Disabling lighting for now
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@@ -68,7 +68,7 @@ float4 screenToView(float4 screen)
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float2 texCoord = screen.xy / pViewParams.screenDimensions;
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// Convert to clip space
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float4 clip = float4( float2( texCoord.x, 1.0f-texCoord.y ) * 2.0f - 1.0f, screen.z, screen.w);
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float4 clip = float4( texCoord * 2.0f - 1.0f, screen.z, screen.w);
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return clipToView(clip);
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}
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@@ -94,7 +94,7 @@ float4 clipToScreen(float4 clip)
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float oz = 1;
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float pz = 0 - 1;
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float zf = pz * ndc.z + oz;
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return float4(float2(texCoords.x, 1 - texCoords.y) * pViewParams.screenDimensions, zf, 1.0f);
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return float4(texCoords * pViewParams.screenDimensions, zf, 1.0f);
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}
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struct Plane
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@@ -337,7 +337,7 @@ struct CookTorrance : IBRDF
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float nDotL = max(dot(n, lightDir_WS), 0.0);
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float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
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return result;
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return baseColor;
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}
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[mutating]
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void transformNormal(float3x3 tangentToWorld)
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