Files
Seele/src/Engine/Graphics/Vulkan/PipelineCache.cpp
T
2024-06-18 23:33:03 +02:00

621 lines
28 KiB
C++

#include "PipelineCache.h"
#include "Descriptor.h"
#include "Enums.h"
#include "Graphics.h"
#include "RenderPass.h"
#include "Shader.h"
#include <fstream>
using namespace Seele;
using namespace Seele::Vulkan;
PipelineCache::PipelineCache(PGraphics graphics, const std::string& cacheFilePath) : graphics(graphics), cacheFile(cacheFilePath) {
std::ifstream stream(cacheFilePath, std::ios::binary | std::ios::ate);
VkPipelineCacheCreateInfo cacheCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.initialDataSize = 0,
};
if (stream.good()) {
Array<uint8> cacheData;
uint32 fileSize = static_cast<uint32>(stream.tellg());
cacheData.resize(fileSize);
stream.seekg(0);
stream.read((char*)cacheData.data(), fileSize);
cacheCreateInfo.initialDataSize = fileSize;
cacheCreateInfo.pInitialData = cacheData.data();
std::cout << "Loaded " << fileSize << " bytes from pipeline cache" << std::endl;
}
VK_CHECK(vkCreatePipelineCache(graphics->getDevice(), &cacheCreateInfo, nullptr, &cache));
}
PipelineCache::~PipelineCache() {
size_t cacheSize;
VK_CHECK(vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, nullptr));
Array<uint8> cacheData(cacheSize);
VK_CHECK(vkGetPipelineCacheData(graphics->getDevice(), cache, &cacheSize, cacheData.data()));
std::ofstream stream(cacheFile, std::ios::binary);
stream.write((char*)cacheData.data(), cacheSize);
stream.flush();
stream.close();
vkDestroyPipelineCache(graphics->getDevice(), cache, nullptr);
std::cout << "Written " << cacheSize << " bytes to cache" << std::endl;
}
PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gfxInfo) {
uint32 hash = CRC::Calculate(&gfxInfo, sizeof(Gfx::LegacyPipelineCreateInfo), CRC::CRC_32());
if (graphicsPipelines.contains(hash)) {
return graphicsPipelines[hash];
}
PPipelineLayout layout = Gfx::PPipelineLayout(gfxInfo.pipelineLayout).cast<PipelineLayout>();
Array<VkVertexInputBindingDescription> bindings;
Array<VkVertexInputAttributeDescription> attributes;
if (gfxInfo.vertexInput != nullptr) {
const VertexInputStateCreateInfo& vertexInputDesc = gfxInfo.vertexInput->getInfo();
for (const auto& b : vertexInputDesc.bindings) {
bindings.add() = {
.binding = b.binding,
.stride = b.stride,
.inputRate = VkVertexInputRate(b.inputRate),
};
}
for (const auto& a : vertexInputDesc.attributes) {
attributes.add() = {
.location = a.location,
.binding = a.binding,
.format = cast(a.format),
.offset = a.offset,
};
}
}
VkPipelineVertexInputStateCreateInfo vertexInput = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = (uint32)bindings.size(),
.pVertexBindingDescriptions = bindings.data(),
.vertexAttributeDescriptionCount = (uint32)attributes.size(),
.pVertexAttributeDescriptions = attributes.data(),
};
uint32 stageCount = 0;
VkPipelineShaderStageCreateInfo stageInfos[2];
std::memset(stageInfos, 0, sizeof(stageInfos));
PVertexShader vertexShader = gfxInfo.vertexShader.cast<VertexShader>();
stageInfos[stageCount++] = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = vertexShader->getModuleHandle(),
.pName = vertexShader->getEntryPointName(),
.pSpecializationInfo = nullptr,
};
if (gfxInfo.fragmentShader != nullptr) {
PFragmentShader fragment = gfxInfo.fragmentShader.cast<FragmentShader>();
stageInfos[stageCount++] = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment->getModuleHandle(),
.pName = fragment->getEntryPointName(),
.pSpecializationInfo = nullptr,
};
}
VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = cast(gfxInfo.topology),
.primitiveRestartEnable = false,
};
VkPipelineViewportStateCreateInfo viewportInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineRasterizationStateCreateInfo rasterizationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = gfxInfo.rasterizationState.depthClampEnable,
.rasterizerDiscardEnable = gfxInfo.rasterizationState.rasterizerDiscardEnable,
.polygonMode = cast(gfxInfo.rasterizationState.polygonMode),
.cullMode = gfxInfo.rasterizationState.cullMode,
.frontFace = (VkFrontFace)gfxInfo.rasterizationState.frontFace,
.depthBiasEnable = gfxInfo.rasterizationState.depthBiasEnable,
.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBiasConstantFactor,
.depthBiasClamp = gfxInfo.rasterizationState.depthBiasClamp,
.depthBiasSlopeFactor = gfxInfo.rasterizationState.depthBiasSlopeFactor,
.lineWidth = gfxInfo.rasterizationState.lineWidth,
};
VkPipelineMultisampleStateCreateInfo multisampleState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = (VkSampleCountFlagBits)gfxInfo.multisampleState.samples,
.sampleShadingEnable = gfxInfo.multisampleState.sampleShadingEnable,
.minSampleShading = gfxInfo.multisampleState.minSampleShading,
.alphaToCoverageEnable = gfxInfo.multisampleState.alphaCoverageEnable,
.alphaToOneEnable = gfxInfo.multisampleState.alphaToOneEnable,
};
VkPipelineDepthStencilStateCreateInfo depthStencilState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthTestEnable = gfxInfo.depthStencilState.depthTestEnable,
.depthWriteEnable = gfxInfo.depthStencilState.depthWriteEnable,
.depthCompareOp = cast(gfxInfo.depthStencilState.depthCompareOp),
.depthBoundsTestEnable = gfxInfo.depthStencilState.depthBoundsTestEnable,
.front = {(VkStencilOp)gfxInfo.depthStencilState.front},
.back = {(VkStencilOp)gfxInfo.depthStencilState.back},
.minDepthBounds = gfxInfo.depthStencilState.minDepthBounds,
.maxDepthBounds = gfxInfo.depthStencilState.maxDepthBounds,
};
Array<VkPipelineColorBlendAttachmentState> blendAttachments;
for (uint32 i = 0; i < gfxInfo.colorBlend.attachmentCount; ++i) {
const Gfx::ColorBlendState::BlendAttachment& attachment = gfxInfo.colorBlend.blendAttachments[i];
blendAttachments.add() = {
.blendEnable = attachment.blendEnable,
.srcColorBlendFactor = (VkBlendFactor)attachment.srcColorBlendFactor,
.dstColorBlendFactor = (VkBlendFactor)attachment.dstColorBlendFactor,
.colorBlendOp = (VkBlendOp)attachment.colorBlendOp,
.srcAlphaBlendFactor = (VkBlendFactor)attachment.srcAlphaBlendFactor,
.dstAlphaBlendFactor = (VkBlendFactor)attachment.dstAlphaBlendFactor,
.alphaBlendOp = (VkBlendOp)attachment.alphaBlendOp,
.colorWriteMask = attachment.colorWriteMask,
};
}
VkPipelineColorBlendStateCreateInfo blendState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = gfxInfo.colorBlend.logicOpEnable,
.logicOp = (VkLogicOp)gfxInfo.colorBlend.logicOp,
.attachmentCount = (uint32)blendAttachments.size(),
.pAttachments = blendAttachments.data(),
};
std::memcpy(blendState.blendConstants, gfxInfo.colorBlend.blendConstants.data(), sizeof(blendState.blendConstants));
uint32 numDynamicEnabled = 0;
StaticArray<VkDynamicState, 2> dynamicEnabled;
dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_SCISSOR;
VkPipelineDynamicStateCreateInfo dynamicState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = (uint32)dynamicEnabled.size(),
.pDynamicStates = dynamicEnabled.data(),
};
VkPipeline pipelineHandle;
VkGraphicsPipelineCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = 0,
.flags = 0,
.stageCount = stageCount,
.pStages = stageInfos,
.pVertexInputState = &vertexInput,
.pInputAssemblyState = &assemblyInfo,
.pViewportState = &viewportInfo,
.pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState,
.pColorBlendState = &blendState,
.pDynamicState = &dynamicState,
.layout = layout->getHandle(),
.renderPass = gfxInfo.renderPass.cast<RenderPass>()->getHandle(),
.subpass = 0,
};
auto beginTime = std::chrono::high_resolution_clock::now();
VK_CHECK(vkCreateGraphicsPipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
auto endTime = std::chrono::high_resolution_clock::now();
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
std::cout << "Gfx creation time: " << delta << std::endl;
OGraphicsPipeline pipeline = new GraphicsPipeline(graphics, pipelineHandle, gfxInfo.pipelineLayout);
PGraphicsPipeline result = pipeline;
graphicsPipelines[hash] = std::move(pipeline);
return result;
}
PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo gfxInfo) {
uint32 hash = CRC::Calculate(&gfxInfo, sizeof(Gfx::MeshPipelineCreateInfo), CRC::CRC_32());
if (graphicsPipelines.contains(hash)) {
return graphicsPipelines[hash];
}
PPipelineLayout layout = Gfx::PPipelineLayout(gfxInfo.pipelineLayout).cast<PipelineLayout>();
// uint32 hash = layout->getHash();
uint32 stageCount = 0;
VkPipelineShaderStageCreateInfo stageInfos[3];
std::memset(stageInfos, 0, sizeof(stageInfos));
if (gfxInfo.taskShader != nullptr) {
PTaskShader taskShader = gfxInfo.taskShader.cast<TaskShader>();
stageInfos[stageCount++] = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_TASK_BIT_EXT,
.module = taskShader->getModuleHandle(),
.pName = taskShader->getEntryPointName(),
.pSpecializationInfo = nullptr,
};
}
PMeshShader meshShader = gfxInfo.meshShader.cast<MeshShader>();
stageInfos[stageCount++] = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_MESH_BIT_EXT,
.module = meshShader->getModuleHandle(),
.pName = meshShader->getEntryPointName(),
.pSpecializationInfo = nullptr,
};
if (gfxInfo.fragmentShader != nullptr) {
PFragmentShader fragment = gfxInfo.fragmentShader.cast<FragmentShader>();
stageInfos[stageCount++] = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = fragment->getModuleHandle(),
.pName = fragment->getEntryPointName(),
.pSpecializationInfo = nullptr,
};
}
// hash = CRC::Calculate(stageInfos, sizeof(stageInfos), CRC::CRC_32(), hash);
VkPipelineViewportStateCreateInfo viewportInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
// hash = CRC::Calculate(&viewportInfo, sizeof(VkPipelineViewportStateCreateInfo), CRC::CRC_32(), hash);
VkPipelineRasterizationStateCreateInfo rasterizationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = gfxInfo.rasterizationState.depthClampEnable,
.rasterizerDiscardEnable = gfxInfo.rasterizationState.rasterizerDiscardEnable,
.polygonMode = cast(gfxInfo.rasterizationState.polygonMode),
.cullMode = gfxInfo.rasterizationState.cullMode,
.frontFace = (VkFrontFace)gfxInfo.rasterizationState.frontFace,
.depthBiasEnable = gfxInfo.rasterizationState.depthBiasEnable,
.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBiasConstantFactor,
.depthBiasClamp = gfxInfo.rasterizationState.depthBiasClamp,
.depthBiasSlopeFactor = gfxInfo.rasterizationState.depthBiasSlopeFactor,
.lineWidth = 0,
};
// hash = CRC::Calculate(&rasterizationState, sizeof(VkPipelineRasterizationStateCreateInfo), CRC::CRC_32(), hash);
VkPipelineMultisampleStateCreateInfo multisampleState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = (VkSampleCountFlagBits)gfxInfo.multisampleState.samples,
.sampleShadingEnable = gfxInfo.multisampleState.sampleShadingEnable,
.minSampleShading = gfxInfo.multisampleState.minSampleShading,
.pSampleMask = nullptr,
.alphaToCoverageEnable = gfxInfo.multisampleState.alphaCoverageEnable,
.alphaToOneEnable = gfxInfo.multisampleState.alphaToOneEnable,
};
// hash = CRC::Calculate(&multisampleState, sizeof(VkPipelineMultisampleStateCreateInfo), CRC::CRC_32(), hash);
VkPipelineDepthStencilStateCreateInfo depthStencilState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthTestEnable = gfxInfo.depthStencilState.depthTestEnable,
.depthWriteEnable = gfxInfo.depthStencilState.depthWriteEnable,
.depthCompareOp = cast(gfxInfo.depthStencilState.depthCompareOp),
.depthBoundsTestEnable = gfxInfo.depthStencilState.depthBoundsTestEnable,
.stencilTestEnable = gfxInfo.depthStencilState.stencilTestEnable,
.front =
VkStencilOpState{
.failOp = VK_STENCIL_OP_ZERO,
.passOp = (VkStencilOp)gfxInfo.depthStencilState.front,
.depthFailOp = VK_STENCIL_OP_ZERO,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0,
.writeMask = 0,
.reference = 0,
},
.back =
VkStencilOpState{
.failOp = VK_STENCIL_OP_ZERO,
.passOp = (VkStencilOp)gfxInfo.depthStencilState.back,
.depthFailOp = VK_STENCIL_OP_ZERO,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0,
.writeMask = 0,
.reference = 0,
},
.minDepthBounds = gfxInfo.depthStencilState.minDepthBounds,
.maxDepthBounds = gfxInfo.depthStencilState.maxDepthBounds,
};
// hash = CRC::Calculate(&depthStencilState, sizeof(VkPipelineDepthStencilStateCreateInfo), CRC::CRC_32(), hash);
Array<VkPipelineColorBlendAttachmentState> blendAttachments;
for (uint32 i = 0; i < gfxInfo.colorBlend.attachmentCount; ++i) {
const Gfx::ColorBlendState::BlendAttachment& attachment = gfxInfo.colorBlend.blendAttachments[i];
blendAttachments.add() = {
.blendEnable = attachment.blendEnable,
.srcColorBlendFactor = (VkBlendFactor)attachment.srcColorBlendFactor,
.dstColorBlendFactor = (VkBlendFactor)attachment.dstColorBlendFactor,
.colorBlendOp = (VkBlendOp)attachment.colorBlendOp,
.srcAlphaBlendFactor = (VkBlendFactor)attachment.srcAlphaBlendFactor,
.dstAlphaBlendFactor = (VkBlendFactor)attachment.dstAlphaBlendFactor,
.alphaBlendOp = (VkBlendOp)attachment.alphaBlendOp,
.colorWriteMask = attachment.colorWriteMask,
};
}
// hash = CRC::Calculate(blendAttachments.data(), blendAttachments.size() * sizeof(VkPipelineColorBlendAttachmentState), CRC::CRC_32(),
// hash);
VkPipelineColorBlendStateCreateInfo blendState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = gfxInfo.colorBlend.logicOpEnable,
.logicOp = (VkLogicOp)gfxInfo.colorBlend.logicOp,
.attachmentCount = (uint32)blendAttachments.size(),
.pAttachments = blendAttachments.data(),
};
std::memcpy(blendState.blendConstants, gfxInfo.colorBlend.blendConstants.data(), sizeof(blendState.blendConstants));
uint32 numDynamicEnabled = 0;
StaticArray<VkDynamicState, 2> dynamicEnabled;
dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamicEnabled[numDynamicEnabled++] = VK_DYNAMIC_STATE_SCISSOR;
// hash = CRC::Calculate(dynamicEnabled.data(), sizeof(dynamicEnabled), CRC::CRC_32(), hash);
VkPipelineDynamicStateCreateInfo dynamicState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.dynamicStateCount = (uint32)dynamicEnabled.size(),
.pDynamicStates = dynamicEnabled.data(),
};
VkPipeline pipelineHandle;
VkGraphicsPipelineCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = 0,
.flags = 0,
.stageCount = stageCount,
.pStages = stageInfos,
.pVertexInputState = nullptr,
.pInputAssemblyState = nullptr,
.pViewportState = &viewportInfo,
.pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState,
.pColorBlendState = &blendState,
.pDynamicState = &dynamicState,
.layout = layout->getHandle(),
.renderPass = gfxInfo.renderPass.cast<RenderPass>()->getHandle(),
.subpass = 0,
};
auto beginTime = std::chrono::high_resolution_clock::now();
VK_CHECK(vkCreateGraphicsPipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
auto endTime = std::chrono::high_resolution_clock::now();
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
std::cout << "Gfx creation time: " << delta << std::endl;
OGraphicsPipeline pipeline = new GraphicsPipeline(graphics, pipelineHandle, gfxInfo.pipelineLayout);
PGraphicsPipeline result = pipeline;
graphicsPipelines[hash] = std::move(pipeline);
return result;
}
PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo computeInfo) {
PPipelineLayout layout = Gfx::PPipelineLayout(computeInfo.pipelineLayout).cast<PipelineLayout>();
auto computeStage = computeInfo.computeShader.cast<ComputeShader>();
uint32 hash = layout->getHash();
VkComputePipelineCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = 0,
.flags = 0,
.stage =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = computeStage->getModuleHandle(),
.pName = computeStage->getEntryPointName(),
},
.layout = layout->getHandle(),
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
};
hash = CRC::Calculate(&createInfo, sizeof(createInfo), CRC::CRC_32(), hash);
VkPipeline pipelineHandle;
auto beginTime = std::chrono::high_resolution_clock::now();
VK_CHECK(vkCreateComputePipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
auto endTime = std::chrono::high_resolution_clock::now();
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
std::cout << "Compute creation time: " << delta << std::endl;
OComputePipeline pipeline = new ComputePipeline(graphics, pipelineHandle, computeInfo.pipelineLayout);
PComputePipeline result = pipeline;
graphicsPipelines[hash] = std::move(pipeline);
return result;
}
PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) {
Array<VkPipelineShaderStageCreateInfo> shaderStages;
Array<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
{
auto rayGen = createInfo.rayGenShader.cast<RayGenShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
.module = rayGen->getModuleHandle(),
.pName = rayGen->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = static_cast<uint32>(shaderStages.size() - 1),
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
{
for (auto gfxHit : createInfo.closestHitShaders) {
auto hit = gfxHit.cast<ClosestHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = static_cast<uint32>(shaderStages.size() - 1),
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
{
for (auto gfxHit : createInfo.anyHitShaders) {
auto hit = gfxHit.cast<AnyHitShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
.module = hit->getModuleHandle(),
.pName = hit->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = static_cast<uint32>(shaderStages.size() - 1),
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
{
for (auto gfxIntersect : createInfo.intersectionShaders) {
auto intersect = gfxIntersect.cast<IntersectionShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
.module = intersect->getModuleHandle(),
.pName = intersect->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = static_cast<uint32>(shaderStages.size() - 1),
});
}
}
{
for (auto gfxMiss : createInfo.missShaders) {
auto miss = gfxMiss.cast<MissShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_MISS_BIT_KHR,
.module = miss->getModuleHandle(),
.pName = miss->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = static_cast<uint32>(shaderStages.size() - 1),
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
{
for (auto gfxCallable : createInfo.callableShaders) {
auto miss = gfxCallable.cast<CallableShader>();
shaderStages.add(VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
.module = miss->getModuleHandle(),
.pName = miss->getEntryPointName(),
});
shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.pNext = nullptr,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = static_cast<uint32>(shaderStages.size() - 1),
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
});
}
}
uint32 hash = CRC::Calculate(shaderStages.data(), sizeof(VkPipelineShaderStageCreateInfo) * shaderStages.size(), CRC::CRC_32());
hash = CRC::Calculate(shaderGroups.data(), sizeof(VkRayTracingShaderGroupCreateInfoKHR) * shaderGroups.size(), CRC::CRC_32(), hash);
VkRayTracingPipelineCreateInfoKHR pipelineInfo = {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
.pNext = nullptr,
.stageCount = static_cast<uint32>(shaderStages.size()),
.pStages = shaderStages.data(),
.groupCount = static_cast<uint32>(shaderGroups.size()),
.pGroups = shaderGroups.data(),
.maxPipelineRayRecursionDepth = 24,
.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
};
VkPipeline pipelineHandle;
VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
ORayTracingPipeline pipeline = new RayTracingPipeline(graphics, pipelineHandle, createInfo.pipelineLayout);
PRayTracingPipeline handle = pipeline;
rayTracingPipelines[hash] = std::move(pipeline);
return handle;
}