Extending position only support
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@@ -20,6 +20,7 @@ struct LightingParameter
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struct FragmentParameter
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{
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float4 position_CS : SV_Position;
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#ifndef POS_ONLY
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float3 cameraPos_WS: POSITION0;
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float3 normal_WS : NORMAL0;
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float3 tangent_WS : TANGENT0;
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@@ -47,6 +48,7 @@ struct FragmentParameter
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result.normal_WS = normal_WS;
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return result;
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}
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#endif
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};
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// data passed to visibility render
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@@ -60,11 +62,13 @@ struct VisibilityParameter
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struct VertexAttributes
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{
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float3 position_MS;
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#ifndef POS_ONLY
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float3 normal_MS;
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float3 tangent_MS;
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float3 biTangent_MS;
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float3 vertexColor;
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float2 texCoords[MAX_TEXCOORDS];
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#endif
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FragmentParameter getParameter(float4x4 transformMatrix)
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{
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float4 modelPos = float4(position_MS, 1);
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@@ -73,6 +77,7 @@ struct VertexAttributes
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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FragmentParameter result;
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result.position_CS = clipPos;
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#ifndef POS_ONLY
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float3x3 normalMatrix = float3x3(transformMatrix);
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float3 T = mul(normalMatrix, tangent_MS);
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float3 N = mul(normalMatrix, normal_MS);
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@@ -87,6 +92,7 @@ struct VertexAttributes
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{
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result.texCoords[i] = texCoords[i];
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}
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#endif
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return result;
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}
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};
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