Lighting is broken again

This commit is contained in:
Dynamitos
2024-02-20 21:07:17 +01:00
parent 97d96a6bc1
commit 2480529dbc
11 changed files with 52 additions and 53 deletions
-3
View File
@@ -26,9 +26,6 @@ void computeFrustums(ComputeShaderInput in)
topLeft + (in.dispatchThreadID.x + 1) * xStep + (in.dispatchThreadID.y + 1) * yStep
};
Frustum frustum;
frustum.basePlane.n = float3(0, 0, -1);
frustum.basePlane.d = 0;
frustum.sides[0] = computePlane(origin, corners[0], corners[2]);
frustum.sides[1] = computePlane(origin, corners[3], corners[1]);
frustum.sides[2] = computePlane(origin, corners[1], corners[0]);
+3 -3
View File
@@ -98,12 +98,12 @@ void cullLights(ComputeShaderInput in)
for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
{
PointLight light = pLightEnv.pointLights[i];
light.updatePosition();
float3 lightClip = light.getClipPosition();
//TODO: why doesn't this check go through?
if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
if(light.insideFrustum(groupFrustum, lightClip, nearClipVS, maxDepthVS))
{
tAppendLight(i);
if(!light.insidePlane(minPlane))
if(!light.insidePlane(minPlane, lightClip))
{
oAppendLight(i);
}
-3
View File
@@ -39,9 +39,6 @@ void taskMain(
// Bottom
viewFrustum.sides[3].n = float3(0, 1, 0);
viewFrustum.sides[3].d = -1;
// Base
viewFrustum.basePlane.n = float3(0, 0, -1);
viewFrustum.basePlane.d = 0;
}
GroupMemoryBarrierWithGroupSync();
MeshData mesh = pScene.meshData[groupID];
+6 -2
View File
@@ -19,9 +19,13 @@ struct AABB
corners[7] = mul(transform, float4(max.x, max.y, max.z, 1.0f));
for(int i = 0; i < 8; ++i)
{
if(frustum.pointInside(corners[i].xyz / corners[i].w))
float3 adjusted = corners[i].xyz / corners[i].w;
if(adjusted.z > 0)
{
return true;
if(frustum.pointInside(adjusted))
{
return true;
}
}
}
return false;
-5
View File
@@ -36,13 +36,8 @@ struct Plane
struct Frustum
{
Plane sides[4];
Plane basePlane;
bool pointInside(float3 point)
{
if (!basePlane.pointInside(point))
{
return false;
}
for(int p = 0; p < 4; ++p)
{
if(!sides[p].pointInside(point))
+13 -15
View File
@@ -23,7 +23,6 @@ struct PointLight : ILightEnv
{
float4 position_WS;
float4 colorRange;
float4 position_CS;
float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
{
@@ -33,33 +32,32 @@ struct PointLight : ILightEnv
float illuminance = max(1 - d / colorRange.w, 0);
return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, normalize(lightDir_TS), colorRange.xyz);
}
void updatePosition()
float3 getClipPosition()
{
position_CS = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, position_WS));
float4 position_CS = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, position_WS));
return position_CS.xyz / position_CS.w;
}
bool insidePlane(Plane plane)
bool insidePlane(Plane plane, float3 position_CS)
{
float3 edge_CS = position_CS + plane.n * colorRange.w;
return plane.pointInside(edge_CS);
return dot(plane.n, position_CS) - plane.d < -colorRange.w;
}
bool insideFrustum(Frustum frustum, float nearClipVS, float maxDepthVS)
bool insideFrustum(Frustum frustum, float3 position_CS, float minDepth, float maxDepth)
{
float3 center_CS = clipPos.xyz / clipPos.w;
if(insidePlane(frustum.basePlane, center_CS))
bool result = true;
if(position_CS.z - colorRange.w > minDepth || position_CS.z + colorRange.w < maxDepth)
{
return true;
result = false;
}
uint result = 0;
for(int i = 0; i < 4; ++i)
for(int i = 0; i < 4 && result; ++i)
{
if(insidePlane(frustum.sides[i], center_CS))
if(insidePlane(frustum.sides[i], position_CS))
{
result++;
result = false;
}
}
return result > 0;
return result;
}
};
+3 -3
View File
@@ -59,9 +59,9 @@ struct VertexAttributes
float4 worldPos = mul(transformMatrix, modelPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
float3 tangent_WS = mul(float3x3(transformMatrix), normalize(tangent_MS));
float3 biTangent_WS = mul(float3x3(transformMatrix), normalize(biTangent_MS));
float3 normal_WS = mul(float3x3(transformMatrix), normalize(normal_MS));
float3 tangent_WS = mul(float3x3(transformMatrix), tangent_MS);
float3 biTangent_WS = mul(float3x3(transformMatrix), biTangent_MS);
float3 normal_WS = mul(float3x3(transformMatrix), normal_MS);
FragmentParameter result;
result.viewDir_WS = pViewParams.cameraPos_WS.xyz - worldPos.xyz;
result.normal_WS = normal_WS;
@@ -34,6 +34,7 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
DataSource counterReset = {
.size = sizeof(uint32),
.data = (uint8*)&reset,
.owner = Gfx::QueueType::COMPUTE
};
oLightIndexCounter->updateContents(counterReset);
tLightIndexCounter->updateContents(counterReset);
@@ -46,9 +47,6 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
cullingDescriptorLayout->reset();
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
//std::cout << "LightCulling beginFrame()" << std::endl;
//co_return;
}
void LightCullingPass::render()
@@ -72,14 +70,10 @@ void LightCullingPass::render()
Array<Gfx::PComputeCommand> commands = {computeCommand};
//std::cout << "Execute" << std::endl;
graphics->executeCommands(commands);
//std::cout << "LightCulling render()" << std::endl;
//co_return;
}
void LightCullingPass::endFrame()
{
//std::cout << "LightCulling endFrame()" << std::endl;
//co_return;
}
void LightCullingPass::publishOutputs()
@@ -94,10 +88,17 @@ void LightCullingPass::publishOutputs()
.sourceData = {
.size = sizeof(DispatchParams),
.data = (uint8*)&dispatchParams,
.owner = Gfx::QueueType::COMPUTE
},
.dynamic = false,
.name = "DispatchParams",
});
dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
dispatchParamsSet->updateBuffer(0, dispatchParamsBuffer);
dispatchParamsSet->updateBuffer(1, frustumBuffer);
dispatchParamsSet->writeChanges();
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
//DepthTexture
@@ -226,20 +227,24 @@ void LightCullingPass::setupFrustums()
.sourceData = {
.size = sizeof(DispatchParams),
.data = (uint8*) & dispatchParams,
.owner = Gfx::QueueType::COMPUTE
},
.dynamic = false,
.name = "FrustumDispatch"
});
frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData = {
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
.data = nullptr,
.owner = Gfx::QueueType::COMPUTE
},
.numElements = numThreads.x * numThreads.y * numThreads.z,
.dynamic = false,
.name = "FrustumBuffer"
});
dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
Gfx::PDescriptorSet dispatchParamsSet = dispatchParamsLayout->allocateDescriptorSet();
dispatchParamsSet->updateBuffer(0, frustumDispatchParamsBuffer);
dispatchParamsSet->updateBuffer(1, frustumBuffer);
dispatchParamsSet->writeChanges();
+8 -5
View File
@@ -47,17 +47,20 @@ Buffer::Buffer(PGraphics graphics,
{
vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i].buffer, &buffers[i].allocation, &buffers[i].info);
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i].allocation, &buffers[i].properties);
//std::cout << "Create buffer " << std::hex << (uint64)buffers[i].buffer << std::dec;
if (!name.empty())
{
VkDebugMarkerObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT,
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT,
.object = (uint64)buffers[i].buffer,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i].buffer,
.pObjectName = this->name.c_str()
};
//graphics->vkDebugMarkerSetObjectNameEXT(&nameInfo);
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
//std::cout << ": " << name;
}
//std::cout << std::endl;
}
}
+4 -4
View File
@@ -293,9 +293,9 @@ void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint
cmdDrawMeshTasks(handle, groupX, groupY, groupZ);
}
void Graphics::vkDebugMarkerSetObjectNameEXT(VkDebugMarkerObjectNameInfoEXT* info)
void Graphics::vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info)
{
VK_CHECK(cmdDebugMarkerSetObjectName(handle, info));
VK_CHECK(setDebugUtilsObjectName(handle, info));
}
@@ -484,7 +484,7 @@ void Graphics::pickPhysicalDevice()
{
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
meshShadingEnabled = true;
//meshShadingEnabled = true;
break;
}
}
@@ -637,6 +637,6 @@ void Graphics::createDevice(GraphicsInitializer initializer)
queueMapping.graphicsFamily = queues[graphicsQueue]->getFamilyIndex();
queueMapping.computeFamily = queues[computeQueue]->getFamilyIndex();
queueMapping.transferFamily = queues[transferQueue]->getFamilyIndex();
cmdDebugMarkerSetObjectName = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetInstanceProcAddr(instance, "vkDebugMarkerSetObjectNameEXT");
setDebugUtilsObjectName = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
}
+2 -2
View File
@@ -70,11 +70,11 @@ public:
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
void vkDebugMarkerSetObjectNameEXT(VkDebugMarkerObjectNameInfoEXT* info);
void vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info);
protected:
PFN_vkCmdDrawMeshTasksEXT cmdDrawMeshTasks;
PFN_vkDebugMarkerSetObjectNameEXT cmdDebugMarkerSetObjectName;
PFN_vkSetDebugUtilsObjectNameEXT setDebugUtilsObjectName;
Array<const char *> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();