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Seele/res/shaders/test.slang
T

12 lines
185 B
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struct Payload
{
uint num;
};
[shader("mesh")]
[numthreads(32, 1, 1)]
[outputtopology("triangle")]
void taskMain(uint threadID: SV_DispatchThreadID)
{
SetOutputMeshCounts(64, 126);
}