Disabling lighting for now
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@@ -28,6 +28,10 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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.name = "irradianceMap",
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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});
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layout->addDescriptorBinding(Gfx::DescriptorBinding{
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.name = "irradianceSampler",
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
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});
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layout->create();
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directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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@@ -78,6 +82,7 @@ void LightEnvironment::commit() {
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set->updateConstants("numDirectionalLights", 0, &numDirectionalLights);
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set->updateBuffer("directionalLights", 0, directionalLights);
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set->updateTexture("irradianceMap", 0, environment->getIrradianceMap());
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set->updateSampler("irradianceSampler", 0, environmentSampler);
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set->writeChanges();
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}
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