compiler inconsitencies suck
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@@ -142,8 +142,8 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
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}},
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{
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.offset = {0, 0},
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.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
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.offset = {0, 0},
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},
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"EnvironmentRenderPass", {0b111111}, {0b111111});
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cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
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@@ -179,8 +179,8 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
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},
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{},
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{
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.offset = {0, 0},
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.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
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.offset = {0, 0},
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},
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"EnvironmentRenderPass", {0b111111}, {0b111111});
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convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
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