Graceful exit
This commit is contained in:
@@ -51,7 +51,7 @@ void taskMain(
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{
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uint m = mesh.meshletOffset + i;
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MeshletDescription meshlet = pScene.meshletInfos[m];
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if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
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//if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
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{
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uint index;
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InterlockedAdd(head, 1, index);
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@@ -5,7 +5,7 @@ struct AABB
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float3 min;
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float pad0;
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float3 max;
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float3 pad1;
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float pad1;
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bool insideFrustum(float4x4 transform, Frustum frustum)
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{
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float3 corners[8];
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@@ -2,7 +2,6 @@ import AABB;
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struct MeshletDescription
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{
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AABB boundingBox;
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uint32_t vertexCount;
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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@@ -11,12 +10,11 @@ struct MeshletDescription
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struct MeshData
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{
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AABB boundingBox;
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uint numMeshlets;
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uint meshletOffset;
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uint firstIndex;
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uint numIndices;
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uint indicesOffset;
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uint32_t meshletOffset = 0;
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uint16_t numMeshlets = 0;
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uint16_t indicesOffset = 0;
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uint32_t firstIndex = 0;
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uint32_t numIndices = 0;
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};
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static const uint MAX_VERTICES = 64;
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+8
-167
@@ -1,178 +1,19 @@
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#version 450
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#extension GL_EXT_mesh_shader : require
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layout(row_major) uniform;
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layout(row_major) buffer;
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#line 5 0
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struct InstanceData_0
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{
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mat4x4 transformMatrix_0;
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};
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#line 22
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layout(std430, binding = 0) readonly buffer StructuredBuffer_InstanceData_t_0 {
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InstanceData_0 _data[];
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} pScene_instances_0;
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#line 5 1
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layout(std430, binding = 0, set = 2) readonly buffer StructuredBuffer_float3_t_0 {
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vec3 _data[];
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} pVertexData_positions_0;
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#line 5
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layout(std430, binding = 1, set = 2) readonly buffer StructuredBuffer_float2_t_0 {
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vec2 _data[];
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} pVertexData_texCoords_0;
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#line 5
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layout(std430, binding = 2, set = 2) readonly buffer StructuredBuffer_float3_t_1 {
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vec3 _data[];
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} pVertexData_normals_0;
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#line 5
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layout(std430, binding = 3, set = 2) readonly buffer StructuredBuffer_float3_t_2 {
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vec3 _data[];
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} pVertexData_tangents_0;
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#line 5
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layout(std430, binding = 4, set = 2) readonly buffer StructuredBuffer_float3_t_3 {
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vec3 _data[];
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} pVertexData_biTangents_0;
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#line 5 2
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struct ViewParameter_0
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{
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mat4x4 viewMatrix_0;
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mat4x4 projectionMatrix_0;
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vec4 cameraPos_WS_0;
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vec2 screenDimensions_0;
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};
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#line 12
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layout(binding = 0, set = 1)
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layout(std140) uniform _S1
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{
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mat4x4 viewMatrix_0;
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mat4x4 projectionMatrix_0;
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vec4 cameraPos_WS_0;
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vec2 screenDimensions_0;
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}pViewParams_0;
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#line 4206 3
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layout(location = 0)
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out vec3 _S2;
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#line 4206
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layout(location = 1)
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out vec3 _S3;
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#line 4206
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layout(location = 2)
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out vec2 _S4;
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#line 4206
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layout(location = 3)
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out vec3 _S5;
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#line 4206
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layout(location = 4)
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out vec3 _S6;
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#line 4206
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layout(location = 5)
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out vec3 _S7;
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#line 4206
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layout(location = 6)
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out vec3 _S8;
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#line 1 4
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struct MaterialParameter_0
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{
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vec3 position_TS_0;
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vec3 worldPosition_0;
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vec2 texCoords_0;
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vec3 normal_0;
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vec3 tangent_0;
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vec3 biTangent_0;
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vec3 viewDir_TS_0;
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};
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struct VertexAttributes_0
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{
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MaterialParameter_0 parameter_0;
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vec4 clipPosition_0;
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};
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#line 9 1
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VertexAttributes_0 StaticMeshVertexData_getAttributes_0(uint _S9, mat4x4 _S10)
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{
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vec4 worldPos_0 = (((vec4(pVertexData_positions_0._data[_S9], 1.0)) * (_S10)));
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vec4 clipPos_0 = ((((((worldPos_0) * (pViewParams_0.viewMatrix_0)))) * (pViewParams_0.projectionMatrix_0)));
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#line 10
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MaterialParameter_0 params_0;
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#line 15
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params_0.worldPosition_0 = worldPos_0.xyz;
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params_0.texCoords_0 = pVertexData_texCoords_0._data[_S9];
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params_0.normal_0 = pVertexData_normals_0._data[_S9];
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params_0.tangent_0 = pVertexData_tangents_0._data[_S9];
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params_0.biTangent_0 = pVertexData_biTangents_0._data[_S9];
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#line 9
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VertexAttributes_0 attributes_0;
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#line 20
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attributes_0.parameter_0 = params_0;
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attributes_0.clipPosition_0 = clipPos_0;
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return attributes_0;
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}
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#line 18 0
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#line 27 0
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layout(local_size_x = 3, local_size_y = 1, local_size_z = 1) in;
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layout(max_vertices = 12) out;
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layout(max_primitives = 4) out;
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layout(triangles) out;
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void main()
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{
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#line 18
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VertexAttributes_0 _S11 = StaticMeshVertexData_getAttributes_0(uint(gl_VertexIndex), pScene_instances_0._data[uint(gl_InstanceIndex)].transformMatrix_0);
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SetMeshOutputsEXT(12U, 4U);
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#line 18
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_S2 = _S11.parameter_0.position_TS_0;
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#line 18
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_S3 = _S11.parameter_0.worldPosition_0;
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#line 18
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_S4 = _S11.parameter_0.texCoords_0;
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#line 18
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_S5 = _S11.parameter_0.normal_0;
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#line 18
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_S6 = _S11.parameter_0.tangent_0;
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#line 18
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_S7 = _S11.parameter_0.biTangent_0;
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#line 18
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_S8 = _S11.parameter_0.viewDir_TS_0;
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#line 18
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gl_Position = _S11.clipPosition_0;
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#line 18
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#line 46
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return;
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}
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+41
-60
@@ -1,63 +1,44 @@
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const static float2 positions[3] = {
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float2(0.0, -0.5),
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float2(0.5, 0.5),
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float2(-0.5, 0.5)
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};
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struct MeshPayload
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{
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int exponent;
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};
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groupshared MeshPayload payload;
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[numthreads(1, 1, 1)]
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[outputtopology("triangle")]
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void taskMain(
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uint3 threadID: SV_GroupIndex,
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uint3 groupID: SV_GroupID
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){
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DispatchMesh(1,1,1,payload);
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}
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const static float2 positions[3] = {
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float2(0.0, -0.5),
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float2(0.5, 0.5),
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float2(-0.5, 0.5)
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};
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const static float3 colors[3] = {
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float3(1.0, 1.0, 0.0),
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float3(0.0, 1.0, 1.0),
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float3(1.0, 0.0, 1.0)
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};
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struct Vertex
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{
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float4 pos : SV_Position;
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float3 color : Color;
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int index : Index;
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int value : Value;
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};
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const static uint MAX_VERTS = 12;
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const static uint MAX_PRIMS = 4;
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[outputtopology("triangle")]
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[shader("mesh")]
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[numthreads(12, 1, 1)]
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void meshMain(
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in uint tig : SV_GroupIndex,
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in payload MeshPayload meshPayload,
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out Vertices<Vertex, MAX_VERTS> verts,
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out Indices<uint3, MAX_PRIMS> triangles)
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{
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const uint numVertices = 12;
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const uint numPrimitives = 4;
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SetMeshOutputCounts(numVertices, numPrimitives);
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if(tig < numVertices)
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const static float3 colors[3] = {
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float3(1.0, 1.0, 0.0),
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float3(0.0, 1.0, 1.0),
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float3(1.0, 0.0, 1.0)
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};
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struct Vertex
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{
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const int tri = tig / 3;
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verts[tig] = {float4(positions[tig % 3], 0, 1), colors[tig % 3], tri, int(pow(tri, meshPayload.exponent))};
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}
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float4 pos : SV_Position;
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float3 color : Color;
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int index : Index;
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};
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if(tig < numPrimitives)
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triangles[tig] = tig * 3 + uint3(0,1,2);
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}
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const static uint MAX_VERTS = 12;
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const static uint MAX_PRIMS = 4;
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[outputtopology("triangle")]
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[shader("mesh")]
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[numthreads(3, 1, 1)]
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void meshMain(
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in uint tig : SV_GroupIndex,
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out Vertices<Vertex, MAX_VERTS> verts,
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out Indices<uint3, MAX_PRIMS> triangles)
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{
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const uint numVertices = 12;
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const uint numPrimitives = 4;
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SetMeshOutputCounts(numVertices, numPrimitives);
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for(uint i = tig; i < numVertices; ++i)
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{
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const int tri = i / 3;
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verts[i] = {float4(positions[i % 3], 0, 1), colors[i % 3], tri};
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}
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for(uint i = tig; i < numPrimitives; ++i)
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{
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triangles[i] = i * 3 + uint3(0,1,2);
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}
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}
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+5
-2
@@ -17,6 +17,9 @@
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using namespace Seele;
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using namespace Seele::Editor;
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// make it global so it gets deleted last and automatically
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static Gfx::OGraphics graphics;
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int main()
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{
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#ifdef WIN32
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@@ -31,7 +34,7 @@ int main()
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std::string gameName = "TrackClear";
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std::filesystem::path cmakePath = outputPath / "cmake";
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Gfx::OGraphics graphics = new Vulkan::Graphics();
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graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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graphics->init(initializer);
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@@ -246,7 +249,7 @@ int main()
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{
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windowManager->render();
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}
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vd->~StaticMeshVertexData();
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vd->destroy();
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//export game
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if (false)
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{
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@@ -6,7 +6,6 @@ using namespace Seele;
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extern List<VertexData*> vertexDataList;
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StaticMeshVertexData::StaticMeshVertexData()
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{
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vertexDataList.add(this);
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@@ -128,6 +127,18 @@ void StaticMeshVertexData::init(Gfx::PGraphics graphics)
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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}
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void StaticMeshVertexData::destroy()
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{
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VertexData::destroy();
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positions = nullptr;
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texCoords = nullptr;
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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colors = nullptr;
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descriptorLayout = nullptr;
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}
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void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand)
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{
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// TODO: for legacy vertex buffer binding
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@@ -21,6 +21,7 @@ public:
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual void init(Gfx::PGraphics graphics) override;
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virtual void destroy() override;
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virtual void bindBuffers(Gfx::PRenderCommand command) override;
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virtual Gfx::PDescriptorLayout getVertexDataLayout() override;
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virtual Gfx::PDescriptorSet getVertexDataSet() override;
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@@ -97,11 +97,11 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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{
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uint32 numMeshlets = std::min<uint32>(512, loadedMeshlets.size() - currentMesh);
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uint32 meshletOffset = meshlets.size();
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AABB meshAABB;
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//AABB meshAABB;
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for (uint32 i = 0; i < numMeshlets; ++i)
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{
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Meshlet& m = loadedMeshlets[currentMesh + i];
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meshAABB = meshAABB.combine(m.boundingBox);
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//meshAABB = meshAABB.combine(m.boundingBox);
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uint32 vertexOffset = vertexIndices.size();
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vertexIndices.resize(vertexOffset + m.numVertices);
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
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@@ -109,7 +109,6 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
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std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
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meshlets.add(MeshletDescription{
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.boundingBox = m.boundingBox,
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.vertexCount = m.numVertices,
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.primitiveCount = m.numPrimitives,
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.vertexOffset = vertexOffset,
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@@ -117,10 +116,9 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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});
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}
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meshData[id].add(MeshData{
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.boundingBox = meshAABB,
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.numMeshlets = numMeshlets,
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.meshletOffset = meshletOffset,
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.indicesOffset = static_cast<uint32>(meshOffsets[id]),
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.numMeshlets = (uint16)numMeshlets,
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.indicesOffset = (uint16)meshOffsets[id],
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});
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currentMesh += numMeshlets;
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}
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@@ -225,6 +223,17 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
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graphics->getShaderCompiler()->registerVertexData(this);
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}
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void VertexData::destroy()
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{
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instanceDataLayout = nullptr;
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meshletBuffer = nullptr;
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vertexIndicesBuffer = nullptr;
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primitiveIndicesBuffer = nullptr;
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indexBuffer = nullptr;
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meshData.clear();
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materialData.clear();
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}
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VertexData::VertexData()
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: idCounter(0)
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, head(0)
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@@ -41,13 +41,13 @@ public:
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};
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struct MeshData
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{
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AABB boundingBox;
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uint32 numMeshlets = 0;
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uint32 meshletOffset = 0;
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uint16 numMeshlets = 0;
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uint16 indicesOffset = 0;
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uint32 firstIndex = 0;
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uint32 numIndices = 0;
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uint32 indicesOffset = 0;
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};
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static_assert(sizeof(MeshData) == 16);
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struct MeshInstanceData
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{
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InstanceData instance;
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@@ -86,13 +86,13 @@ public:
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static List<VertexData*> getList();
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static VertexData* findByTypeName(std::string name);
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virtual void init(Gfx::PGraphics graphics);
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virtual void destroy();
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protected:
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virtual void resizeBuffers() = 0;
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virtual void updateBuffers() = 0;
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VertexData();
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struct MeshletDescription
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{
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AABB boundingBox;
|
||||
uint32_t vertexCount;
|
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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@@ -267,7 +267,6 @@ void Buffer::unmap()
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||||
.size = pending.size,
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};
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vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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graphics->getQueueCommands(owner)->submitCommands();
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}
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//requestOwnershipTransfer(pending.prevQueue);
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pendingBuffers.erase(this);
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@@ -328,7 +327,6 @@ void UniformBuffer::unmap()
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||||
std::memset(®ion, 0, sizeof(VkBufferCopy));
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||||
region.size = Vulkan::Buffer::size;
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vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
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||||
graphics->getQueueCommands(currentOwner)->submitCommands();
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||||
}
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||||
else
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||||
{
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@@ -416,7 +414,6 @@ void ShaderBuffer::unmap()
|
||||
.size = Vulkan::Buffer::size,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
graphics->getQueueCommands(currentOwner)->submitCommands();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -407,7 +407,9 @@ void Graphics::pickPhysicalDevice()
|
||||
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
||||
uint32 deviceRating = 0;
|
||||
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
features.pNext = &features12;
|
||||
features.pNext = &features11;
|
||||
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
|
||||
features11.pNext = &features12;
|
||||
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
|
||||
features12.pNext = nullptr;
|
||||
for (auto dev : physicalDevices)
|
||||
@@ -446,7 +448,7 @@ void Graphics::pickPhysicalDevice()
|
||||
{
|
||||
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
|
||||
{
|
||||
meshShadingEnabled = true;
|
||||
//meshShadingEnabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -565,7 +567,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
}
|
||||
VkDeviceCreateInfo deviceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features12,
|
||||
.pNext = &features11,
|
||||
.queueCreateInfoCount = (uint32)queueInfos.size(),
|
||||
.pQueueCreateInfos = queueInfos.data(),
|
||||
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),
|
||||
|
||||
@@ -93,6 +93,7 @@ protected:
|
||||
thread_local static OCommandPool dedicatedTransferCommands;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceFeatures2 features;
|
||||
VkPhysicalDeviceVulkan11Features features11;
|
||||
VkPhysicalDeviceVulkan12Features features12;
|
||||
VkDebugReportCallbackEXT callback;
|
||||
Map<uint32, OFramebuffer> allocatedFramebuffers;
|
||||
|
||||
Reference in New Issue
Block a user