Graceful exit

This commit is contained in:
Dynamitos
2023-12-12 11:37:00 +01:00
parent 3feb331927
commit dc28979cfd
13 changed files with 99 additions and 255 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ void taskMain(
{
uint m = mesh.meshletOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
//if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
{
uint index;
InterlockedAdd(head, 1, index);
+1 -1
View File
@@ -5,7 +5,7 @@ struct AABB
float3 min;
float pad0;
float3 max;
float3 pad1;
float pad1;
bool insideFrustum(float4x4 transform, Frustum frustum)
{
float3 corners[8];
+5 -7
View File
@@ -2,7 +2,6 @@ import AABB;
struct MeshletDescription
{
AABB boundingBox;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
@@ -11,12 +10,11 @@ struct MeshletDescription
struct MeshData
{
AABB boundingBox;
uint numMeshlets;
uint meshletOffset;
uint firstIndex;
uint numIndices;
uint indicesOffset;
uint32_t meshletOffset = 0;
uint16_t numMeshlets = 0;
uint16_t indicesOffset = 0;
uint32_t firstIndex = 0;
uint32_t numIndices = 0;
};
static const uint MAX_VERTICES = 64;
+8 -167
View File
@@ -1,178 +1,19 @@
#version 450
#extension GL_EXT_mesh_shader : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 5 0
struct InstanceData_0
{
mat4x4 transformMatrix_0;
};
#line 22
layout(std430, binding = 0) readonly buffer StructuredBuffer_InstanceData_t_0 {
InstanceData_0 _data[];
} pScene_instances_0;
#line 5 1
layout(std430, binding = 0, set = 2) readonly buffer StructuredBuffer_float3_t_0 {
vec3 _data[];
} pVertexData_positions_0;
#line 5
layout(std430, binding = 1, set = 2) readonly buffer StructuredBuffer_float2_t_0 {
vec2 _data[];
} pVertexData_texCoords_0;
#line 5
layout(std430, binding = 2, set = 2) readonly buffer StructuredBuffer_float3_t_1 {
vec3 _data[];
} pVertexData_normals_0;
#line 5
layout(std430, binding = 3, set = 2) readonly buffer StructuredBuffer_float3_t_2 {
vec3 _data[];
} pVertexData_tangents_0;
#line 5
layout(std430, binding = 4, set = 2) readonly buffer StructuredBuffer_float3_t_3 {
vec3 _data[];
} pVertexData_biTangents_0;
#line 5 2
struct ViewParameter_0
{
mat4x4 viewMatrix_0;
mat4x4 projectionMatrix_0;
vec4 cameraPos_WS_0;
vec2 screenDimensions_0;
};
#line 12
layout(binding = 0, set = 1)
layout(std140) uniform _S1
{
mat4x4 viewMatrix_0;
mat4x4 projectionMatrix_0;
vec4 cameraPos_WS_0;
vec2 screenDimensions_0;
}pViewParams_0;
#line 4206 3
layout(location = 0)
out vec3 _S2;
#line 4206
layout(location = 1)
out vec3 _S3;
#line 4206
layout(location = 2)
out vec2 _S4;
#line 4206
layout(location = 3)
out vec3 _S5;
#line 4206
layout(location = 4)
out vec3 _S6;
#line 4206
layout(location = 5)
out vec3 _S7;
#line 4206
layout(location = 6)
out vec3 _S8;
#line 1 4
struct MaterialParameter_0
{
vec3 position_TS_0;
vec3 worldPosition_0;
vec2 texCoords_0;
vec3 normal_0;
vec3 tangent_0;
vec3 biTangent_0;
vec3 viewDir_TS_0;
};
struct VertexAttributes_0
{
MaterialParameter_0 parameter_0;
vec4 clipPosition_0;
};
#line 9 1
VertexAttributes_0 StaticMeshVertexData_getAttributes_0(uint _S9, mat4x4 _S10)
{
vec4 worldPos_0 = (((vec4(pVertexData_positions_0._data[_S9], 1.0)) * (_S10)));
vec4 clipPos_0 = ((((((worldPos_0) * (pViewParams_0.viewMatrix_0)))) * (pViewParams_0.projectionMatrix_0)));
#line 10
MaterialParameter_0 params_0;
#line 15
params_0.worldPosition_0 = worldPos_0.xyz;
params_0.texCoords_0 = pVertexData_texCoords_0._data[_S9];
params_0.normal_0 = pVertexData_normals_0._data[_S9];
params_0.tangent_0 = pVertexData_tangents_0._data[_S9];
params_0.biTangent_0 = pVertexData_biTangents_0._data[_S9];
#line 9
VertexAttributes_0 attributes_0;
#line 20
attributes_0.parameter_0 = params_0;
attributes_0.clipPosition_0 = clipPos_0;
return attributes_0;
}
#line 18 0
#line 27 0
layout(local_size_x = 3, local_size_y = 1, local_size_z = 1) in;
layout(max_vertices = 12) out;
layout(max_primitives = 4) out;
layout(triangles) out;
void main()
{
#line 18
VertexAttributes_0 _S11 = StaticMeshVertexData_getAttributes_0(uint(gl_VertexIndex), pScene_instances_0._data[uint(gl_InstanceIndex)].transformMatrix_0);
SetMeshOutputsEXT(12U, 4U);
#line 18
_S2 = _S11.parameter_0.position_TS_0;
#line 18
_S3 = _S11.parameter_0.worldPosition_0;
#line 18
_S4 = _S11.parameter_0.texCoords_0;
#line 18
_S5 = _S11.parameter_0.normal_0;
#line 18
_S6 = _S11.parameter_0.tangent_0;
#line 18
_S7 = _S11.parameter_0.biTangent_0;
#line 18
_S8 = _S11.parameter_0.viewDir_TS_0;
#line 18
gl_Position = _S11.clipPosition_0;
#line 18
#line 46
return;
}
+41 -60
View File
@@ -1,63 +1,44 @@
const static float2 positions[3] = {
float2(0.0, -0.5),
float2(0.5, 0.5),
float2(-0.5, 0.5)
};
struct MeshPayload
{
int exponent;
};
groupshared MeshPayload payload;
[numthreads(1, 1, 1)]
[outputtopology("triangle")]
void taskMain(
uint3 threadID: SV_GroupIndex,
uint3 groupID: SV_GroupID
){
DispatchMesh(1,1,1,payload);
}
const static float2 positions[3] = {
float2(0.0, -0.5),
float2(0.5, 0.5),
float2(-0.5, 0.5)
};
const static float3 colors[3] = {
float3(1.0, 1.0, 0.0),
float3(0.0, 1.0, 1.0),
float3(1.0, 0.0, 1.0)
};
struct Vertex
{
float4 pos : SV_Position;
float3 color : Color;
int index : Index;
int value : Value;
};
const static uint MAX_VERTS = 12;
const static uint MAX_PRIMS = 4;
[outputtopology("triangle")]
[shader("mesh")]
[numthreads(12, 1, 1)]
void meshMain(
in uint tig : SV_GroupIndex,
in payload MeshPayload meshPayload,
out Vertices<Vertex, MAX_VERTS> verts,
out Indices<uint3, MAX_PRIMS> triangles)
{
const uint numVertices = 12;
const uint numPrimitives = 4;
SetMeshOutputCounts(numVertices, numPrimitives);
if(tig < numVertices)
const static float3 colors[3] = {
float3(1.0, 1.0, 0.0),
float3(0.0, 1.0, 1.0),
float3(1.0, 0.0, 1.0)
};
struct Vertex
{
const int tri = tig / 3;
verts[tig] = {float4(positions[tig % 3], 0, 1), colors[tig % 3], tri, int(pow(tri, meshPayload.exponent))};
}
float4 pos : SV_Position;
float3 color : Color;
int index : Index;
};
if(tig < numPrimitives)
triangles[tig] = tig * 3 + uint3(0,1,2);
}
const static uint MAX_VERTS = 12;
const static uint MAX_PRIMS = 4;
[outputtopology("triangle")]
[shader("mesh")]
[numthreads(3, 1, 1)]
void meshMain(
in uint tig : SV_GroupIndex,
out Vertices<Vertex, MAX_VERTS> verts,
out Indices<uint3, MAX_PRIMS> triangles)
{
const uint numVertices = 12;
const uint numPrimitives = 4;
SetMeshOutputCounts(numVertices, numPrimitives);
for(uint i = tig; i < numVertices; ++i)
{
const int tri = i / 3;
verts[i] = {float4(positions[i % 3], 0, 1), colors[i % 3], tri};
}
for(uint i = tig; i < numPrimitives; ++i)
{
triangles[i] = i * 3 + uint3(0,1,2);
}
}
+5 -2
View File
@@ -17,6 +17,9 @@
using namespace Seele;
using namespace Seele::Editor;
// make it global so it gets deleted last and automatically
static Gfx::OGraphics graphics;
int main()
{
#ifdef WIN32
@@ -31,7 +34,7 @@ int main()
std::string gameName = "TrackClear";
std::filesystem::path cmakePath = outputPath / "cmake";
Gfx::OGraphics graphics = new Vulkan::Graphics();
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
@@ -246,7 +249,7 @@ int main()
{
windowManager->render();
}
vd->~StaticMeshVertexData();
vd->destroy();
//export game
if (false)
{
+12 -1
View File
@@ -6,7 +6,6 @@ using namespace Seele;
extern List<VertexData*> vertexDataList;
StaticMeshVertexData::StaticMeshVertexData()
{
vertexDataList.add(this);
@@ -128,6 +127,18 @@ void StaticMeshVertexData::init(Gfx::PGraphics graphics)
descriptorSet = descriptorLayout->allocateDescriptorSet();
}
void StaticMeshVertexData::destroy()
{
VertexData::destroy();
positions = nullptr;
texCoords = nullptr;
normals = nullptr;
tangents = nullptr;
biTangents = nullptr;
colors = nullptr;
descriptorLayout = nullptr;
}
void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand)
{
// TODO: for legacy vertex buffer binding
@@ -21,6 +21,7 @@ public:
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
virtual void init(Gfx::PGraphics graphics) override;
virtual void destroy() override;
virtual void bindBuffers(Gfx::PRenderCommand command) override;
virtual Gfx::PDescriptorLayout getVertexDataLayout() override;
virtual Gfx::PDescriptorSet getVertexDataSet() override;
+15 -6
View File
@@ -97,11 +97,11 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
{
uint32 numMeshlets = std::min<uint32>(512, loadedMeshlets.size() - currentMesh);
uint32 meshletOffset = meshlets.size();
AABB meshAABB;
//AABB meshAABB;
for (uint32 i = 0; i < numMeshlets; ++i)
{
Meshlet& m = loadedMeshlets[currentMesh + i];
meshAABB = meshAABB.combine(m.boundingBox);
//meshAABB = meshAABB.combine(m.boundingBox);
uint32 vertexOffset = vertexIndices.size();
vertexIndices.resize(vertexOffset + m.numVertices);
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
@@ -109,7 +109,6 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
meshlets.add(MeshletDescription{
.boundingBox = m.boundingBox,
.vertexCount = m.numVertices,
.primitiveCount = m.numPrimitives,
.vertexOffset = vertexOffset,
@@ -117,10 +116,9 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
});
}
meshData[id].add(MeshData{
.boundingBox = meshAABB,
.numMeshlets = numMeshlets,
.meshletOffset = meshletOffset,
.indicesOffset = static_cast<uint32>(meshOffsets[id]),
.numMeshlets = (uint16)numMeshlets,
.indicesOffset = (uint16)meshOffsets[id],
});
currentMesh += numMeshlets;
}
@@ -225,6 +223,17 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
graphics->getShaderCompiler()->registerVertexData(this);
}
void VertexData::destroy()
{
instanceDataLayout = nullptr;
meshletBuffer = nullptr;
vertexIndicesBuffer = nullptr;
primitiveIndicesBuffer = nullptr;
indexBuffer = nullptr;
meshData.clear();
materialData.clear();
}
VertexData::VertexData()
: idCounter(0)
, head(0)
+4 -4
View File
@@ -41,13 +41,13 @@ public:
};
struct MeshData
{
AABB boundingBox;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint16 numMeshlets = 0;
uint16 indicesOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
uint32 indicesOffset = 0;
};
static_assert(sizeof(MeshData) == 16);
struct MeshInstanceData
{
InstanceData instance;
@@ -86,13 +86,13 @@ public:
static List<VertexData*> getList();
static VertexData* findByTypeName(std::string name);
virtual void init(Gfx::PGraphics graphics);
virtual void destroy();
protected:
virtual void resizeBuffers() = 0;
virtual void updateBuffers() = 0;
VertexData();
struct MeshletDescription
{
AABB boundingBox;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
-3
View File
@@ -267,7 +267,6 @@ void Buffer::unmap()
.size = pending.size,
};
vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, &region);
graphics->getQueueCommands(owner)->submitCommands();
}
//requestOwnershipTransfer(pending.prevQueue);
pendingBuffers.erase(this);
@@ -328,7 +327,6 @@ void UniformBuffer::unmap()
std::memset(&region, 0, sizeof(VkBufferCopy));
region.size = Vulkan::Buffer::size;
vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, &region);
graphics->getQueueCommands(currentOwner)->submitCommands();
}
else
{
@@ -416,7 +414,6 @@ void ShaderBuffer::unmap()
.size = Vulkan::Buffer::size,
};
vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, &region);
graphics->getQueueCommands(currentOwner)->submitCommands();
}
else
{
+5 -3
View File
@@ -407,7 +407,9 @@ void Graphics::pickPhysicalDevice()
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features.pNext = &features12;
features.pNext = &features11;
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
features11.pNext = &features12;
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features12.pNext = nullptr;
for (auto dev : physicalDevices)
@@ -446,7 +448,7 @@ void Graphics::pickPhysicalDevice()
{
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
meshShadingEnabled = true;
//meshShadingEnabled = true;
break;
}
}
@@ -565,7 +567,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
}
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &features12,
.pNext = &features11,
.queueCreateInfoCount = (uint32)queueInfos.size(),
.pQueueCreateInfos = queueInfos.data(),
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),
+1
View File
@@ -93,6 +93,7 @@ protected:
thread_local static OCommandPool dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures2 features;
VkPhysicalDeviceVulkan11Features features11;
VkPhysicalDeviceVulkan12Features features12;
VkDebugReportCallbackEXT callback;
Map<uint32, OFramebuffer> allocatedFramebuffers;