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Dynamitos/Seele
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1b6e1a8453d1d9fe91216d11829b1b91d84b1832
Seele/res/shaders
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History
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
..
generated
Provisional multithreading framework
2021-03-31 12:18:16 +02:00
lib
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
ComputeFrustums.slang
Refactor ShaderBuffer
2023-08-28 21:23:13 +02:00
DepthPrepass.slang
implemented basic shader expressions
2023-02-24 22:09:07 +01:00
LightCulling.slang
Refactor ShaderBuffer
2023-08-28 21:23:13 +02:00
Skybox.slang
New game interface
2023-02-01 22:13:04 +01:00
slang-glslang.dll
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
slang-llvm.dll
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
slang-stdlib.bin
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
slang.dll
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
slangc.exe
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
StaticMeshBasePass.slang
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
StaticMeshBasePass.spirv
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
test.slang
Starting to refactor into mesh shading
2023-10-07 19:29:53 +02:00
TextPass.slang
Refactor ShaderBuffer
2023-08-28 21:23:13 +02:00
UIPass.slang
ui rendering works now
2022-04-18 18:08:38 +02:00
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