Lighting is broken again
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@@ -26,9 +26,6 @@ void computeFrustums(ComputeShaderInput in)
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topLeft + (in.dispatchThreadID.x + 1) * xStep + (in.dispatchThreadID.y + 1) * yStep
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};
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Frustum frustum;
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frustum.basePlane.n = float3(0, 0, -1);
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frustum.basePlane.d = 0;
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frustum.sides[0] = computePlane(origin, corners[0], corners[2]);
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frustum.sides[1] = computePlane(origin, corners[3], corners[1]);
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frustum.sides[2] = computePlane(origin, corners[1], corners[0]);
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