Adding normal mapping
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@@ -129,7 +129,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
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createInfo.modules.add(permutation.vertexMeshFile);
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} else if (permutation.rayTracing) {
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createInfo.defines["RAY_TRACING"] = "1";
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createInfo.entryPoints = {{"callable", "Callable"}};
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createInfo.entryPoints = {{"closestHit", "ClosestHit"}};
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createInfo.modules.add(permutation.vertexMeshFile);
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} else {
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createInfo.entryPoints.add({"vertexMain", permutation.vertexMeshFile});
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@@ -148,7 +148,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
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}
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collection.meshShader = graphics->createMeshShader({shaderIndex++});
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} else if (permutation.rayTracing) {
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collection.callableShader = graphics->createCallableShader({shaderIndex++});
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collection.callableShader = graphics->createClosestHitShader({shaderIndex++});
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} else {
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collection.vertexShader = graphics->createVertexShader({shaderIndex++});
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}
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