Adding normal mapping
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@@ -78,9 +78,9 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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Map<std::string, slang::IModule*> moduleMap;
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for (const auto& moduleName : info.modules) {
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slang::IModule* loaded = session->loadModule(moduleName.c_str(), diagnostics.writeRef());
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CHECK_DIAGNOSTICS();
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components.add(loaded);
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moduleMap[moduleName] = loaded;
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CHECK_DIAGNOSTICS();
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}
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entryPoints.clear();
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for (const auto& [name, mod] : info.entryPoints) {
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