Allocator Aware Array and List

This commit is contained in:
Dynamitos
2021-10-23 00:22:35 +02:00
parent 451572f254
commit 9c48c48f8c
16 changed files with 1390 additions and 1230 deletions
+1 -1
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@@ -22,4 +22,4 @@ VertexStageOutput vertexMain(PositionOnlyVertexShaderInput input)
clipSpacePosition = mul(gViewParams.projectionMatrix, viewSpacePosition);
output.position = clipSpacePosition;
return output;
}
}
+1
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@@ -74,3 +74,4 @@ float4 fragmentMain(
}
return float4(result, 1);
}
+2
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@@ -3,6 +3,8 @@ target_sources(SeeleEngine
EngineTypes.h
MinimalEngine.h
MinimalEngine.cpp
ThreadPool.h
ThreadPool.cpp
main.cpp)
add_subdirectory(Asset/)
File diff suppressed because it is too large Load Diff
+357 -321
View File
@@ -1,337 +1,373 @@
#pragma once
#include "MinimalEngine.h"
#include <xmemory>
namespace Seele
{
template <typename T>
template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>>
class List
{
private:
struct Node
{
Node *prev;
Node *next;
T data;
};
struct Node
{
Node *prev;
Node *next;
T data;
};
using NodeAllocator = std::allocator_traits<Allocator>::template rebind_alloc<Node>;
public:
List()
{
root = nullptr;
tail = nullptr;
beginIt = Iterator(root);
endIt = Iterator(tail);
_size = 0;
}
List(const List& other)
{
//TODO: improve
for(const auto& it : other)
{
add(it);
}
}
List(List&& other)
: root(std::move(other.root))
, tail(std::move(other.tail))
, beginIt(std::move(other.beginIt))
, endIt(std::move(other.endIt))
, _size(std::move(other._size))
{
other._size = 0;
}
~List()
{
clear();
}
List& operator=(const List& other)
{
if(this != &other)
{
if(root != nullptr)
{
delete root;
}
if(tail != nullptr)
{
delete tail;
}
_size = 0;
for(const auto& it : other)
{
add(it);
}
}
return *this;
}
List& operator=(List&& other)
{
if(this != &other)
{
if(root != nullptr)
{
clear();
}
root = other.root;
tail = other.tail;
beginIt = other.beginIt;
endIt = other.endIt;
_size = other._size;
other._size = 0;
}
return *this;
}
template <typename X>
class IteratorBase
{
public:
typedef std::forward_iterator_tag iterator_category;
typedef X value_type;
typedef std::ptrdiff_t difference_type;
typedef X &reference;
typedef X *pointer;
template <typename X>
class IteratorBase
{
public:
using iterator_category = std::forward_iterator_tag;
using value_type = X;
using difference_type = std::ptrdiff_t;
using reference = X&;
using pointer = X*;
IteratorBase(Node *x = nullptr)
: node(x)
{
}
IteratorBase(const IteratorBase &i)
: node(i.node)
{
}
IteratorBase(IteratorBase&& i)
: node(std::move(i.node))
{
}
~IteratorBase()
{
}
IteratorBase& operator=(const IteratorBase& other)
{
if(this != &other)
{
node = other.node;
}
return *this;
}
IteratorBase& operator=(IteratorBase&& other)
{
if(this != &other)
{
node = std::move(other.node);
}
return *this;
}
reference operator*() const
{
return node->data;
}
pointer operator->() const
{
return &node->data;
}
inline bool operator!=(const IteratorBase &other)
{
return node != other.node;
}
inline bool operator==(const IteratorBase &other)
{
return node == other.node;
}
IteratorBase &operator--()
{
node = node->prev;
return *this;
}
IteratorBase operator--(int)
{
IteratorBase tmp(*this);
--*this;
return tmp;
}
IteratorBase &operator++()
{
node = node->next;
return *this;
}
IteratorBase operator++(int)
{
IteratorBase tmp(*this);
++*this;
return tmp;
}
IteratorBase(Node *x = nullptr)
: node(x)
{
}
IteratorBase(const IteratorBase &i)
: node(i.node)
{
}
IteratorBase(IteratorBase&& i)
: node(std::move(i.node))
{
}
~IteratorBase()
{
}
IteratorBase& operator=(const IteratorBase& other)
{
if(this != &other)
{
node = other.node;
}
return *this;
}
IteratorBase& operator=(IteratorBase&& other)
{
if(this != &other)
{
node = std::move(other.node);
}
return *this;
}
reference operator*() const
{
return node->data;
}
pointer operator->() const
{
return &node->data;
}
inline bool operator!=(const IteratorBase &other)
{
return node != other.node;
}
inline bool operator==(const IteratorBase &other)
{
return node == other.node;
}
IteratorBase &operator--()
{
node = node->prev;
return *this;
}
IteratorBase operator--(int)
{
IteratorBase tmp(*this);
--*this;
return tmp;
}
IteratorBase &operator++()
{
node = node->next;
return *this;
}
IteratorBase operator++(int)
{
IteratorBase tmp(*this);
++*this;
return tmp;
}
private:
Node *node;
friend class List<T>;
};
typedef IteratorBase<T> Iterator;
typedef IteratorBase<const T> ConstIterator;
private:
Node *node;
friend class List<T>;
};
using Iterator = IteratorBase<T>;
using ConstIterator = IteratorBase<const T>;
using value_type = T;
using allocator_type = Allocator;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = T*;
using const_pointer = const T*;
T &front()
{
return root->data;
}
T &back()
{
return tail->prev->data;
}
void clear()
{
if (empty())
{
return;
}
for (Node *tmp = root; tmp != tail;)
{
tmp = tmp->next;
delete tmp->prev;
}
delete tail;
tail = nullptr;
root = nullptr;
}
//Insert at the end
Iterator add(const T &value)
{
if (root == nullptr)
{
root = new Node();
tail = root;
}
tail->data = value;
Node *newTail = new Node();
newTail->prev = tail;
newTail->next = nullptr;
tail->next = newTail;
Iterator insertedElement(tail);
tail = newTail;
markIteratorDirty();
_size++;
return insertedElement;
}
Iterator add(T&& value)
{
if (root == nullptr)
{
root = new Node();
tail = root;
}
tail->data = std::move(value);
Node *newTail = new Node();
newTail->prev = tail;
newTail->next = nullptr;
tail->next = newTail;
Iterator insertedElement(tail);
tail = newTail;
markIteratorDirty();
_size++;
return insertedElement;
}
Iterator remove(Iterator pos)
{
_size--;
Node *prev = pos.node->prev;
Node *next = pos.node->next;
if (prev == nullptr)
{
root = next;
}
else
{
prev->next = next;
}
if(next == nullptr)
{
root = prev;
}
else
{
next->prev = prev;
}
delete pos.node;
markIteratorDirty();
return Iterator(next);
}
void popBack()
{
assert(_size > 0);
remove(Iterator(tail->prev));
}
void popFront()
{
assert(_size > 0);
remove(Iterator(root));
}
Iterator insert(Iterator pos, const T &value)
{
_size++;
if (root == nullptr)
{
root = new Node();
root->data = value;
tail = new Node();
root->next = tail;
root->prev = nullptr;
tail->prev = root;
tail->next = nullptr;
markIteratorDirty();
return beginIt;
}
Node *tmp = pos.node->prev;
Node *newNode = new Node();
newNode->data = value;
tmp->next = newNode;
newNode->prev = tmp;
newNode->next = pos.node;
pos.node->prev = newNode;
return Iterator(newNode);
}
Iterator find(const T &value)
{
for (Node *i = root; i != tail; i = i->next)
{
if (!(i->data < value) && !(value < i->data))
{
return Iterator(i);
}
}
return endIt;
}
bool empty()
{
return _size == 0;
}
uint32 size()
{
return _size;
}
Iterator begin()
{
return beginIt;
}
const Iterator begin() const
{
return beginIt;
}
Iterator end()
{
return endIt;
}
const Iterator end() const
{
return endIt;
}
using iterator = Iterator;
using const_iterator = ConstIterator;
using reverse_iterator = std::reverse_iterator<iterator>;
using const_reverse_iterator = std::reverse_iterator<const_iterator>;
List()
: root(nullptr)
, tail(nullptr)
, beginIt(Iterator(root))
, endIt(Iterator(tail))
, _size(0)
, allocator(NodeAllocator())
{
}
List(const List& other)
{
//TODO: improve
for(const auto& it : other)
{
add(it);
}
}
List(List&& other)
: root(std::move(other.root))
, tail(std::move(other.tail))
, beginIt(std::move(other.beginIt))
, endIt(std::move(other.endIt))
, _size(std::move(other._size))
{
other._size = 0;
}
~List()
{
clear();
}
List& operator=(const List& other)
{
if(this != &other)
{
if(root != nullptr)
{
delete root;
}
if(tail != nullptr)
{
delete tail;
}
_size = 0;
for(const auto& it : other)
{
add(it);
}
}
return *this;
}
List& operator=(List&& other)
{
if(this != &other)
{
if(root != nullptr)
{
clear();
}
root = other.root;
tail = other.tail;
beginIt = other.beginIt;
endIt = other.endIt;
_size = other._size;
other._size = 0;
}
return *this;
}
T &front()
{
return root->data;
}
T &back()
{
return tail->prev->data;
}
void clear()
{
if (empty())
{
return;
}
for (Node *tmp = root; tmp != tail;)
{
tmp = tmp->next;
deallocateNode(tmp->prev);
}
deallocateNode(tail);
tail = nullptr;
root = nullptr;
}
//Insert at the end
iterator add(const T &value)
{
if (root == nullptr)
{
root = allocateNode();
tail = root;
}
tail->data = value;
Node *newTail = allocateNode();
newTail->prev = tail;
newTail->next = nullptr;
tail->next = newTail;
iterator insertedElement(tail);
tail = newTail;
markIteratorDirty();
_size++;
return insertedElement;
}
iterator add(T&& value)
{
if (root == nullptr)
{
root = allocateNode();
tail = root;
}
tail->data = std::move(value);
Node *newTail = allocateNode();
newTail->prev = tail;
newTail->next = nullptr;
tail->next = newTail;
Iterator insertedElement(tail);
tail = newTail;
markIteratorDirty();
_size++;
return insertedElement;
}
iterator remove(iterator pos)
{
_size--;
Node *prev = pos.node->prev;
Node *next = pos.node->next;
if (prev == nullptr)
{
root = next;
}
else
{
prev->next = next;
}
if(next == nullptr)
{
root = prev;
}
else
{
next->prev = prev;
}
delete pos.node;
markIteratorDirty();
return Iterator(next);
}
void popBack()
{
assert(_size > 0);
remove(Iterator(tail->prev));
}
void popFront()
{
assert(_size > 0);
remove(Iterator(root));
}
iterator insert(iterator pos, const T &value)
{
_size++;
if (root == nullptr)
{
root = allocateNode();
root->data = value;
tail = allocateNode();
root->next = tail;
root->prev = nullptr;
tail->prev = root;
tail->next = nullptr;
markIteratorDirty();
return beginIt;
}
Node *tmp = pos.node->prev;
Node *newNode = allocateNode();
newNode->data = value;
tmp->next = newNode;
newNode->prev = tmp;
newNode->next = pos.node;
pos.node->prev = newNode;
return Iterator(newNode);
}
iterator find(const T &value)
{
for (Node *i = root; i != tail; i = i->next)
{
if (!(i->data < value) && !(value < i->data))
{
return iterator(i);
}
}
return endIt;
}
bool empty()
{
return _size == 0;
}
size_type size()
{
return _size;
}
iterator begin()
{
return beginIt;
}
const_iterator begin() const
{
return cbeginIt;
}
iterator end()
{
return endIt;
}
const_iterator end() const
{
return cendIt;
}
private:
void markIteratorDirty()
{
beginIt = Iterator(root);
endIt = Iterator(tail);
}
Node *root;
Node *tail;
Iterator beginIt;
Iterator endIt;
uint32 _size;
Node* allocateNode()
{
Node* node = allocator.allocate(1);
std::memset(node, 0, sizeof(Node));
assert(node != nullptr);
return node;
}
void deallocateNode(Node* node)
{
allocator.deallocate(node, 1);
}
void markIteratorDirty()
{
beginIt = Iterator(root);
endIt = Iterator(tail);
cbeginIt = ConstIterator(root);
cendIt = ConstIterator(tail);
}
Node *root;
Node *tail;
Iterator beginIt;
Iterator endIt;
ConstIterator cbeginIt;
ConstIterator cendIt;
uint32 _size;
NodeAllocator allocator;
};
} // namespace Seele
+1 -1
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@@ -171,7 +171,7 @@ public:
using pointer = Pair<K, V>*;
Iterator(Node *x = nullptr)
: node(x), traversal(Init_t::NO_INIT)
: node(x)
{
}
Iterator(Node *x, Array<Node *> &&beginIt)
+3 -7
View File
@@ -70,13 +70,9 @@ ShaderCollection& ShaderMap::createShaders(
modifyRenderPassMacros(renderPass, createInfo.defines);
createInfo.name = getShaderNameFromRenderPassType(renderPass) + " Material " + material->getName();
std::ifstream codeStream("./shaders/" + getShaderNameFromRenderPassType(renderPass), std::ios::ate);
auto fileSize = codeStream.tellg();
codeStream.seekg(0);
Array<char> buffer(static_cast<uint32>(fileSize));
codeStream.read(buffer.data(), fileSize);
createInfo.shaderCode.add(std::string(buffer.data(), 0, fileSize));
std::ifstream codeStream("./shaders/" + getShaderNameFromRenderPassType(renderPass));
createInfo.shaderCode.add(std::string(std::istreambuf_iterator<char>{codeStream}, {}));
collection.vertexShader = graphics->createVertexShader(createInfo);
+314 -313
View File
@@ -2,27 +2,28 @@
#include "Containers/Map.h"
#include "EngineTypes.h"
#include "Math/Math.h"
//#include "ThreadPool.h"
#define DEFINE_REF(x) \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x;
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x;
#define DECLARE_REF(x) \
class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x;
class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x;
#define DECLARE_NAME_REF(nmsp, x) \
namespace nmsp \
{ \
class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x; \
}
namespace nmsp \
{ \
class x; \
typedef RefPtr<x> P##x; \
typedef UniquePtr<x> UP##x; \
typedef WeakPtr<x> W##x; \
}
extern Seele::Map<void *, void *> registeredObjects;
extern std::mutex registeredObjectsLock;
@@ -34,332 +35,332 @@ template <typename T>
class RefObject
{
public:
RefObject(T *ptr)
: handle(ptr), refCount(1)
{
registeredObjects[ptr] = this;
}
inline RefObject(const RefObject &rhs)
: handle(rhs.handle), refCount(rhs.refCount)
{
}
RefObject(RefObject &&rhs)
: handle(std::move(rhs.handle)), refCount(std::move(rhs.refCount))
{
}
~RefObject()
{
{
std::unique_lock lock(registeredObjectsLock);
registeredObjects.erase(handle);
}
#pragma warning( disable: 4150)
delete handle;
#pragma warning( default: 4150)
}
RefObject &operator=(const RefObject &rhs)
{
if (*this != rhs)
{
handle = rhs.handle;
refCount = rhs.refCount;
}
return *this;
}
RefObject &operator=(RefObject &&rhs)
{
if (*this != rhs)
{
handle = std::move(rhs.handle);
refCount = std::move(rhs.refCount);
rhs.handle = nullptr;
rhs.refCount = 0;
}
return *this;
}
inline bool operator==(const RefObject &other) const
{
return handle == other.handle;
}
inline bool operator!=(const RefObject &other) const
{
return handle != other.handle;
}
inline bool operator<(const RefObject &other) const
{
return handle < other.handle;
}
void addRef()
{
refCount++;
}
inline void removeRef()
{
refCount--;
if (refCount == 0)
{
delete this;
}
}
T *getHandle() const
{
return handle;
}
RefObject(T *ptr)
: handle(ptr), refCount(1)
{
registeredObjects[ptr] = this;
}
inline RefObject(const RefObject &rhs)
: handle(rhs.handle), refCount(rhs.refCount)
{
}
RefObject(RefObject &&rhs)
: handle(std::move(rhs.handle)), refCount(std::move(rhs.refCount))
{
}
~RefObject()
{
{
std::unique_lock lock(registeredObjectsLock);
registeredObjects.erase(handle);
}
#pragma warning( disable: 4150)
delete handle;
#pragma warning( default: 4150)
}
RefObject &operator=(const RefObject &rhs)
{
if (*this != rhs)
{
handle = rhs.handle;
refCount = rhs.refCount;
}
return *this;
}
RefObject &operator=(RefObject &&rhs)
{
if (*this != rhs)
{
handle = std::move(rhs.handle);
refCount = std::move(rhs.refCount);
rhs.handle = nullptr;
rhs.refCount = 0;
}
return *this;
}
inline bool operator==(const RefObject &other) const
{
return handle == other.handle;
}
inline bool operator!=(const RefObject &other) const
{
return handle != other.handle;
}
inline bool operator<(const RefObject &other) const
{
return handle < other.handle;
}
void addRef()
{
refCount++;
}
inline void removeRef()
{
refCount--;
if (refCount == 0)
{
delete this;
}
}
T *getHandle() const
{
return handle;
}
private:
T *handle;
std::atomic_uint64_t refCount;
friend class RefPtr<T>;
T *handle;
std::atomic_uint64_t refCount;
friend class RefPtr<T>;
};
template <typename T>
class RefPtr
{
public:
RefPtr()
{
object = nullptr;
}
RefPtr(nullptr_t)
{
object = nullptr;
}
RefPtr(T *ptr)
{
std::unique_lock l(registeredObjectsLock);
auto registeredObj = registeredObjects.find(ptr);
// get here for thread safetly
auto registeredEnd = registeredObjects.end();
if (registeredObj == registeredEnd)
{
object = new RefObject<T>(ptr);
l.unlock();
}
else
{
l.unlock();
object = (RefObject<T> *)registeredObj->value;
object->addRef();
}
}
explicit RefPtr(RefObject<T> *other)
: object(other)
{
object->addRef();
}
inline RefPtr(const RefPtr &other)
: object(other.object)
{
if (object != nullptr)
{
object->addRef();
}
}
RefPtr(RefPtr &&rhs)
: object(std::move(rhs.object))
{
rhs.object = nullptr;
//Dont change references, they stay the same
}
template <typename F>
RefPtr(const RefPtr<F> &other)
{
F *f = other.getObject()->getHandle();
assert(static_cast<T *>(f));
object = (RefObject<T> *)other.getObject();
object->addRef();
}
RefPtr()
{
object = nullptr;
}
RefPtr(nullptr_t)
{
object = nullptr;
}
RefPtr(T *ptr)
{
std::unique_lock l(registeredObjectsLock);
auto registeredObj = registeredObjects.find(ptr);
// get here for thread safetly
auto registeredEnd = registeredObjects.end();
if (registeredObj == registeredEnd)
{
object = new RefObject<T>(ptr);
l.unlock();
}
else
{
l.unlock();
object = (RefObject<T> *)registeredObj->value;
object->addRef();
}
}
explicit RefPtr(RefObject<T> *other)
: object(other)
{
object->addRef();
}
inline RefPtr(const RefPtr &other)
: object(other.object)
{
if (object != nullptr)
{
object->addRef();
}
}
RefPtr(RefPtr &&rhs)
: object(std::move(rhs.object))
{
rhs.object = nullptr;
//Dont change references, they stay the same
}
template <typename F>
RefPtr(const RefPtr<F> &other)
{
F *f = other.getObject()->getHandle();
assert(static_cast<T *>(f));
object = (RefObject<T> *)other.getObject();
object->addRef();
}
template <typename F>
RefPtr<F> cast()
{
T *t = object->getHandle();
F *f = dynamic_cast<F *>(t);
if (f == nullptr)
{
return nullptr;
}
RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject);
}
template <typename F>
RefPtr<F> cast()
{
T *t = object->getHandle();
F *f = dynamic_cast<F *>(t);
if (f == nullptr)
{
return nullptr;
}
RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject);
}
template <typename F>
const RefPtr<F> cast() const
{
T *t = object->getHandle();
F *f = dynamic_cast<F *>(t);
if (f == nullptr)
{
return nullptr;
}
RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject);
}
template <typename F>
const RefPtr<F> cast() const
{
T *t = object->getHandle();
F *f = dynamic_cast<F *>(t);
if (f == nullptr)
{
return nullptr;
}
RefObject<F> *newObject = (RefObject<F> *)object;
return RefPtr<F>(newObject);
}
RefPtr &operator=(const RefPtr &other)
{
if (*this != other)
{
if (object != nullptr)
{
object->removeRef();
}
object = other.object;
if (object != nullptr)
{
object->addRef();
}
}
return *this;
}
RefPtr &operator=(RefPtr &&rhs)
{
if (*this != rhs)
{
if (object != nullptr)
{
object->removeRef();
}
object = std::move(rhs.object);
rhs.object = nullptr;
}
return *this;
}
~RefPtr()
{
if (object != nullptr)
{
object->removeRef();
}
}
inline bool operator==(const RefPtr &other) const
{
return object == other.object;
}
inline bool operator!=(const RefPtr &other) const
{
return object != other.object;
}
bool operator<(const RefPtr &other) const
{
return object < other.object;
}
inline T *operator->()
{
assert(object != nullptr);
return object->handle;
}
inline const T *operator->() const
{
assert(object != nullptr);
return object->handle;
}
RefObject<T> *getObject() const
{
return object;
}
inline T *getHandle()
{
return object->getHandle();
}
inline const T *getHandle() const
{
return object->getHandle();
}
RefPtr &operator=(const RefPtr &other)
{
if (this != &other)
{
if (object != nullptr)
{
object->removeRef();
}
object = other.object;
if (object != nullptr)
{
object->addRef();
}
}
return *this;
}
RefPtr &operator=(RefPtr &&rhs)
{
if (this != &rhs)
{
if (object != nullptr)
{
object->removeRef();
}
object = std::move(rhs.object);
rhs.object = nullptr;
}
return *this;
}
~RefPtr()
{
if (object != nullptr)
{
object->removeRef();
}
}
inline bool operator==(const RefPtr &other) const
{
return object == other.object;
}
inline bool operator!=(const RefPtr &other) const
{
return object != other.object;
}
bool operator<(const RefPtr &other) const
{
return object < other.object;
}
inline T *operator->()
{
assert(object != nullptr);
return object->handle;
}
inline const T *operator->() const
{
assert(object != nullptr);
return object->handle;
}
RefObject<T> *getObject() const
{
return object;
}
inline T *getHandle()
{
return object->getHandle();
}
inline const T *getHandle() const
{
return object->getHandle();
}
private:
RefObject<T> *object;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int)
{
ar & *object->getHandle();
}
RefObject<T> *object;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int)
{
ar & *object->getHandle();
}
};
template <typename T>
class UniquePtr
{
public:
UniquePtr()
: handle(nullptr)
{
}
UniquePtr(nullptr_t)
: handle(nullptr)
{
}
UniquePtr(T *ptr)
: handle(ptr)
{
}
UniquePtr(const UniquePtr &rhs) = delete;
UniquePtr(UniquePtr &&rhs) noexcept
: handle(rhs.handle)
{
rhs.handle = nullptr;
}
UniquePtr &operator=(const UniquePtr &rhs) = delete;
UniquePtr &operator=(UniquePtr &&rhs)
{
handle = rhs.handle;
rhs.handle = nullptr;
return *this;
}
~UniquePtr()
{
delete handle;
}
inline bool operator==(const UniquePtr &other) const
{
return handle == other.handle;
}
inline bool operator!=(const UniquePtr &other) const
{
return handle != other.handle;
}
inline T *operator->()
{
return handle;
}
bool isValid()
{
return handle != nullptr;
}
UniquePtr()
: handle(nullptr)
{
}
UniquePtr(nullptr_t)
: handle(nullptr)
{
}
UniquePtr(T *ptr)
: handle(ptr)
{
}
UniquePtr(const UniquePtr &rhs) = delete;
UniquePtr(UniquePtr &&rhs) noexcept
: handle(rhs.handle)
{
rhs.handle = nullptr;
}
UniquePtr &operator=(const UniquePtr &rhs) = delete;
UniquePtr &operator=(UniquePtr &&rhs)
{
handle = rhs.handle;
rhs.handle = nullptr;
return *this;
}
~UniquePtr()
{
delete handle;
}
inline bool operator==(const UniquePtr &other) const
{
return handle == other.handle;
}
inline bool operator!=(const UniquePtr &other) const
{
return handle != other.handle;
}
inline T *operator->()
{
return handle;
}
bool isValid()
{
return handle != nullptr;
}
private:
T *handle;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & *handle;
}
T *handle;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version)
{
ar & *handle;
}
};
//A weak pointer has no ownership over an object and thus cant delete it
template <typename T>
class WeakPtr
{
public:
WeakPtr()
: pointer(nullptr)
{
}
WeakPtr(RefPtr<T> &sharedPtr)
: pointer(sharedPtr)
{
}
WeakPtr &operator=(WeakPtr<T> &weakPtr)
{
pointer = weakPtr.pointer;
return *this;
}
WeakPtr &operator=(RefPtr<T> &sharedPtr)
{
pointer = sharedPtr;
return *this;
}
WeakPtr()
: pointer(nullptr)
{
}
WeakPtr(RefPtr<T> &sharedPtr)
: pointer(sharedPtr)
{
}
WeakPtr &operator=(WeakPtr<T> &weakPtr)
{
pointer = weakPtr.pointer;
return *this;
}
WeakPtr &operator=(RefPtr<T> &sharedPtr)
{
pointer = sharedPtr;
return *this;
}
private:
RefPtr<T> pointer;
RefPtr<T> pointer;
};
} // namespace Seele
+1
View File
@@ -1,4 +1,5 @@
#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include <semaphore>
+16 -3
View File
@@ -2,7 +2,11 @@
using namespace Seele;
static ThreadPool gThreadPool;
void Event::await_suspend(std::coroutine_handle<JobPromise> h)
{
getGlobalThreadPool().addJob(Job(h));
}
Job JobPromise::get_return_object() noexcept {
return Job { std::coroutine_handle<JobPromise>::from_promise(*this) };
@@ -14,7 +18,16 @@ ThreadPool::ThreadPool(uint32 threadCount)
}
static ThreadPool& getGlobalThreadPool()
ThreadPool::~ThreadPool()
{
return gThreadPool;
for(auto& thread : workers)
{
thread.join();
}
}
ThreadPool& Seele::getGlobalThreadPool()
{
static ThreadPool threadPool;
return threadPool;
}
+26 -16
View File
@@ -1,23 +1,35 @@
#pragma once
#include <thread>
#include <coroutine>
#include "MinimalEngine.h"
#include "Containers/List.h"
namespace Seele
{
enum class JobStage
struct JobPromise;
struct Event
{
INPUT,
GAMELOGIC,
RENDER,
DONT_CARE
public:
void raise()
{
flag.test_and_set();
flag.notify_all();
}
void reset()
{
flag.clear();
}
bool await_ready() { return flag.test(); }
void await_suspend(std::coroutine_handle<JobPromise> h);
void await_resume() {}
private:
std::atomic_flag flag;
};
struct [[nodiscard]] Job;
struct JobPromise
{
Job get_return_object() noexcept;
std::suspend_never initial_suspend() const noexcept { return {}; }
std::suspend_always initial_suspend() const noexcept { return {}; }
std::suspend_never final_suspend() const noexcept { return {}; }
void return_void() noexcept {}
@@ -31,9 +43,8 @@ struct [[nodiscard]] Job
public:
using promise_type = JobPromise;
explicit Job(std::coroutine_handle<task_promise> handle, JobStage stage = JobStage::DONT_CARE)
explicit Job(std::coroutine_handle<JobPromise> handle)
: handle(handle)
, stage(stage)
{}
~Job()
{
@@ -44,22 +55,21 @@ public:
}
private:
std::coroutine_handle<JobPromise> handle;
JobStage stage;
};
class ThreadPool
{
public:
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency);
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
virtual ~ThreadPool();
void schedule(std::function<void()> function)
void addJob(Job&& job)
{
jobs.add(std::move(job));
}
private:
Array<std::thread> workers;
Map<JobStage, List<Job>> jobs;
std::vector<std::thread> workers;
List<Job> jobs;
void threadLoop();
};
static ThreadPool& getGlobalThreadPool();
extern ThreadPool& getGlobalThreadPool();
} // namespace Seele
+12 -4
View File
@@ -16,7 +16,7 @@ void Window::addView(PView view)
{
WindowView* windowView = new WindowView();
windowView->view = view;
windowView->worker = std::thread(&Window::viewWorker, this, windowView);
//windowView->worker = std::thread(&Window::viewWorker, this, windowView);
views.add(windowView);
}
@@ -24,11 +24,19 @@ void Window::render()
{
gfxHandle->beginFrame();
for(auto& windowView : views)
{
{
windowView->view->beginUpdate();
windowView->view->update();
windowView->view->commitUpdate();
windowView->view->prepareRender();
{
std::unique_lock lock(windowView->workerMutex);
windowView->view->commitUpdate();
}
windowView->updateFinished.raise();
{
std::unique_lock lock(windowView->workerMutex);
windowView->view->prepareRender();
}
windowView->updateFinished.reset();
windowView->view->render();
}
gfxHandle->endFrame();
+2
View File
@@ -1,12 +1,14 @@
#pragma once
#include "Graphics/GraphicsResources.h"
#include "View.h"
#include "ThreadPool.h"
namespace Seele
{
struct WindowView
{
PView view;
Event updateFinished;
std::thread worker;
std::mutex workerMutex;
};
-9
View File
@@ -35,12 +35,3 @@ PWindow WindowManager::addWindow(const WindowCreateInfo &createInfo)
windows.add(window);
return window;
}
void WindowManager::render()
{
for(auto window : windows)
{
window->render();
}
}
-1
View File
@@ -12,7 +12,6 @@ public:
WindowManager();
~WindowManager();
PWindow addWindow(const WindowCreateInfo &createInfo);
void render();
static Gfx::PGraphics getGraphics()
{
return graphics;
+2 -2
View File
@@ -34,9 +34,9 @@ int main()
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView);
sceneView->setFocused();
while (windowManager->isActive())
while(true)
{
windowManager->render();
window->render();
}
return 0;
}