Fixing initial frames
This commit is contained in:
@@ -76,7 +76,7 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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@@ -1,7 +1,14 @@
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#include "RayTracing.h"
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#include "RayTracing.h"
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using namespace Seele::Gfx;
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RayTracingPipeline::RayTracingPipeline(Gfx::PPipelineLayout layout) {}
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RayTracingPipeline::~RayTracingPipeline() {}
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PPipelineLayout RayTracingPipeline::getPipelineLayout() const { return layout; }
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BottomLevelAS::BottomLevelAS() {}
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BottomLevelAS::~BottomLevelAS() {}
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@@ -3,10 +3,16 @@
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namespace Seele {
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namespace Gfx {
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DECLARE_REF(PipelineLayout)
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class RayTracingPipeline
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{
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public:
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private:
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RayTracingPipeline(PPipelineLayout layout);
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virtual ~RayTracingPipeline();
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PPipelineLayout getPipelineLayout() const;
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protected:
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PPipelineLayout layout;
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};
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DEFINE_REF(RayTracingPipeline)
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class BottomLevelAS {
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@@ -270,7 +270,8 @@ void LightCullingPass::setupFrustums() {
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.dynamic = false,
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.name = "FrustumDispatch",
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});
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frustumDispatchParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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@@ -282,6 +283,8 @@ void LightCullingPass::setupFrustums() {
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.dynamic = false,
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.name = "FrustumBuffer",
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});
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frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
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dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
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@@ -11,7 +11,7 @@ VisibilityPass::~VisibilityPass() {}
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void VisibilityPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true, 0xffffffff);
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}
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void VisibilityPass::render() {
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@@ -187,7 +187,7 @@ void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer)
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getAlloc()->readContents(regionOffset, regionSize, buffer);
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}
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void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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void Buffer::rotateBuffer(uint64 size, bool preserveContents, uint32 fillValue) {
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assert(dynamic);
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if (buffers.size() > 0) {
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size = std::max(getSize(), size);
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@@ -216,6 +216,11 @@ void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
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}
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if (preserveContents) {
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copyBuffer(currentBuffer, i);
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if (buffers[i]->size > buffers[currentBuffer]->size) {
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PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
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vkCmdFillBuffer(command->getHandle(), buffers[i]->buffer, buffers[currentBuffer]->size,
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buffers[i]->size - buffers[currentBuffer]->size, fillValue);
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}
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}
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currentBuffer = i;
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return;
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@@ -344,9 +349,9 @@ void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
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}
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}
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents, uint32 fillValue) {
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assert(dynamic);
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Vulkan::Buffer::rotateBuffer(size, preserveContents);
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Vulkan::Buffer::rotateBuffer(size, preserveContents, fillValue);
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}
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void ShaderBuffer::clear() {
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@@ -45,7 +45,7 @@ class Buffer {
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VkBufferUsageFlags usage;
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bool dynamic;
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std::string name;
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void rotateBuffer(uint64 size, bool preserveContents = false);
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void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0);
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void createBuffer(uint64 size);
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void copyBuffer(uint64 src, uint64 dest);
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@@ -107,7 +107,7 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
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virtual ~ShaderBuffer();
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virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) override;
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virtual void clear() override;
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@@ -34,6 +34,7 @@ PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName;
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PFN_vkCreateAccelerationStructureKHR createAccelerationStructure;
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PFN_vkCmdBuildAccelerationStructuresKHR cmdBuildAccelerationStructures;
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PFN_vkGetAccelerationStructureBuildSizesKHR getAccelerationStructureBuildSize;
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PFN_vkCreateRayTracingPipelinesKHR createRayTracingPipelines;
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void vkCmdDrawMeshTasksEXT(VkCommandBuffer command, uint32 groupX, uint32 groupY, uint32 groupZ) {
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cmdDrawMeshTasks(command, groupX, groupY, groupZ);
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@@ -64,6 +65,13 @@ void vkGetAccelerationStructureBuildSizesKHR(VkDevice device, VkAccelerationStru
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getAccelerationStructureBuildSize(device, buildType, pBuildInfo, pMaxPrimitiveCounts, pSizeInfo);
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}
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VkResult vkCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache,
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uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
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const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
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{
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return createRayTracingPipelines(device, deferredOperation, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines);
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}
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Graphics::Graphics() : instance(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE), callback(VK_NULL_HANDLE) {}
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Graphics::~Graphics() {
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@@ -684,4 +692,5 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
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(PFN_vkCmdBuildAccelerationStructuresKHR)vkGetDeviceProcAddr(handle, "vkCmdBuildAccelerationStructuresKHR");
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getAccelerationStructureBuildSize =
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(PFN_vkGetAccelerationStructureBuildSizesKHR)vkGetDeviceProcAddr(handle, "vkGetAccelerationStructureBuildSizesKHR");
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createRayTracingPipelines = (PFN_vkCreateRayTracingPipelinesKHR)vkGetDeviceProcAddr(handle, "vkCreateRayTracingPipelinesKHR");
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}
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@@ -6,7 +6,6 @@
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#include "Shader.h"
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#include <fstream>
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -466,4 +465,156 @@ PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo co
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return result;
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}
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PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) { return nullptr; }
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PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
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Array<VkPipelineShaderStageCreateInfo> shaderStages;
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Array<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
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{
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auto rayGen = createInfo.rayGenShader.cast<RayGenShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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.module = rayGen->getModuleHandle(),
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.pName = rayGen->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = static_cast<uint32>(shaderStages.size() - 1),
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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});
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}
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{
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for (auto gfxHit : createInfo.closestHitShaders) {
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auto hit = gfxHit.cast<ClosestHitShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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.module = hit->getModuleHandle(),
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.pName = hit->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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});
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}
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}
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{
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for (auto gfxHit : createInfo.anyHitShaders) {
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auto hit = gfxHit.cast<AnyHitShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
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.module = hit->getModuleHandle(),
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.pName = hit->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = static_cast<uint32>(shaderStages.size() - 1),
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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});
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}
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}
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{
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for (auto gfxIntersect : createInfo.intersectionShaders) {
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auto intersect = gfxIntersect.cast<IntersectionShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
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.module = intersect->getModuleHandle(),
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.pName = intersect->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
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.generalShader = VK_SHADER_UNUSED_KHR,
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = static_cast<uint32>(shaderStages.size() - 1),
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});
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}
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}
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{
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for (auto gfxMiss : createInfo.missShaders) {
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auto miss = gfxMiss.cast<MissShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_MISS_BIT_KHR,
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.module = miss->getModuleHandle(),
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.pName = miss->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = static_cast<uint32>(shaderStages.size() - 1),
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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});
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}
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}
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{
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for (auto gfxCallable : createInfo.callableShaders) {
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auto miss = gfxCallable.cast<CallableShader>();
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shaderStages.add(VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
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.module = miss->getModuleHandle(),
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.pName = miss->getEntryPointName(),
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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.pNext = nullptr,
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.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
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.generalShader = static_cast<uint32>(shaderStages.size() - 1),
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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});
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}
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}
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uint32 hash = CRC::Calculate(shaderStages.data(), sizeof(VkPipelineShaderStageCreateInfo) * shaderStages.size(), CRC::CRC_32());
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hash = CRC::Calculate(shaderGroups.data(), sizeof(VkRayTracingShaderGroupCreateInfoKHR) * shaderGroups.size(), CRC::CRC_32(), hash);
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VkRayTracingPipelineCreateInfoKHR pipelineInfo = {
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
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.pNext = nullptr,
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.stageCount = static_cast<uint32>(shaderStages.size()),
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.pStages = shaderStages.data(),
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.groupCount = static_cast<uint32>(shaderGroups.size()),
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.pGroups = shaderGroups.data(),
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.maxPipelineRayRecursionDepth = 24,
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.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
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};
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VkPipeline pipelineHandle;
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VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
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ORayTracingPipeline pipeline = new RayTracingPipeline(graphics, pipelineHandle, createInfo.pipelineLayout);
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PRayTracingPipeline handle = pipeline;
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rayTracingPipelines[hash] = std::move(pipeline);
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return handle;
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}
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@@ -17,6 +17,7 @@ class PipelineCache {
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private:
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Map<uint32, OGraphicsPipeline> graphicsPipelines;
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Map<uint32, OComputePipeline> computePipelines;
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Map<uint32, ORayTracingPipeline> rayTracingPipelines;
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std::mutex cacheLock;
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VkPipelineCache cache;
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PGraphics graphics;
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@@ -93,8 +93,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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VmaAllocationCreateInfo bufferAllocInfo = {
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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buffer =
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new BufferAllocation(graphics, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
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buffer = new BufferAllocation(graphics, "BLAS", bufferInfo, bufferAllocInfo, Gfx::QueueType::GRAPHICS);
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VkAccelerationStructureCreateInfoKHR blasInfo = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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@@ -140,13 +139,16 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(transformBuffer));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchAlloc));
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//todo: compact
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// todo: compact
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}
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BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {
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}
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) {}
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TopLevelAS::~TopLevelAS() {}
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TopLevelAS::~TopLevelAS() {}
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RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout)
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: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle) {}
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RayTracingPipeline::~RayTracingPipeline() {}
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@@ -33,7 +33,12 @@ DEFINE_REF(TopLevelAS)
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class RayTracingPipeline : public Gfx::RayTracingPipeline
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{
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public:
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RayTracingPipeline(PGraphics graphics, VkPipeline handle, Gfx::PPipelineLayout layout);
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virtual ~RayTracingPipeline();
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private:
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PGraphics graphics;
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VkPipeline pipeline;
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};
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DEFINE_REF(RayTracingPipeline)
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} // namespace Vulkan
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Block a user