slang doesnt support mesh shading yet, exploring later

This commit is contained in:
Dynamitos
2024-04-21 10:37:15 +02:00
parent d09dcb3a33
commit 16c7fb5159
7 changed files with 20 additions and 214 deletions
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-19
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@@ -1,19 +0,0 @@
#version 450
#extension GL_EXT_mesh_shader : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 27 0
layout(local_size_x = 3, local_size_y = 1, local_size_z = 1) in;
layout(max_vertices = 12) out;
layout(max_primitives = 4) out;
layout(triangles) out;
void main()
{
SetMeshOutputsEXT(12U, 4U);
#line 46
return;
}
-77
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@@ -1,77 +0,0 @@
{
"EntryPoint": "taskMain",
"FunctionConstants": [],
"NeedsFunctionConstants": false,
"Resources": [
{
"abIndex": 0,
"slot": 0,
"type": "SRV"
},
{
"abIndex": 1,
"slot": 1,
"type": "SRV"
},
{
"abIndex": 2,
"slot": 2,
"type": "SRV"
},
{
"abIndex": 3,
"slot": 3,
"type": "SRV"
},
{
"abIndex": 4,
"slot": 0,
"type": "CBV"
}
],
"ShaderID": "2266638404583382645",
"ShaderType": "Amplification",
"TopLevelArgumentBuffer": [
{
"EltOffset": 0,
"Size": 24,
"Slot": 0,
"Space": 2,
"Type": "SRV"
},
{
"EltOffset": 24,
"Size": 24,
"Slot": 1,
"Space": 2,
"Type": "SRV"
},
{
"EltOffset": 48,
"Size": 24,
"Slot": 2,
"Space": 2,
"Type": "SRV"
},
{
"EltOffset": 72,
"Size": 24,
"Slot": 3,
"Space": 2,
"Type": "SRV"
},
{
"EltOffset": 96,
"Size": 24,
"Slot": 0,
"Space": 1,
"Type": "CBV"
}
],
"max_payload_size_in_bytes": 4096,
"num_threads": [
128,
1,
1
]
}
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+1 -1
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@@ -71,7 +71,7 @@ public:
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() override;
Array<Array<uint32>>
private:
PGraphics graphics;
};
+8 -116
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@@ -9,7 +9,6 @@
#include "Metal/MTLLibrary.hpp"
#include <fstream>
#include <iostream>
#include <metal_irconverter/metal_irconverter.h>
#include <slang.h>
using namespace Seele;
@@ -27,127 +26,20 @@ Shader::~Shader() {
void Shader::create(const ShaderCreateInfo& createInfo) {
std::cout << "Compiling " << createInfo.name << std::endl;
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, paramMapping);
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
IRCompiler* pCompiler = IRCompilerCreate();
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
IRCompilerIgnoreRootSignature(pCompiler, true);
IRCompilerSetEntryPointName(pCompiler, "main");
IRCompilerSetValidationFlags(pCompiler, IRCompilerValidationFlagAll);
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
IRBytecodeOwnershipNone);
IRVersionedRootSignatureDescriptor descriptor;
descriptor.version = IRRootSignatureVersion_1_1;
Map<std::string, Gfx::PDescriptorLayout> layouts = createInfo.rootSignature->getLayouts();
descriptor.desc_1_1.NumParameters = layouts.size();
descriptor.desc_1_1.NumStaticSamplers = 0;
descriptor.desc_1_1.pStaticSamplers = nullptr;
Array<IRRootParameter1> parameters;
// each layout has an array for its bindings
Array<Array<IRDescriptorRange1>> ranges;
for (const auto& [name, layout] : layouts) {
uint32 textureReg = 0; // SRV
uint32 samplerReg = 0; // Sampler
uint32 uavReg = 0; // UAV
uint32 constantReg = 0; // CBV
auto& bindingRanges = ranges.add();
for (auto binding : layout->getBindings()) {
IRDescriptorRangeType type;
uint32 reg = 0;
switch (binding.descriptorType) {
case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
type = IRDescriptorRangeTypeCBV;
reg = constantReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
if (binding.access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
} else {
type = IRDescriptorRangeTypeUAV;
reg = uavReg++;
break;
}
default:
throw std::logic_error("Not implemented");
};
bindingRanges.add() = IRDescriptorRange1{
.BaseShaderRegister = reg,
.NumDescriptors = binding.descriptorCount,
.RangeType = type,
.RegisterSpace = createInfo.rootSignature->findParameter(name),
.Flags = IRDescriptorRangeFlagDescriptorsStaticKeepingBufferBoundsChecks,
};
dispatch_data_t dispatchData = dispatch_data_create(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), dispatch_get_main_queue(), NULL);
NS::Error* error;
library = graphics->getDevice()->newLibrary(dispatchData, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
parameters.add() = IRRootParameter1{
.ParameterType = IRRootParameterTypeDescriptorTable,
.DescriptorTable =
IRRootDescriptorTable1{.NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data()},
.ShaderVisibility = IRShaderVisibilityAll,
};
}
IRError* signatureError = nullptr;
descriptor.desc_1_1.NumParameters = parameters.size();
descriptor.desc_1_1.pParameters = parameters.data();
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
assert(rootSignature);
// IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
// Compile DXIL to Metal IR:
IRError* pError = nullptr;
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
if (!pOutIR) {
// Inspect pError to determine cause.
IRErrorDestroy(pError);
}
IRShaderStage irStage;
switch (stage) {
case Gfx::SE_SHADER_STAGE_VERTEX_BIT:
irStage = IRShaderStageVertex;
break;
case Gfx::SE_SHADER_STAGE_FRAGMENT_BIT:
irStage = IRShaderStageFragment;
break;
case Gfx::SE_SHADER_STAGE_COMPUTE_BIT:
irStage = IRShaderStageCompute;
break;
case Gfx::SE_SHADER_STAGE_TASK_BIT_EXT:
irStage = IRShaderStageAmplification;
break;
case Gfx::SE_SHADER_STAGE_MESH_BIT_EXT:
irStage = IRShaderStageMesh;
break;
}
// Retrieve Metallib:
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
IRShaderReflection* reflection = IRShaderReflectionCreate();
IRObjectGetReflection(pOutIR, irStage, reflection);
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
IRShaderReflectionDestroy(reflection);
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
NS::Error* error;
library = graphics->getDevice()->newLibrary(data, &error);
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}
IRMetalLibBinaryDestroy(pMetallib);
IRObjectDestroy(pDXIL);
IRObjectDestroy(pOutIR);
IRCompilerDestroy(pCompiler);
}
uint32 Shader::getShaderHash() const { return hash; }
+11 -1
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@@ -28,9 +28,18 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
}
sessionDesc.preprocessorMacroCount = macros.size();
sessionDesc.preprocessorMacros = macros.data();
slang::CompilerOptionEntry option;
option.name = slang::CompilerOptionName::IgnoreCapabilities;
option.value = slang::CompilerOptionValue();
option.value.kind = slang::CompilerOptionValueKind::Int;
option.value.intValue0 = 1;
slang::TargetDesc targetDesc;
targetDesc.compilerOptionEntries = &option;
targetDesc.compilerOptionEntryCount = 1;
targetDesc.profile = globalSession->findProfile("sm_6_6");
targetDesc.format = target;
targetDesc.compilerOptionEntryCount = 1;
targetDesc.compilerOptionEntries = &option;
sessionDesc.targetCount = 1;
sessionDesc.targets = &targetDesc;
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
@@ -80,7 +89,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
Slang::ComPtr<slang::IComponentType> specializedComponent;
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(
0,
@@ -99,6 +108,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
}
for(size_t i = 0; i < signature->getParameterCount(); ++i)
{
auto param = signature->getParameterByIndex(i);
paramMapping[param->getName()] = offset++;
}
return kernelBlob;