Lighting is broken again
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@@ -59,9 +59,9 @@ struct VertexAttributes
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float4 worldPos = mul(transformMatrix, modelPos);
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float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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float3 tangent_WS = mul(float3x3(transformMatrix), normalize(tangent_MS));
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float3 biTangent_WS = mul(float3x3(transformMatrix), normalize(biTangent_MS));
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float3 normal_WS = mul(float3x3(transformMatrix), normalize(normal_MS));
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float3 tangent_WS = mul(float3x3(transformMatrix), tangent_MS);
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float3 biTangent_WS = mul(float3x3(transformMatrix), biTangent_MS);
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float3 normal_WS = mul(float3x3(transformMatrix), normal_MS);
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FragmentParameter result;
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result.viewDir_WS = pViewParams.cameraPos_WS.xyz - worldPos.xyz;
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result.normal_WS = normal_WS;
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