Lighting is broken again
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@@ -293,9 +293,9 @@ void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint
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cmdDrawMeshTasks(handle, groupX, groupY, groupZ);
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}
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void Graphics::vkDebugMarkerSetObjectNameEXT(VkDebugMarkerObjectNameInfoEXT* info)
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void Graphics::vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info)
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{
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VK_CHECK(cmdDebugMarkerSetObjectName(handle, info));
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VK_CHECK(setDebugUtilsObjectName(handle, info));
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}
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@@ -484,7 +484,7 @@ void Graphics::pickPhysicalDevice()
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{
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if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
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{
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meshShadingEnabled = true;
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//meshShadingEnabled = true;
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break;
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}
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}
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@@ -637,6 +637,6 @@ void Graphics::createDevice(GraphicsInitializer initializer)
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queueMapping.graphicsFamily = queues[graphicsQueue]->getFamilyIndex();
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queueMapping.computeFamily = queues[computeQueue]->getFamilyIndex();
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queueMapping.transferFamily = queues[transferQueue]->getFamilyIndex();
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cmdDebugMarkerSetObjectName = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetInstanceProcAddr(instance, "vkDebugMarkerSetObjectNameEXT");
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setDebugUtilsObjectName = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
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}
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