Adding Pipeline statistics queries
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Graphics/Query.h"
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#include "RenderPass.h"
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namespace Seele {
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@@ -22,6 +23,7 @@ class VisibilityPass : public RenderPass {
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Gfx::OPipelineLayout visibilityLayout;
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Gfx::OComputeShader visibilityShader;
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Gfx::PComputePipeline visibilityPipeline;
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Gfx::OPipelineStatisticsQuery query;
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// Holds culling information for every meshlet for each instance
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Gfx::OShaderBuffer cullingBuffer;
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