Starting to refactor into mesh shading

This commit is contained in:
Dynamitos
2023-10-07 19:29:53 +02:00
parent fcc4fc12d4
commit 1b6e1a8453
42 changed files with 488 additions and 1577 deletions
+12
View File
@@ -0,0 +1,12 @@
struct Payload
{
uint num;
};
[shader("mesh")]
[numthreads(32, 1, 1)]
[outputtopology("triangle")]
void taskMain(uint threadID: SV_DispatchThreadID)
{
SetOutputMeshCounts(64, 126);
}