compiler inconsitencies suck

This commit is contained in:
Dynamitos
2025-04-12 17:43:47 +02:00
parent 3cee2ae9ab
commit 54c5f9a5d7
+2 -2
View File
@@ -142,8 +142,8 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
}},
{
.offset = {0, 0},
.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
@@ -179,8 +179,8 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
},
{},
{
.offset = {0, 0},
.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{