights->updateContents({
|
||||
.sourceData = {.size = sizeof(Component::PointLight) * points.size(), .data = (uint8*)points.data()},
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(Component::PointLight) * points.size(),
|
||||
.data = (uint8*)points.data(),
|
||||
},
|
||||
.numElements = points.size(),
|
||||
});
|
||||
|
||||
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_ALL_COMMANDS_BIT);
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||
set->updateBuffer(0, lightEnvBuffer);
|
||||
set->updateBuffer(1, directionalLights);
|
||||
set->updateBuffer(2, pointLights);
|
||||
|
||||
Reference in New Issue
Block a user