Trying to add water

This commit is contained in:
Dynamitos
2024-08-13 22:44:04 +02:00
parent 97244e87c1
commit 252a241208
43 changed files with 1408 additions and 219 deletions
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import subprocess
subprocess.run(['build/Benchmark.exe'], cwd='build')
subprocess.run(['build/Benchmark.exe', 'NOCULL'], cwd='build')
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import pandas as pd
import matplotlib.pyplot as plt
#areas = pd.read_csv('build/s.csv')
#
#plot = areas.hist(column='area', bins=100)
#plt.yscale('log')
#plt.show()
df = pd.read_csv('build/stats.csv')
noculldf = pd.read_csv('build/statsNOCULL.csv')
fig, ax = plt.subplots()
scaled_reltime = df['RelTime'] / 10**9
scaled_FrameTime = df['FrameTime'].rolling(window=100).mean() / 10**9
scaled_CACHED = df['CACHED'].rolling(window=100).mean() / 10**9
scaled_MIPGEN = df['MIPGEN'].rolling(window=100).mean() / 10**9
scaled_DEPTHCULL = df['DEPTHCULL'].rolling(window=100).mean() / 10**9
scaled_VISIBILITY = df['VISIBILITY'].rolling(window=100).mean() / 10**9
scaled_LIGHTCULL = df['LIGHTCULL'].rolling(window=100).mean() / 10**9
scaled_BASE = df['BASE'].rolling(window=100).mean() / 10**9
ax.plot(scaled_reltime, scaled_FrameTime, label='Frame Time')
ax.plot(scaled_reltime, scaled_CACHED, label='CACHED')
ax.plot(scaled_reltime, scaled_MIPGEN, label='MIPGEN')
ax.plot(scaled_reltime, scaled_DEPTHCULL, label='DEPTHCULL')
ax.plot(scaled_reltime, scaled_VISIBILITY, label='VISIBILITY')
ax.plot(scaled_reltime, scaled_LIGHTCULL, label='LIGHTCULL')
ax.plot(scaled_reltime, scaled_BASE, label='BASE')
ax.set_xlabel('Application Time (ms)')
ax.set_ylabel('Render Times (ms)')
ax.legend()
fig.savefig('allcull.png')
nocullfig, nocullax = plt.subplots()
nocullscaled_reltime = noculldf['RelTime'] / 10**9
nocullscaled_FrameTime = noculldf['FrameTime'].rolling(window=100).mean() / 10**9
nocullscaled_CACHED = noculldf['CACHED'].rolling(window=100).mean() / 10**9
nocullscaled_MIPGEN = noculldf['MIPGEN'].rolling(window=100).mean() / 10**9
nocullscaled_DEPTHCULL = noculldf['DEPTHCULL'].rolling(window=100).mean() / 10**9
nocullscaled_VISIBILITY = noculldf['VISIBILITY'].rolling(window=100).mean() / 10**9
nocullscaled_LIGHTCULL = noculldf['LIGHTCULL'].rolling(window=100).mean() / 10**9
nocullscaled_BASE = noculldf['BASE'].rolling(window=100).mean() / 10**9
nocullax.plot(nocullscaled_reltime, nocullscaled_FrameTime, label='Frame Time')
nocullax.plot(nocullscaled_reltime, nocullscaled_CACHED, label='CACHED')
nocullax.plot(nocullscaled_reltime, nocullscaled_MIPGEN, label='MIPGEN')
nocullax.plot(nocullscaled_reltime, nocullscaled_DEPTHCULL, label='DEPTHCULL')
nocullax.plot(nocullscaled_reltime, nocullscaled_VISIBILITY, label='VISIBILITY')
nocullax.plot(nocullscaled_reltime, nocullscaled_LIGHTCULL, label='LIGHTCULL')
nocullax.plot(nocullscaled_reltime, nocullscaled_BASE, label='BASE')
nocullax.set_xlabel('Application Time (ms)')
nocullax.set_ylabel('Render Times (ms)')
nocullax.legend()
nocullfig.savefig('allnocull.png')
combfig, combax = plt.subplots()
combax.plot(scaled_reltime, scaled_FrameTime, label='Culling Frametime')
combax.plot(nocullscaled_reltime, nocullscaled_FrameTime, label='No Culling Frametime')
combax.set_xlabel('Application Time (ms)')
combax.set_ylabel('Render Times (ms)')
combax.legend()
combfig.savefig('combined.png')
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struct WaterPayload
{
float2 offset;
float extent;
float height;
};
struct WaterVertex
{
float4 position_CS : SV_Position;
float3 position_WS : POSITION0;
float2 texCoord : TEXCOORD0;
float depth : DEPTH;
};
struct MaterialParams
{
float3 sunDirection;
float displacementDepthAttenuation;
float foamSubtract0;
float foamSubtract1;
float foamSubtract2;
float foamSubtract3;
float normalStrength;
float foamDepthAttenuation;
float normalDepthAttenuation;
float roughness;
float3 sunIrradiance;
float foamRoughnessModifier;
float3 scatterColor;
float environmentLightStrength;
float3 bubbleColor;
float heightModifier;
float bubbleDensity;
float wavePeakScatterStrength;
float scatterStrength;
float scatterShadowStrength;
float3 foamColor;
Texture2DArray displacementTextures;
Texture2DArray<float2> slopeTextures;
TextureCube environmentMap;
SamplerState sampler;
StructuredBuffer<WaterPayload> tiles;
};
layout(set = 1)
ParameterBlock<MaterialParams> pWaterMaterial;
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const static float PI = 3.1415926535897932f;
// FFT and JONSWAP Implementation largely referenced from https://github.com/gasgiant/FFT-Ocean/
struct SpectrumParameters {
float scale;
float angle;
float spreadBlend;
float swell;
float alpha;
float peakOmega;
float gamma;
float shortWavesFade;
};
struct ComputeParams
{
float frameTime, deltaTime, gravity, repeatTime, depth, lowCutoff, highCutoff;
int seed;
float2 lambda;
uint N, lengthScale0, lengthScale1, lengthScale2, lengthScale3;
float foamBias, foamDecayRate, foamAdd, foamThreshold;
RWTexture2DArray<float4> spectrumTextures, initialSpectrumTextures, displacementTextures;
RWTexture2DArray<float2> slopeTexture;
RWTexture2D<half> boyancyData;
StructuredBuffer<SpectrumParameters> spectrums;
SamplerState linear_repeat_sampler;
};
layout(set = 0)
ParameterBlock<ComputeParams> pParams;
float2 ComplexMult(float2 a, float2 b) {
return float2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
}
float2 EulerFormula(float x) {
return float2(cos(x), sin(x));
}
float hash(uint n) {
// integer hash copied from Hugo Elias
n = (n << 13U) ^ n;
n = n * (n * n * 15731U + 0x789221U) + (0x1376312589U);
return float(n & uint(0x7fffffffU)) / float(0x7fffffff);
}
float2 UniformToGaussian(float u1, float u2) {
float R = sqrt(-2.0f * log(u1));
float theta = 2.0f * PI * u2;
return float2(R * cos(theta), R * sin(theta));
}
float Dispersion(float kMag) {
return sqrt(pParams.gravity * kMag * tanh(min(kMag * pParams.depth, 20)));
}
float DispersionDerivative(float kMag) {
float th = tanh(min(kMag * pParams.depth, 20));
float ch = cosh(kMag * pParams.depth);
return pParams.gravity * (pParams.depth * kMag / ch / ch + th) / Dispersion(kMag) / 2.0f;
}
float NormalizationFactor(float s) {
float s2 = s * s;
float s3 = s2 * s;
float s4 = s3 * s;
if (s < 5) return -0.000564f * s4 + 0.00776f * s3 - 0.044f * s2 + 0.192f * s + 0.163f;
else return -4.80e-08f * s4 + 1.07e-05f * s3 - 9.53e-04f * s2 + 5.90e-02f * s + 3.93e-01f;
}
float DonelanBannerBeta(float x) {
if (x < 0.95f) return 2.61f * pow(abs(x), 1.3f);
if (x < 1.6f) return 2.28f * pow(abs(x), -1.3f);
float p = -0.4f + 0.8393f * exp(-0.567f * log(x * x));
return pow(10.0f, p);
}
float DonelanBanner(float theta, float omega, float peakOmega) {
float beta = DonelanBannerBeta(omega / peakOmega);
float sech = 1.0f / cosh(beta * theta);
return beta / 2.0f / tanh(beta * 3.1416f) * sech * sech;
}
float Cosine2s(float theta, float s) {
return NormalizationFactor(s) * pow(abs(cos(0.5f * theta)), 2.0f * s);
}
float SpreadPower(float omega, float peakOmega) {
if (omega > peakOmega)
return 9.77f * pow(abs(omega / peakOmega), -2.5f);
else
return 6.97f * pow(abs(omega / peakOmega), 5.0f);
}
float DirectionSpectrum(float theta, float omega, SpectrumParameters spectrum) {
float s = SpreadPower(omega, spectrum.peakOmega) + 16 * tanh(min(omega / spectrum.peakOmega, 20)) * spectrum.swell * spectrum.swell;
return lerp(2.0f / 3.1415f * cos(theta) * cos(theta), Cosine2s(theta - spectrum.angle, s), spectrum.spreadBlend);
}
float TMACorrection(float omega) {
float omegaH = omega * sqrt(pParams.depth / pParams.gravity);
if (omegaH <= 1.0f)
return 0.5f * omegaH * omegaH;
if (omegaH < 2.0f)
return 1.0f - 0.5f * (2.0f - omegaH) * (2.0f - omegaH);
return 1.0f;
}
float JONSWAP(float omega, SpectrumParameters spectrum) {
float sigma = (omega <= spectrum.peakOmega) ? 0.07f : 0.09f;
float r = exp(-(omega - spectrum.peakOmega) * (omega - spectrum.peakOmega) / 2.0f / sigma / sigma / spectrum.peakOmega / spectrum.peakOmega);
float oneOverOmega = 1.0f / omega;
float peakOmegaOverOmega = spectrum.peakOmega / omega;
return spectrum.scale * TMACorrection(omega) * spectrum.alpha * pParams.gravity * pParams.gravity
* oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega
* exp(-1.25f * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega)
* pow(abs(spectrum.gamma), r);
}
float ShortWavesFade(float kLength, SpectrumParameters spectrum) {
return exp(-spectrum.shortWavesFade * spectrum.shortWavesFade * kLength * kLength);
}
[numthreads(8,8,1)]
void CS_InitializeSpectrum(uint3 id : SV_DISPATCHTHREADID) {
uint seed = id.x + pParams.N * id.y + pParams.N;
seed += pParams.seed;
float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 };
for (uint i = 0; i < 4; ++i) {
float halfN = pParams.N / 2.0f;
float deltaK = 2.0f * PI / lengthScales[i];
float2 K = (id.xy - halfN) * deltaK;
float kLength = length(K);
seed += i + uint(hash(seed) * 10);
float4 uniformRandSamples = float4(hash(seed), hash(seed * 2), hash(seed * 3), hash(seed * 4));
float2 gauss1 = float2(1, 1);UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
float2 gauss2 = float2(1, 1);UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
if (pParams.lowCutoff <= kLength && kLength <= pParams.highCutoff) {
float kAngle = atan2(K.y, K.x);
float omega = Dispersion(kLength);
float dOmegadk = DispersionDerivative(kLength);
float spectrum = JONSWAP(omega, pParams.spectrums[i * 2]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2]) * ShortWavesFade(kLength, pParams.spectrums[i * 2]);
if (pParams.spectrums[i * 2 + 1].scale > 0)
spectrum += JONSWAP(omega, pParams.spectrums[i * 2 + 1]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2 + 1]) * ShortWavesFade(kLength, pParams.spectrums[i * 2 + 1]);
pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(float2(gauss2.x, gauss1.y) * sqrt(2 * spectrum * abs(dOmegadk) / kLength * deltaK * deltaK), 0.0f, 0.0f);
} else {
pParams.initialSpectrumTextures[uint3(id.xy, i)] = 0.0f;
}
}
}
[numthreads(8,8,1)]
void CS_PackSpectrumConjugate(uint3 id : SV_DISPATCHTHREADID) {
for (uint i = 0; i < 4; ++i) {
float2 h0 = pParams.initialSpectrumTextures[uint3(id.xy, i)].rg;
float2 h0conj = pParams.initialSpectrumTextures[uint3((pParams.N - id.x ) % pParams.N, (pParams.N - id.y) % pParams.N, i)].rg;
pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(h0, h0conj.x, -h0conj.y);
}
}
[numthreads(8, 8, 1)]
void CS_UpdateSpectrumForFFT(uint3 id : SV_DISPATCHTHREADID) {
float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 };
for (int i = 0; i < 4; ++i) {
float4 initialSignal = pParams.initialSpectrumTextures[uint3(id.xy, i)];
float2 h0 = initialSignal.xy;
float2 h0conj = initialSignal.zw;
float halfN = pParams.N / 2.0f;
float2 K = (id.xy - halfN) * 2.0f * PI / lengthScales[i];
float kMag = length(K);
float kMagRcp = rcp(kMag);
if (kMag < 0.0001f) {
kMagRcp = 1.0f;
}
float w_0 = 2.0f * PI / pParams.repeatTime;
float dispersion = floor(sqrt(pParams.gravity * kMag) / w_0) * w_0 * pParams.frameTime;
float2 exponent = EulerFormula(dispersion);
float2 htilde = ComplexMult(h0, exponent) + ComplexMult(h0conj, float2(exponent.x, -exponent.y));
float2 ih = float2(-htilde.y, htilde.x);
float2 displacementX = ih * K.x * kMagRcp;
float2 displacementY = htilde;
float2 displacementZ = ih * K.y * kMagRcp;
float2 displacementX_dx = -htilde * K.x * K.x * kMagRcp;
float2 displacementY_dx = ih * K.x;
float2 displacementZ_dx = -htilde * K.x * K.y * kMagRcp;
float2 displacementY_dz = ih * K.y;
float2 displacementZ_dz = -htilde * K.y * K.y * kMagRcp;
float2 htildeDisplacementX = float2(displacementX.x - displacementZ.y, displacementX.y + displacementZ.x);
float2 htildeDisplacementZ = float2(displacementY.x - displacementZ_dx.y, displacementY.y + displacementZ_dx.x);
float2 htildeSlopeX = float2(displacementY_dx.x - displacementY_dz.y, displacementY_dx.y + displacementY_dz.x);
float2 htildeSlopeZ = float2(displacementX_dx.x - displacementZ_dz.y, displacementX_dx.y + displacementZ_dz.x);
pParams.spectrumTextures[uint3(id.xy, i * 2)] = float4(htildeDisplacementX, htildeDisplacementZ);
pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)] = float4(htildeSlopeX, htildeSlopeZ);
}
}
float2 ComplexExp(float2 a) {
return float2(cos(a.y), sin(a.y) * exp(a.x));
}
float4 ComputeTwiddleFactorAndInputIndices(uint2 id) {
uint b = pParams.N >> (id.x + 1);
float2 mult = 2 * PI * float2(0.0f, 1.0f) / pParams.N;
uint i = (2 * b * (id.y / b) + id.y % b) % pParams.N;
float2 twiddle = ComplexExp(-mult * ((id.y / b) * b));
return float4(twiddle, i, i + b);
}
#define SIZE 1024
#define LOG_SIZE 10
groupshared float4 fftGroupBuffer[2][SIZE];
void ButterflyValues(uint step, uint index, out uint2 indices, out float2 twiddle) {
const float twoPi = 6.28318530718;
uint b = SIZE >> (step + 1);
uint w = b * (index / b);
uint i = (w + index) % SIZE;
sincos(-twoPi / SIZE * w, twiddle.y, twiddle.x);
//This is what makes it the inverse FFT
twiddle.y = -twiddle.y;
indices = uint2(i, i + b);
}
float4 FFT(uint threadIndex, float4 input) {
fftGroupBuffer[0][threadIndex] = input;
GroupMemoryBarrierWithGroupSync();
bool flag = false;
[unroll]
for (uint step = 0; step < LOG_SIZE; ++step) {
uint2 inputsIndices;
float2 twiddle;
ButterflyValues(step, threadIndex, inputsIndices, twiddle);
float4 v = fftGroupBuffer[uint(flag)][inputsIndices.y];
fftGroupBuffer[uint(flag)][threadIndex] = fftGroupBuffer[uint(flag)][inputsIndices.x] + float4(ComplexMult(twiddle, v.xy), ComplexMult(twiddle, v.zw));
flag = !flag;
GroupMemoryBarrierWithGroupSync();
}
return fftGroupBuffer[uint(flag)][threadIndex];
}
[numthreads(SIZE, 1, 1)]
void CS_HorizontalFFT(uint3 id : SV_DISPATCHTHREADID) {
for (int i = 0; i < 8; ++i) {
pParams.spectrumTextures[uint3(id.xy, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.xy, i)]);
}
}
[numthreads(SIZE, 1, 1)]
void CS_VerticalFFT(uint3 id : SV_DISPATCHTHREADID) {
for (int i = 0; i < 8; ++i) {
pParams.spectrumTextures[uint3(id.yx, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.yx, i)]);
}
}
float4 Permute(float4 data, float3 id) {
return data * (1.0f - 2.0f * ((id.x + id.y) % 2));
}
[numthreads(8, 8, 1)]
void CS_AssembleMaps(uint3 id : SV_DISPATCHTHREADID) {
for (int i = 0; i < 4; ++i) {
float4 htildeDisplacement = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2)], id);
float4 htildeSlope = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)], id);
float2 dxdz = htildeDisplacement.rg;
float2 dydxz = htildeDisplacement.ba;
float2 dyxdyz = htildeSlope.rg;
float2 dxxdzz = htildeSlope.ba;
float jacobian = (1.0f + pParams.lambda.x * dxxdzz.x) * (1.0f + pParams.lambda.y * dxxdzz.y) - pParams.lambda.x * pParams.lambda.y * dydxz.y * dydxz.y;
float3 displacement = float3(pParams.lambda.x * dxdz.x, dydxz.x, pParams.lambda.y * dxdz.y);
float2 slopes = dyxdyz.xy / (1 + abs(dxxdzz * pParams.lambda));
float covariance = slopes.x * slopes.y;
float foam = pParams.displacementTextures[uint3(id.xy, i)].a;
foam *= exp(-pParams.foamDecayRate);
foam = saturate(foam);
float biasedJacobian = max(0.0f, -(jacobian - pParams.foamBias));
if (biasedJacobian > pParams.foamThreshold)
foam += pParams.foamAdd * biasedJacobian;
pParams.displacementTextures[uint3(id.xy, i)] = float4(displacement, foam);
pParams.slopeTexture[uint3(id.xy, i)] = float2(slopes);
if (i == 0) {
pParams.boyancyData[id.xy] = half(displacement.y);
}
}
}
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import Common;
import Scene;
import WaterCommon;
import MaterialParameter;
const static uint64_t TILE_VERTS = 144;
const static uint64_t TILE_PRIMS = 242;
const static float2 VERT[TILE_VERTS] = {float2(0.0f / 11, 0.0f / 11), float2(0.0f / 11, 1.0f / 11), float2(0.0f / 11, 2.0f / 11), float2(0.0f / 11, 3.0f / 11), float2(0.0f / 11, 4.0f / 11), float2(0.0f / 11, 5.0f / 11), float2(0.0f / 11,
6.0f / 11), float2(0.0f / 11, 7.0f / 11), float2(0.0f / 11, 8.0f / 11), float2(0.0f / 11, 9.0f / 11), float2(0.0f / 11, 10.0f / 11), float2(0.0f / 11, 11.0f / 11), float2(1.0f / 11, 0.0f / 11), float2(1.0f / 11, 1.0f / 11), float2(1.0f / 11, 2.0f / 11), float2(1.0f / 11, 3.0f / 11), float2(1.0f /
11, 4.0f / 11), float2(1.0f / 11, 5.0f / 11), float2(1.0f / 11, 6.0f / 11), float2(1.0f / 11, 7.0f / 11), float2(1.0f / 11, 8.0f / 11), float2(1.0f / 11, 9.0f / 11), float2(1.0f / 11, 10.0f / 11), float2(1.0f / 11, 11.0f / 11), float2(2.0f / 11, 0.0f / 11), float2(2.0f / 11, 1.0f / 11), float2(2.0f / 11, 2.0f / 11), float2(2.0f / 11, 3.0f / 11), float2(2.0f / 11, 4.0f / 11), float2(2.0f / 11, 5.0f / 11), float2(2.0f / 11, 6.0f / 11), float2(2.0f / 11, 7.0f / 11), float2(2.0f / 11, 8.0f / 11), float2(2.0f / 11, 9.0f / 11), float2(2.0f / 11, 10.0f / 11), float2(2.0f / 11, 11.0f / 11), float2(3.0f / 11, 0.0f / 11), float2(3.0f / 11, 1.0f / 11), float2(3.0f / 11, 2.0f / 11), float2(3.0f / 11, 3.0f / 11), float2(3.0f / 11, 4.0f / 11), float2(3.0f / 11, 5.0f / 11), float2(3.0f / 11, 6.0f / 11), float2(3.0f / 11, 7.0f / 11), float2(3.0f / 11, 8.0f / 11), float2(3.0f / 11, 9.0f / 11), float2(3.0f / 11, 10.0f / 11), float2(3.0f / 11, 11.0f / 11), float2(4.0f / 11, 0.0f / 11), float2(4.0f
/ 11, 1.0f / 11), float2(4.0f / 11, 2.0f / 11), float2(4.0f / 11, 3.0f / 11), float2(4.0f / 11, 4.0f / 11), float2(4.0f / 11, 5.0f / 11), float2(4.0f / 11, 6.0f / 11), float2(4.0f / 11, 7.0f / 11), float2(4.0f / 11, 8.0f / 11), float2(4.0f / 11, 9.0f / 11), float2(4.0f / 11, 10.0f / 11), float2(4.0f / 11, 11.0f / 11), float2(5.0f / 11, 0.0f / 11), float2(5.0f / 11, 1.0f / 11), float2(5.0f / 11,
2.0f / 11), float2(5.0f / 11, 3.0f / 11), float2(5.0f / 11, 4.0f / 11), float2(5.0f / 11, 5.0f / 11), float2(5.0f / 11, 6.0f / 11), float2(5.0f / 11, 7.0f / 11), float2(5.0f / 11, 8.0f / 11), float2(5.0f / 11, 9.0f / 11), float2(5.0f / 11, 10.0f / 11), float2(5.0f / 11, 11.0f / 11), float2(6.0f /
11, 0.0f / 11), float2(6.0f / 11, 1.0f / 11), float2(6.0f / 11, 2.0f / 11), float2(6.0f / 11, 3.0f / 11), float2(6.0f / 11, 4.0f / 11), float2(6.0f / 11, 5.0f / 11), float2(6.0f / 11, 6.0f / 11), float2(6.0f / 11, 7.0f / 11), float2(6.0f / 11, 8.0f / 11), float2(6.0f / 11, 9.0f / 11), float2(6.0f
/ 11, 10.0f / 11), float2(6.0f / 11, 11.0f / 11), float2(7.0f / 11, 0.0f / 11), float2(7.0f / 11, 1.0f / 11), float2(7.0f / 11, 2.0f / 11), float2(7.0f / 11, 3.0f / 11), float2(7.0f / 11, 4.0f / 11), float2(7.0f / 11, 5.0f / 11), float2(7.0f / 11, 6.0f / 11), float2(7.0f / 11, 7.0f / 11), float2(7.0f / 11, 8.0f / 11), float2(7.0f / 11, 9.0f / 11), float2(7.0f / 11, 10.0f / 11), float2(7.0f / 11, 11.0f / 11), float2(8.0f / 11, 0.0f / 11), float2(8.0f / 11, 1.0f / 11), float2(8.0f / 11, 2.0f / 11), float2(8.0f / 11, 3.0f / 11), float2(8.0f / 11, 4.0f / 11), float2(8.0f / 11, 5.0f / 11), float2(8.0f / 11, 6.0f / 11), float2(8.0f / 11, 7.0f / 11), float2(8.0f / 11, 8.0f / 11), float2(8.0f /
11, 9.0f / 11), float2(8.0f / 11, 10.0f / 11), float2(8.0f / 11, 11.0f / 11), float2(9.0f / 11, 0.0f / 11), float2(9.0f / 11, 1.0f / 11), float2(9.0f / 11, 2.0f / 11), float2(9.0f / 11, 3.0f / 11), float2(9.0f / 11, 4.0f / 11), float2(9.0f / 11, 5.0f / 11), float2(9.0f / 11, 6.0f / 11), float2(9.0f / 11, 7.0f / 11), float2(9.0f / 11, 8.0f / 11), float2(9.0f / 11, 9.0f / 11), float2(9.0f / 11, 10.0f / 11), float2(9.0f / 11, 11.0f / 11), float2(10.0f / 11, 0.0f / 11), float2(10.0f / 11, 1.0f / 11), float2(10.0f / 11, 2.0f / 11), float2(10.0f / 11, 3.0f / 11), float2(10.0f / 11, 4.0f / 11), float2(10.0f / 11, 5.0f / 11), float2(10.0f / 11, 6.0f / 11), float2(10.0f / 11, 7.0f / 11), float2(10.0f / 11, 8.0f / 11), float2(10.0f / 11, 9.0f / 11), float2(10.0f / 11, 10.0f / 11), float2(10.0f / 11, 11.0f / 11), float2(11.0f / 11, 0.0f / 11), float2(11.0f / 11, 1.0f / 11), float2(11.0f / 11, 2.0f / 11), float2(11.0f / 11, 3.0f / 11), float2(11.0f / 11, 4.0f / 11), float2(11.0f / 11, 5.0f / 11), float2(11.0f / 11, 6.0f / 11), float2(11.0f / 11, 7.0f / 11), float2(11.0f / 11, 8.0f / 11), float2(11.0f / 11, 9.0f / 11), float2(11.0f / 11, 10.0f / 11), float2(11.0f / 11, 11.0f / 11)};
const static uint3 IND[TILE_PRIMS] = {uint3(0, 1, 12), uint3(12, 1, 13), uint3(1, 2, 13), uint3(13, 2, 14), uint3(2, 3, 14), uint3(14, 3, 15), uint3(3, 4, 15), uint3(15, 4, 16), uint3(4, 5, 16), uint3(16, 5, 17), uint3(5, 6, 17), uint3(17, 6, 18), uint3(6, 7, 18), uint3(18, 7, 19), uint3(7, 8, 19), uint3(19, 8, 20), uint3(8, 9, 20), uint3(20, 9, 21), uint3(9, 10, 21), uint3(21, 10, 22), uint3(10, 11, 22), uint3(22, 11, 23), uint3(12, 13, 24), uint3(24, 13, 25), uint3(13, 14, 25), uint3(25, 14, 26), uint3(14,
15, 26), uint3(26, 15, 27), uint3(15, 16, 27), uint3(27, 16, 28), uint3(16, 17, 28), uint3(28, 17, 29), uint3(17, 18, 29), uint3(29, 18, 30), uint3(18, 19, 30), uint3(30, 19, 31), uint3(19, 20, 31), uint3(31, 20, 32), uint3(20, 21, 32), uint3(32, 21, 33), uint3(21, 22, 33), uint3(33, 22, 34), uint3(22, 23, 34), uint3(34, 23, 35), uint3(24, 25, 36), uint3(36, 25, 37), uint3(25, 26,
37), uint3(37, 26, 38), uint3(26, 27, 38), uint3(38, 27, 39), uint3(27, 28, 39), uint3(39, 28, 40), uint3(28, 29, 40), uint3(40, 29, 41), uint3(29, 30, 41), uint3(41, 30, 42), uint3(30, 31, 42), uint3(42, 31, 43), uint3(31, 32, 43), uint3(43, 32, 44), uint3(32, 33, 44), uint3(44, 33, 45), uint3(33, 34, 45), uint3(45, 34, 46), uint3(34, 35, 46), uint3(46, 35, 47), uint3(36, 37, 48), uint3(48, 37, 49), uint3(37, 38, 49), uint3(49, 38, 50), uint3(38, 39, 50), uint3(50, 39, 51), uint3(39, 40, 51), uint3(51, 40, 52), uint3(40, 41, 52), uint3(52, 41, 53), uint3(41, 42, 53),
uint3(53, 42, 54), uint3(42, 43, 54), uint3(54, 43, 55), uint3(43, 44, 55), uint3(55, 44, 56), uint3(44, 45, 56), uint3(56, 45, 57), uint3(45, 46, 57), uint3(57, 46, 58), uint3(46, 47, 58), uint3(58, 47, 59), uint3(48, 49, 60), uint3(60, 49, 61), uint3(49, 50, 61), uint3(61, 50, 62), uint3(50, 51, 62), uint3(62, 51, 63), uint3(51, 52, 63), uint3(63, 52, 64), uint3(52, 53, 64), uint3(64, 53, 65), uint3(53, 54, 65), uint3(65, 54, 66), uint3(54, 55, 66), uint3(66, 55, 67), uint3(55, 56, 67), uint3(67, 56, 68), uint3(56, 57, 68), uint3(68, 57, 69), uint3(57, 58, 69), uint3(69, 58, 70), uint3(58, 59, 70), uint3(70, 59, 71), uint3(60, 61, 72), uint3(72, 61, 73), uint3(61, 62, 73), uint3(73, 62, 74), uint3(62, 63, 74), uint3(74, 63, 75), uint3(63, 64, 75), uint3(75, 64, 76), uint3(64, 65, 76), uint3(76, 65, 77), uint3(65, 66, 77), uint3(77, 66, 78), uint3(66, 67, 78), uint3(78, 67, 79), uint3(67, 68, 79), uint3(79, 68, 80), uint3(68, 69, 80), uint3(80, 69, 81), uint3(69, 70, 81), uint3(81, 70, 82), uint3(70, 71, 82), uint3(82, 71, 83), uint3(72,
73, 84), uint3(84, 73, 85), uint3(73, 74, 85), uint3(85, 74, 86), uint3(74, 75, 86), uint3(86, 75, 87), uint3(75, 76, 87), uint3(87, 76, 88), uint3(76, 77, 88), uint3(88, 77, 89), uint3(77, 78, 89), uint3(89, 78, 90), uint3(78, 79, 90), uint3(90, 79, 91), uint3(79, 80, 91), uint3(91, 80, 92), uint3(80, 81, 92), uint3(92, 81, 93), uint3(81, 82, 93), uint3(93, 82, 94), uint3(82, 83,
94), uint3(94, 83, 95), uint3(84, 85, 96), uint3(96, 85, 97), uint3(85, 86, 97), uint3(97, 86, 98), uint3(86, 87, 98), uint3(98, 87, 99), uint3(87, 88, 99), uint3(99, 88, 100), uint3(88, 89, 100), uint3(100, 89, 101), uint3(89, 90, 101), uint3(101, 90, 102), uint3(90, 91, 102), uint3(102, 91, 103), uint3(91, 92, 103), uint3(103, 92, 104), uint3(92, 93, 104), uint3(104, 93, 105), uint3(93, 94, 105), uint3(105, 94, 106), uint3(94, 95, 106), uint3(106, 95, 107), uint3(96, 97, 108), uint3(108, 97, 109), uint3(97, 98, 109), uint3(109, 98, 110), uint3(98, 99, 110), uint3(110, 99, 111), uint3(99, 100, 111), uint3(111, 100, 112), uint3(100, 101, 112), uint3(112, 101, 113), uint3(101, 102, 113), uint3(113, 102, 114), uint3(102, 103, 114), uint3(114, 103, 115), uint3(103, 104, 115), uint3(115, 104, 116), uint3(104, 105, 116), uint3(116, 105, 117), uint3(105, 106, 117), uint3(117, 106, 118), uint3(106, 107, 118), uint3(118, 107, 119), uint3(108, 109, 120), uint3(120, 109, 121), uint3(109, 110, 121), uint3(121, 110, 122), uint3(110, 111, 122), uint3(122, 111,
123), uint3(111, 112, 123), uint3(123, 112, 124), uint3(112, 113, 124), uint3(124, 113, 125), uint3(113, 114, 125), uint3(125, 114, 126), uint3(114, 115, 126), uint3(126, 115, 127), uint3(115, 116, 127), uint3(127, 116, 128), uint3(116, 117, 128), uint3(128, 117, 129), uint3(117, 118, 129), uint3(129, 118, 130), uint3(118, 119, 130), uint3(130, 119, 131), uint3(120, 121, 132), uint3(132, 121, 133), uint3(121, 122, 133), uint3(133, 122, 134), uint3(122, 123, 134), uint3(134, 123, 135), uint3(123, 124, 135), uint3(135, 124, 136), uint3(124, 125, 136), uint3(136, 125, 137), uint3(125, 126, 137), uint3(137, 126, 138), uint3(126, 127, 138), uint3(138, 127, 139), uint3(127, 128, 139), uint3(139, 128, 140), uint3(128, 129, 140), uint3(140, 129, 141), uint3(129, 130, 141), uint3(141, 130, 142), uint3(130, 131, 142), uint3(142, 131, 143)};
[numthreads(MESH_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("mesh")]
void meshMain(
in uint threadID: SV_GroupThreadID,
in uint groupID: SV_GroupID,
in payload WaterPayload params,
out vertices WaterVertex vertices[TILE_VERTS],
out indices uint3 indices[TILE_PRIMS],
) {
float4x4 vp = mul(pViewParams.projectionMatrix, pViewParams.viewMatrix);
SetMeshOutputCounts(TILE_VERTS, TILE_PRIMS);
for(uint i = threadID; i < TILE_PRIMS; i += MESH_GROUP_SIZE)
{
indices[i] = IND[i];
}
for(uint i = threadID; i < TILE_VERTS; i += MESH_GROUP_SIZE)
{
float2 base = VERT[i];
float2 worldTransformed = params.offset + (params.extent * base);
float3 worldPos = float3(worldTransformed.x, params.height, worldTransformed.y);
float3 displacement1 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 0)).xyz;
float3 displacement2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 1)).xyz;
float3 displacement3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 2)).xyz;
float3 displacement4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 3)).xyz;
float3 displacement = displacement1 + displacement2 + displacement3 + displacement4;
float4 clipPos = mul(vp, float4(worldPos, 1));
float depth = 1 - clamp(1 / (clipPos.z / clipPos.w), 0, 1);
displacement = lerp(0, displacement, pow(saturate(depth), pWaterMaterial.displacementDepthAttenuation));
worldPos += displacement;
WaterVertex v;
v.position_WS = worldPos;
v.position_CS = clipPos;// mul(vp, float4(worldPos, 1));
v.texCoord = worldPos.xz;
v.depth = clipPos.z / clipPos.w;
vertices[i] = v;
}
}
+103
View File
@@ -0,0 +1,103 @@
import Common;
import WaterCommon;
float SchlickFresnel(float3 normal, float3 viewDir) {
// 0.02f comes from the reflectivity bias of water kinda idk it's from a paper somewhere i'm not gonna link it tho lmaooo
return 0.02f + (1 - 0.02f) * (pow(1 - clamp(dot(normal, viewDir), 0, 1), 5.0f));
}
float SmithMaskingBeckmann(float3 H, float3 S, float roughness) {
float hdots = max(0.001f, clamp(dot(H, S), 0, 1));
float a = hdots / (roughness * sqrt(1 - hdots * hdots));
float a2 = a * a;
return a < 1.6f ? (1.0f - 1.259f * a + 0.396f * a2) / (3.535f * a + 2.181 * a2) : 0.0f;
}
float Beckmann(float ndoth, float roughness) {
float exp_arg = (ndoth * ndoth - 1) / (roughness * roughness * ndoth * ndoth);
return exp(exp_arg) / (PI * roughness * roughness * ndoth * ndoth * ndoth * ndoth);
}
[shader("pixel")]
float4 main(WaterVertex vert) : SV_TARGET {
float3 lightDir = -normalize(pWaterMaterial.sunDirection);
float3 viewDir = normalize(pViewParams.cameraPos_WS.xyz - vert.position_WS);
float3 halfwayDir = normalize(lightDir + viewDir);
float depth = vert.depth;
float LdotH = clamp(dot(lightDir, halfwayDir), 0, 1);
float VdotH = clamp(dot(viewDir, halfwayDir), 0, 1);
float4 displacementFoam1 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
displacementFoam1.a += pWaterMaterial.foamSubtract0;
float4 displacementFoam2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
displacementFoam2.a += pWaterMaterial.foamSubtract1;
float4 displacementFoam3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
displacementFoam3.a += pWaterMaterial.foamSubtract2;
float4 displacementFoam4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
displacementFoam4.a += pWaterMaterial.foamSubtract3;
float4 displacementFoam = displacementFoam1 + displacementFoam2 + displacementFoam3 + displacementFoam4;
float2 slopes1 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
float2 slopes2 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 1));
float2 slopes3 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 2));
float2 slopes4 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 3));
float2 slopes = slopes1 + slopes2 + slopes3 + slopes4;
slopes *= pWaterMaterial.normalStrength;
float foam = lerp(0.0f, saturate(displacementFoam.a), pow(depth, pWaterMaterial.foamDepthAttenuation));
float3 macroNormal = float3(0, 1, 0);
float3 mesoNormal = normalize(float3(-slopes.x, 1.0f, -slopes.y));
mesoNormal = normalize(lerp(float3(0, 1, 0), mesoNormal, pow(saturate(depth), pWaterMaterial.normalDepthAttenuation)));
mesoNormal = normalize(mesoNormal);
float NdotL = clamp(dot(mesoNormal, lightDir), 0, 1);
float a = pWaterMaterial.roughness + foam * pWaterMaterial.foamRoughnessModifier;
float ndoth = max(0.0001f, dot(mesoNormal, halfwayDir));
float viewMask = SmithMaskingBeckmann(halfwayDir, viewDir, a);
float lightMask = SmithMaskingBeckmann(halfwayDir, lightDir, a);
float G = rcp(1 + viewMask + lightMask);
float eta = 1.33f;
float R = ((eta - 1) * (eta - 1)) / ((eta + 1) * (eta + 1));
float thetaV = acos(viewDir.y);
float numerator = pow(1 - dot(mesoNormal, viewDir), 5 * exp(-2.69 * a));
float F = R + (1 - R) * numerator / (1.0f + 22.7f * pow(a, 1.5f));
F = saturate(F);
float3 specular = pWaterMaterial.sunIrradiance * F * G * Beckmann(ndoth, a);
specular /= 4.0f * max(0.001f, clamp(dot(macroNormal, lightDir), 0, 1));
specular *= clamp(dot(mesoNormal, lightDir), 0, 1);
float3 envReflection = pWaterMaterial.environmentMap.Sample(pWaterMaterial.sampler, reflect(-viewDir, mesoNormal)).rgb;
envReflection *= pWaterMaterial.environmentLightStrength;
float H = max(0.0f, displacementFoam.y) * pWaterMaterial.heightModifier;
float3 scatterColor = pWaterMaterial.scatterColor;
float3 bubbleColor = pWaterMaterial.bubbleColor;
float bubbleDensity = pWaterMaterial.bubbleDensity;
float k1 = pWaterMaterial.wavePeakScatterStrength * H * pow(clamp(dot(lightDir, -viewDir), 0, 1), 4.0f) * pow(0.5f - 0.5f * dot(lightDir, mesoNormal), 3.0f);
float k2 = pWaterMaterial.scatterStrength * pow(clamp(dot(viewDir, mesoNormal), 0, 1), 2.0f);
float k3 = pWaterMaterial.scatterShadowStrength * NdotL;
float k4 = bubbleDensity;
float3 scatter = (k1 + k2) * scatterColor * pWaterMaterial.sunIrradiance * rcp(1 + lightMask);
scatter += k3 * scatterColor * pWaterMaterial.sunIrradiance + k4 * bubbleColor * pWaterMaterial.sunIrradiance;
float3 output = (1 - F) * scatter + specular + F * envReflection;
output = max(0.0f, output);
output = lerp(output, pWaterMaterial.foamColor, saturate(foam));
return float4(output, 1.0f);
}
+15
View File
@@ -0,0 +1,15 @@
import Common;
import Scene;
import WaterCommon;
groupshared WaterPayload p;
[numthreads(1, 1, 1)]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupThreadID,
uint groupID: SV_GroupID, )
{
p = pWaterMaterial.tiles[groupID];
DispatchMesh(1, 1, 1, p);
}
+2
View File
@@ -1,6 +1,8 @@
const static float PI = 3.1415926535897932f;
const static uint BLOCK_SIZE = 32;
static const uint64_t MAX_TEXCOORDS = 8;
static const uint32_t TASK_GROUP_SIZE = 32;
static const uint32_t MESH_GROUP_SIZE = 32;
struct ViewParameter
{
-2
View File
@@ -22,8 +22,6 @@ struct MeshData
static const uint32_t MAX_VERTICES = 256;
static const uint32_t MAX_PRIMITIVES = 256;
static const uint32_t TASK_GROUP_SIZE = 32;
static const uint32_t MESH_GROUP_SIZE = 32;
static const uint32_t MAX_MESHLETS_PER_INSTANCE = 2048;
struct InstanceData
+34 -23
View File
@@ -15,41 +15,52 @@ PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
Gfx::PTimestampQuery cachedTS = res->requestTimestampQuery("CACHED_TS");
Gfx::PTimestampQuery depthTS = res->requestTimestampQuery("DEPTH_TS");
Gfx::PTimestampQuery lightCullTS = res->requestTimestampQuery("LIGHTCULL_TS");
Gfx::PTimestampQuery visibilityTS = res->requestTimestampQuery("VISIBILITY_TS");
Gfx::PTimestampQuery baseTS = res->requestTimestampQuery("BASE_TS");
std::ofstream stats(fmt::format("stats{}.csv", useMeshCulling ? "" : "NOCULL"));
stats << std::fixed << std::setprecision(0);
stats << "RelTime,"
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
"VisibilityMS,"
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime" << std::endl;
float start = 0;
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime,"
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,"
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,"
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,"
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,"
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS" << std::endl;
uint64 start = 0;
uint64 prevBegin = 0;
std::this_thread::sleep_for(std::chrono::milliseconds(500));
stats << std::fixed << std::setprecision(0);
while (getGlobals().running) {
auto timestamps = timeQuery->getResults();
auto cached = cachedTS->getResults();
auto depth = depthTS->getResults();
auto lightCull = lightCullTS->getResults();
auto visibility = visibilityTS->getResults();
auto base = baseTS->getResults();
auto cachedResults = cachedQuery->getResults();
auto depthResults = depthQuery->getResults();
auto baseResults = baseQuery->getResults();
auto lightCullResults = lightCullQuery->getResults();
auto visiblityResults = visibilityQuery->getResults();
if (start == 0) {
start = timestamps[0].time;
start = cached[0].time;
}
uint64 t0 = timestamps[0].time;
uint64 t1 = timestamps[1].time;
uint64 t2 = timestamps[2].time;
uint64 t3 = timestamps[3].time;
uint64 t4 = timestamps[4].time;
uint64 t5 = timestamps[5].time;
uint64 t6 = timestamps[6].time;
if (t1 < t0 || t2 < t1 || t3 < t2 || t4 < t3 || t5 < t4 || t6 < t5)
continue;
stats << t0 - start << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << t1 - t0
<< "," << t2 - t1 << "," << t3 - t2 << "," << t4 - t3 << "," << t5 - t4 << "," << t6 - t5 << "," << t6 - t0 << std::endl;
int64 relTime = cached[0].time - start;
int64 cachedTime = cached[1].time - cached[0].time;
int64 mipTime = depth[1].time - depth[0].time;
int64 depthTime = depth[2].time - depth[0].time;
int64 baseTime = base[1].time - base[0].time;
int64 lightCullTime = lightCull[1].time - lightCull[0].time;
int64 visibilityTime = visibility[1].time - visibility[0].time;
int64 frameTime = cachedTime + mipTime + depthTime + baseTime + lightCullTime + visibilityTime;
stats << relTime << "," << cachedTime << "," << mipTime << "," << depthTime << ","
<< visibilityTime
<< "," << lightCullTime << "," << baseTime << ","
<< frameTime << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << std::endl;
stats.flush();
// std::cout << "Writing " << timestamps[0].time << std::endl;
}
});
}
+4 -4
View File
@@ -64,10 +64,10 @@ int main() {
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.importPath = "Whitechapel",
});
//ssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//);
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
// .importPath = "suburbs",
+1 -1
View File
@@ -86,9 +86,9 @@ void FontAsset::load(ArchiveBuffer& buffer) {
.width = kTexture->baseWidth,
.height = kTexture->baseHeight,
.depth = kTexture->baseDepth,
.mipLevels = kTexture->numLevels,
.layers = kTexture->numFaces,
.elements = kTexture->numLayers,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
+1 -1
View File
@@ -47,9 +47,9 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
.width = ktxHandle->baseWidth,
.height = ktxHandle->baseHeight,
.depth = ktxHandle->baseDepth,
.mipLevels = ktxHandle->numLevels,
.layers = ktxHandle->numFaces,
.elements = ktxHandle->numLayers,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
.name = name,
};
+4 -2
View File
@@ -17,7 +17,8 @@ target_sources(Engine
Skybox.h
SphereCollider.h
Transform.h
Transform.cpp)
Transform.cpp
WaterTile.h)
target_sources(Engine
@@ -36,4 +37,5 @@ target_sources(Engine
ShapeBase.h
Skybox.h
SphereCollider.h
Transform.h)
Transform.h
WaterTile.h)
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "MinimalEngine.h"
#include "Math/Vector.h"
namespace Seele {
namespace Component
{
struct WaterTile
{
IVector2 location;
float height;
constexpr static float DIMENSIONS = 100;
};
}
}
+1 -1
View File
@@ -159,10 +159,10 @@ static constexpr bool useAsyncCompute = false;
static constexpr bool useMeshShading = true;
static constexpr uint32 numFramesBuffered = 3;
// meshlet dimensions curated by NVIDIA
static constexpr uint32 numVerticesPerMeshlet = 256;
static constexpr uint32 numPrimitivesPerMeshlet = 256;
double getCurrentFrameDelta();
double getCurrentFrameTime();
uint32 getCurrentFrameIndex();
enum class QueueType {
+1
View File
@@ -62,6 +62,7 @@ class Graphics {
virtual void waitDeviceIdle() = 0;
virtual void executeCommands(Array<ORenderCommand> commands) = 0;
virtual void executeCommands(OComputeCommand commands) = 0;
virtual void executeCommands(Array<OComputeCommand> commands) = 0;
virtual OTexture2D createTexture2D(const TextureCreateInfo& createInfo) = 0;
+2 -1
View File
@@ -50,10 +50,10 @@ struct TextureCreateInfo {
uint32 width = 1;
uint32 height = 1;
uint32 depth = 1;
uint32 mipLevels = 1;
uint32 layers = 1;
uint32 elements = 1;
uint32 samples = 1;
bool useMip = false;
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
std::string name;
@@ -111,6 +111,7 @@ struct ShaderCompilationInfo {
Array<Pair<const char*, const char*>> typeParameter;
Map<const char*, const char*> defines;
Gfx::PPipelineLayout rootSignature;
bool dumpIntermediate = false;
};
struct ShaderCreateInfo {
uint32 entryPointIndex;
+56 -41
View File
@@ -3,6 +3,7 @@
#include "Asset/AssetRegistry.h"
#include "Component/Camera.h"
#include "Component/Mesh.h"
#include "Component/WaterTile.h"
#include "Graphics/Command.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Enums.h"
@@ -25,6 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
basePassLayout->addDescriptorLayout(viewParamsLayout);
@@ -96,37 +98,42 @@ void BasePass::beginFrame(const Component::Camera& cam) {
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
transparentCulling = lightCullingLayout->allocateDescriptorSet();
// Debug vertices
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
waterRenderer->beginFrame();
// Debug vertices
{
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
}
// Skybox
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
{
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
}
}
void BasePass::render() {
@@ -138,13 +145,15 @@ void BasePass::render() {
transparentCulling->writeChanges();
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BaseBegin");
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
permutation.setDepthCulling(true); // always use the culling info
permutation.setPositionOnly(false);
Array<VertexData::TransparentDraw> transparentData;
// Base Rendering
for (VertexData* vertexData : VertexData::getList()) {
transparentData.addAll(vertexData->getTransparentData());
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
@@ -238,14 +247,18 @@ void BasePass::render() {
commands.add(std::move(command));
}
}
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
skyboxCommand->bindPipeline(pipeline);
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
skyboxCommand->draw(36, 1, 0, 0);
commands.add(std::move(skyboxCommand));
commands.add(waterRenderer->render(viewParamsSet));
// Skybox
{
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
skyboxCommand->bindPipeline(pipeline);
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
skyboxCommand->draw(36, 1, 0, 0);
commands.add(std::move(skyboxCommand));
}
// Transparent rendering
{
permutation.setDepthCulling(false); // ignore visibility infos for transparency
@@ -360,7 +373,7 @@ void BasePass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
query->endQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
timestamps->end();
gDebugVertices.clear();
}
@@ -412,12 +425,13 @@ void BasePass::publishOutputs() {
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
timestamps = graphics->createTimestampQuery(2, "BaseTS");
resources->registerTimestampQueryOutput("BASE_TS", timestamps);
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
resources->registerQueryOutput("BASEPASS_QUERY", query);
}
void BasePass::createRenderPass() {
timestamps = resources->requestTimestampQuery("TIMESTAMP");
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
@@ -458,6 +472,8 @@ void BasePass::createRenderPass() {
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
waterRenderer->setViewport(viewport, renderPass);
// Debug rendering
{
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
@@ -527,7 +543,6 @@ void BasePass::createRenderPass() {
};
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
// Skybox
{
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
+4 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "MinimalEngine.h"
#include "RenderPass.h"
#include "WaterRenderer.h"
namespace Seele {
DECLARE_REF(CameraActor)
@@ -44,10 +45,12 @@ class BasePass : public RenderPass {
Gfx::ODescriptorLayout lightCullingLayout;
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
Gfx::OTimestampQuery timestamps;
Gfx::PShaderBuffer cullingBuffer;
OWaterRenderer waterRenderer;
// Debug rendering
Gfx::OVertexInput debugVertexInput;
Gfx::OVertexBuffer debugVertices;
@@ -20,7 +20,9 @@ target_sources(Engine
UIPass.h
UIPass.cpp
VisibilityPass.h
VisibilityPass.cpp)
VisibilityPass.cpp
WaterRenderer.h
WaterRenderer.cpp)
target_sources(Engine
PUBLIC FILE_SET HEADERS
@@ -47,13 +47,13 @@ void CachedDepthPass::beginFrame(const Component::Camera& cam) {
void CachedDepthPass::render() {
query->beginQuery();
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CACHED");
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CachedBegin");
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("CachedDepthPass");
permutation.setPositionOnly(getGlobals().usePositionOnly);
permutation.setDepthCulling(getGlobals().useDepthCulling);
permutation.setDepthCulling(true);
for (VertexData* vertexData : VertexData::getList()) {
permutation.setVertexData(vertexData->getTypeName());
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
@@ -127,6 +127,8 @@ void CachedDepthPass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CachedEnd");
timestamps->end();
query->endQuery();
}
@@ -161,8 +163,8 @@ void CachedDepthPass::publishOutputs() {
query = graphics->createPipelineStatisticsQuery("CachedPipelineStatistics");
resources->registerQueryOutput("CACHED_QUERY", query);
timestamps = graphics->createTimestampQuery(7, "Timestamps");
resources->registerTimestampQueryOutput("TIMESTAMP", timestamps);
timestamps = graphics->createTimestampQuery(2, "CachedTS");
resources->registerTimestampQueryOutput("CACHED_TS", timestamps);
}
void CachedDepthPass::createRenderPass() {
@@ -78,7 +78,8 @@ void DepthCullingPass::render() {
set->updateBuffer(1, depthMipBuffer);
set->writeChanges();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "DEPTHMIP");
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "MipBegin");
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("DepthMipGenCommand");
computeCommand->bindPipeline(depthInitialReduce);
computeCommand->bindDescriptor({viewParamsSet, set});
@@ -115,7 +116,7 @@ void DepthCullingPass::render() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "DEPTHCULL");
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CullingBegin");
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
@@ -194,6 +195,8 @@ void DepthCullingPass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CullingEnd");
timestamps->end();
query->endQuery();
// Sync depth read/write with compute read
depthAttachment.getTexture()->pipelineBarrier(
@@ -251,12 +254,13 @@ void DepthCullingPass::publishOutputs() {
depthMipGen = graphics->createComputePipeline(pipelineCreateInfo);
timestamps = graphics->createTimestampQuery(3, "CullingTS");
resources->registerTimestampQueryOutput("DEPTH_TS", timestamps);
query = graphics->createPipelineStatisticsQuery("DepthPipelineStatistics");
resources->registerQueryOutput("DEPTH_QUERY", query);
}
void DepthCullingPass::createRenderPass() {
timestamps = resources->requestTimestampQuery("TIMESTAMP");
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
@@ -33,7 +33,7 @@ class DepthCullingPass : public RenderPass {
Gfx::ODescriptorLayout depthAttachmentLayout;
Gfx::OPipelineLayout depthCullingLayout;
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
Gfx::OTimestampQuery timestamps;
Gfx::OPipelineLayout depthComputeLayout;
Gfx::OComputeShader depthInitialReduceShader;
@@ -37,7 +37,8 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
void LightCullingPass::render() {
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LIGHTCULL");
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LightCullBegin");
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
@@ -62,6 +63,8 @@ void LightCullingPass::render() {
commands.add(std::move(computeCommand));
// std::cout << "Execute" << std::endl;
graphics->executeCommands(std::move(commands));
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "LightCullEnd");
timestamps->end();
query->endQuery();
oLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
@@ -224,13 +227,14 @@ void LightCullingPass::publishOutputs() {
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid));
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
timestamps = graphics->createTimestampQuery(2, "LightCullTS");
resources->registerTimestampQueryOutput("LIGHTCULL_TS", timestamps);
query = graphics->createPipelineStatisticsQuery("LightCullPipelineStatistics");
resources->registerQueryOutput("LIGHTCULL_QUERY", query);
}
void LightCullingPass::createRenderPass() {
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
timestamps = resources->requestTimestampQuery("TIMESTAMP");
}
void LightCullingPass::setupFrustums() {
@@ -64,7 +64,7 @@ class LightCullingPass : public RenderPass {
Gfx::PComputePipeline cullingPipeline;
Gfx::PComputePipeline cullingEnabledPipeline;
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
Gfx::OTimestampQuery timestamps;
};
DEFINE_REF(LightCullingPass)
} // namespace Seele
@@ -26,7 +26,8 @@ void VisibilityPass::render() {
visibilitySet->writeChanges();
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "VISIBILITY");
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "VisibilityBegin");
Gfx::OComputeCommand command = graphics->createComputeCommand("VisibilityCommand");
command->bindPipeline(visibilityPipeline);
command->bindDescriptor({viewParamsSet, visibilitySet});
@@ -34,6 +35,8 @@ void VisibilityPass::render() {
Array<Gfx::OComputeCommand> commands;
commands.add(std::move(command));
graphics->executeCommands(std::move(commands));
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "VisibilityEnd");
timestamps->end();
query->endQuery();
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT,
@@ -85,8 +88,10 @@ void VisibilityPass::publishOutputs() {
});
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
timestamps = graphics->createTimestampQuery(2, "VisibilityTS");
resources->registerTimestampQueryOutput("VISIBILITY_TS", timestamps);
query = graphics->createPipelineStatisticsQuery("VisibilityPipelineStatistics");
timestamps = resources->requestTimestampQuery("TIMESTAMP");
resources->registerQueryOutput("VISIBILITY_QUERY", query);
}
@@ -24,7 +24,7 @@ class VisibilityPass : public RenderPass {
Gfx::OComputeShader visibilityShader;
Gfx::PComputePipeline visibilityPipeline;
Gfx::OPipelineStatisticsQuery query;
Gfx::PTimestampQuery timestamps;
Gfx::OTimestampQuery timestamps;
// Holds culling information for every meshlet for each instance
Gfx::OShaderBuffer cullingBuffer;
@@ -0,0 +1,474 @@
#include "WaterRenderer.h"
#include "Asset/AssetRegistry.h"
#include "Component/WaterTile.h"
#include "Graphics/Graphics.h"
#include "Graphics/Shader.h"
using namespace Seele;
WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout)
: graphics(graphics), scene(scene) {
skyBox = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>();
logN = (int)log2(params.N);
threadGroupsX = ceil(params.N / 8.0f);
threadGroupsY = ceil(params.N / 8.0f);
materialUniforms = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = sizeof(MaterialParams),
.data = (uint8*)&materialParams,
},
.dynamic = true,
.name = "WaterMaterialParams",
});
materialUniforms->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
paramsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
.sourceData =
{
.size = sizeof(ComputeParams),
},
.dynamic = true,
.name = "WaterComputeParams",
});
paramsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
initialSpectrumTextures = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = params.N,
.height = params.N,
.elements = 4,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
.name = "InitialSpectrumTextures",
});
initialSpectrumTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
boyancyData = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R16_SFLOAT,
.width = params.N,
.height = params.N,
.useMip = false,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
.name = "Bouyancy",
});
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
displacementTextures = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = params.N,
.height = params.N,
.elements = 4,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
.name = "DisplacementTexture",
});
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
slopeTextures = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32_SFLOAT,
.width = params.N,
.height = params.N,
.elements = 4,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
.name = "SlopeTextures",
});
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
spectrumTextures = graphics->createTexture2D(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = params.N,
.height = params.N,
.elements = 8,
.useMip = true,
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
.name = "SpectrumTextures",
});
spectrumTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
spectrumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = spectrums.size() * sizeof(SpectrumParameters),
.data = (uint8*)spectrums.data(),
},
.numElements = 8,
.dynamic = true,
.name = "Spectrums",
});
spectrumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
linearRepeatSampler = graphics->createSampler(SamplerCreateInfo{
.magFilter = Gfx::SE_FILTER_LINEAR,
.minFilter = Gfx::SE_FILTER_LINEAR,
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
.anisotropyEnable = true,
.maxAnisotropy = 16,
});
computeLayout = graphics->createDescriptorLayout("pParams");
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 4,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 5,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 6,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 7,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
computeLayout->create();
pipelineLayout = graphics->createPipelineLayout("WaterComputeLayout");
pipelineLayout->addDescriptorLayout(computeLayout);
ShaderCompilationInfo info = {
.name = "WaterCompute",
.modules = {"WaterCompute"},
.entryPoints =
{
{"CS_InitializeSpectrum", "WaterCompute"},
{"CS_PackSpectrumConjugate", "WaterCompute"},
{"CS_UpdateSpectrumForFFT", "WaterCompute"},
{"CS_HorizontalFFT", "WaterCompute"},
{"CS_VerticalFFT", "WaterCompute"},
{"CS_AssembleMaps", "WaterCompute"},
},
.rootSignature = pipelineLayout,
.dumpIntermediate = true,
};
graphics->beginShaderCompilation(info);
initSpectrumCS = graphics->createComputeShader({0});
packSpectrumConjugateCS = graphics->createComputeShader({1});
updateSpectrumForFFTCS = graphics->createComputeShader({2});
horizontalFFTCS = graphics->createComputeShader({3});
verticalFFTCS = graphics->createComputeShader({4});
assembleMapsCS = graphics->createComputeShader({5});
pipelineLayout->create();
initSpectrum = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = initSpectrumCS,
.pipelineLayout = pipelineLayout,
});
packSpectrumConjugate = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = packSpectrumConjugateCS,
.pipelineLayout = pipelineLayout,
});
updateSpectrumForFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = updateSpectrumForFFTCS,
.pipelineLayout = pipelineLayout,
});
horizontalFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = horizontalFFTCS,
.pipelineLayout = pipelineLayout,
});
verticalFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = verticalFFTCS,
.pipelineLayout = pipelineLayout,
});
assembleMaps = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
.computeShader = assembleMapsCS,
.pipelineLayout = pipelineLayout,
});
materialLayout = graphics->createDescriptorLayout("pWaterMaterial");
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 1,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 4,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 5,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
});
materialLayout->create();
waterLayout = graphics->createPipelineLayout("WaterLayout");
waterLayout->addDescriptorLayout(viewParamsLayout);
waterLayout->addDescriptorLayout(materialLayout);
ShaderCompilationInfo createInfo = {
.name = "WaterTiles",
.modules = {"WaterTask", "WaterMesh", "WaterPass"},
.entryPoints =
{
{"taskMain", "WaterTask"},
{"meshMain", "WaterMesh"},
{"main", "WaterPass"},
},
.rootSignature = waterLayout,
};
graphics->beginShaderCompilation(createInfo);
waterTask = graphics->createTaskShader({0});
waterMesh = graphics->createMeshShader({1});
waterFragment = graphics->createFragmentShader({2});
waterLayout->create();
}
WaterRenderer::~WaterRenderer() {}
void WaterRenderer::beginFrame() {
std::cout << "Test" << std::endl;
updateFFTDescriptor();
struct WaterPayload {
Vector2 offset;
float extent;
float height;
};
Array<WaterPayload> payloads;
scene->view<Component::WaterTile>([&](Component::WaterTile& tile) {
payloads.add(WaterPayload{
.offset = Vector2(tile.location) * Component::WaterTile::DIMENSIONS,
.extent = Component::WaterTile::DIMENSIONS,
.height = tile.height,
});
});
waterTiles = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = payloads.size() * sizeof(WaterPayload),
.data = (uint8*)payloads.data(),
},
.numElements = payloads.size(),
.name = "WaterTiles",
});
waterTiles->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::OComputeCommand updateCommand = graphics->createComputeCommand("WaterUpdate");
updateCommand->bindPipeline(updateSpectrumForFFT);
updateCommand->bindDescriptor(computeSet);
updateCommand->dispatch(threadGroupsX, threadGroupsY, 1);
graphics->executeCommands(std::move(updateCommand));
spectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::OComputeCommand horizontalCommand = graphics->createComputeCommand("HorizontalFFT");
horizontalCommand->bindPipeline(horizontalFFT);
horizontalCommand->bindDescriptor(computeSet);
horizontalCommand->dispatch(1, params.N, 1);
graphics->executeCommands(std::move(horizontalCommand));
spectrumTextures->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::OComputeCommand verticalCommand = graphics->createComputeCommand("VerticalFFT");
verticalCommand->bindPipeline(verticalFFT);
verticalCommand->bindDescriptor(computeSet);
verticalCommand->dispatch(1, params.N, 1);
graphics->executeCommands(std::move(verticalCommand));
spectrumTextures->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::OComputeCommand assembleCommand = graphics->createComputeCommand("AssembleCommand");
assembleCommand->bindPipeline(assembleMaps);
assembleCommand->bindDescriptor(computeSet);
assembleCommand->dispatch(threadGroupsX, threadGroupsY, 1);
graphics->executeCommands(std::move(assembleCommand));
// transition for mipmap gen
displacementTextures->changeLayout(
Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_TRANSFER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_TRANSFER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
displacementTextures->generateMipmaps();
slopeTextures->generateMipmaps();
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
updateMaterialDescriptor();
graphics->waitDeviceIdle();
}
Gfx::ORenderCommand WaterRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
Gfx::ORenderCommand waterCommand = graphics->createRenderCommand("WaterRender");
waterCommand->setViewport(viewport);
waterCommand->bindPipeline(waterPipeline);
waterCommand->bindDescriptor({viewParamsSet, materialSet});
waterCommand->drawMesh(waterTiles->getNumElements(), 1, 1);
return waterCommand;
}
void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass renderPass) {
viewport = _viewport;
updateFFTDescriptor();
Gfx::MeshPipelineCreateInfo pipelineInfo = {
.taskShader = waterTask,
.meshShader = waterMesh,
.fragmentShader = waterFragment,
.renderPass = renderPass,
.pipelineLayout = waterLayout,
.multisampleState =
{
.samples = viewport->getSamples(),
},
.rasterizationState =
{
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
},
.colorBlend =
{
.attachmentCount = 1,
.blendAttachments =
{
Gfx::ColorBlendState::BlendAttachment{
.blendEnable = true,
},
},
},
};
waterPipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
Gfx::OComputeCommand initCmd = graphics->createComputeCommand("InitialSpectrumCompute");
initCmd->bindPipeline(initSpectrum);
initCmd->bindDescriptor(computeSet);
initCmd->dispatch(threadGroupsX, threadGroupsY, 1);
graphics->executeCommands(std::move(initCmd));
initialSpectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::OComputeCommand packCmd = graphics->createComputeCommand("PackConjugate");
packCmd->bindPipeline(packSpectrumConjugate);
packCmd->bindDescriptor(computeSet);
packCmd->dispatch(threadGroupsX, threadGroupsY, 1);
graphics->executeCommands(std::move(packCmd));
initialSpectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
float WaterRenderer::jonswapAlpha(float fetch, float windSpeed) const {
return 0.076f * pow(params.gravity * fetch / windSpeed / windSpeed, -0.22f);
}
float WaterRenderer::jonswapPeakFrequency(float fetch, float windSpeed) const {
return 22 * pow(windSpeed * fetch / params.gravity / params.gravity, -0.33f);
}
void WaterRenderer::updateFFTDescriptor() {
for (uint32 i = 0; i < displaySpectrums.size(); ++i) {
spectrums[i] = {
.scale = displaySpectrums[i].scale,
.angle = displaySpectrums[i].windDirection / 180 * 3.1415f,
.spreadBlend = displaySpectrums[i].spreadBlend,
.swell = std::clamp(displaySpectrums[i].swell, 0.01f, 1.0f),
.alpha = jonswapAlpha(displaySpectrums[i].fetch, displaySpectrums[i].windSpeed),
.peakOmega = jonswapPeakFrequency(displaySpectrums[i].fetch, displaySpectrums[i].windSpeed),
.gamma = displaySpectrums[i].peakEnhancement,
.shortWavesFade = displaySpectrums[i].shortWavesFade,
};
}
spectrumBuffer->updateContents(0, sizeof(SpectrumParameters) * spectrums.size(), spectrums.data());
spectrumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
params.deltaTime = Gfx::getCurrentFrameDelta();
params.frameTime = Gfx::getCurrentFrameTime();
paramsBuffer->updateContents(0, sizeof(ComputeParams), &params);
paramsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
computeLayout->reset();
computeSet = computeLayout->allocateDescriptorSet();
computeSet->updateBuffer(0, paramsBuffer);
computeSet->updateTexture(1, 0, Gfx::PTexture2D(spectrumTextures));
computeSet->updateTexture(2, 0, Gfx::PTexture2D(initialSpectrumTextures));
computeSet->updateTexture(3, 0, Gfx::PTexture2D(displacementTextures));
computeSet->updateTexture(4, 0, Gfx::PTexture2D(slopeTextures));
computeSet->updateTexture(5, 0, Gfx::PTexture2D(boyancyData));
computeSet->updateBuffer(6, 0, spectrumBuffer);
computeSet->updateSampler(7, 0, linearRepeatSampler);
computeSet->writeChanges();
}
void WaterRenderer::updateMaterialDescriptor() {
materialLayout->reset();
materialSet = materialLayout->allocateDescriptorSet();
materialSet->updateBuffer(0, materialUniforms);
materialSet->updateTexture(1, Gfx::PTexture2D(displacementTextures));
materialSet->updateTexture(2, Gfx::PTexture2D(slopeTextures));
materialSet->updateTexture(3, Gfx::PTextureCube(skyBox));
materialSet->updateSampler(4, linearRepeatSampler);
materialSet->updateBuffer(5, waterTiles);
materialSet->writeChanges();
}
@@ -0,0 +1,136 @@
#pragma once
#include "RenderPass.h"
namespace Seele {
class WaterRenderer {
public:
WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout);
~WaterRenderer();
void beginFrame();
Gfx::ORenderCommand render(Gfx::PDescriptorSet viewParamsSet);
void setViewport(Gfx::PViewport viewport, Gfx::PRenderPass renderPass);
private:
float jonswapAlpha(float fetch, float windSpeed) const;
float jonswapPeakFrequency(float fetch, float windSpeed) const;
void updateFFTDescriptor();
void updateMaterialDescriptor();
Gfx::PGraphics graphics;
PScene scene;
Gfx::ODescriptorLayout computeLayout;
Gfx::PDescriptorSet computeSet;
Gfx::OPipelineLayout pipelineLayout;
Gfx::OComputeShader initSpectrumCS;
Gfx::PComputePipeline initSpectrum;
Gfx::OComputeShader packSpectrumConjugateCS;
Gfx::PComputePipeline packSpectrumConjugate;
Gfx::OComputeShader updateSpectrumForFFTCS;
Gfx::PComputePipeline updateSpectrumForFFT;
Gfx::OComputeShader horizontalFFTCS;
Gfx::PComputePipeline horizontalFFT;
Gfx::OComputeShader verticalFFTCS;
Gfx::PComputePipeline verticalFFT;
Gfx::OComputeShader assembleMapsCS;
Gfx::PComputePipeline assembleMaps;
struct SpectrumParameters {
float scale;
float angle;
float spreadBlend;
float swell;
float alpha;
float peakOmega;
float gamma;
float shortWavesFade;
};
StaticArray<SpectrumParameters, 8> spectrums;
struct DisplaySpectrumSettings {
float scale = 1;
float windSpeed = 1;
float windDirection = 0;
float fetch = 1;
float spreadBlend = 1;
float swell = 1;
float peakEnhancement = 1;
float shortWavesFade = 1;
};
StaticArray<DisplaySpectrumSettings, 8> displaySpectrums;
struct ComputeParams {
float frameTime;
float deltaTime;
float gravity = 9.81f;
float repeatTime = 200.0f;
float depth = 20.0f;
float lowCutoff = 0.0001f;
float highCutoff = 9000.0f;
int seed = 0;
Vector2 lambda = Vector2(1, 1);
uint32 N = 1024;
uint32 lengthScale0 = 256;
uint32 lengthScale1 = 256;
uint32 lengthScale2 = 256;
uint32 lengthScale3 = 256;
float foamBias = -0.5f;
float foamDecayRate = 0.05f;
float foamAdd = 0.5f;
float foamThreshold = 0.0f;
} params;
float speed = 1.0f;
float displacementDepthFalloff = 1.0f;
uint32 logN;
uint32 threadGroupsX;
uint32 threadGroupsY;
Gfx::OUniformBuffer paramsBuffer;
Gfx::OTexture2D spectrumTextures, initialSpectrumTextures, displacementTextures;
Gfx::OTexture2D slopeTextures;
Gfx::OTexture2D boyancyData;
Gfx::OShaderBuffer spectrumBuffer;
Gfx::OSampler linearRepeatSampler;
struct MaterialParams {
Vector sunDirection = Vector(0, -1, 0);
float displacementDepthAttenuation = 1;
float foamSubtract0 = 0;
float foamSubtract1 = 0;
float foamSubtract2 = 0;
float foamSubtract3 = 0;
float normalStrength = 1;
float foamDepthAttenuation = 1;
float normalDepthAttenuation = 1;
float roughness = 0.1f;
Vector sunIrradiance = Vector(1, 1, 1);
float foamRoughnessModifier = 1;
Vector scatterColor = Vector(1, 1, 1);
float environmentLightStrength = 1;
Vector bubbleColor = Vector(1, 1, 1);
float heightModifier = 1;
float bubbleDensity = 1;
float wavePeakScatterStrength = 1;
float scatterStrength = 1;
float scatterShadowStrength = 1;
Vector foamColor = Vector(1, 1, 1);
} materialParams;
// Water
Gfx::OUniformBuffer materialUniforms;
Gfx::PTextureCube skyBox;
Gfx::OShaderBuffer waterTiles;
Gfx::OTaskShader waterTask;
Gfx::OMeshShader waterMesh;
Gfx::OFragmentShader waterFragment;
Gfx::ODescriptorLayout materialLayout;
Gfx::PDescriptorSet materialSet;
Gfx::OPipelineLayout waterLayout;
Gfx::PGraphicsPipeline waterPipeline;
Gfx::PViewport viewport;
};
DEFINE_REF(WaterRenderer)
}
+7 -7
View File
@@ -66,22 +66,22 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
std::unique_lock l(vertexDataLock);
offset = meshOffsets[id];
}
Array<Vector4> pos(numVertices);
Array<Vector2> tex[MAX_TEXCOORDS];
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
tex[i].resize(numVertices);
texCoords[i]->readContents(offset * sizeof(Vector2), numVertices * sizeof(Vector2), tex[i].data());
std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(Vector2));
Serialization::save(buffer, tex[i]);
}
Array<Vector4> nor(numVertices);
Array<Vector4> tan(numVertices);
Array<Vector4> bit(numVertices);
Array<Vector4> col(numVertices);
positions->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), pos.data());
normals->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), nor.data());
tangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), tan.data());
biTangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), bit.data());
colors->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), col.data());
Array<Vector4> pos(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(Vector4));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(Vector4));
Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
Serialization::save(buffer, tan);
+2 -2
View File
@@ -17,6 +17,7 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
: CommandBoundResource(graphics, name), size(bufferInfo.size), owner(owner) {
VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, &info));
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
assert(!name.empty());
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
@@ -24,11 +25,10 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
.objectHandle = (uint64)buffer,
.pObjectName = name.c_str(),
};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
if (!(properties & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
bufferSize += size;
}
assert(!name.empty());
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
VkBufferDeviceAddressInfo addrInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
+1 -1
View File
@@ -401,7 +401,7 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uin
assert(descriptor->writeDescriptors.size() == 0);
boundResources.add(descriptor.getHandle());
for (auto binding : descriptor->boundResources) {
for (const auto& binding : descriptor->boundResources) {
for (auto res : binding) {
res->bind();
boundResources.add(res);
+9 -25
View File
@@ -3,8 +3,8 @@
#include "CRC.h"
#include "Command.h"
#include "Graphics.h"
#include "Texture.h"
#include "RayTracing.h"
#include "Texture.h"
using namespace Seele;
using namespace Seele::Vulkan;
@@ -159,10 +159,10 @@ void DescriptorPool::reset() {
}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics, owner->getLayout()->getName()), setHandle(VK_NULL_HANDLE), graphics(graphics), owner(owner){
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics, owner->getLayout()->getName()), setHandle(VK_NULL_HANDLE),
graphics(graphics), owner(owner) {
boundResources.resize(owner->getLayout()->getBindings().size());
for (uint32 i = 0; i < boundResources.size(); ++i)
{
for (uint32 i = 0; i < boundResources.size(); ++i) {
boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
}
}
@@ -245,7 +245,6 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer
boundResources[binding][0] = vulkanBuffer->getAlloc();
}
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
@@ -298,8 +297,7 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
boundResources[binding][0] = vulkanSampler->getHandle();
}
void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState)
{
void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) {
PSampler vulkanSampler = samplerState.cast<Sampler>();
if (boundResources[binding][dstArrayIndex] == vulkanSampler->getHandle()) {
return;
@@ -325,7 +323,6 @@ void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::P
boundResources[binding][dstArrayIndex] = vulkanSampler->getHandle();
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
if (boundResources[binding][0] == vulkanTexture->getHandle()) {
@@ -338,12 +335,6 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
.imageView = vulkanTexture->getView(),
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (samplerState != nullptr) {
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
} else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
@@ -351,15 +342,14 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = descriptorType,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pImageInfo = &imageInfos.back(),
});
boundResources[binding][0] = vulkanTexture->getHandle();
}
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture)
{
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) {
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
if (boundResources[binding][dstArrayIndex] == vulkanTexture->getHandle()) {
return;
@@ -378,14 +368,13 @@ void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTe
.dstBinding = binding,
.dstArrayElement = dstArrayIndex,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pImageInfo = &imageInfos.back(),
});
boundResources[binding][dstArrayIndex] = vulkanTexture->getHandle();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D> textures) {
// maybe make this a parameter?
uint32 arrayElement = 0;
@@ -400,10 +389,6 @@ void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D>
.imageLayout = cast(vulkanTexture->getLayout()),
});
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
boundResources[binding][arrayElement] = vulkanTexture->getHandle();
writeDescriptors.add(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
@@ -412,13 +397,12 @@ void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D>
.dstBinding = binding,
.dstArrayElement = arrayElement++,
.descriptorCount = 1,
.descriptorType = descriptorType,
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
.pImageInfo = &imageInfos.back(),
});
}
}
void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> samplers) {
// maybe make this a parameter?
uint32 arrayElement = 0;
+8
View File
@@ -175,6 +175,12 @@ void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
}
void Graphics::executeCommands(Gfx::OComputeCommand commands) {
Array<Gfx::OComputeCommand> commandArray;
commandArray.add(std::move(commands));
getComputeCommands()->getCommands()->executeCommands(std::move(commandArray));
}
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
getComputeCommands()->getCommands()->executeCommands(std::move(commands));
}
@@ -747,6 +753,7 @@ void Graphics::pickPhysicalDevice() {
.pNext = &meshShaderFeatures,
.storageBuffer8BitAccess = true,
.uniformAndStorageBuffer8BitAccess = true,
.shaderFloat16 = true,
.shaderUniformBufferArrayNonUniformIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
@@ -770,6 +777,7 @@ void Graphics::pickPhysicalDevice() {
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,
.samplerAnisotropy = true,
.pipelineStatisticsQuery = true,
.fragmentStoresAndAtomics = true,
.shaderInt64 = true,
+1
View File
@@ -41,6 +41,7 @@ class Graphics : public Gfx::Graphics {
virtual void waitDeviceIdle() override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Gfx::OComputeCommand commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
-1
View File
@@ -46,7 +46,6 @@ void QueryPool::begin() {
void QueryPool::end() {
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
vkCmdEndQuery(cmd->getHandle(), handle, head);
graphics->getGraphicsCommands()->submitCommands();
std::unique_lock l(queryMutex);
head = (head + 1) % numQueries;
queryCV.notify_all();
+16 -4
View File
@@ -3,9 +3,9 @@
#include "Enums.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include <fmt/format.h>
#include <math.h>
#include <vulkan/vulkan_core.h>
#include <fmt/format.h>
using namespace Seele;
using namespace Seele::Vulkan;
@@ -29,10 +29,13 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
}
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(createInfo.mipLevels), samples(createInfo.samples),
: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height),
depth(createInfo.depth), arrayCount(createInfo.elements), mipLevels(1), layerCount(createInfo.layers), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}
if (existingImage == VK_NULL_HANDLE) {
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
VkImageCreateFlags flags = 0;
@@ -84,6 +87,14 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_IMAGE,
.objectHandle = (uint64)image,
.pObjectName = name.c_str(),
};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
ownsImage = true;
}
const DataSource& sourceData = createInfo.sourceData;
@@ -103,7 +114,8 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, fmt::format("{}Staging", createInfo.name), stagingInfo, alloc, Gfx::QueueType::TRANSFER);
OBufferAllocation stagingAlloc =
new BufferAllocation(graphics, fmt::format("{}Staging", createInfo.name), stagingInfo, alloc, Gfx::QueueType::TRANSFER);
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
std::memcpy(data, sourceData.data, sourceData.size);
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
+8 -1
View File
@@ -11,6 +11,9 @@ using namespace Seele::Vulkan;
double currentFrameDelta = 0;
double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
double currentFrameTime = 0;
double Gfx::getCurrentFrameTime() { return currentFrameTime; }
uint32 currentFrameIndex = 0;
uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
@@ -98,6 +101,11 @@ void Window::beginFrame() {
imageAvailableFences[currentSemaphoreIndex]->submit();
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
imageAvailableSemaphores[currentSemaphoreIndex]);
static double start = glfwGetTime();
double end = glfwGetTime();
currentFrameDelta = end - start;
currentFrameTime += currentFrameDelta;
start = end;
}
void Window::endFrame() {
@@ -261,7 +269,6 @@ void Window::createSwapChain() {
.width = extent.width,
.height = extent.height,
.depth = 1,
.mipLevels = 1,
.layers = 1,
.elements = 1,
.samples = 1,
+2 -1
View File
@@ -48,7 +48,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
option[4].name = slang::CompilerOptionName::DumpIntermediates;
option[4].value.kind = slang::CompilerOptionValueKind::Int;
option[4].value.intValue0 = 0;
option[4].value.intValue0 = info.dumpIntermediate;
sessionDesc.compilerOptionEntries = option.data();
sessionDesc.compilerOptionEntryCount = option.size();
@@ -124,6 +124,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
layout->addMapping("pLightEnv", 3);
layout->addMapping("pRayTracingParams", 5);
layout->addMapping("pScene", 2);
layout->addMapping("pWaterMaterial", 1);
}
Pair<Slang::ComPtr<slang::IBlob>, std::string> Seele::generateShader(const ShaderCreateInfo& createInfo) {
+18
View File
@@ -0,0 +1,18 @@
i = 12
positions = []
for x in range(i):
for y in range(i):
positions.append(f"float2({x}.0f / 11, {y}.0f / 11)")
indices = []
for y in range(i - 1):
for x in range(i - 1):
indices.append(f'uint3({(x) + i * (y)}, {(x + 1) + i * (y)}, {(x) + i * (y + 1)})')
indices.append(f'uint3({(x) + i * (y + 1)}, {(x + 1) + i * (y)}, {(x + 1) + i * (y + 1)})')
print(f"Dim {i}")
print(len(positions))
print(len(indices))
print(positions)
print(indices)