Polymorphic Map and threadpool
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@@ -18,7 +18,7 @@ Scene::Scene(Gfx::PGraphics graphics)
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lightEnv.directionalLights[0].color = Vector4(1, 1, 1, 1);
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lightEnv.directionalLights[0].direction = Vector4(1, 1, 0, 1);
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lightEnv.directionalLights[0].intensity = Vector4(1, 1, 1, 1);
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lightEnv.numDirectionalLights = 0;
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lightEnv.numDirectionalLights = 1;
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srand((unsigned int)time(NULL));
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for(uint32 i = 0; i < 16; ++i)
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{
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