Adding Pipeline statistics queries
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@@ -3,17 +3,37 @@
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namespace Seele {
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namespace Gfx {
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struct OcclusionResult {
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uint64 numFragments;
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};
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class OcclusionQuery {
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public:
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OcclusionQuery();
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virtual ~OcclusionQuery();
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virtual void beginQuery() = 0;
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virtual void endQuery() = 0;
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virtual void resetQuery() = 0;
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virtual uint64 getResults() = 0;
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private:
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virtual OcclusionResult getResults() = 0;
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};
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DEFINE_REF(OcclusionQuery)
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struct PipelineStatisticsResult {
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uint64 inputAssemblyVertices;
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uint64 inputAssemblyPrimitives;
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uint64 vertexShaderInvocations;
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uint64 clippingInvocations;
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uint64 clippingPrimitives;
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uint64 fragmentShaderInvocations;
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uint64 computeShaderInvocations;
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uint64 taskShaderInvocations;
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uint64 meshShaderInvocations;
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};
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class PipelineStatisticsQuery {
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public:
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PipelineStatisticsQuery();
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virtual ~PipelineStatisticsQuery();
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virtual void beginQuery() = 0;
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virtual void endQuery() = 0;
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virtual PipelineStatisticsResult getResults() = 0;
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};
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DEFINE_REF(PipelineStatisticsQuery)
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} // namespace Gfx
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} // namespace Seele
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