Lighting is broken again
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@@ -39,9 +39,6 @@ void taskMain(
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// Bottom
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viewFrustum.sides[3].n = float3(0, 1, 0);
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viewFrustum.sides[3].d = -1;
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// Base
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viewFrustum.basePlane.n = float3(0, 0, -1);
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viewFrustum.basePlane.d = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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MeshData mesh = pScene.meshData[groupID];
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