Adding normal mapping
This commit is contained in:
@@ -20,6 +20,7 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
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.objectHandle = (uint64)buffer,
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.pObjectName = name.c_str(),
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};
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assert(!name.empty());
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vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
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VkBufferDeviceAddressInfo addrInfo = {
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@@ -490,7 +490,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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});
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}
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{
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for (auto hitgroup : createInfo.hitGroups) {
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for (const auto& hitgroup : createInfo.hitGroups) {
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auto hit = hitgroup.closestHitShader.cast<ClosestHitShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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@@ -594,174 +594,105 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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};
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VkPipeline pipelineHandle;
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VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
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/*
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const uint32_t handle_size = graphics->getRayTracingProperties().shaderGroupHandleSize;
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const uint32_t handle_size_aligned =
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align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
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const uint32_t handle_alignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
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const uint32_t group_count = static_cast<uint32_t>(shaderGroups.size());
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const uint32_t sbt_size = group_count * handle_size_aligned;
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const VkBufferUsageFlags sbt_buffer_usage_flags =
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbt_memory_usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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// Raygen
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// Create binding table buffers for each shader type
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OBufferAllocation raygen_shader_binding_table = new BufferAllocation(graphics, "RayGen",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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OBufferAllocation miss_shader_binding_table = new BufferAllocation(graphics, "Miss",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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OBufferAllocation hit_shader_binding_table = new BufferAllocation(graphics, "Hit",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.size = handle_size,
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.usage = sbt_buffer_usage_flags,
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},
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VmaAllocationCreateInfo{
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.usage = sbt_memory_usage,
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},
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Gfx::QueueType::GRAPHICS, 0);
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// Copy the pipeline's shader handles into a host buffer
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std::vector<uint8_t> shader_handle_storage(sbt_size);
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VK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, group_count, sbt_size,
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shader_handle_storage.data()));
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// Copy the shader handles from the host buffer to the binding tables
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uint8_t* data = static_cast<uint8_t*>(raygen_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data(), handle_size);
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data = static_cast<uint8_t*>(miss_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data() + handle_size_aligned, handle_size);
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data = static_cast<uint8_t*>(hit_shader_binding_table->map());
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memcpy(data, shader_handle_storage.data() + handle_size_aligned * 2, handle_size);
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raygen_shader_binding_table->unmap();
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miss_shader_binding_table->unmap();
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hit_shader_binding_table->unmap();*/
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const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
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const uint32_t handleSizeAligned =
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align(graphics->getRayTracingProperties().shaderGroupHandleSize, graphics->getRayTracingProperties().shaderGroupHandleAlignment);
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const uint32_t handleAlignment = graphics->getRayTracingProperties().shaderGroupHandleAlignment;
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const uint32_t sbtAlignment = graphics->getRayTracingProperties().shaderGroupBaseAlignment;
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const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
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const uint32_t sbtSize = groupCount * handleSizeAligned;
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const VkBufferUsageFlags sbtBufferUsage =
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_AUTO;
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uint64 rayGenStride = align<uint64>(handleSize + createInfo.rayGenGroup.parameters.size(), handleAlignment);
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uint64 hitStride = handleSize;
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for (const auto& h : createInfo.hitGroups) {
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hitStride = std::max(hitStride, align<uint64>(handleSize + h.parameters.size(), handleAlignment));
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}
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uint64 missStride = handleSize;
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for (const auto& m : createInfo.missGroups) {
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missStride = std::max(missStride, align<uint64>(handleSize + m.parameters.size(), handleAlignment));
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}
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OBufferAllocation rayGenBuffer = new BufferAllocation(graphics, "RayGenSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize,
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.size = rayGenStride,
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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Gfx::QueueType::GRAPHICS, sbtAlignment);
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OBufferAllocation hitBuffer = new BufferAllocation(graphics, "HitSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize * createInfo.hitGroups.size(),
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.size = hitStride * createInfo.hitGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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Gfx::QueueType::GRAPHICS, sbtAlignment);
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OBufferAllocation missBuffer = new BufferAllocation(graphics, "MissSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = handleSize * createInfo.missGroups.size(),
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.size = missStride * createInfo.missGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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Gfx::QueueType::GRAPHICS, sbtAlignment);
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Array<uint8> sbt(sbtSize);
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vkGetRayTracingShaderGroupHandlesKHR(graphics->getDevice(), pipelineHandle, 0, shaderGroups.size(), sbtSize, sbt.data());
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/* maxParamSize = 0;
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for (auto& callableGroup : createInfo.callableGroups) {
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maxParamSize = std::max<uint32>(maxParamSize, callableGroup.parameters.size());
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}
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uint64 callableStride = align(handleSize + maxParamSize, handleAlignment);
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OBufferAllocation callableBuffer = new BufferAllocation(graphics, "CallableSBT",
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VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = callableStride * createInfo.callableGroups.size(),
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.usage = sbtBufferUsage,
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},
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VmaAllocationCreateInfo{
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.usage = sbtMemoryUsage,
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},
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Gfx::QueueType::GRAPHICS);
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uint8* callableData = static_cast<uint8*>(callableBuffer->map());
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for (uint64 i = 0; i < createInfo.callableGroups.size(); ++i) {
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std::memcpy(callableData, sbt.data() + sbtOffset, handleSize);
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std::memcpy(callableData + handleSize, createInfo.callableGroups[i].parameters.data(),
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createInfo.callableGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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callableData += callableStride;
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}
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callableBuffer->unmap();
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*/
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uint64 sbtOffset = 0;
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uint8* rayGenData = static_cast<uint8*>(rayGenBuffer->map());
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std::memcpy(rayGenData, sbt.data() + sbtOffset, handleSize);
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rayGenBuffer->unmap();
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Array<uint8> rayGenSbt(rayGenStride);
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std::memcpy(rayGenSbt.data(), sbt.data() + sbtOffset, handleSize);
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std::memcpy(rayGenSbt.data() + handleSize, createInfo.rayGenGroup.parameters.data(), createInfo.rayGenGroup.parameters.size());
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sbtOffset += handleSizeAligned;
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rayGenBuffer->updateContents(0, rayGenSbt.size(), rayGenSbt.data());
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rayGenBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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uint8* hitData = static_cast<uint8*>(hitBuffer->map());
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Array<uint8> hitSbt(hitStride * createInfo.hitGroups.size());
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for (uint64 i = 0; i < createInfo.hitGroups.size(); ++i) {
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std::memcpy(hitData, sbt.data() + sbtOffset, handleSize);
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std::memcpy(hitSbt.data() + i * hitStride, sbt.data() + sbtOffset, handleSize);
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std::memcpy(hitSbt.data() + i * hitStride + handleSize, createInfo.hitGroups[i].parameters.data(),
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createInfo.hitGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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hitData += handleSizeAligned;
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}
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hitBuffer->unmap();
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hitBuffer->updateContents(0, hitSbt.size(), hitSbt.data());
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hitBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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uint8* missData = static_cast<uint8*>(missBuffer->map());
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Array<uint8> missSbt(missStride * createInfo.missGroups.size());
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for (uint64 i = 0; i < createInfo.missGroups.size(); ++i) {
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std::memcpy(missData, sbt.data() + sbtOffset, handleSize);
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std::memcpy(missSbt.data() + i * missStride, sbt.data() + sbtOffset, handleSize);
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std::memcpy(missSbt.data() + i * missStride + handleSize, createInfo.missGroups[i].parameters.data(),
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createInfo.missGroups[i].parameters.size());
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sbtOffset += handleSizeAligned;
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missData += handleSizeAligned;
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}
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missBuffer->unmap();
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missBuffer->updateContents(0, missSbt.size(), missSbt.data());
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missBuffer->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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ORayTracingPipeline pipeline =
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new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), handleSizeAligned, std::move(hitBuffer),
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handleSizeAligned, std::move(missBuffer), handleSizeAligned, nullptr, 0, createInfo.pipelineLayout);
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new RayTracingPipeline(graphics, pipelineHandle, std::move(rayGenBuffer), rayGenStride, std::move(hitBuffer),
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hitStride, std::move(missBuffer), missStride, nullptr, 0, createInfo.pipelineLayout);
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PRayTracingPipeline handle = pipeline;
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rayTracingPipelines[hash] = std::move(pipeline);
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return handle;
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@@ -56,7 +56,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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},
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.instanceCustomIndex = i,
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.mask = 0xff,
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.instanceShaderBindingTableRecordOffset = 0,
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.instanceShaderBindingTableRecordOffset = i,
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.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
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.accelerationStructureReference = blas->getDeviceAddress(),
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};
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