Trying to fix metal shader compilation
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@@ -18,23 +18,23 @@ private:
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class GraphicsPipeline
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{
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public:
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GraphicsPipeline(OPipelineLayout layout);
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GraphicsPipeline(PPipelineLayout layout);
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virtual ~GraphicsPipeline();
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PPipelineLayout getPipelineLayout() const;
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protected:
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OPipelineLayout layout;
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PPipelineLayout layout;
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};
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DEFINE_REF(GraphicsPipeline)
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class ComputePipeline
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{
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public:
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ComputePipeline(OPipelineLayout layout);
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ComputePipeline(PPipelineLayout layout);
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virtual ~ComputePipeline();
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PPipelineLayout getPipelineLayout() const;
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protected:
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OPipelineLayout layout;
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PPipelineLayout layout;
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};
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DEFINE_REF(ComputePipeline)
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}
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}
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}
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