Trying to fix metal shader compilation

This commit is contained in:
Dynamitos
2024-04-19 18:23:36 +02:00
parent 21636f2460
commit 194a0e8b91
43 changed files with 353 additions and 183 deletions
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+1
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@@ -164,4 +164,5 @@
"lldb.showDisassembly": "auto",
"lldb.dereferencePointers": true,
"lldb.consoleMode": "commands",
"cmake.generator": "Xcode",
}
+1 -1
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@@ -127,7 +127,7 @@ target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DENABLE_VALIDATION>")
target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DSEELE_DEBUG>")
add_subdirectory(src/)
add_subdirectory(tests/)
#add_subdirectory(tests/)
if(WIN32)
add_custom_target(dll_copy ALL
+1 -1
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@@ -42,6 +42,6 @@ struct Scene
StructuredBuffer<uint32_t> primitiveIndices;
StructuredBuffer<uint32_t> vertexIndices;
};
layout(set=2)
ParameterBlock<Scene> pScene;
+1 -1
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@@ -47,7 +47,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
json j;
jsonstream >> j;
std::string materialName = j["name"].get<std::string>() + "Material";
Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout("pMaterial");
//Shader file needs to conform to the slang standard, which prohibits _
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
materialName.erase(std::remove(materialName.begin(), materialName.end(), '-'), materialName.end());
+1 -1
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@@ -160,4 +160,4 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
////co_return;
}
}
+1 -1
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@@ -271,4 +271,4 @@ int main() {
#endif
}
return 0;
}
}
+15 -7
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@@ -3,7 +3,7 @@
using namespace Seele;
using namespace Seele::Gfx;
DescriptorLayout::DescriptorLayout(const std::string& name) : setIndex(0), name(name) {}
DescriptorLayout::DescriptorLayout(const std::string& name) : name(name) {}
DescriptorLayout::DescriptorLayout(const DescriptorLayout& other) {
descriptorBindings.resize(other.descriptorBindings.size());
@@ -62,12 +62,20 @@ PipelineLayout::PipelineLayout(PPipelineLayout baseLayout) {
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout) {
if (descriptorSetLayouts.size() <= setIndex) {
descriptorSetLayouts.resize(setIndex + 1);
}
descriptorSetLayouts[setIndex] = layout;
layout->setIndex = setIndex;
void PipelineLayout::addDescriptorLayout(PDescriptorLayout layout) {
descriptorSetLayouts[layout->getName()] = layout;
}
void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant) { pushConstants.add(pushConstant); }
void PipelineLayout::addMapping(Map<std::string, uint32> mapping)
{
for(const auto& [name, index] : mapping)
{
if(parameterMapping.contains(name))
{
assert(parameterMapping[name] == index);
}
parameterMapping[name] = index;
}
}
+9 -7
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@@ -31,14 +31,12 @@ public:
PDescriptorSet allocateDescriptorSet();
virtual void create() = 0;
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
constexpr uint32 getSetIndex() const { return setIndex; }
constexpr void setSetIndex(uint32 _setIndex) { setIndex = _setIndex; }
constexpr uint32 getHash() const { return hash; }
constexpr const std::string& getName() const { return name; }
protected:
Array<DescriptorBinding> descriptorBindings;
ODescriptorPool pool;
uint32 setIndex;
std::string name;
uint32 hash = 0;
friend class PipelineLayout;
@@ -71,7 +69,7 @@ public:
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
bool operator<(PDescriptorSet other);
constexpr uint32 getSetIndex() const { return layout->getSetIndex(); }
constexpr PDescriptorLayout getLayout() const { return layout; }
protected:
PDescriptorLayout layout;
@@ -84,13 +82,17 @@ public:
PipelineLayout(PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() = 0;
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
void addDescriptorLayout(PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants);
constexpr uint32 getHash() const { return layoutHash; }
constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; }
constexpr uint32 findParameter(const std::string& name) const { return parameterMapping[name]; }
void addMapping(Map<std::string, uint32> mapping);
protected:
uint32 layoutHash = 0;
Array<PDescriptorLayout> descriptorSetLayouts;
Map<std::string, PDescriptorLayout> descriptorSetLayouts;
Map<std::string, uint32> parameterMapping;
Array<SePushConstantRange> pushConstants;
};
DEFINE_REF(PipelineLayout)
+6 -4
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@@ -115,6 +115,7 @@ struct ShaderBufferCreateInfo
uint8 dynamic = 0;
std::string name;
};
DECLARE_NAME_REF(Gfx, PipelineLayout)
struct ShaderCreateInfo
{
std::string mainModule;
@@ -123,6 +124,7 @@ struct ShaderCreateInfo
std::string entryPoint;
Array<Pair<const char*, const char*>> typeParameter;
Map<const char*, const char*> defines;
Gfx::PPipelineLayout rootSignature;
};
struct VertexInputBinding
{
@@ -218,7 +220,7 @@ struct LegacyPipelineCreateInfo
PVertexShader vertexShader;
PFragmentShader fragmentShader;
PRenderPass renderPass;
OPipelineLayout pipelineLayout;
PPipelineLayout pipelineLayout;
MultisampleState multisampleState;
RasterizationState rasterizationState;
DepthStencilState depthStencilState;
@@ -235,7 +237,7 @@ struct MeshPipelineCreateInfo
PMeshShader meshShader;
PFragmentShader fragmentShader;
PRenderPass renderPass;
OPipelineLayout pipelineLayout;
PPipelineLayout pipelineLayout;
MultisampleState multisampleState;
RasterizationState rasterizationState;
DepthStencilState depthStencilState;
@@ -248,11 +250,11 @@ struct MeshPipelineCreateInfo
struct ComputePipelineCreateInfo
{
Gfx::PComputeShader computeShader;
Gfx::OPipelineLayout pipelineLayout;
Gfx::PPipelineLayout pipelineLayout;
ComputePipelineCreateInfo();
ComputePipelineCreateInfo(ComputePipelineCreateInfo&& rhs) = default;
ComputePipelineCreateInfo& operator=(ComputePipelineCreateInfo&& rhs) = default;
~ComputePipelineCreateInfo();
};
} // namespace Gfx
} // namespace Seele
} // namespace Seele
+4 -1
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@@ -2,6 +2,7 @@
#include "Buffer.h"
#include "Graphics/Command.h"
#include "Metal/MTLBlitCommandEncoder.hpp"
#include "Metal/MTLCaptureManager.hpp"
#include "Metal/MTLCommandBuffer.hpp"
#include "Metal/MTLComputeCommandEncoder.hpp"
#include "Metal/MTLRenderCommandEncoder.hpp"
@@ -16,6 +17,7 @@ DECLARE_REF(RenderCommand)
DECLARE_REF(Graphics)
DECLARE_REF(IndexBuffer)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
class Command {
public:
Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
@@ -85,6 +87,7 @@ public:
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
private:
PComputePipeline boundPipeline;
MTL::CommandBuffer* commandBuffer;
MTL::ComputeCommandEncoder* encoder;
std::string name;
@@ -123,4 +126,4 @@ private:
};
DEFINE_REF(IOCommandQueue)
} // namespace Metal
} // namespace Seele
} // namespace Seele
+40 -7
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@@ -7,6 +7,7 @@
#include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
#include "Graphics/Resources.h"
#include "Metal/MTLCaptureManager.hpp"
#include "Pipeline.h"
#include "Resources.h"
#include "Window.h"
@@ -77,10 +78,11 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, descriptorSet->getSetIndex());
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
encoder->setVertexBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
encoder->setFragmentBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
encoder->setMeshBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
encoder->setObjectBuffer(descriptorSet.cast<DescriptorSet>()->getBuffer(), 0, parameterIndex);
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
@@ -135,13 +137,44 @@ void ComputeCommand::end() {
}
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
encoder->setComputePipelineState(pipeline.cast<ComputePipeline>()->getHandle());
boundPipeline = pipeline.cast<ComputePipeline>();
encoder->setComputePipelineState(boundPipeline->getHandle());
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
encoder->setBuffer(metalSet->getBuffer(), 0, set->getSetIndex());
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
encoder->setBuffer(metalSet->getBuffer(), 0, parameterIndex);
auto bindings =metalSet->getLayout()->getBindings();
for(size_t i = 0; i < bindings.size(); ++i)
{
auto binding = bindings[i];
if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLER)
{
continue;
}
MTL::ResourceUsage usage;
switch(binding.access) {
case Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT:
if(binding.descriptorType == Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE)
{
usage = MTL::ResourceUsageSample;
break;
}else
{
usage = MTL::ResourceUsageRead;
break;
}
case Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT:
usage = MTL::ResourceUsageRead | MTL::ResourceUsageWrite;
break;
case Gfx::SE_DESCRIPTOR_ACCESS_WRITE_ONLY_BIT:
usage = MTL::ResourceUsageWrite;
break;
}
encoder->useResource(metalSet->getBoundResources()[i], usage);
}
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
@@ -157,7 +190,7 @@ void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
// TODO
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 32));
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
}
CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
+3 -2
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@@ -48,7 +48,6 @@ public:
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
virtual bool operator<(Gfx::PDescriptorSet other);
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
@@ -58,12 +57,14 @@ public:
constexpr void free() { currentlyInUse = false; }
constexpr MTL::Buffer* getBuffer() const { return buffer; }
constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::Buffer* buffer;
MTL::ArgumentEncoder* encoder;
Array<MTL::Resource*> boundResources;
uint32 bindCount;
bool currentlyInUse;
};
@@ -80,4 +81,4 @@ private:
};
DEFINE_REF(PipelineLayout)
} // namespace Metal
} // namespace Seele
} // namespace Seele
+8 -9
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@@ -122,6 +122,7 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
if (owner->getArguments()->count() == 0) {
buffer = graphics->getDevice()->newBuffer(0, MTL::ResourceOptionCPUCacheModeDefault);
} else {
boundResources.resize(owner->getArguments()->count());
encoder = graphics->getDevice()->newArgumentEncoder(owner->getArguments());
buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
encoder->setArgumentBuffer(buffer, 0);
@@ -135,10 +136,12 @@ void DescriptorSet::writeChanges() {}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
encoder->setBuffer(metalBuffer->getHandle(), 0, binding);
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
PSampler sampler = samplerState.cast<Sampler>();
@@ -147,30 +150,26 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
encoder->setTexture(base->getTexture(), binding);
if (samplerState != nullptr) {
PSampler sampler = samplerState.cast<Sampler>();
encoder->setSamplerState(sampler->getHandle(), binding);
}
boundResources[binding] = base->getTexture();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
for (auto& t : array) {
PTextureBase metalTexture = t.cast<TextureBase>();
encoder->setTexture(metalTexture->getTexture(), binding++);
encoder->setTexture(metalTexture->getTexture(), binding);
boundResources[binding++] = metalTexture->getTexture();
}
}
bool DescriptorSet::operator<(Gfx::PDescriptorSet other) { return this < other.getHandle(); }
PipelineLayout::PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout)
: Gfx::PipelineLayout(baseLayout), graphics(graphics) {}
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::create() {
for (auto& set : descriptorSetLayouts) {
for (auto& [_, set] : descriptorSetLayouts) {
set->create();
uint32 setHash = set->getHash();
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
}
}
+3 -3
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@@ -15,7 +15,7 @@ DECLARE_REF(PipelineLayout)
DECLARE_REF(Graphics)
class GraphicsPipeline : public Gfx::GraphicsPipeline {
public:
GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::OPipelineLayout createInfo);
GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline, Gfx::PPipelineLayout createInfo);
virtual ~GraphicsPipeline();
constexpr MTL::RenderPipelineState* getHandle() const { return state; }
constexpr MTL::PrimitiveType getPrimitive() const { return primitiveType; }
@@ -27,7 +27,7 @@ private:
DEFINE_REF(GraphicsPipeline)
class ComputePipeline : public Gfx::ComputePipeline {
public:
ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::OPipelineLayout);
ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline, Gfx::PPipelineLayout);
virtual ~ComputePipeline();
constexpr MTL::ComputePipelineState* getHandle() const { return state; }
@@ -37,4 +37,4 @@ private:
};
DEFINE_REF(ComputePipeline)
} // namespace Metal
} // namespace Seele
} // namespace Seele
+4 -4
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@@ -12,13 +12,13 @@ VertexInput::VertexInput(VertexInputStateCreateInfo createInfo) : Gfx::VertexInp
VertexInput::~VertexInput() {}
GraphicsPipeline::GraphicsPipeline(PGraphics graphics, MTL::PrimitiveType primitive, MTL::RenderPipelineState* pipeline,
Gfx::OPipelineLayout createInfo)
: Gfx::GraphicsPipeline(std::move(createInfo)), graphics(graphics), state(pipeline), primitiveType(primitive) {}
Gfx::PPipelineLayout layout)
: Gfx::GraphicsPipeline(layout), graphics(graphics), state(pipeline), primitiveType(primitive) {}
GraphicsPipeline::~GraphicsPipeline() {}
ComputePipeline::ComputePipeline(PGraphics graphics, MTL::ComputePipelineState* pipeline,
Gfx::OPipelineLayout createInfo)
: Gfx::ComputePipeline(std::move(createInfo)), graphics(graphics), state(pipeline) {}
Gfx::PPipelineLayout layout)
: Gfx::ComputePipeline(layout), graphics(graphics), state(pipeline) {}
ComputePipeline::~ComputePipeline() {}
+72 -6
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@@ -6,6 +6,7 @@
#include "Graphics/slang-compile.h"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLLibrary.hpp"
#include "Descriptor.h"
#include <fstream>
#include <iostream>
#include <metal_irconverter/metal_irconverter.h>
@@ -24,16 +25,75 @@ Shader::~Shader() {
}
void Shader::create(const ShaderCreateInfo& createInfo) {
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
Map<std::string, uint32> test;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL, test);
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
IRCompiler* pCompiler = IRCompilerCreate();
IRCompilerSetMinimumGPUFamily(pCompiler, IRGPUFamilyMetal3);
IRCompilerIgnoreRootSignature(pCompiler, true);
IRCompilerSetEntryPointName(pCompiler, "main");
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
IRBytecodeOwnershipNone);
// Compile DXIL to Metal IR:
IRVersionedRootSignatureDescriptor descriptor;
descriptor.version = IRRootSignatureVersion_1_1;
Map<std::string, Gfx::PDescriptorLayout> layouts =createInfo.rootSignature->getLayouts();
descriptor.desc_1_1.NumParameters = layouts.size();
descriptor.desc_1_1.NumStaticSamplers = 0;
descriptor.desc_1_1.pStaticSamplers = nullptr;
Array<IRRootParameter1> parameters;
// each layout has an array for its bindings
Array<Array<IRDescriptorRange1>> ranges;
for(const auto& [name, layout] : layouts)
{
uint32 textureReg = 0; // SRV
uint32 samplerReg = 0; // Sampler
uint32 uavReg = 0; // UAV
uint32 constantReg = 0; // CBV
auto& bindingRanges = ranges.add();
for(auto binding : layout->getBindings())
{
IRDescriptorRangeType type;
uint32 reg = 0;
switch(binding.descriptorType)
{
case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
type = IRDescriptorRangeTypeSRV;
reg = textureReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
type = IRDescriptorRangeTypeCBV;
reg = constantReg++;
break;
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
type = IRDescriptorRangeTypeUAV;
reg = uavReg++;
break;
default: throw std::logic_error("Not implemented");
};
bindingRanges.add() = IRDescriptorRange1{
.BaseShaderRegister = reg,
.NumDescriptors = binding.descriptorCount,
.RangeType = type,
.RegisterSpace = createInfo.rootSignature->findParameter(name),
};
}
parameters.add() = IRRootParameter1{
.ParameterType = IRRootParameterTypeDescriptorTable,
.DescriptorTable = IRRootDescriptorTable1{ .NumDescriptorRanges = (uint32)(bindingRanges.size()), bindingRanges.data() },
.ShaderVisibility = IRShaderVisibilityAll,
};
}
IRError* signatureError = nullptr;
descriptor.desc_1_1.NumParameters = parameters.size();
descriptor.desc_1_1.pParameters = parameters.data();
IRRootSignature* rootSignature = IRRootSignatureCreateFromDescriptor(&descriptor, &signatureError);
assert(rootSignature);
IRCompilerSetGlobalRootSignature(pCompiler, rootSignature);
// Compile DXIL to Metal IR:
IRError* pError = nullptr;
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
@@ -63,7 +123,13 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
IRShaderReflection* reflection = IRShaderReflectionCreate();
IRObjectGetReflection(pOutIR, irStage, reflection);
std::cout << " NumRes: " << IRShaderReflectionGetResourceCount(reflection) << std::endl;
std::cout << IRShaderReflectionAllocStringAndSerialize(reflection) << std::endl;
IRShaderReflectionDestroy(reflection);
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
NS::Error* error;
library = graphics->getDevice()->newLibrary(data, &error);
@@ -78,4 +144,4 @@ void Shader::create(const ShaderCreateInfo& createInfo) {
IRCompilerDestroy(pCompiler);
}
uint32 Shader::getShaderHash() const { return hash; }
uint32 Shader::getShaderHash() const { return hash; }
+5 -5
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@@ -45,11 +45,11 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
descriptor->release();
}
if(createInfo.sourceData.data != nullptr)
{
MTL::Region region(0, 0, 0, width, height, depth);
texture->replaceRegion(region, 0, createInfo.sourceData.data, createInfo.sourceData.size / (depth / height));
}
// if(createInfo.sourceData.data != nullptr)
// {
// MTL::Region region(0, 0, 0, width, height, depth);
// texture->replaceRegion(region, 0, createInfo.sourceData.data, createInfo.sourceData.size / (depth * height));
// }
}
TextureBase::~TextureBase() {
+1
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@@ -51,6 +51,7 @@ private:
CAMetalLayer* metalLayer;
CA::MetalDrawable* drawable;
OTexture2D backBuffer;
MTL::CaptureDescriptor* capture = nullptr;
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
+19
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@@ -1,11 +1,15 @@
#include "Window.h"
#include "Command.h"
#include "Foundation/NSAutoreleasePool.hpp"
#include "Foundation/NSString.hpp"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Enums.h"
#include "Graphics/Texture.h"
#include "Metal/MTLCaptureManager.hpp"
#include "Metal/MTLTexture.hpp"
#include <GLFW/glfw3.h>
#include <fmt/core.h>
#include <iostream>
using namespace Seele;
@@ -13,6 +17,8 @@ using namespace Seele::Metal;
double currentFrameDelta = 0;
double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
uint32 currentFrameIndex = 0;
uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier) {
if (key == -1) {
@@ -88,6 +94,17 @@ Window::~Window() { glfwDestroyWindow(static_cast<GLFWwindow*>(windowHandle)); }
void Window::pollInput() { glfwPollEvents(); }
void Window::beginFrame() {
auto captureManager = MTL::CaptureManager::sharedCaptureManager();
capture = MTL::CaptureDescriptor::alloc()->init();
capture->setCaptureObject((__bridge id<MTLDevice>)graphics->getDevice());
capture->setDestination(MTL::CaptureDestinationDeveloperTools);
capture->setOutputURL(NS::URL::fileURLWithPath(NS::String::string(fmt::format("frame{0}.trace", Gfx::getCurrentFrameIndex()).c_str(), NS::ASCIIStringEncoding)));
NS::Error* error;
captureManager->startCapture(capture, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
drawable = (__bridge CA::MetalDrawable*)[metalLayer nextDrawable];
createBackBuffer();
}
@@ -95,6 +112,8 @@ void Window::beginFrame() {
void Window::endFrame() {
graphics->getQueue()->getCommands()->present(drawable);
graphics->getQueue()->submitCommands();
MTL::CaptureManager::sharedCaptureManager()->stopCapture();
currentFrameIndex++;
}
void Window::onWindowCloseEvent() {}
+4 -4
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@@ -12,8 +12,8 @@ VertexInput::~VertexInput()
{
}
GraphicsPipeline::GraphicsPipeline(OPipelineLayout layout)
: layout(std::move(layout))
GraphicsPipeline::GraphicsPipeline(PPipelineLayout layout)
: layout(layout)
{
}
@@ -26,8 +26,8 @@ PPipelineLayout GraphicsPipeline::getPipelineLayout() const
return layout;
}
ComputePipeline::ComputePipeline(OPipelineLayout layout)
: layout(std::move(layout))
ComputePipeline::ComputePipeline(PPipelineLayout layout)
: layout(layout)
{
}
+5 -5
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@@ -18,23 +18,23 @@ private:
class GraphicsPipeline
{
public:
GraphicsPipeline(OPipelineLayout layout);
GraphicsPipeline(PPipelineLayout layout);
virtual ~GraphicsPipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
PPipelineLayout layout;
};
DEFINE_REF(GraphicsPipeline)
class ComputePipeline
{
public:
ComputePipeline(OPipelineLayout layout);
ComputePipeline(PPipelineLayout layout);
virtual ~ComputePipeline();
PPipelineLayout getPipelineLayout() const;
protected:
OPipelineLayout layout;
PPipelineLayout layout;
};
DEFINE_REF(ComputePipeline)
}
}
}
+15 -19
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@@ -19,14 +19,6 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
: RenderPass(graphics, scene)
, descriptorSets(6)
{
if (graphics->supportMeshShading())
{
graphics->getShaderCompiler()->registerRenderPass("BasePass", "MeshletBasePass", true, true, "BasePass", true, true, "MeshletBasePass");
}
else
{
graphics->getShaderCompiler()->registerRenderPass("BasePass", "LegacyBasePass", true, true, "BasePass");
}
}
BasePass::~BasePass()
@@ -100,11 +92,6 @@ void BasePass::render()
Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
command->setViewport(viewport);
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(basePassLayout);
layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
layout->create();
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
@@ -114,7 +101,7 @@ void BasePass::render()
pipelineInfo.taskShader = collection->taskShader;
pipelineInfo.meshShader = collection->meshShader;
pipelineInfo.fragmentShader = collection->fragmentShader;
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.pipelineLayout = collection->pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
@@ -127,7 +114,7 @@ void BasePass::render()
Gfx::LegacyPipelineCreateInfo pipelineInfo;
pipelineInfo.vertexShader = collection->vertexShader;
pipelineInfo.fragmentShader = collection->fragmentShader;
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.pipelineLayout = collection->pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
@@ -174,21 +161,30 @@ void BasePass::publishOutputs()
{
basePassLayout = graphics->createPipelineLayout();
basePassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
basePassLayout->addDescriptorLayout(INDEX_LIGHT_ENV, scene->getLightEnvironment()->getDescriptorLayout());
basePassLayout->addDescriptorLayout(viewParamsLayout);
basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
lightCullingLayout = graphics->createDescriptorLayout("BasePassLightCulling");
lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
// oLightIndexList
lightCullingLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
// oLightGrid
lightCullingLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
lightCullingLayout->create();
basePassLayout->addDescriptorLayout(INDEX_LIGHT_CULLING, lightCullingLayout);
basePassLayout->addDescriptorLayout(lightCullingLayout);
colorAttachment = Gfx::RenderTargetAttachment(viewport,
Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
if (graphics->supportMeshShading())
{
graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "MeshletBasePass", true, true, "BasePass", true, true, "MeshletBasePass");
}
else
{
graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "LegacyBasePass", true, true, "BasePass");
}
}
void BasePass::createRenderPass()
+2 -2
View File
@@ -119,8 +119,8 @@ void DebugPass::createRenderPass()
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport);
Gfx::OPipelineLayout pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(0, viewParamsLayout);
pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->create();
ShaderCreateInfo createInfo = {
@@ -27,6 +27,7 @@ private:
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::PGraphicsPipeline pipeline;
Gfx::OPipelineLayout pipelineLayout;
};
DEFINE_REF(DebugPass)
} // namespace Seele
@@ -17,14 +17,14 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
, descriptorSets(3)
{
depthPrepassLayout = graphics->createPipelineLayout();
depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
if (graphics->supportMeshShading())
{
graphics->getShaderCompiler()->registerRenderPass("DepthPass", "MeshletBasePass", false, false, "", true, true, "MeshletBasePass");
graphics->getShaderCompiler()->registerRenderPass(depthPrepassLayout, "DepthPass", "MeshletBasePass", false, false, "", true, true, "MeshletBasePass");
}
else
{
graphics->getShaderCompiler()->registerRenderPass("DepthPass", "LegacyBasePass");
graphics->getShaderCompiler()->registerRenderPass(depthPrepassLayout, "DepthPass", "LegacyBasePass");
}
}
@@ -68,12 +68,7 @@ void DepthPrepass::render()
Gfx::ORenderCommand command = graphics->createRenderCommand("DepthRender");
command->setViewport(viewport);
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
//layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
layout->create();
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
assert(collection != nullptr);
if(graphics->supportMeshShading())
@@ -82,7 +77,7 @@ void DepthPrepass::render()
pipelineInfo.taskShader = collection->taskShader;
pipelineInfo.meshShader = collection->meshShader;
pipelineInfo.fragmentShader = collection->fragmentShader;
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.pipelineLayout = collection->pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS;
pipelineInfo.multisampleState.samples = viewport->getSamples();
@@ -94,7 +89,7 @@ void DepthPrepass::render()
Gfx::LegacyPipelineCreateInfo pipelineInfo;
pipelineInfo.vertexShader = collection->vertexShader;
pipelineInfo.fragmentShader = collection->fragmentShader;
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.pipelineLayout = collection->pipelineLayout;
pipelineInfo.renderPass = renderPass;
//pipelineInfo.depthStencilState.depthWriteEnable = false;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
@@ -97,7 +97,7 @@ void LightCullingPass::publishOutputs()
dispatchParamsSet->updateBuffer(1, frustumBuffer);
dispatchParamsSet->writeChanges();
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
cullingDescriptorLayout = graphics->createDescriptorLayout("pCullingParams");
//DepthTexture
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
@@ -116,18 +116,24 @@ void LightCullingPass::publishOutputs()
lightEnv = scene->getLightEnvironment();
Gfx::OPipelineLayout cullingLayout = graphics->createPipelineLayout();
cullingLayout->addDescriptorLayout(0, viewParamsLayout);
cullingLayout->addDescriptorLayout(1, dispatchParamsLayout);
cullingLayout->addDescriptorLayout(2, cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(3, lightEnv->getDescriptorLayout());
cullingLayout = graphics->createPipelineLayout();
cullingLayout->addDescriptorLayout(viewParamsLayout);
cullingLayout->addDescriptorLayout(dispatchParamsLayout);
cullingLayout->addDescriptorLayout(cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(lightEnv->getDescriptorLayout());
Map<std::string, uint32> mapping;
mapping["pViewParams"] = 0;
mapping["pDispatchParams"] = 1;
cullingLayout->addMapping(mapping);
cullingLayout->create();
ShaderCreateInfo createInfo;
createInfo.name = "Culling";
createInfo.additionalModules.add("LightCulling");
createInfo.mainModule = "LightCulling";
createInfo.entryPoint = "cullLights";
ShaderCreateInfo createInfo = {
.name = "Culling",
.additionalModules = {"LightCulling"},
.mainModule = "LightCulling",
.entryPoint = "cullLights",
.rootSignature = cullingLayout,
};
cullingShader = graphics->createComputeShader(createInfo);
Gfx::ComputePipelineCreateInfo pipelineInfo;
@@ -202,18 +208,25 @@ void LightCullingPass::setupFrustums()
dispatchParams.numThreads = numThreads;
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParamsLayout = graphics->createDescriptorLayout("FrustumLayout");
dispatchParamsLayout = graphics->createDescriptorLayout("pDispatchParams");
dispatchParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
dispatchParamsLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
Gfx::OPipelineLayout frustumLayout = graphics->createPipelineLayout();
frustumLayout->addDescriptorLayout(0, viewParamsLayout);
frustumLayout->addDescriptorLayout(1, dispatchParamsLayout);
frustumLayout = graphics->createPipelineLayout();
frustumLayout->addDescriptorLayout(viewParamsLayout);
frustumLayout->addDescriptorLayout(dispatchParamsLayout);
Map<std::string, uint32> mapping;
mapping["pViewParams"] = 0;
mapping["pDispatchParams"] = 1;
frustumLayout->addMapping(mapping);
frustumLayout->create();
ShaderCreateInfo createInfo;
createInfo.name = "Frustum";
createInfo.additionalModules.add("ComputeFrustums");
createInfo.mainModule = "ComputeFrustums";
createInfo.entryPoint = "computeFrustums";
ShaderCreateInfo createInfo = {
.name = "Frustum",
.additionalModules = {"ComputeFrustums"},
.mainModule = "ComputeFrustums",
.entryPoint = "computeFrustums",
.rootSignature = frustumLayout,
};
std::cout << "Compiling frustumShader" << std::endl;
frustumShader = graphics->createComputeShader(createInfo);
Gfx::ComputePipelineCreateInfo pipelineInfo;
@@ -256,4 +269,4 @@ void LightCullingPass::setupFrustums()
graphics->executeCommands(std::move(commands));
frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
}
@@ -49,6 +49,7 @@ private:
Gfx::PDescriptorSet dispatchParamsSet;
Gfx::OComputeShader frustumShader;
Gfx::PComputePipeline frustumPipeline;
Gfx::OPipelineLayout frustumLayout;
PLightEnvironment lightEnv;
Gfx::PTexture2D depthAttachment;
@@ -62,6 +63,7 @@ private:
Gfx::ODescriptorLayout cullingDescriptorLayout;
Gfx::OComputeShader cullingShader;
Gfx::PComputePipeline cullingPipeline;
Gfx::OPipelineLayout cullingLayout;
};
DEFINE_REF(LightCullingPass)
} // namespace Seele
@@ -7,7 +7,7 @@ RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
, scene(scene)
{
viewParamsLayout = graphics->createDescriptorLayout("ViewLayout");
viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
UniformBufferCreateInfo uniformInitializer = {
.sourceData = {
@@ -57,4 +57,4 @@ void RenderPass::setViewport(Gfx::PViewport _viewport)
{
viewport = _viewport;
publishOutputs();
}
}
@@ -74,10 +74,10 @@ void SkyboxRenderPass::endFrame()
void SkyboxRenderPass::publishOutputs()
{
skyboxDataLayout = graphics->createDescriptorLayout("SkyboxDescLayout");
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
skyboxDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
skyboxDataLayout->create();
textureLayout = graphics->createDescriptorLayout();
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
textureLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
textureLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
textureLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
@@ -122,10 +122,10 @@ void SkyboxRenderPass::createRenderPass()
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
Gfx::OPipelineLayout pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(0, viewParamsLayout);
pipelineLayout->addDescriptorLayout(1, skyboxDataLayout);
pipelineLayout->addDescriptorLayout(2, textureLayout);
pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(viewParamsLayout);
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
pipelineLayout->addDescriptorLayout(textureLayout);
pipelineLayout->create();
Gfx::LegacyPipelineCreateInfo gfxInfo;
@@ -133,7 +133,7 @@ void SkyboxRenderPass::createRenderPass()
gfxInfo.fragmentShader = fragmentShader;
gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_FILL;
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
gfxInfo.pipelineLayout = std::move(pipelineLayout);
gfxInfo.pipelineLayout = pipelineLayout;
gfxInfo.renderPass = renderPass;
gfxInfo.multisampleState.samples = viewport->getSamples();
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
@@ -26,6 +26,7 @@ private:
Gfx::PDescriptorSet textureSet;
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::OPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
Gfx::OSampler skyboxSampler;
struct SkyboxData
+7 -8
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@@ -85,7 +85,7 @@ void TextPass::render()
command->bindDescriptor({generalSet, resource.textureArraySet});
//command->bindVertexBuffer({resource.vertexBuffer});
command->pushConstants(layoutRef, Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resource.textData);
//command->draw(4, static_cast<uint32>(resource.vertexBuffer->getNumVertices()), 0, 0);
}
commands.add(std::move(command));
@@ -120,12 +120,12 @@ void TextPass::createRenderPass()
createInfo.name = "TextFragment";
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
generalLayout = graphics->createDescriptorLayout("TextGeneral");
generalLayout = graphics->createDescriptorLayout("pRender");
generalLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
generalLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
generalLayout->create();
textureArrayLayout = graphics->createDescriptorLayout("TextTextureArray");
textureArrayLayout = graphics->createDescriptorLayout("pGlyphTextures");
textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
textureArrayLayout->create();
@@ -149,10 +149,9 @@ void TextPass::createRenderPass()
generalSet->updateSampler(1, glyphSampler);
generalSet->writeChanges();
Gfx::OPipelineLayout pipelineLayout = graphics->createPipelineLayout();
layoutRef = pipelineLayout;
pipelineLayout->addDescriptorLayout(0, generalLayout);
pipelineLayout->addDescriptorLayout(1, textureArrayLayout);
pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(generalLayout);
pipelineLayout->addDescriptorLayout(textureArrayLayout);
pipelineLayout->addPushConstants({
.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
.offset = 0,
@@ -169,7 +168,7 @@ void TextPass::createRenderPass()
pipelineInfo.vertexShader = vertexShader;
pipelineInfo.fragmentShader = fragmentShader;
pipelineInfo.renderPass = renderPass;
pipelineInfo.pipelineLayout = std::move(pipelineLayout);
pipelineInfo.pipelineLayout = pipelineLayout;
pipelineInfo.rasterizationState.cullMode = Gfx::SE_CULL_MODE_NONE;
pipelineInfo.colorBlend.attachmentCount = 1;
pipelineInfo.colorBlend.blendAttachments[0].blendEnable = true;
+1 -1
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@@ -76,7 +76,7 @@ private:
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::PPipelineLayout layoutRef;
Gfx::OPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
Array<TextRender> texts;
};
+2 -2
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@@ -106,7 +106,7 @@ void UIPass::createRenderPass()
createInfo.entryPoint = "fragmentMain";
fragmentShader = graphics->createFragmentShader(createInfo);
descriptorLayout = graphics->createDescriptorLayout("UIDescriptorLayout");
descriptorLayout = graphics->createDescriptorLayout("pParams");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
@@ -140,7 +140,7 @@ void UIPass::createRenderPass()
descriptorSet->writeChanges();
Gfx::OPipelineLayout pipelineLayout = graphics->createPipelineLayout();
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
pipelineLayout->addDescriptorLayout(descriptorLayout);
pipelineLayout->create();
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
+1
View File
@@ -34,6 +34,7 @@ private:
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::PGraphicsPipeline pipeline;
Gfx::OPipelineLayout pipelineLayout;
Array<UI::RenderElementStyle> renderElements;
Array<Gfx::PTexture> usedTextures;
+42 -27
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@@ -33,9 +33,10 @@ void ShaderCompiler::registerVertexData(VertexData* vd)
compile();
}
void ShaderCompiler::registerRenderPass(std::string name, std::string mainFile, bool useMaterials, bool hasFragmentShader, std::string fragmentFile, bool useMeshShading, bool hasTaskShader, std::string taskFile)
void ShaderCompiler::registerRenderPass(Gfx::PPipelineLayout layout, std::string name, std::string mainFile, bool useMaterials, bool hasFragmentShader, std::string fragmentFile, bool useMeshShading, bool hasTaskShader, std::string taskFile)
{
passes[name] = PassConfig{
.baseLayout = layout,
.taskFile = taskFile,
.mainFile = mainFile,
.fragmentFile = fragmentFile,
@@ -52,57 +53,71 @@ void ShaderCompiler::compile()
{
for (const auto& [name, pass] : passes)
{
ShaderPermutation permutation;
if (pass.useMeshShading)
{
permutation.setMeshFile(pass.mainFile);
}
else
{
permutation.setVertexFile(pass.mainFile);
}
if (pass.hasFragmentShader)
{
permutation.setFragmentFile(pass.fragmentFile);
}
if (pass.hasTaskShader)
{
permutation.setTaskFile(pass.taskFile);
}
ShaderPermutation permutation;
if (pass.useMeshShading)
{
permutation.setMeshFile(pass.mainFile);
}
else
{
permutation.setVertexFile(pass.mainFile);
}
if (pass.hasFragmentShader)
{
permutation.setFragmentFile(pass.fragmentFile);
}
if (pass.hasTaskShader)
{
permutation.setTaskFile(pass.taskFile);
}
for (const auto& [vdName, vd] : vertexData)
{
permutation.setVertexData(vd->getTypeName());
permutation.setVertexData(vd->getTypeName());
if (pass.useMaterial)
{
for (const auto& [matName, mat] : materials)
{
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout);
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
layout->addDescriptorLayout(mat->getDescriptorLayout());
permutation.setMaterial(mat->getName());
createShaders(permutation);
createShaders(permutation, std::move(layout));
}
}
else
{
createShaders(permutation);
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout);
layout->addDescriptorLayout(vd->getVertexDataLayout());
layout->addDescriptorLayout(vd->getInstanceDataLayout());
Map<std::string, uint32> mapping;
mapping["pViewParams"] = 1;
mapping["pVertexData"] = 2;
mapping["pScene"] = 3;
layout->addMapping(mapping);
createShaders(permutation, std::move(layout));
}
}
}
}
void ShaderCompiler::createShaders(ShaderPermutation permutation)
void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipelineLayout layout)
{
std::scoped_lock lock(shadersLock);
PermutationId perm = PermutationId(permutation);
if (shaders.contains(perm))
return;
ShaderCollection collection;
collection.pipelineLayout = std::move(layout);
ShaderCreateInfo createInfo;
createInfo.name = fmt::format("Material {0}", permutation.materialName);
createInfo.rootSignature = collection.pipelineLayout;
if (std::strlen(permutation.materialName) > 0)
{
createInfo.additionalModules.add(permutation.materialName);
createInfo.typeParameter.add(Pair<const char*, const char*>("IMaterial", permutation.materialName));
}
{
createInfo.additionalModules.add(permutation.materialName);
createInfo.typeParameter.add(Pair<const char*, const char*>("IMaterial", permutation.materialName));
}
createInfo.typeParameter.add({ Pair<const char*, const char*>("IVertexData", permutation.vertexDataName) });
createInfo.additionalModules.add(permutation.vertexDataName);
createInfo.additionalModules.add(permutation.vertexMeshFile);
@@ -141,4 +156,4 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation)
collection.fragmentShader = graphics->createFragmentShader(createInfo);
}
shaders[perm] = std::move(collection);
}
}
+6 -3
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@@ -124,6 +124,7 @@ struct PermutationId
};
struct ShaderCollection
{
OPipelineLayout pipelineLayout;
OVertexShader vertexShader;
OTaskShader taskShader;
OMeshShader meshShader;
@@ -137,7 +138,8 @@ public:
const ShaderCollection* findShaders(PermutationId id) const;
void registerMaterial(PMaterial material);
void registerVertexData(VertexData* vertexData);
void registerRenderPass(std::string name,
void registerRenderPass(Gfx::PPipelineLayout baseLayout,
std::string name,
std::string mainFile,
bool useMaterials = false,
bool hasFragmentShader = false,
@@ -147,13 +149,14 @@ public:
std::string taskFile = "");
private:
void compile();
void createShaders(ShaderPermutation permutation);
void createShaders(ShaderPermutation permutation, OPipelineLayout layout);
std::mutex shadersLock;
Map<PermutationId, ShaderCollection> shaders;
Map<std::string, PMaterial> materials;
Map<std::string, VertexData*> vertexData;
struct PassConfig
{
Gfx::PPipelineLayout baseLayout;
std::string taskFile;
std::string mainFile;
std::string fragmentFile;
@@ -167,4 +170,4 @@ private:
};
DEFINE_REF(ShaderCompiler)
}
} // namespace Seele
} // namespace Seele
+1 -1
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@@ -116,7 +116,7 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
{
VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+1 -1
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@@ -264,7 +264,7 @@ void Seele::VertexData::init(Gfx::PGraphics _graphics)
{
graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("VertexDataInstanceLayout");
instanceDataLayout = graphics->createDescriptorLayout("pScene");
instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
// meshData
+11 -2
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@@ -8,7 +8,7 @@
#define CHECK_RESULT(x) {SlangResult r = x; if(r != 0) {throw std::runtime_error(fmt::format("Error: {0}", r));}}
#define CHECK_DIAGNOSTICS() {if(diagnostics) {std::cout << (const char*)diagnostics->getBufferPointer() << std::endl; assert(false);}}
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target)
Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target, Map<std::string, uint32>& paramMapping)
{
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
if(!globalSession)
@@ -89,5 +89,14 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
diagnostics.writeRef()
);
CHECK_DIAGNOSTICS();
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
CHECK_DIAGNOSTICS();
auto entry = signature->findEntryPointByName(createInfo.entryPoint.c_str());
for(size_t i = 0; i < signature->getParameterCount(); ++i)
{
auto param = signature->getParameterByIndex(i);
paramMapping[param->getName()] = param->getBindingIndex();
std::cout << param->getName() << " " << param->getBindingIndex() << " " << param->getSemanticIndex() << std::endl;
}
return kernelBlob;
}
}
+2 -2
View File
@@ -4,5 +4,5 @@
#include <slang.h>
namespace Seele {
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target);
}
Slang::ComPtr<slang::IBlob> generateShader(const ShaderCreateInfo& createInfo, SlangCompileTarget target, Map<std::string, uint32>& paramMapping);
}
+4 -4
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@@ -57,7 +57,7 @@ void Material::save(ArchiveBuffer& buffer) const
Serialization::save(buffer, codeExpressions);
Serialization::save(buffer, parameters);
Serialization::save(buffer, brdf);
Serialization::save(buffer, layout->getSetIndex());
Serialization::save(buffer, layout->getName());
const auto& bindings = layout->getBindings();
Serialization::save(buffer, bindings.size());
for (const auto& binding : bindings)
@@ -81,11 +81,11 @@ void Material::load(ArchiveBuffer& buffer)
Serialization::load(buffer, codeExpressions);
Serialization::load(buffer, parameters);
Serialization::load(buffer, brdf);
uint32 setIndex;
Serialization::load(buffer, setIndex);
std::string descriptorName;
Serialization::load(buffer, descriptorName);
uint64 numBindings;
Serialization::load(buffer, numBindings);
layout = graphics->createDescriptorLayout();
layout = graphics->createDescriptorLayout(descriptorName);
for (uint64 i = 0; i < numBindings; ++i)
{
uint32 binding;
+1 -1
View File
@@ -6,7 +6,7 @@ using namespace Seele;
LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
: graphics(graphics)
{
layout = graphics->createDescriptorLayout("LightEnvironment");
layout = graphics->createDescriptorLayout("pLightEnv");
layout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
layout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
layout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);