Files
Seele/res/shaders/test.glsl
T
2023-12-12 11:37:00 +01:00

20 lines
341 B
GLSL
Executable File

#version 450
#extension GL_EXT_mesh_shader : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 27 0
layout(local_size_x = 3, local_size_y = 1, local_size_z = 1) in;
layout(max_vertices = 12) out;
layout(max_primitives = 4) out;
layout(triangles) out;
void main()
{
SetMeshOutputsEXT(12U, 4U);
#line 46
return;
}