Adding Pipeline statistics queries

This commit is contained in:
Dynamitos
2024-06-15 21:47:20 +02:00
parent 86c179e2e7
commit 0fd331b3b5
30 changed files with 344 additions and 95 deletions
+3 -3
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@@ -89,7 +89,7 @@ struct TextureData
SamplerState sampler;
};
layout(set=2)
ParameterBlock<TextureData> pTextures;
ParameterBlock<TextureData> pSkyboxTextures;
static const float lowerLimit = 0.0;
static const float upperLimit = 0.1;
@@ -97,8 +97,8 @@ static const float upperLimit = 0.1;
float4 fragmentMain(
VertexShaderOutput output) : SV_Target
{
float4 texture1 = pTextures.cubeMap.Sample(pTextures.sampler, output.texCoords);
float4 texture2 = pTextures.cubeMap2.Sample(pTextures.sampler, output.texCoords);
float4 texture1 = pSkyboxTextures.cubeMap.Sample(pSkyboxTextures.sampler, output.texCoords);
float4 texture2 = pSkyboxTextures.cubeMap2.Sample(pSkyboxTextures.sampler, output.texCoords);
float4 finalColor = lerp(texture1, texture2, pSkyboxData.fogBlend.w);
float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
+3
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@@ -64,6 +64,9 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
ss << "toktx --encode etc1s ";
if (args.type == TextureImportType::TEXTURE_NORMAL) {
// ss << "--normal_mode ";
}
if (args.type == TextureImportType::TEXTURE_CUBEMAP) {
}
ss << ktxFile << " " << args.filePath;
system(ss.str().c_str());
+4
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@@ -59,6 +59,10 @@ int main() {
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
// .importPath = "temple"
+2
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@@ -2,6 +2,7 @@
#include "Containers/Array.h"
#include "Initializer.h"
#include "MinimalEngine.h"
#include "Query.h"
#include "RenderTarget.h"
#include "Resources.h"
@@ -81,6 +82,7 @@ class Graphics {
virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
virtual Gfx::OOcclusionQuery createOcclusionQuery() = 0;
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery() = 0;
virtual void resolveTexture(PTexture source, PTexture destination) = 0;
virtual void copyTexture(PTexture src, PTexture dst) = 0;
+4
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@@ -35,5 +35,9 @@ class ComputePipeline {
PPipelineLayout layout;
};
DEFINE_REF(ComputePipeline)
class PipelineLibrary {
};
DEFINE_REF(PipelineLibrary)
} // namespace Gfx
} // namespace Seele
+6
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@@ -7,4 +7,10 @@ OcclusionQuery::OcclusionQuery()
{}
OcclusionQuery::~OcclusionQuery()
{}
PipelineStatisticsQuery::PipelineStatisticsQuery()
{}
PipelineStatisticsQuery::~PipelineStatisticsQuery()
{}
+24 -4
View File
@@ -3,17 +3,37 @@
namespace Seele {
namespace Gfx {
struct OcclusionResult {
uint64 numFragments;
};
class OcclusionQuery {
public:
OcclusionQuery();
virtual ~OcclusionQuery();
virtual void beginQuery() = 0;
virtual void endQuery() = 0;
virtual void resetQuery() = 0;
virtual uint64 getResults() = 0;
private:
virtual OcclusionResult getResults() = 0;
};
DEFINE_REF(OcclusionQuery)
struct PipelineStatisticsResult {
uint64 inputAssemblyVertices;
uint64 inputAssemblyPrimitives;
uint64 vertexShaderInvocations;
uint64 clippingInvocations;
uint64 clippingPrimitives;
uint64 fragmentShaderInvocations;
uint64 computeShaderInvocations;
uint64 taskShaderInvocations;
uint64 meshShaderInvocations;
};
class PipelineStatisticsQuery {
public:
PipelineStatisticsQuery();
virtual ~PipelineStatisticsQuery();
virtual void beginQuery() = 0;
virtual void endQuery() = 0;
virtual PipelineStatisticsResult getResults() = 0;
};
DEFINE_REF(PipelineStatisticsQuery)
} // namespace Gfx
} // namespace Seele
@@ -87,6 +87,7 @@ void BasePass::render() {
opaqueCulling->writeChanges();
transparentCulling->writeChanges();
query->beginQuery();
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
@@ -184,6 +185,7 @@ void BasePass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
query->endQuery();
}
void BasePass::endFrame() {}
@@ -205,6 +207,9 @@ void BasePass::publishOutputs() {
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
query = graphics->createPipelineStatisticsQuery();
resources->registerQueryOutput("BASEPASS_QUERY", query);
}
void BasePass::createRenderPass() {
@@ -35,6 +35,8 @@ class BasePass : public RenderPass {
Gfx::OPipelineLayout basePassLayout;
Gfx::ODescriptorLayout lightCullingLayout;
Gfx::OPipelineStatisticsQuery query;
Gfx::PShaderBuffer cullingBuffer;
};
DEFINE_REF(BasePass)
@@ -46,6 +46,7 @@ CachedDepthPass::~CachedDepthPass() {}
void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void CachedDepthPass::render() {
query->beginQuery();
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
@@ -141,6 +142,7 @@ void CachedDepthPass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
query->endQuery();
}
void CachedDepthPass::endFrame() {}
@@ -171,6 +173,8 @@ void CachedDepthPass::publishOutputs() {
Gfx::RenderTargetAttachment(visibilityBuffer, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("VISIBILITY", visibilityAttachment);
query = graphics->createPipelineStatisticsQuery();
resources->registerQueryOutput("CACHED_QUERY", query);
}
void CachedDepthPass::createRenderPass() {
@@ -21,6 +21,7 @@ class CachedDepthPass : public RenderPass {
Gfx::OTexture2D depthBuffer;
Gfx::OTexture2D visibilityBuffer;
Gfx::OPipelineLayout depthPrepassLayout;
Gfx::OPipelineStatisticsQuery query;
Gfx::PShaderBuffer cullingBuffer;
};
@@ -75,7 +75,7 @@ void DepthCullingPass::render() {
Gfx::PDescriptorSet set = depthTextureLayout->allocateDescriptorSet();
set->updateTexture(0, Gfx::PTexture2D(depthMipTexture));
set->writeChanges();
query->beginQuery();
graphics->beginRenderPass(renderPass);
if (useDepthCulling) {
@@ -173,6 +173,7 @@ void DepthCullingPass::render() {
graphics->executeCommands(std::move(commands));
}
graphics->endRenderPass();
query->endQuery();
// Sync depth read/write with compute read
depthAttachment.getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
@@ -192,6 +193,8 @@ void DepthCullingPass::publishOutputs() {
TextureCreateInfo depthMipInfo = {
.format = Gfx::SE_FORMAT_D32_SFLOAT, .width = width, .height = height, .mipLevels = mipLevels, .name = "DepthMipTexture"};
depthMipTexture = graphics->createTexture2D(depthMipInfo);
query = graphics->createPipelineStatisticsQuery();
resources->registerQueryOutput("DEPTH_QUERY", query);
}
void DepthCullingPass::createRenderPass() {
@@ -22,6 +22,7 @@ class DepthCullingPass : public RenderPass {
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::ODescriptorLayout depthTextureLayout;
Gfx::OPipelineLayout depthPrepassLayout;
Gfx::OPipelineStatisticsQuery query;
Gfx::PShaderBuffer cullingBuffer;
};
@@ -40,6 +40,7 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
}
void LightCullingPass::render() {
query->beginQuery();
depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE);
cullingDescriptorSet->updateTexture(0, depthAttachment);
cullingDescriptorSet->updateBuffer(1, oLightIndexCounter);
@@ -61,7 +62,7 @@ void LightCullingPass::render() {
commands.add(std::move(computeCommand));
// std::cout << "Execute" << std::endl;
graphics->executeCommands(std::move(commands));
query->endQuery();
oLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
tLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
@@ -212,7 +213,11 @@ void LightCullingPass::publishOutputs() {
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
}
void LightCullingPass::createRenderPass() { depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture(); }
void LightCullingPass::createRenderPass() {
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
query = graphics->createPipelineStatisticsQuery();
resources->registerQueryOutput("LIGHTCULL_QUERY", query);
}
void LightCullingPass::setupFrustums() {
uint32_t viewportWidth = viewport->getWidth();
@@ -1,4 +1,5 @@
#pragma once
#include "Graphics/Query.h"
#include "Graphics/Shader.h"
#include "RenderPass.h"
#include "Scene/Scene.h"
@@ -63,6 +64,7 @@ class LightCullingPass : public RenderPass {
Gfx::OComputeShader cullingEnabledShader;
Gfx::PComputePipeline cullingPipeline;
Gfx::PComputePipeline cullingEnabledPipeline;
Gfx::OPipelineStatisticsQuery query;
};
DEFINE_REF(LightCullingPass)
} // namespace Seele
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#include "RenderGraphResources.h"
#include "RenderPass.h"
namespace Seele {
@@ -33,7 +34,9 @@ class RenderGraph {
pass->endFrame();
}
}
PRenderGraphResources getResources() {
return res;
}
private:
PRenderGraphResources res;
List<ORenderPass> passes;
@@ -1,5 +1,7 @@
#include "RenderGraphResources.h"
#include "Graphics/Query.h"
#include <iostream>
#include <string>
using namespace Seele;
@@ -17,6 +19,8 @@ Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& output
Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName) { return registeredUniforms.at(outputName); }
Gfx::PPipelineStatisticsQuery RenderGraphResources::requestQuery(const std::string& outputName) { return registeredQueries.at(outputName); }
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment) {
registeredAttachments[outputName] = attachment;
}
@@ -30,4 +34,8 @@ void RenderGraphResources::registerBufferOutput(const std::string& outputName, G
}
void RenderGraphResources::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer) {
registeredUniforms[outputName] = buffer;
}
void RenderGraphResources::registerQueryOutput(const std::string& outputName, Gfx::PPipelineStatisticsQuery query) {
registeredQueries[outputName] = query;
}
@@ -1,5 +1,6 @@
#pragma once
#include "Graphics/Buffer.h"
#include "Graphics/Query.h"
#include "Graphics/RenderTarget.h"
#include "Graphics/Texture.h"
#include "MinimalEngine.h"
@@ -16,16 +17,19 @@ class RenderGraphResources {
Gfx::PTexture requestTexture(const std::string& outputName);
Gfx::PShaderBuffer requestBuffer(const std::string& outputName);
Gfx::PUniformBuffer requestUniform(const std::string& outputName);
Gfx::PPipelineStatisticsQuery requestQuery(const std::string& outputName);
void registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment);
void registerTextureOutput(const std::string& outputName, Gfx::PTexture buffer);
void registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer);
void registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer);
void registerQueryOutput(const std::string& outputName, Gfx::PPipelineStatisticsQuery query);
protected:
Map<std::string, Gfx::RenderTargetAttachment> registeredAttachments;
Map<std::string, Gfx::PTexture> registeredTextures;
Map<std::string, Gfx::PShaderBuffer> registeredBuffers;
Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
Map<std::string, Gfx::PPipelineStatisticsQuery> registeredQueries;
};
DEFINE_REF(RenderGraphResources)
} // namespace Seele
@@ -3,13 +3,12 @@
#include "Graphics/Command.h"
#include "Graphics/Graphics.h"
using namespace Seele;
SkyboxRenderPass::SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
skybox = Seele::Component::Skybox{
//.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
//.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
.day = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.night = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};
@@ -86,14 +85,41 @@ void SkyboxRenderPass::publishOutputs() {
void SkyboxRenderPass::createRenderPass() {
colorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
// colorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
// depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
// Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
// .colorAttachments = { colorAttachment },
// .depthAttachment = depthAttachment
// };
// renderPass = graphics->createRenderPass(std::move(layout), viewport);
colorAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
depthAttachment = resources->requestRenderTarget("BASEPASS_DEPTH");
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
.colorAttachments = {colorAttachment},
.depthAttachment = depthAttachment,
};
Array<Gfx::SubPassDependency> dependency = {
{
.srcSubpass = ~0U,
.dstSubpass = 0,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
skyboxData.transformMatrix = Matrix4(1);
skyboxData.fogColor = skybox.fogColor;
@@ -108,10 +134,16 @@ void SkyboxRenderPass::createRenderPass() {
.dynamic = true,
});
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
ShaderCreateInfo createInfo = {
.name = "SkyboxVertex",
.mainModule = "Skybox",
.entryPoint = "vertexMain",
.rootSignature = pipelineLayout,
};
vertexShader = graphics->createVertexShader(createInfo);
@@ -119,19 +151,26 @@ void SkyboxRenderPass::createRenderPass() {
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
pipelineLayout->create();
Gfx::LegacyPipelineCreateInfo gfxInfo;
gfxInfo.vertexShader = vertexShader;
gfxInfo.fragmentShader = fragmentShader;
gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_FILL;
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
gfxInfo.pipelineLayout = pipelineLayout;
gfxInfo.renderPass = renderPass;
gfxInfo.multisampleState.samples = viewport->getSamples();
Gfx::LegacyPipelineCreateInfo gfxInfo = {
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.vertexShader = vertexShader,
.fragmentShader = fragmentShader,
.renderPass = renderPass,
.pipelineLayout = pipelineLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
},
.colorBlend =
{
.attachmentCount = 1,
},
};
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
@@ -27,6 +27,7 @@ void VisibilityPass::render() {
visibilitySet->updateBuffer(1, cullingBuffer);
visibilitySet->writeChanges();
query->beginQuery();
Gfx::OComputeCommand command = graphics->createComputeCommand("VisibilityCommand");
command->bindPipeline(visibilityPipeline);
command->bindDescriptor({viewParamsSet, visibilitySet});
@@ -34,6 +35,7 @@ void VisibilityPass::render() {
Array<Gfx::OComputeCommand> commands;
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
query->endQuery();
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT);
@@ -77,6 +79,9 @@ void VisibilityPass::publishOutputs() {
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{.dynamic = true, .name = "CullingBuffer"});
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
query = graphics->createPipelineStatisticsQuery();
resources->registerQueryOutput("VISIBILITY_QUERY", query);
}
void VisibilityPass::createRenderPass() { visibilityAttachment = resources->requestRenderTarget("VISIBILITY"); }
@@ -1,4 +1,5 @@
#pragma once
#include "Graphics/Query.h"
#include "RenderPass.h"
namespace Seele {
@@ -22,6 +23,7 @@ class VisibilityPass : public RenderPass {
Gfx::OPipelineLayout visibilityLayout;
Gfx::OComputeShader visibilityShader;
Gfx::PComputePipeline visibilityPipeline;
Gfx::OPipelineStatisticsQuery query;
// Holds culling information for every meshlet for each instance
Gfx::OShaderBuffer cullingBuffer;
+1 -1
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@@ -160,7 +160,7 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
std::memcpy(buffer, data + regionOffset, regionSize);
std::memcpy(ptr, data + regionOffset, regionSize);
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, regionOffset, regionSize));
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
+15 -11
View File
@@ -11,7 +11,7 @@
using namespace Seele;
using namespace Seele::Vulkan;
Command::Command(PGraphics graphics, PCommandPool pool) : graphics(graphics), pool(pool) {
Command::Command(PGraphics graphics, PCommandPool pool) : graphics(graphics), pool(pool), statisticsFlags(0) {
VkCommandBufferAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr,
@@ -151,6 +151,9 @@ void Command::waitForCommand(uint32 timeout) {
checkFence();
}
void Command::setPipelineStatisticsFlags(VkQueryPipelineStatisticFlags flags)
{ statisticsFlags = flags; }
void Command::bindResource(PCommandBoundResource resource) {
resource->bind();
boundResources.add(resource);
@@ -173,7 +176,7 @@ RenderCommand::RenderCommand(PGraphics graphics, VkCommandPool cmdPool) : graphi
RenderCommand::~RenderCommand() { vkFreeCommandBuffers(graphics->getDevice(), owner, 1, &handle); }
void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer) {
void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQueryPipelineStatisticFlags pipelineFlags) {
threadId = std::this_thread::get_id();
ready = false;
VkCommandBufferInheritanceInfo inheritanceInfo = {
@@ -181,9 +184,9 @@ void RenderCommand::begin(PRenderPass renderPass, PFramebuffer framebuffer) {
.renderPass = renderPass->getHandle(),
.subpass = 0,
.framebuffer = framebuffer->getHandle(),
.occlusionQueryEnable = 1,
.queryFlags = VK_QUERY_CONTROL_PRECISE_BIT,
.pipelineStatistics = 0,
.occlusionQueryEnable = 0,
.queryFlags = 0,
.pipelineStatistics = pipelineFlags,
};
VkCommandBufferBeginInfo beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
@@ -323,7 +326,7 @@ ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : grap
ComputeCommand::~ComputeCommand() { vkFreeCommandBuffers(graphics->getDevice(), owner, 1, &handle); }
void ComputeCommand::begin() {
void ComputeCommand::begin(VkQueryPipelineStatisticFlags pipelineFlags) {
threadId = std::this_thread::get_id();
ready = false;
VkCommandBufferInheritanceInfo inheritanceInfo = {
@@ -333,7 +336,7 @@ void ComputeCommand::begin() {
.framebuffer = VK_NULL_HANDLE,
.occlusionQueryEnable = 0,
.queryFlags = 0,
.pipelineStatistics = 0,
.pipelineStatistics = pipelineFlags,
};
VkCommandBufferBeginInfo beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
@@ -440,6 +443,7 @@ CommandPool::~CommandPool() {
}
PCommand CommandPool::getCommands() { return command; }
void CommandPool::cacheCommands(Array<ORenderCommand> commands) {
for (auto&& cmd : commands) {
allocatedRenderCommands.add(std::move(cmd));
@@ -458,13 +462,13 @@ ORenderCommand CommandPool::createRenderCommand(const std::string& name) {
ORenderCommand cmdBuffer = std::move(allocatedRenderCommands[i]);
allocatedRenderCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin(command->boundRenderPass, command->boundFramebuffer);
cmdBuffer->begin(command->boundRenderPass, command->boundFramebuffer, command->statisticsFlags);
return cmdBuffer;
}
}
ORenderCommand result = new RenderCommand(graphics, commandPool);
result->name = name;
result->begin(command->boundRenderPass, command->boundFramebuffer);
result->begin(command->boundRenderPass, command->boundFramebuffer, command->statisticsFlags);
return result;
}
@@ -474,13 +478,13 @@ OComputeCommand CommandPool::createComputeCommand(const std::string& name) {
OComputeCommand cmdBuffer = std::move(allocatedComputeCommands[i]);
allocatedComputeCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin();
cmdBuffer->begin(command->statisticsFlags);
return cmdBuffer;
}
}
OComputeCommand result = new ComputeCommand(graphics, commandPool);
result->name = name;
result->begin();
result->begin(command->statisticsFlags);
return result;
}
+4 -2
View File
@@ -29,6 +29,7 @@ class Command {
void bindResource(PCommandBoundResource resource);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
void setPipelineStatisticsFlags(VkQueryPipelineStatisticFlags flags);
PFence getFence();
PCommandPool getPool();
enum State {
@@ -55,6 +56,7 @@ class Command {
Array<ORenderCommand> executingRenders;
Array<OComputeCommand> executingComputes;
Array<PDescriptorSet> boundResources;
VkQueryPipelineStatisticFlags statisticsFlags;
friend class RenderCommand;
friend class CommandPool;
friend class Queue;
@@ -68,7 +70,7 @@ class RenderCommand : public Gfx::RenderCommand {
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle() { return handle; }
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQueryPipelineStatisticFlags pipelineFlags);
void end();
void reset();
bool isReady();
@@ -103,7 +105,7 @@ class ComputeCommand : public Gfx::ComputeCommand {
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle() { return handle; }
void begin();
void begin(VkQueryPipelineStatisticFlags pipelineFlags);
void end();
void reset();
bool isReady();
+7 -20
View File
@@ -233,6 +233,8 @@ Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createI
Gfx::OOcclusionQuery Graphics::createOcclusionQuery() { return new OcclusionQuery(this); }
Gfx::OPipelineStatisticsQuery Graphics::createPipelineStatisticsQuery() { return new PipelineStatisticsQuery(this); }
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) {
PTextureBase sourceTex = source.cast<TextureBase>();
PTextureBase destinationTex = destination.cast<TextureBase>();
@@ -287,16 +289,8 @@ void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
},
.srcOffsets =
{
{
0,
0,
0,
},
{
(int32)src->getWidth(),
(int32)src->getHeight(),
(int32)src->getDepth(),
},
{0, 0, 0},
{(int32)src->getWidth(), (int32)src->getHeight(), (int32)src->getDepth()},
},
.dstSubresource =
{
@@ -307,16 +301,8 @@ void Graphics::copyTexture(Gfx::PTexture source, Gfx::PTexture destination) {
},
.dstOffsets =
{
{
0,
0,
0,
},
{
(int32)dst->getWidth(),
(int32)dst->getHeight(),
(int32)dst->getDepth(),
},
{0, 0, 0},
{(int32)dst->getWidth(), (int32)dst->getHeight(), (int32)dst->getDepth()},
},
};
PCommand command = getGraphicsCommands()->getCommands();
@@ -517,6 +503,7 @@ void Graphics::pickPhysicalDevice() {
.fillModeNonSolid = true,
.wideLines = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
.inheritedQueries = true,
+1
View File
@@ -68,6 +68,7 @@ class Graphics : public Gfx::Graphics {
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual Gfx::OOcclusionQuery createOcclusionQuery() override;
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery() override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
+98 -14
View File
@@ -1,32 +1,116 @@
#include "Query.h"
#include "Buffer.h"
#include "Command.h"
#include "Containers/Array.h"
#include "Enums.h"
#include "Graphics.h"
#include "Graphics/Query.h"
#include <vulkan/vulkan_core.h>
using namespace Seele;
using namespace Seele::Vulkan;
OcclusionQuery::OcclusionQuery(PGraphics graphics) :graphics(graphics){
QueryPool::QueryPool(PGraphics graphics, VkQueryType type, VkQueryPipelineStatisticFlags flags, uint32 resultsStride, uint32 numBuffered)
: graphics(graphics), flags(flags), numQueries(numBuffered), resultsStride(resultsStride) {
VkQueryPoolCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.queryType = VK_QUERY_TYPE_OCCLUSION,
.queryCount = 1,
.pipelineStatistics = 0,
.queryType = type,
.queryCount = numBuffered,
.pipelineStatistics = flags,
};
VK_CHECK(vkCreateQueryPool(graphics->getDevice(), &info, nullptr, &handle));
//VkBufferCreateInfo bufferInfo = {
// .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
// .pNext = nullptr,
// .flags = 0,
// .size = (resultsStride + 1) * numQueries * sizeof(uint64),
// .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
//};
//VmaAllocationCreateInfo allocInfo = {
// .flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
// .usage = VMA_MEMORY_USAGE_AUTO,
// .requiredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
//};
//resultsAlloc = new BufferAllocation(graphics, "QueryResults", bufferInfo, allocInfo, Gfx::QueueType::GRAPHICS);
//VK_CHECK(vmaMapMemory(graphics->getAllocator(), resultsAlloc->allocation, (void**) & resultsPtr));
}
OcclusionQuery::~OcclusionQuery() { vkDestroyQueryPool(graphics->getDevice(), handle, nullptr); }
QueryPool::~QueryPool() { vkDestroyQueryPool(graphics->getDevice(), handle, nullptr); }
void OcclusionQuery::beginQuery() { vkCmdBeginQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0, VK_QUERY_CONTROL_PRECISE_BIT); }
void QueryPool::begin() {
vkCmdResetQueryPool(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, currentQuery, 1);
vkCmdBeginQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, currentQuery, 0);
graphics->getGraphicsCommands()->getCommands()->setPipelineStatisticsFlags(flags);
}
void OcclusionQuery::endQuery() { vkCmdEndQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0); }
void OcclusionQuery::resetQuery() { vkCmdResetQueryPool(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, 0, 1); }
uint64 OcclusionQuery::getResults() {
void QueryPool::end() {
vkCmdEndQuery(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, currentQuery);
//vkCmdCopyQueryPoolResults(graphics->getGraphicsCommands()->getCommands()->getHandle(), handle, currentQuery, 1, resultsAlloc->buffer,
// sizeof(uint64) * currentQuery, resultsStride + sizeof(uint64),
// VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
graphics->getGraphicsCommands()->submitCommands();
uint64 result;
vkGetQueryPoolResults(graphics->getDevice(), handle, 0, 1, sizeof(uint64), &result, sizeof(uint64), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
return result;
currentQuery = (currentQuery + 1) % numQueries;
}
void QueryPool::getQueryResults(Array<uint64>& results) {
//uint64 numInts = resultsStride / sizeof(uint64);
while (currentQuery == pendingQuery)
;
results.resize(resultsStride/ sizeof(uint64));
vkGetQueryPoolResults(graphics->getDevice(), handle, pendingQuery, 1, resultsStride, results.data(), resultsStride,
VK_QUERY_RESULT_WAIT_BIT | VK_QUERY_RESULT_64_BIT);
//uint64* currentPtr = resultsPtr + (pendingQuery * (numInts + 1));
//std::cout << pendingQuery << *(currentPtr + numInts) << std::endl;
//std::memcpy(results.data(), currentPtr, resultsStride);
pendingQuery = (pendingQuery + 1) % numQueries;
}
OcclusionQuery::OcclusionQuery(PGraphics graphics) : QueryPool(graphics, VK_QUERY_TYPE_OCCLUSION, 0, sizeof(uint64), 16) {}
OcclusionQuery::~OcclusionQuery() {}
void OcclusionQuery::beginQuery() { begin(); }
void OcclusionQuery::endQuery() { end(); }
Gfx::OcclusionResult OcclusionQuery::getResults() {
Array<uint64> result(1);
getQueryResults(result);
return Gfx::OcclusionResult{
.numFragments = result[0],
};
}
PipelineStatisticsQuery::PipelineStatisticsQuery(PGraphics graphics)
: QueryPool(graphics, VK_QUERY_TYPE_PIPELINE_STATISTICS,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT |
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT |
VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT |
VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT,
sizeof(PipelineStatisticsQuery), 16) {}
PipelineStatisticsQuery::~PipelineStatisticsQuery() {}
void PipelineStatisticsQuery::beginQuery() { begin(); }
void PipelineStatisticsQuery::endQuery() { end(); }
Gfx::PipelineStatisticsResult PipelineStatisticsQuery::getResults() {
Array<uint64> result(9);
getQueryResults(result);
return Gfx::PipelineStatisticsResult{
.inputAssemblyVertices = result[0],
.inputAssemblyPrimitives = result[1],
.vertexShaderInvocations = result[2],
.clippingInvocations = result[3],
.clippingPrimitives = result[4],
.fragmentShaderInvocations = result[5],
.computeShaderInvocations = result[6],
.taskShaderInvocations = result[7],
.meshShaderInvocations = result[8],
};
}
+33 -7
View File
@@ -1,22 +1,48 @@
#pragma once
#include "Enums.h"
#include "Graphics.h"
#include "Graphics/Query.h"
#include "Buffer.h"
namespace Seele {
namespace Vulkan {
class OcclusionQuery : public Gfx::OcclusionQuery {
class QueryPool {
public:
QueryPool(PGraphics graphics, VkQueryType type, VkQueryPipelineStatisticFlags flags, uint32 resultsStride, uint32 numBuffered);
virtual ~QueryPool();
void begin();
void end();
// stalls for the currently first pending query, dont call in render thread
void getQueryResults(Array<uint64>& results);
protected:
PGraphics graphics;
VkQueryPool handle;
VkQueryPipelineStatisticFlags flags;
OBufferAllocation resultsAlloc;
uint64* resultsPtr;
uint32 pendingQuery = 0;
uint32 currentQuery = 0;
uint32 numQueries;
uint32 resultsStride;
};
class OcclusionQuery : public Gfx::OcclusionQuery, public QueryPool {
public:
OcclusionQuery(PGraphics graphics);
virtual ~OcclusionQuery();
virtual void beginQuery() override;
virtual void endQuery() override;
virtual void resetQuery() override;
virtual uint64 getResults() override;
private:
PGraphics graphics;
VkQueryPool handle;
virtual Gfx::OcclusionResult getResults() override;
};
DEFINE_REF(OcclusionQuery)
class PipelineStatisticsQuery : public Gfx::PipelineStatisticsQuery, public QueryPool {
public:
PipelineStatisticsQuery(PGraphics graphics);
virtual ~PipelineStatisticsQuery();
virtual void beginQuery() override;
virtual void endQuery() override;
virtual Gfx::PipelineStatisticsResult getResults() override;
};
DEFINE_REF(PipelineStatisticsQuery)
} // namespace Vulkan
} // namespace Seele
+27 -6
View File
@@ -3,13 +3,15 @@
#include "Asset/AssetRegistry.h"
#include "Component/KeyboardInput.h"
#include "Graphics/Graphics.h"
#include "Graphics/RenderPass/CachedDepthPass.h"
#include "Graphics/RenderPass/DepthCullingPass.h"
#include "Graphics/RenderPass/VisibilityPass.h"
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/Query.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Graphics/RenderPass/CachedDepthPass.h"
#include "Graphics/RenderPass/DebugPass.h"
#include "Graphics/RenderPass/DepthCullingPass.h"
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/RenderGraphResources.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Graphics/RenderPass/VisibilityPass.h"
#include "System/CameraUpdater.h"
#include "System/LightGather.h"
#include "System/MeshUpdater.h"
@@ -30,9 +32,28 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene));
renderGraph.addPass(new DebugPass(graphics, scene));
// renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
// renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
renderGraph.setViewport(viewport);
renderGraph.createRenderPass();
queryThread = std::thread([&]() {
PRenderGraphResources res = renderGraph.getResources();
Gfx::PPipelineStatisticsQuery cachedQuery = res->requestQuery("CACHED_QUERY");
Gfx::PPipelineStatisticsQuery depthQuery = res->requestQuery("DEPTH_QUERY");
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
while (true) {
auto cachedResults = cachedQuery->getResults();
auto depthResults = depthQuery->getResults();
auto baseResults = baseQuery->getResults();
auto lightCullResults = lightCullQuery->getResults();
auto visiblityResults = visibilityQuery->getResults();
std::cout << "Pipeline Stats: "
<< cachedResults.meshShaderInvocations + depthResults.meshShaderInvocations + baseResults.meshShaderInvocations +
lightCullResults.meshShaderInvocations + visiblityResults.meshShaderInvocations
<< std::endl;
}
});
}
GameView::~GameView() {}
+1
View File
@@ -28,6 +28,7 @@ class GameView : public View {
OScene scene;
GameInterface gameInterface;
RenderGraph renderGraph;
std::thread queryThread;
PSystemGraph systemGraph;
System::PKeyboardInput keyboardSystem;