slang doesnt support mesh shading yet, exploring later
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@@ -71,7 +71,7 @@ public:
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PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
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virtual ~PipelineLayout();
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virtual void create() override;
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Array<Array<uint32>>
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private:
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PGraphics graphics;
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};
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