Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
+5 -5
View File
@@ -18,23 +18,23 @@ private:
class GraphicsPipeline
{
public:
GraphicsPipeline(OPipelineLayout layout);
GraphicsPipeline(PPipelineLayout layout);
virtual ~GraphicsPipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
PPipelineLayout layout;
};
DEFINE_REF(GraphicsPipeline)
class ComputePipeline
{
public:
ComputePipeline(OPipelineLayout layout);
ComputePipeline(PPipelineLayout layout);
virtual ~ComputePipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
PPipelineLayout layout;
};
DEFINE_REF(ComputePipeline)
}
}
}