Starting to refactor into mesh shading
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@@ -0,0 +1,12 @@
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struct Payload
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{
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uint num;
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};
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[shader("mesh")]
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[numthreads(32, 1, 1)]
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[outputtopology("triangle")]
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void taskMain(uint threadID: SV_DispatchThreadID)
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{
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SetOutputMeshCounts(64, 126);
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}
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