Trying to add water

This commit is contained in:
Dynamitos
2024-08-13 22:44:04 +02:00
parent 97244e87c1
commit 252a241208
43 changed files with 1408 additions and 219 deletions
+53
View File
@@ -0,0 +1,53 @@
struct WaterPayload
{
float2 offset;
float extent;
float height;
};
struct WaterVertex
{
float4 position_CS : SV_Position;
float3 position_WS : POSITION0;
float2 texCoord : TEXCOORD0;
float depth : DEPTH;
};
struct MaterialParams
{
float3 sunDirection;
float displacementDepthAttenuation;
float foamSubtract0;
float foamSubtract1;
float foamSubtract2;
float foamSubtract3;
float normalStrength;
float foamDepthAttenuation;
float normalDepthAttenuation;
float roughness;
float3 sunIrradiance;
float foamRoughnessModifier;
float3 scatterColor;
float environmentLightStrength;
float3 bubbleColor;
float heightModifier;
float bubbleDensity;
float wavePeakScatterStrength;
float scatterStrength;
float scatterShadowStrength;
float3 foamColor;
Texture2DArray displacementTextures;
Texture2DArray<float2> slopeTextures;
TextureCube environmentMap;
SamplerState sampler;
StructuredBuffer<WaterPayload> tiles;
};
layout(set = 1)
ParameterBlock<MaterialParams> pWaterMaterial;