Trying to add water
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import subprocess
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subprocess.run(['build/Benchmark.exe'], cwd='build')
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subprocess.run(['build/Benchmark.exe', 'NOCULL'], cwd='build')
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@@ -1,81 +0,0 @@
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import pandas as pd
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import matplotlib.pyplot as plt
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#areas = pd.read_csv('build/s.csv')
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#
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#plot = areas.hist(column='area', bins=100)
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#plt.yscale('log')
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#plt.show()
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df = pd.read_csv('build/stats.csv')
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noculldf = pd.read_csv('build/statsNOCULL.csv')
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fig, ax = plt.subplots()
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scaled_reltime = df['RelTime'] / 10**9
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scaled_FrameTime = df['FrameTime'].rolling(window=100).mean() / 10**9
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scaled_CACHED = df['CACHED'].rolling(window=100).mean() / 10**9
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scaled_MIPGEN = df['MIPGEN'].rolling(window=100).mean() / 10**9
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scaled_DEPTHCULL = df['DEPTHCULL'].rolling(window=100).mean() / 10**9
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scaled_VISIBILITY = df['VISIBILITY'].rolling(window=100).mean() / 10**9
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scaled_LIGHTCULL = df['LIGHTCULL'].rolling(window=100).mean() / 10**9
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scaled_BASE = df['BASE'].rolling(window=100).mean() / 10**9
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ax.plot(scaled_reltime, scaled_FrameTime, label='Frame Time')
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ax.plot(scaled_reltime, scaled_CACHED, label='CACHED')
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ax.plot(scaled_reltime, scaled_MIPGEN, label='MIPGEN')
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ax.plot(scaled_reltime, scaled_DEPTHCULL, label='DEPTHCULL')
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ax.plot(scaled_reltime, scaled_VISIBILITY, label='VISIBILITY')
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ax.plot(scaled_reltime, scaled_LIGHTCULL, label='LIGHTCULL')
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ax.plot(scaled_reltime, scaled_BASE, label='BASE')
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ax.set_xlabel('Application Time (ms)')
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ax.set_ylabel('Render Times (ms)')
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ax.legend()
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fig.savefig('allcull.png')
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nocullfig, nocullax = plt.subplots()
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nocullscaled_reltime = noculldf['RelTime'] / 10**9
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nocullscaled_FrameTime = noculldf['FrameTime'].rolling(window=100).mean() / 10**9
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nocullscaled_CACHED = noculldf['CACHED'].rolling(window=100).mean() / 10**9
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nocullscaled_MIPGEN = noculldf['MIPGEN'].rolling(window=100).mean() / 10**9
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nocullscaled_DEPTHCULL = noculldf['DEPTHCULL'].rolling(window=100).mean() / 10**9
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nocullscaled_VISIBILITY = noculldf['VISIBILITY'].rolling(window=100).mean() / 10**9
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nocullscaled_LIGHTCULL = noculldf['LIGHTCULL'].rolling(window=100).mean() / 10**9
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nocullscaled_BASE = noculldf['BASE'].rolling(window=100).mean() / 10**9
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nocullax.plot(nocullscaled_reltime, nocullscaled_FrameTime, label='Frame Time')
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nocullax.plot(nocullscaled_reltime, nocullscaled_CACHED, label='CACHED')
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nocullax.plot(nocullscaled_reltime, nocullscaled_MIPGEN, label='MIPGEN')
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nocullax.plot(nocullscaled_reltime, nocullscaled_DEPTHCULL, label='DEPTHCULL')
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nocullax.plot(nocullscaled_reltime, nocullscaled_VISIBILITY, label='VISIBILITY')
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nocullax.plot(nocullscaled_reltime, nocullscaled_LIGHTCULL, label='LIGHTCULL')
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nocullax.plot(nocullscaled_reltime, nocullscaled_BASE, label='BASE')
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nocullax.set_xlabel('Application Time (ms)')
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nocullax.set_ylabel('Render Times (ms)')
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nocullax.legend()
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nocullfig.savefig('allnocull.png')
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combfig, combax = plt.subplots()
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combax.plot(scaled_reltime, scaled_FrameTime, label='Culling Frametime')
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combax.plot(nocullscaled_reltime, nocullscaled_FrameTime, label='No Culling Frametime')
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combax.set_xlabel('Application Time (ms)')
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combax.set_ylabel('Render Times (ms)')
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combax.legend()
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combfig.savefig('combined.png')
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@@ -0,0 +1,53 @@
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struct WaterPayload
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{
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float2 offset;
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float extent;
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float height;
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};
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struct WaterVertex
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{
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float4 position_CS : SV_Position;
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float3 position_WS : POSITION0;
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float2 texCoord : TEXCOORD0;
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float depth : DEPTH;
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};
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struct MaterialParams
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{
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float3 sunDirection;
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float displacementDepthAttenuation;
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float foamSubtract0;
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float foamSubtract1;
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float foamSubtract2;
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float foamSubtract3;
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float normalStrength;
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float foamDepthAttenuation;
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float normalDepthAttenuation;
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float roughness;
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float3 sunIrradiance;
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float foamRoughnessModifier;
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float3 scatterColor;
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float environmentLightStrength;
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float3 bubbleColor;
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float heightModifier;
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float bubbleDensity;
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float wavePeakScatterStrength;
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float scatterStrength;
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float scatterShadowStrength;
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float3 foamColor;
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Texture2DArray displacementTextures;
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Texture2DArray<float2> slopeTextures;
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TextureCube environmentMap;
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SamplerState sampler;
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StructuredBuffer<WaterPayload> tiles;
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};
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layout(set = 1)
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ParameterBlock<MaterialParams> pWaterMaterial;
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@@ -0,0 +1,329 @@
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const static float PI = 3.1415926535897932f;
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// FFT and JONSWAP Implementation largely referenced from https://github.com/gasgiant/FFT-Ocean/
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struct SpectrumParameters {
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float scale;
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float angle;
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float spreadBlend;
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float swell;
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float alpha;
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float peakOmega;
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float gamma;
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float shortWavesFade;
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};
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struct ComputeParams
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{
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float frameTime, deltaTime, gravity, repeatTime, depth, lowCutoff, highCutoff;
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int seed;
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float2 lambda;
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uint N, lengthScale0, lengthScale1, lengthScale2, lengthScale3;
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float foamBias, foamDecayRate, foamAdd, foamThreshold;
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RWTexture2DArray<float4> spectrumTextures, initialSpectrumTextures, displacementTextures;
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RWTexture2DArray<float2> slopeTexture;
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RWTexture2D<half> boyancyData;
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StructuredBuffer<SpectrumParameters> spectrums;
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SamplerState linear_repeat_sampler;
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};
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layout(set = 0)
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ParameterBlock<ComputeParams> pParams;
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float2 ComplexMult(float2 a, float2 b) {
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return float2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
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}
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float2 EulerFormula(float x) {
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return float2(cos(x), sin(x));
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}
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float hash(uint n) {
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// integer hash copied from Hugo Elias
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n = (n << 13U) ^ n;
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n = n * (n * n * 15731U + 0x789221U) + (0x1376312589U);
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return float(n & uint(0x7fffffffU)) / float(0x7fffffff);
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}
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float2 UniformToGaussian(float u1, float u2) {
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float R = sqrt(-2.0f * log(u1));
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float theta = 2.0f * PI * u2;
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return float2(R * cos(theta), R * sin(theta));
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}
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float Dispersion(float kMag) {
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return sqrt(pParams.gravity * kMag * tanh(min(kMag * pParams.depth, 20)));
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}
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float DispersionDerivative(float kMag) {
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float th = tanh(min(kMag * pParams.depth, 20));
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float ch = cosh(kMag * pParams.depth);
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return pParams.gravity * (pParams.depth * kMag / ch / ch + th) / Dispersion(kMag) / 2.0f;
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}
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float NormalizationFactor(float s) {
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float s2 = s * s;
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float s3 = s2 * s;
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float s4 = s3 * s;
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if (s < 5) return -0.000564f * s4 + 0.00776f * s3 - 0.044f * s2 + 0.192f * s + 0.163f;
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else return -4.80e-08f * s4 + 1.07e-05f * s3 - 9.53e-04f * s2 + 5.90e-02f * s + 3.93e-01f;
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}
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float DonelanBannerBeta(float x) {
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if (x < 0.95f) return 2.61f * pow(abs(x), 1.3f);
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if (x < 1.6f) return 2.28f * pow(abs(x), -1.3f);
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float p = -0.4f + 0.8393f * exp(-0.567f * log(x * x));
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return pow(10.0f, p);
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}
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float DonelanBanner(float theta, float omega, float peakOmega) {
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float beta = DonelanBannerBeta(omega / peakOmega);
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float sech = 1.0f / cosh(beta * theta);
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return beta / 2.0f / tanh(beta * 3.1416f) * sech * sech;
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}
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float Cosine2s(float theta, float s) {
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return NormalizationFactor(s) * pow(abs(cos(0.5f * theta)), 2.0f * s);
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}
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float SpreadPower(float omega, float peakOmega) {
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if (omega > peakOmega)
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return 9.77f * pow(abs(omega / peakOmega), -2.5f);
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else
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return 6.97f * pow(abs(omega / peakOmega), 5.0f);
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}
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float DirectionSpectrum(float theta, float omega, SpectrumParameters spectrum) {
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float s = SpreadPower(omega, spectrum.peakOmega) + 16 * tanh(min(omega / spectrum.peakOmega, 20)) * spectrum.swell * spectrum.swell;
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return lerp(2.0f / 3.1415f * cos(theta) * cos(theta), Cosine2s(theta - spectrum.angle, s), spectrum.spreadBlend);
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}
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float TMACorrection(float omega) {
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float omegaH = omega * sqrt(pParams.depth / pParams.gravity);
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if (omegaH <= 1.0f)
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return 0.5f * omegaH * omegaH;
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if (omegaH < 2.0f)
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return 1.0f - 0.5f * (2.0f - omegaH) * (2.0f - omegaH);
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return 1.0f;
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}
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float JONSWAP(float omega, SpectrumParameters spectrum) {
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float sigma = (omega <= spectrum.peakOmega) ? 0.07f : 0.09f;
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float r = exp(-(omega - spectrum.peakOmega) * (omega - spectrum.peakOmega) / 2.0f / sigma / sigma / spectrum.peakOmega / spectrum.peakOmega);
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float oneOverOmega = 1.0f / omega;
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float peakOmegaOverOmega = spectrum.peakOmega / omega;
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return spectrum.scale * TMACorrection(omega) * spectrum.alpha * pParams.gravity * pParams.gravity
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* oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega * oneOverOmega
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* exp(-1.25f * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega * peakOmegaOverOmega)
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* pow(abs(spectrum.gamma), r);
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}
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float ShortWavesFade(float kLength, SpectrumParameters spectrum) {
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return exp(-spectrum.shortWavesFade * spectrum.shortWavesFade * kLength * kLength);
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}
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[numthreads(8,8,1)]
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void CS_InitializeSpectrum(uint3 id : SV_DISPATCHTHREADID) {
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uint seed = id.x + pParams.N * id.y + pParams.N;
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seed += pParams.seed;
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float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 };
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for (uint i = 0; i < 4; ++i) {
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float halfN = pParams.N / 2.0f;
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float deltaK = 2.0f * PI / lengthScales[i];
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float2 K = (id.xy - halfN) * deltaK;
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float kLength = length(K);
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seed += i + uint(hash(seed) * 10);
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float4 uniformRandSamples = float4(hash(seed), hash(seed * 2), hash(seed * 3), hash(seed * 4));
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float2 gauss1 = float2(1, 1);UniformToGaussian(uniformRandSamples.x, uniformRandSamples.y);
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float2 gauss2 = float2(1, 1);UniformToGaussian(uniformRandSamples.z, uniformRandSamples.w);
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if (pParams.lowCutoff <= kLength && kLength <= pParams.highCutoff) {
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float kAngle = atan2(K.y, K.x);
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float omega = Dispersion(kLength);
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float dOmegadk = DispersionDerivative(kLength);
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float spectrum = JONSWAP(omega, pParams.spectrums[i * 2]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2]) * ShortWavesFade(kLength, pParams.spectrums[i * 2]);
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if (pParams.spectrums[i * 2 + 1].scale > 0)
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spectrum += JONSWAP(omega, pParams.spectrums[i * 2 + 1]) * DirectionSpectrum(kAngle, omega, pParams.spectrums[i * 2 + 1]) * ShortWavesFade(kLength, pParams.spectrums[i * 2 + 1]);
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pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(float2(gauss2.x, gauss1.y) * sqrt(2 * spectrum * abs(dOmegadk) / kLength * deltaK * deltaK), 0.0f, 0.0f);
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} else {
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pParams.initialSpectrumTextures[uint3(id.xy, i)] = 0.0f;
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}
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}
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}
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[numthreads(8,8,1)]
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void CS_PackSpectrumConjugate(uint3 id : SV_DISPATCHTHREADID) {
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for (uint i = 0; i < 4; ++i) {
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float2 h0 = pParams.initialSpectrumTextures[uint3(id.xy, i)].rg;
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float2 h0conj = pParams.initialSpectrumTextures[uint3((pParams.N - id.x ) % pParams.N, (pParams.N - id.y) % pParams.N, i)].rg;
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pParams.initialSpectrumTextures[uint3(id.xy, i)] = float4(h0, h0conj.x, -h0conj.y);
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}
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}
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[numthreads(8, 8, 1)]
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void CS_UpdateSpectrumForFFT(uint3 id : SV_DISPATCHTHREADID) {
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float lengthScales[4] = { pParams.lengthScale0, pParams.lengthScale1, pParams.lengthScale2, pParams.lengthScale3 };
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for (int i = 0; i < 4; ++i) {
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float4 initialSignal = pParams.initialSpectrumTextures[uint3(id.xy, i)];
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float2 h0 = initialSignal.xy;
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float2 h0conj = initialSignal.zw;
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float halfN = pParams.N / 2.0f;
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float2 K = (id.xy - halfN) * 2.0f * PI / lengthScales[i];
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float kMag = length(K);
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float kMagRcp = rcp(kMag);
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if (kMag < 0.0001f) {
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kMagRcp = 1.0f;
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}
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float w_0 = 2.0f * PI / pParams.repeatTime;
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float dispersion = floor(sqrt(pParams.gravity * kMag) / w_0) * w_0 * pParams.frameTime;
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float2 exponent = EulerFormula(dispersion);
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float2 htilde = ComplexMult(h0, exponent) + ComplexMult(h0conj, float2(exponent.x, -exponent.y));
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float2 ih = float2(-htilde.y, htilde.x);
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float2 displacementX = ih * K.x * kMagRcp;
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float2 displacementY = htilde;
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float2 displacementZ = ih * K.y * kMagRcp;
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float2 displacementX_dx = -htilde * K.x * K.x * kMagRcp;
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float2 displacementY_dx = ih * K.x;
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float2 displacementZ_dx = -htilde * K.x * K.y * kMagRcp;
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float2 displacementY_dz = ih * K.y;
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float2 displacementZ_dz = -htilde * K.y * K.y * kMagRcp;
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float2 htildeDisplacementX = float2(displacementX.x - displacementZ.y, displacementX.y + displacementZ.x);
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float2 htildeDisplacementZ = float2(displacementY.x - displacementZ_dx.y, displacementY.y + displacementZ_dx.x);
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float2 htildeSlopeX = float2(displacementY_dx.x - displacementY_dz.y, displacementY_dx.y + displacementY_dz.x);
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float2 htildeSlopeZ = float2(displacementX_dx.x - displacementZ_dz.y, displacementX_dx.y + displacementZ_dz.x);
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pParams.spectrumTextures[uint3(id.xy, i * 2)] = float4(htildeDisplacementX, htildeDisplacementZ);
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pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)] = float4(htildeSlopeX, htildeSlopeZ);
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}
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}
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float2 ComplexExp(float2 a) {
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return float2(cos(a.y), sin(a.y) * exp(a.x));
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}
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float4 ComputeTwiddleFactorAndInputIndices(uint2 id) {
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uint b = pParams.N >> (id.x + 1);
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float2 mult = 2 * PI * float2(0.0f, 1.0f) / pParams.N;
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uint i = (2 * b * (id.y / b) + id.y % b) % pParams.N;
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float2 twiddle = ComplexExp(-mult * ((id.y / b) * b));
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return float4(twiddle, i, i + b);
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}
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#define SIZE 1024
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#define LOG_SIZE 10
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groupshared float4 fftGroupBuffer[2][SIZE];
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void ButterflyValues(uint step, uint index, out uint2 indices, out float2 twiddle) {
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const float twoPi = 6.28318530718;
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uint b = SIZE >> (step + 1);
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uint w = b * (index / b);
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uint i = (w + index) % SIZE;
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sincos(-twoPi / SIZE * w, twiddle.y, twiddle.x);
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//This is what makes it the inverse FFT
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twiddle.y = -twiddle.y;
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indices = uint2(i, i + b);
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}
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float4 FFT(uint threadIndex, float4 input) {
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fftGroupBuffer[0][threadIndex] = input;
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GroupMemoryBarrierWithGroupSync();
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bool flag = false;
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[unroll]
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for (uint step = 0; step < LOG_SIZE; ++step) {
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uint2 inputsIndices;
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float2 twiddle;
|
||||
ButterflyValues(step, threadIndex, inputsIndices, twiddle);
|
||||
|
||||
float4 v = fftGroupBuffer[uint(flag)][inputsIndices.y];
|
||||
fftGroupBuffer[uint(flag)][threadIndex] = fftGroupBuffer[uint(flag)][inputsIndices.x] + float4(ComplexMult(twiddle, v.xy), ComplexMult(twiddle, v.zw));
|
||||
|
||||
flag = !flag;
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
}
|
||||
|
||||
return fftGroupBuffer[uint(flag)][threadIndex];
|
||||
}
|
||||
|
||||
[numthreads(SIZE, 1, 1)]
|
||||
void CS_HorizontalFFT(uint3 id : SV_DISPATCHTHREADID) {
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
pParams.spectrumTextures[uint3(id.xy, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.xy, i)]);
|
||||
}
|
||||
}
|
||||
|
||||
[numthreads(SIZE, 1, 1)]
|
||||
void CS_VerticalFFT(uint3 id : SV_DISPATCHTHREADID) {
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
pParams.spectrumTextures[uint3(id.yx, i)] = FFT(id.x, pParams.spectrumTextures[uint3(id.yx, i)]);
|
||||
}
|
||||
}
|
||||
|
||||
float4 Permute(float4 data, float3 id) {
|
||||
return data * (1.0f - 2.0f * ((id.x + id.y) % 2));
|
||||
}
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void CS_AssembleMaps(uint3 id : SV_DISPATCHTHREADID) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
float4 htildeDisplacement = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2)], id);
|
||||
float4 htildeSlope = Permute(pParams.spectrumTextures[uint3(id.xy, i * 2 + 1)], id);
|
||||
|
||||
float2 dxdz = htildeDisplacement.rg;
|
||||
float2 dydxz = htildeDisplacement.ba;
|
||||
float2 dyxdyz = htildeSlope.rg;
|
||||
float2 dxxdzz = htildeSlope.ba;
|
||||
|
||||
float jacobian = (1.0f + pParams.lambda.x * dxxdzz.x) * (1.0f + pParams.lambda.y * dxxdzz.y) - pParams.lambda.x * pParams.lambda.y * dydxz.y * dydxz.y;
|
||||
|
||||
float3 displacement = float3(pParams.lambda.x * dxdz.x, dydxz.x, pParams.lambda.y * dxdz.y);
|
||||
|
||||
float2 slopes = dyxdyz.xy / (1 + abs(dxxdzz * pParams.lambda));
|
||||
float covariance = slopes.x * slopes.y;
|
||||
|
||||
float foam = pParams.displacementTextures[uint3(id.xy, i)].a;
|
||||
foam *= exp(-pParams.foamDecayRate);
|
||||
foam = saturate(foam);
|
||||
|
||||
float biasedJacobian = max(0.0f, -(jacobian - pParams.foamBias));
|
||||
|
||||
if (biasedJacobian > pParams.foamThreshold)
|
||||
foam += pParams.foamAdd * biasedJacobian;
|
||||
|
||||
|
||||
pParams.displacementTextures[uint3(id.xy, i)] = float4(displacement, foam);
|
||||
pParams.slopeTexture[uint3(id.xy, i)] = float2(slopes);
|
||||
|
||||
if (i == 0) {
|
||||
pParams.boyancyData[id.xy] = half(displacement.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
import Common;
|
||||
import Scene;
|
||||
import WaterCommon;
|
||||
import MaterialParameter;
|
||||
|
||||
const static uint64_t TILE_VERTS = 144;
|
||||
const static uint64_t TILE_PRIMS = 242;
|
||||
|
||||
const static float2 VERT[TILE_VERTS] = {float2(0.0f / 11, 0.0f / 11), float2(0.0f / 11, 1.0f / 11), float2(0.0f / 11, 2.0f / 11), float2(0.0f / 11, 3.0f / 11), float2(0.0f / 11, 4.0f / 11), float2(0.0f / 11, 5.0f / 11), float2(0.0f / 11,
|
||||
6.0f / 11), float2(0.0f / 11, 7.0f / 11), float2(0.0f / 11, 8.0f / 11), float2(0.0f / 11, 9.0f / 11), float2(0.0f / 11, 10.0f / 11), float2(0.0f / 11, 11.0f / 11), float2(1.0f / 11, 0.0f / 11), float2(1.0f / 11, 1.0f / 11), float2(1.0f / 11, 2.0f / 11), float2(1.0f / 11, 3.0f / 11), float2(1.0f /
|
||||
11, 4.0f / 11), float2(1.0f / 11, 5.0f / 11), float2(1.0f / 11, 6.0f / 11), float2(1.0f / 11, 7.0f / 11), float2(1.0f / 11, 8.0f / 11), float2(1.0f / 11, 9.0f / 11), float2(1.0f / 11, 10.0f / 11), float2(1.0f / 11, 11.0f / 11), float2(2.0f / 11, 0.0f / 11), float2(2.0f / 11, 1.0f / 11), float2(2.0f / 11, 2.0f / 11), float2(2.0f / 11, 3.0f / 11), float2(2.0f / 11, 4.0f / 11), float2(2.0f / 11, 5.0f / 11), float2(2.0f / 11, 6.0f / 11), float2(2.0f / 11, 7.0f / 11), float2(2.0f / 11, 8.0f / 11), float2(2.0f / 11, 9.0f / 11), float2(2.0f / 11, 10.0f / 11), float2(2.0f / 11, 11.0f / 11), float2(3.0f / 11, 0.0f / 11), float2(3.0f / 11, 1.0f / 11), float2(3.0f / 11, 2.0f / 11), float2(3.0f / 11, 3.0f / 11), float2(3.0f / 11, 4.0f / 11), float2(3.0f / 11, 5.0f / 11), float2(3.0f / 11, 6.0f / 11), float2(3.0f / 11, 7.0f / 11), float2(3.0f / 11, 8.0f / 11), float2(3.0f / 11, 9.0f / 11), float2(3.0f / 11, 10.0f / 11), float2(3.0f / 11, 11.0f / 11), float2(4.0f / 11, 0.0f / 11), float2(4.0f
|
||||
/ 11, 1.0f / 11), float2(4.0f / 11, 2.0f / 11), float2(4.0f / 11, 3.0f / 11), float2(4.0f / 11, 4.0f / 11), float2(4.0f / 11, 5.0f / 11), float2(4.0f / 11, 6.0f / 11), float2(4.0f / 11, 7.0f / 11), float2(4.0f / 11, 8.0f / 11), float2(4.0f / 11, 9.0f / 11), float2(4.0f / 11, 10.0f / 11), float2(4.0f / 11, 11.0f / 11), float2(5.0f / 11, 0.0f / 11), float2(5.0f / 11, 1.0f / 11), float2(5.0f / 11,
|
||||
2.0f / 11), float2(5.0f / 11, 3.0f / 11), float2(5.0f / 11, 4.0f / 11), float2(5.0f / 11, 5.0f / 11), float2(5.0f / 11, 6.0f / 11), float2(5.0f / 11, 7.0f / 11), float2(5.0f / 11, 8.0f / 11), float2(5.0f / 11, 9.0f / 11), float2(5.0f / 11, 10.0f / 11), float2(5.0f / 11, 11.0f / 11), float2(6.0f /
|
||||
11, 0.0f / 11), float2(6.0f / 11, 1.0f / 11), float2(6.0f / 11, 2.0f / 11), float2(6.0f / 11, 3.0f / 11), float2(6.0f / 11, 4.0f / 11), float2(6.0f / 11, 5.0f / 11), float2(6.0f / 11, 6.0f / 11), float2(6.0f / 11, 7.0f / 11), float2(6.0f / 11, 8.0f / 11), float2(6.0f / 11, 9.0f / 11), float2(6.0f
|
||||
/ 11, 10.0f / 11), float2(6.0f / 11, 11.0f / 11), float2(7.0f / 11, 0.0f / 11), float2(7.0f / 11, 1.0f / 11), float2(7.0f / 11, 2.0f / 11), float2(7.0f / 11, 3.0f / 11), float2(7.0f / 11, 4.0f / 11), float2(7.0f / 11, 5.0f / 11), float2(7.0f / 11, 6.0f / 11), float2(7.0f / 11, 7.0f / 11), float2(7.0f / 11, 8.0f / 11), float2(7.0f / 11, 9.0f / 11), float2(7.0f / 11, 10.0f / 11), float2(7.0f / 11, 11.0f / 11), float2(8.0f / 11, 0.0f / 11), float2(8.0f / 11, 1.0f / 11), float2(8.0f / 11, 2.0f / 11), float2(8.0f / 11, 3.0f / 11), float2(8.0f / 11, 4.0f / 11), float2(8.0f / 11, 5.0f / 11), float2(8.0f / 11, 6.0f / 11), float2(8.0f / 11, 7.0f / 11), float2(8.0f / 11, 8.0f / 11), float2(8.0f /
|
||||
11, 9.0f / 11), float2(8.0f / 11, 10.0f / 11), float2(8.0f / 11, 11.0f / 11), float2(9.0f / 11, 0.0f / 11), float2(9.0f / 11, 1.0f / 11), float2(9.0f / 11, 2.0f / 11), float2(9.0f / 11, 3.0f / 11), float2(9.0f / 11, 4.0f / 11), float2(9.0f / 11, 5.0f / 11), float2(9.0f / 11, 6.0f / 11), float2(9.0f / 11, 7.0f / 11), float2(9.0f / 11, 8.0f / 11), float2(9.0f / 11, 9.0f / 11), float2(9.0f / 11, 10.0f / 11), float2(9.0f / 11, 11.0f / 11), float2(10.0f / 11, 0.0f / 11), float2(10.0f / 11, 1.0f / 11), float2(10.0f / 11, 2.0f / 11), float2(10.0f / 11, 3.0f / 11), float2(10.0f / 11, 4.0f / 11), float2(10.0f / 11, 5.0f / 11), float2(10.0f / 11, 6.0f / 11), float2(10.0f / 11, 7.0f / 11), float2(10.0f / 11, 8.0f / 11), float2(10.0f / 11, 9.0f / 11), float2(10.0f / 11, 10.0f / 11), float2(10.0f / 11, 11.0f / 11), float2(11.0f / 11, 0.0f / 11), float2(11.0f / 11, 1.0f / 11), float2(11.0f / 11, 2.0f / 11), float2(11.0f / 11, 3.0f / 11), float2(11.0f / 11, 4.0f / 11), float2(11.0f / 11, 5.0f / 11), float2(11.0f / 11, 6.0f / 11), float2(11.0f / 11, 7.0f / 11), float2(11.0f / 11, 8.0f / 11), float2(11.0f / 11, 9.0f / 11), float2(11.0f / 11, 10.0f / 11), float2(11.0f / 11, 11.0f / 11)};
|
||||
|
||||
const static uint3 IND[TILE_PRIMS] = {uint3(0, 1, 12), uint3(12, 1, 13), uint3(1, 2, 13), uint3(13, 2, 14), uint3(2, 3, 14), uint3(14, 3, 15), uint3(3, 4, 15), uint3(15, 4, 16), uint3(4, 5, 16), uint3(16, 5, 17), uint3(5, 6, 17), uint3(17, 6, 18), uint3(6, 7, 18), uint3(18, 7, 19), uint3(7, 8, 19), uint3(19, 8, 20), uint3(8, 9, 20), uint3(20, 9, 21), uint3(9, 10, 21), uint3(21, 10, 22), uint3(10, 11, 22), uint3(22, 11, 23), uint3(12, 13, 24), uint3(24, 13, 25), uint3(13, 14, 25), uint3(25, 14, 26), uint3(14,
|
||||
15, 26), uint3(26, 15, 27), uint3(15, 16, 27), uint3(27, 16, 28), uint3(16, 17, 28), uint3(28, 17, 29), uint3(17, 18, 29), uint3(29, 18, 30), uint3(18, 19, 30), uint3(30, 19, 31), uint3(19, 20, 31), uint3(31, 20, 32), uint3(20, 21, 32), uint3(32, 21, 33), uint3(21, 22, 33), uint3(33, 22, 34), uint3(22, 23, 34), uint3(34, 23, 35), uint3(24, 25, 36), uint3(36, 25, 37), uint3(25, 26,
|
||||
37), uint3(37, 26, 38), uint3(26, 27, 38), uint3(38, 27, 39), uint3(27, 28, 39), uint3(39, 28, 40), uint3(28, 29, 40), uint3(40, 29, 41), uint3(29, 30, 41), uint3(41, 30, 42), uint3(30, 31, 42), uint3(42, 31, 43), uint3(31, 32, 43), uint3(43, 32, 44), uint3(32, 33, 44), uint3(44, 33, 45), uint3(33, 34, 45), uint3(45, 34, 46), uint3(34, 35, 46), uint3(46, 35, 47), uint3(36, 37, 48), uint3(48, 37, 49), uint3(37, 38, 49), uint3(49, 38, 50), uint3(38, 39, 50), uint3(50, 39, 51), uint3(39, 40, 51), uint3(51, 40, 52), uint3(40, 41, 52), uint3(52, 41, 53), uint3(41, 42, 53),
|
||||
uint3(53, 42, 54), uint3(42, 43, 54), uint3(54, 43, 55), uint3(43, 44, 55), uint3(55, 44, 56), uint3(44, 45, 56), uint3(56, 45, 57), uint3(45, 46, 57), uint3(57, 46, 58), uint3(46, 47, 58), uint3(58, 47, 59), uint3(48, 49, 60), uint3(60, 49, 61), uint3(49, 50, 61), uint3(61, 50, 62), uint3(50, 51, 62), uint3(62, 51, 63), uint3(51, 52, 63), uint3(63, 52, 64), uint3(52, 53, 64), uint3(64, 53, 65), uint3(53, 54, 65), uint3(65, 54, 66), uint3(54, 55, 66), uint3(66, 55, 67), uint3(55, 56, 67), uint3(67, 56, 68), uint3(56, 57, 68), uint3(68, 57, 69), uint3(57, 58, 69), uint3(69, 58, 70), uint3(58, 59, 70), uint3(70, 59, 71), uint3(60, 61, 72), uint3(72, 61, 73), uint3(61, 62, 73), uint3(73, 62, 74), uint3(62, 63, 74), uint3(74, 63, 75), uint3(63, 64, 75), uint3(75, 64, 76), uint3(64, 65, 76), uint3(76, 65, 77), uint3(65, 66, 77), uint3(77, 66, 78), uint3(66, 67, 78), uint3(78, 67, 79), uint3(67, 68, 79), uint3(79, 68, 80), uint3(68, 69, 80), uint3(80, 69, 81), uint3(69, 70, 81), uint3(81, 70, 82), uint3(70, 71, 82), uint3(82, 71, 83), uint3(72,
|
||||
73, 84), uint3(84, 73, 85), uint3(73, 74, 85), uint3(85, 74, 86), uint3(74, 75, 86), uint3(86, 75, 87), uint3(75, 76, 87), uint3(87, 76, 88), uint3(76, 77, 88), uint3(88, 77, 89), uint3(77, 78, 89), uint3(89, 78, 90), uint3(78, 79, 90), uint3(90, 79, 91), uint3(79, 80, 91), uint3(91, 80, 92), uint3(80, 81, 92), uint3(92, 81, 93), uint3(81, 82, 93), uint3(93, 82, 94), uint3(82, 83,
|
||||
94), uint3(94, 83, 95), uint3(84, 85, 96), uint3(96, 85, 97), uint3(85, 86, 97), uint3(97, 86, 98), uint3(86, 87, 98), uint3(98, 87, 99), uint3(87, 88, 99), uint3(99, 88, 100), uint3(88, 89, 100), uint3(100, 89, 101), uint3(89, 90, 101), uint3(101, 90, 102), uint3(90, 91, 102), uint3(102, 91, 103), uint3(91, 92, 103), uint3(103, 92, 104), uint3(92, 93, 104), uint3(104, 93, 105), uint3(93, 94, 105), uint3(105, 94, 106), uint3(94, 95, 106), uint3(106, 95, 107), uint3(96, 97, 108), uint3(108, 97, 109), uint3(97, 98, 109), uint3(109, 98, 110), uint3(98, 99, 110), uint3(110, 99, 111), uint3(99, 100, 111), uint3(111, 100, 112), uint3(100, 101, 112), uint3(112, 101, 113), uint3(101, 102, 113), uint3(113, 102, 114), uint3(102, 103, 114), uint3(114, 103, 115), uint3(103, 104, 115), uint3(115, 104, 116), uint3(104, 105, 116), uint3(116, 105, 117), uint3(105, 106, 117), uint3(117, 106, 118), uint3(106, 107, 118), uint3(118, 107, 119), uint3(108, 109, 120), uint3(120, 109, 121), uint3(109, 110, 121), uint3(121, 110, 122), uint3(110, 111, 122), uint3(122, 111,
|
||||
123), uint3(111, 112, 123), uint3(123, 112, 124), uint3(112, 113, 124), uint3(124, 113, 125), uint3(113, 114, 125), uint3(125, 114, 126), uint3(114, 115, 126), uint3(126, 115, 127), uint3(115, 116, 127), uint3(127, 116, 128), uint3(116, 117, 128), uint3(128, 117, 129), uint3(117, 118, 129), uint3(129, 118, 130), uint3(118, 119, 130), uint3(130, 119, 131), uint3(120, 121, 132), uint3(132, 121, 133), uint3(121, 122, 133), uint3(133, 122, 134), uint3(122, 123, 134), uint3(134, 123, 135), uint3(123, 124, 135), uint3(135, 124, 136), uint3(124, 125, 136), uint3(136, 125, 137), uint3(125, 126, 137), uint3(137, 126, 138), uint3(126, 127, 138), uint3(138, 127, 139), uint3(127, 128, 139), uint3(139, 128, 140), uint3(128, 129, 140), uint3(140, 129, 141), uint3(129, 130, 141), uint3(141, 130, 142), uint3(130, 131, 142), uint3(142, 131, 143)};
|
||||
|
||||
|
||||
[numthreads(MESH_GROUP_SIZE, 1, 1)]
|
||||
[outputtopology("triangle")]
|
||||
[shader("mesh")]
|
||||
void meshMain(
|
||||
in uint threadID: SV_GroupThreadID,
|
||||
in uint groupID: SV_GroupID,
|
||||
in payload WaterPayload params,
|
||||
out vertices WaterVertex vertices[TILE_VERTS],
|
||||
out indices uint3 indices[TILE_PRIMS],
|
||||
) {
|
||||
float4x4 vp = mul(pViewParams.projectionMatrix, pViewParams.viewMatrix);
|
||||
SetMeshOutputCounts(TILE_VERTS, TILE_PRIMS);
|
||||
|
||||
for(uint i = threadID; i < TILE_PRIMS; i += MESH_GROUP_SIZE)
|
||||
{
|
||||
indices[i] = IND[i];
|
||||
}
|
||||
for(uint i = threadID; i < TILE_VERTS; i += MESH_GROUP_SIZE)
|
||||
{
|
||||
float2 base = VERT[i];
|
||||
float2 worldTransformed = params.offset + (params.extent * base);
|
||||
float3 worldPos = float3(worldTransformed.x, params.height, worldTransformed.y);
|
||||
float3 displacement1 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 0)).xyz;
|
||||
float3 displacement2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 1)).xyz;
|
||||
float3 displacement3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 2)).xyz;
|
||||
float3 displacement4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz, 3)).xyz;
|
||||
float3 displacement = displacement1 + displacement2 + displacement3 + displacement4;
|
||||
|
||||
float4 clipPos = mul(vp, float4(worldPos, 1));
|
||||
float depth = 1 - clamp(1 / (clipPos.z / clipPos.w), 0, 1);
|
||||
|
||||
displacement = lerp(0, displacement, pow(saturate(depth), pWaterMaterial.displacementDepthAttenuation));
|
||||
|
||||
worldPos += displacement;
|
||||
|
||||
WaterVertex v;
|
||||
v.position_WS = worldPos;
|
||||
v.position_CS = clipPos;// mul(vp, float4(worldPos, 1));
|
||||
v.texCoord = worldPos.xz;
|
||||
v.depth = clipPos.z / clipPos.w;
|
||||
vertices[i] = v;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
import Common;
|
||||
import WaterCommon;
|
||||
|
||||
float SchlickFresnel(float3 normal, float3 viewDir) {
|
||||
// 0.02f comes from the reflectivity bias of water kinda idk it's from a paper somewhere i'm not gonna link it tho lmaooo
|
||||
return 0.02f + (1 - 0.02f) * (pow(1 - clamp(dot(normal, viewDir), 0, 1), 5.0f));
|
||||
}
|
||||
|
||||
float SmithMaskingBeckmann(float3 H, float3 S, float roughness) {
|
||||
float hdots = max(0.001f, clamp(dot(H, S), 0, 1));
|
||||
float a = hdots / (roughness * sqrt(1 - hdots * hdots));
|
||||
float a2 = a * a;
|
||||
|
||||
return a < 1.6f ? (1.0f - 1.259f * a + 0.396f * a2) / (3.535f * a + 2.181 * a2) : 0.0f;
|
||||
}
|
||||
|
||||
float Beckmann(float ndoth, float roughness) {
|
||||
float exp_arg = (ndoth * ndoth - 1) / (roughness * roughness * ndoth * ndoth);
|
||||
|
||||
return exp(exp_arg) / (PI * roughness * roughness * ndoth * ndoth * ndoth * ndoth);
|
||||
}
|
||||
|
||||
[shader("pixel")]
|
||||
float4 main(WaterVertex vert) : SV_TARGET {
|
||||
float3 lightDir = -normalize(pWaterMaterial.sunDirection);
|
||||
float3 viewDir = normalize(pViewParams.cameraPos_WS.xyz - vert.position_WS);
|
||||
float3 halfwayDir = normalize(lightDir + viewDir);
|
||||
float depth = vert.depth;
|
||||
float LdotH = clamp(dot(lightDir, halfwayDir), 0, 1);
|
||||
float VdotH = clamp(dot(viewDir, halfwayDir), 0, 1);
|
||||
|
||||
|
||||
float4 displacementFoam1 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
|
||||
displacementFoam1.a += pWaterMaterial.foamSubtract0;
|
||||
float4 displacementFoam2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
|
||||
displacementFoam2.a += pWaterMaterial.foamSubtract1;
|
||||
float4 displacementFoam3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
|
||||
displacementFoam3.a += pWaterMaterial.foamSubtract2;
|
||||
float4 displacementFoam4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
|
||||
displacementFoam4.a += pWaterMaterial.foamSubtract3;
|
||||
float4 displacementFoam = displacementFoam1 + displacementFoam2 + displacementFoam3 + displacementFoam4;
|
||||
|
||||
float2 slopes1 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 0));
|
||||
float2 slopes2 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 1));
|
||||
float2 slopes3 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 2));
|
||||
float2 slopes4 = pWaterMaterial.slopeTextures.Sample(pWaterMaterial.sampler, float3(vert.texCoord, 3));
|
||||
float2 slopes = slopes1 + slopes2 + slopes3 + slopes4;
|
||||
|
||||
slopes *= pWaterMaterial.normalStrength;
|
||||
float foam = lerp(0.0f, saturate(displacementFoam.a), pow(depth, pWaterMaterial.foamDepthAttenuation));
|
||||
|
||||
float3 macroNormal = float3(0, 1, 0);
|
||||
float3 mesoNormal = normalize(float3(-slopes.x, 1.0f, -slopes.y));
|
||||
mesoNormal = normalize(lerp(float3(0, 1, 0), mesoNormal, pow(saturate(depth), pWaterMaterial.normalDepthAttenuation)));
|
||||
mesoNormal = normalize(mesoNormal);
|
||||
|
||||
float NdotL = clamp(dot(mesoNormal, lightDir), 0, 1);
|
||||
|
||||
|
||||
float a = pWaterMaterial.roughness + foam * pWaterMaterial.foamRoughnessModifier;
|
||||
float ndoth = max(0.0001f, dot(mesoNormal, halfwayDir));
|
||||
|
||||
float viewMask = SmithMaskingBeckmann(halfwayDir, viewDir, a);
|
||||
float lightMask = SmithMaskingBeckmann(halfwayDir, lightDir, a);
|
||||
|
||||
float G = rcp(1 + viewMask + lightMask);
|
||||
|
||||
float eta = 1.33f;
|
||||
float R = ((eta - 1) * (eta - 1)) / ((eta + 1) * (eta + 1));
|
||||
float thetaV = acos(viewDir.y);
|
||||
|
||||
float numerator = pow(1 - dot(mesoNormal, viewDir), 5 * exp(-2.69 * a));
|
||||
float F = R + (1 - R) * numerator / (1.0f + 22.7f * pow(a, 1.5f));
|
||||
F = saturate(F);
|
||||
|
||||
float3 specular = pWaterMaterial.sunIrradiance * F * G * Beckmann(ndoth, a);
|
||||
specular /= 4.0f * max(0.001f, clamp(dot(macroNormal, lightDir), 0, 1));
|
||||
specular *= clamp(dot(mesoNormal, lightDir), 0, 1);
|
||||
|
||||
float3 envReflection = pWaterMaterial.environmentMap.Sample(pWaterMaterial.sampler, reflect(-viewDir, mesoNormal)).rgb;
|
||||
envReflection *= pWaterMaterial.environmentLightStrength;
|
||||
|
||||
float H = max(0.0f, displacementFoam.y) * pWaterMaterial.heightModifier;
|
||||
float3 scatterColor = pWaterMaterial.scatterColor;
|
||||
float3 bubbleColor = pWaterMaterial.bubbleColor;
|
||||
float bubbleDensity = pWaterMaterial.bubbleDensity;
|
||||
|
||||
|
||||
float k1 = pWaterMaterial.wavePeakScatterStrength * H * pow(clamp(dot(lightDir, -viewDir), 0, 1), 4.0f) * pow(0.5f - 0.5f * dot(lightDir, mesoNormal), 3.0f);
|
||||
float k2 = pWaterMaterial.scatterStrength * pow(clamp(dot(viewDir, mesoNormal), 0, 1), 2.0f);
|
||||
float k3 = pWaterMaterial.scatterShadowStrength * NdotL;
|
||||
float k4 = bubbleDensity;
|
||||
|
||||
float3 scatter = (k1 + k2) * scatterColor * pWaterMaterial.sunIrradiance * rcp(1 + lightMask);
|
||||
scatter += k3 * scatterColor * pWaterMaterial.sunIrradiance + k4 * bubbleColor * pWaterMaterial.sunIrradiance;
|
||||
|
||||
|
||||
float3 output = (1 - F) * scatter + specular + F * envReflection;
|
||||
output = max(0.0f, output);
|
||||
output = lerp(output, pWaterMaterial.foamColor, saturate(foam));
|
||||
|
||||
return float4(output, 1.0f);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
import Common;
|
||||
import Scene;
|
||||
import WaterCommon;
|
||||
|
||||
groupshared WaterPayload p;
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
[shader("amplification")]
|
||||
void taskMain(
|
||||
uint threadID: SV_GroupThreadID,
|
||||
uint groupID: SV_GroupID, )
|
||||
{
|
||||
p = pWaterMaterial.tiles[groupID];
|
||||
DispatchMesh(1, 1, 1, p);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
const static float PI = 3.1415926535897932f;
|
||||
const static uint BLOCK_SIZE = 32;
|
||||
static const uint64_t MAX_TEXCOORDS = 8;
|
||||
static const uint32_t TASK_GROUP_SIZE = 32;
|
||||
static const uint32_t MESH_GROUP_SIZE = 32;
|
||||
|
||||
struct ViewParameter
|
||||
{
|
||||
|
||||
@@ -22,8 +22,6 @@ struct MeshData
|
||||
|
||||
static const uint32_t MAX_VERTICES = 256;
|
||||
static const uint32_t MAX_PRIMITIVES = 256;
|
||||
static const uint32_t TASK_GROUP_SIZE = 32;
|
||||
static const uint32_t MESH_GROUP_SIZE = 32;
|
||||
static const uint32_t MAX_MESHLETS_PER_INSTANCE = 2048;
|
||||
|
||||
struct InstanceData
|
||||
|
||||
+34
-23
@@ -15,41 +15,52 @@ PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
|
||||
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
|
||||
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
|
||||
Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
|
||||
Gfx::PTimestampQuery cachedTS = res->requestTimestampQuery("CACHED_TS");
|
||||
Gfx::PTimestampQuery depthTS = res->requestTimestampQuery("DEPTH_TS");
|
||||
Gfx::PTimestampQuery lightCullTS = res->requestTimestampQuery("LIGHTCULL_TS");
|
||||
Gfx::PTimestampQuery visibilityTS = res->requestTimestampQuery("VISIBILITY_TS");
|
||||
Gfx::PTimestampQuery baseTS = res->requestTimestampQuery("BASE_TS");
|
||||
std::ofstream stats(fmt::format("stats{}.csv", useMeshCulling ? "" : "NOCULL"));
|
||||
stats << std::fixed << std::setprecision(0);
|
||||
stats << "RelTime,"
|
||||
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
|
||||
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
|
||||
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
|
||||
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
|
||||
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
|
||||
"VisibilityMS,"
|
||||
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime" << std::endl;
|
||||
float start = 0;
|
||||
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime,"
|
||||
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,"
|
||||
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,"
|
||||
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,"
|
||||
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,"
|
||||
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS" << std::endl;
|
||||
uint64 start = 0;
|
||||
uint64 prevBegin = 0;
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
stats << std::fixed << std::setprecision(0);
|
||||
while (getGlobals().running) {
|
||||
auto timestamps = timeQuery->getResults();
|
||||
auto cached = cachedTS->getResults();
|
||||
auto depth = depthTS->getResults();
|
||||
auto lightCull = lightCullTS->getResults();
|
||||
auto visibility = visibilityTS->getResults();
|
||||
auto base = baseTS->getResults();
|
||||
auto cachedResults = cachedQuery->getResults();
|
||||
auto depthResults = depthQuery->getResults();
|
||||
auto baseResults = baseQuery->getResults();
|
||||
auto lightCullResults = lightCullQuery->getResults();
|
||||
auto visiblityResults = visibilityQuery->getResults();
|
||||
if (start == 0) {
|
||||
start = timestamps[0].time;
|
||||
start = cached[0].time;
|
||||
}
|
||||
uint64 t0 = timestamps[0].time;
|
||||
uint64 t1 = timestamps[1].time;
|
||||
uint64 t2 = timestamps[2].time;
|
||||
uint64 t3 = timestamps[3].time;
|
||||
uint64 t4 = timestamps[4].time;
|
||||
uint64 t5 = timestamps[5].time;
|
||||
uint64 t6 = timestamps[6].time;
|
||||
if (t1 < t0 || t2 < t1 || t3 < t2 || t4 < t3 || t5 < t4 || t6 < t5)
|
||||
continue;
|
||||
stats << t0 - start << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << t1 - t0
|
||||
<< "," << t2 - t1 << "," << t3 - t2 << "," << t4 - t3 << "," << t5 - t4 << "," << t6 - t5 << "," << t6 - t0 << std::endl;
|
||||
int64 relTime = cached[0].time - start;
|
||||
int64 cachedTime = cached[1].time - cached[0].time;
|
||||
int64 mipTime = depth[1].time - depth[0].time;
|
||||
int64 depthTime = depth[2].time - depth[0].time;
|
||||
int64 baseTime = base[1].time - base[0].time;
|
||||
int64 lightCullTime = lightCull[1].time - lightCull[0].time;
|
||||
int64 visibilityTime = visibility[1].time - visibility[0].time;
|
||||
int64 frameTime = cachedTime + mipTime + depthTime + baseTime + lightCullTime + visibilityTime;
|
||||
|
||||
stats << relTime << "," << cachedTime << "," << mipTime << "," << depthTime << ","
|
||||
<< visibilityTime
|
||||
<< "," << lightCullTime << "," << baseTime << ","
|
||||
<< frameTime << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << std::endl;
|
||||
stats.flush();
|
||||
// std::cout << "Writing " << timestamps[0].time << std::endl;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
+4
-4
@@ -64,10 +64,10 @@ int main() {
|
||||
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
|
||||
.type = TextureImportType::TEXTURE_CUBEMAP,
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
|
||||
.importPath = "Whitechapel",
|
||||
});
|
||||
//ssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
|
||||
// .importPath = "Whitechapel",
|
||||
//);
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
|
||||
// .importPath = "suburbs",
|
||||
|
||||
@@ -86,9 +86,9 @@ void FontAsset::load(ArchiveBuffer& buffer) {
|
||||
.width = kTexture->baseWidth,
|
||||
.height = kTexture->baseHeight,
|
||||
.depth = kTexture->baseDepth,
|
||||
.mipLevels = kTexture->numLevels,
|
||||
.layers = kTexture->numFaces,
|
||||
.elements = kTexture->numLayers,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
|
||||
|
||||
@@ -47,9 +47,9 @@ void TextureAsset::load(ArchiveBuffer& buffer) {
|
||||
.width = ktxHandle->baseWidth,
|
||||
.height = ktxHandle->baseHeight,
|
||||
.depth = ktxHandle->baseDepth,
|
||||
.mipLevels = ktxHandle->numLevels,
|
||||
.layers = ktxHandle->numFaces,
|
||||
.elements = ktxHandle->numLayers,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.name = name,
|
||||
};
|
||||
|
||||
@@ -17,7 +17,8 @@ target_sources(Engine
|
||||
Skybox.h
|
||||
SphereCollider.h
|
||||
Transform.h
|
||||
Transform.cpp)
|
||||
Transform.cpp
|
||||
WaterTile.h)
|
||||
|
||||
|
||||
target_sources(Engine
|
||||
@@ -36,4 +37,5 @@ target_sources(Engine
|
||||
ShapeBase.h
|
||||
Skybox.h
|
||||
SphereCollider.h
|
||||
Transform.h)
|
||||
Transform.h
|
||||
WaterTile.h)
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
namespace Seele {
|
||||
namespace Component
|
||||
{
|
||||
struct WaterTile
|
||||
{
|
||||
IVector2 location;
|
||||
float height;
|
||||
constexpr static float DIMENSIONS = 100;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -159,10 +159,10 @@ static constexpr bool useAsyncCompute = false;
|
||||
static constexpr bool useMeshShading = true;
|
||||
static constexpr uint32 numFramesBuffered = 3;
|
||||
|
||||
// meshlet dimensions curated by NVIDIA
|
||||
static constexpr uint32 numVerticesPerMeshlet = 256;
|
||||
static constexpr uint32 numPrimitivesPerMeshlet = 256;
|
||||
double getCurrentFrameDelta();
|
||||
double getCurrentFrameTime();
|
||||
uint32 getCurrentFrameIndex();
|
||||
|
||||
enum class QueueType {
|
||||
|
||||
@@ -62,6 +62,7 @@ class Graphics {
|
||||
virtual void waitDeviceIdle() = 0;
|
||||
|
||||
virtual void executeCommands(Array<ORenderCommand> commands) = 0;
|
||||
virtual void executeCommands(OComputeCommand commands) = 0;
|
||||
virtual void executeCommands(Array<OComputeCommand> commands) = 0;
|
||||
|
||||
virtual OTexture2D createTexture2D(const TextureCreateInfo& createInfo) = 0;
|
||||
|
||||
@@ -50,10 +50,10 @@ struct TextureCreateInfo {
|
||||
uint32 width = 1;
|
||||
uint32 height = 1;
|
||||
uint32 depth = 1;
|
||||
uint32 mipLevels = 1;
|
||||
uint32 layers = 1;
|
||||
uint32 elements = 1;
|
||||
uint32 samples = 1;
|
||||
bool useMip = false;
|
||||
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
std::string name;
|
||||
@@ -111,6 +111,7 @@ struct ShaderCompilationInfo {
|
||||
Array<Pair<const char*, const char*>> typeParameter;
|
||||
Map<const char*, const char*> defines;
|
||||
Gfx::PPipelineLayout rootSignature;
|
||||
bool dumpIntermediate = false;
|
||||
};
|
||||
struct ShaderCreateInfo {
|
||||
uint32 entryPointIndex;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Component/Camera.h"
|
||||
#include "Component/Mesh.h"
|
||||
#include "Component/WaterTile.h"
|
||||
#include "Graphics/Command.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Enums.h"
|
||||
@@ -25,6 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
|
||||
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
|
||||
|
||||
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
|
||||
waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
|
||||
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
|
||||
|
||||
basePassLayout->addDescriptorLayout(viewParamsLayout);
|
||||
@@ -96,37 +98,42 @@ void BasePass::beginFrame(const Component::Camera& cam) {
|
||||
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
|
||||
transparentCulling = lightCullingLayout->allocateDescriptorSet();
|
||||
|
||||
// Debug vertices
|
||||
VertexBufferCreateInfo vertexBufferInfo = {
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(DebugVertex) * gDebugVertices.size(),
|
||||
.data = (uint8*)gDebugVertices.data(),
|
||||
},
|
||||
.vertexSize = sizeof(DebugVertex),
|
||||
.numVertices = (uint32)gDebugVertices.size(),
|
||||
.name = "DebugVertices",
|
||||
};
|
||||
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
||||
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
|
||||
waterRenderer->beginFrame();
|
||||
|
||||
// Debug vertices
|
||||
{
|
||||
VertexBufferCreateInfo vertexBufferInfo = {
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(DebugVertex) * gDebugVertices.size(),
|
||||
.data = (uint8*)gDebugVertices.data(),
|
||||
},
|
||||
.vertexSize = sizeof(DebugVertex),
|
||||
.numVertices = (uint32)gDebugVertices.size(),
|
||||
.name = "DebugVertices",
|
||||
};
|
||||
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
||||
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
|
||||
}
|
||||
// Skybox
|
||||
skyboxDataLayout->reset();
|
||||
textureLayout->reset();
|
||||
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
|
||||
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
|
||||
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
|
||||
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
|
||||
skyboxDataSet->updateBuffer(0, skyboxBuffer);
|
||||
skyboxDataSet->writeChanges();
|
||||
textureSet = textureLayout->allocateDescriptorSet();
|
||||
textureSet->updateTexture(0, skybox.day);
|
||||
textureSet->updateTexture(1, skybox.night);
|
||||
textureSet->updateSampler(2, skyboxSampler);
|
||||
textureSet->writeChanges();
|
||||
{
|
||||
skyboxDataLayout->reset();
|
||||
textureLayout->reset();
|
||||
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
|
||||
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
|
||||
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
|
||||
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
|
||||
skyboxDataSet->updateBuffer(0, skyboxBuffer);
|
||||
skyboxDataSet->writeChanges();
|
||||
textureSet = textureLayout->allocateDescriptorSet();
|
||||
textureSet->updateTexture(0, skybox.day);
|
||||
textureSet->updateTexture(1, skybox.night);
|
||||
textureSet->updateSampler(2, skyboxSampler);
|
||||
textureSet->writeChanges();
|
||||
}
|
||||
}
|
||||
|
||||
void BasePass::render() {
|
||||
@@ -138,13 +145,15 @@ void BasePass::render() {
|
||||
transparentCulling->writeChanges();
|
||||
|
||||
query->beginQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
|
||||
timestamps->begin();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BaseBegin");
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
|
||||
permutation.setDepthCulling(true); // always use the culling info
|
||||
permutation.setPositionOnly(false);
|
||||
Array<VertexData::TransparentDraw> transparentData;
|
||||
// Base Rendering
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
transparentData.addAll(vertexData->getTransparentData());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
|
||||
@@ -238,14 +247,18 @@ void BasePass::render() {
|
||||
commands.add(std::move(command));
|
||||
}
|
||||
}
|
||||
|
||||
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
||||
skyboxCommand->setViewport(viewport);
|
||||
skyboxCommand->bindPipeline(pipeline);
|
||||
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
|
||||
skyboxCommand->draw(36, 1, 0, 0);
|
||||
commands.add(std::move(skyboxCommand));
|
||||
|
||||
|
||||
commands.add(waterRenderer->render(viewParamsSet));
|
||||
|
||||
// Skybox
|
||||
{
|
||||
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
||||
skyboxCommand->setViewport(viewport);
|
||||
skyboxCommand->bindPipeline(pipeline);
|
||||
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
|
||||
skyboxCommand->draw(36, 1, 0, 0);
|
||||
commands.add(std::move(skyboxCommand));
|
||||
}
|
||||
// Transparent rendering
|
||||
{
|
||||
permutation.setDepthCulling(false); // ignore visibility infos for transparency
|
||||
@@ -360,7 +373,7 @@ void BasePass::render() {
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
query->endQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
|
||||
timestamps->end();
|
||||
gDebugVertices.clear();
|
||||
}
|
||||
@@ -412,12 +425,13 @@ void BasePass::publishOutputs() {
|
||||
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
||||
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
|
||||
|
||||
timestamps = graphics->createTimestampQuery(2, "BaseTS");
|
||||
resources->registerTimestampQueryOutput("BASE_TS", timestamps);
|
||||
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
|
||||
resources->registerQueryOutput("BASEPASS_QUERY", query);
|
||||
}
|
||||
|
||||
void BasePass::createRenderPass() {
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMP");
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
@@ -458,6 +472,8 @@ void BasePass::createRenderPass() {
|
||||
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
||||
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
||||
|
||||
waterRenderer->setViewport(viewport, renderPass);
|
||||
|
||||
// Debug rendering
|
||||
{
|
||||
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
|
||||
@@ -527,7 +543,6 @@ void BasePass::createRenderPass() {
|
||||
};
|
||||
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
||||
}
|
||||
|
||||
// Skybox
|
||||
{
|
||||
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "MinimalEngine.h"
|
||||
#include "RenderPass.h"
|
||||
#include "WaterRenderer.h"
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_REF(CameraActor)
|
||||
@@ -44,10 +45,12 @@ class BasePass : public RenderPass {
|
||||
Gfx::ODescriptorLayout lightCullingLayout;
|
||||
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
Gfx::OTimestampQuery timestamps;
|
||||
|
||||
Gfx::PShaderBuffer cullingBuffer;
|
||||
|
||||
OWaterRenderer waterRenderer;
|
||||
|
||||
// Debug rendering
|
||||
Gfx::OVertexInput debugVertexInput;
|
||||
Gfx::OVertexBuffer debugVertices;
|
||||
|
||||
@@ -20,7 +20,9 @@ target_sources(Engine
|
||||
UIPass.h
|
||||
UIPass.cpp
|
||||
VisibilityPass.h
|
||||
VisibilityPass.cpp)
|
||||
VisibilityPass.cpp
|
||||
WaterRenderer.h
|
||||
WaterRenderer.cpp)
|
||||
|
||||
target_sources(Engine
|
||||
PUBLIC FILE_SET HEADERS
|
||||
|
||||
@@ -47,13 +47,13 @@ void CachedDepthPass::beginFrame(const Component::Camera& cam) {
|
||||
void CachedDepthPass::render() {
|
||||
query->beginQuery();
|
||||
timestamps->begin();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CACHED");
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CachedBegin");
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
|
||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("CachedDepthPass");
|
||||
permutation.setPositionOnly(getGlobals().usePositionOnly);
|
||||
permutation.setDepthCulling(getGlobals().useDepthCulling);
|
||||
permutation.setDepthCulling(true);
|
||||
for (VertexData* vertexData : VertexData::getList()) {
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
|
||||
@@ -127,6 +127,8 @@ void CachedDepthPass::render() {
|
||||
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CachedEnd");
|
||||
timestamps->end();
|
||||
query->endQuery();
|
||||
}
|
||||
|
||||
@@ -161,8 +163,8 @@ void CachedDepthPass::publishOutputs() {
|
||||
query = graphics->createPipelineStatisticsQuery("CachedPipelineStatistics");
|
||||
resources->registerQueryOutput("CACHED_QUERY", query);
|
||||
|
||||
timestamps = graphics->createTimestampQuery(7, "Timestamps");
|
||||
resources->registerTimestampQueryOutput("TIMESTAMP", timestamps);
|
||||
timestamps = graphics->createTimestampQuery(2, "CachedTS");
|
||||
resources->registerTimestampQueryOutput("CACHED_TS", timestamps);
|
||||
}
|
||||
|
||||
void CachedDepthPass::createRenderPass() {
|
||||
|
||||
@@ -78,7 +78,8 @@ void DepthCullingPass::render() {
|
||||
set->updateBuffer(1, depthMipBuffer);
|
||||
set->writeChanges();
|
||||
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "DEPTHMIP");
|
||||
timestamps->begin();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "MipBegin");
|
||||
Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("DepthMipGenCommand");
|
||||
computeCommand->bindPipeline(depthInitialReduce);
|
||||
computeCommand->bindDescriptor({viewParamsSet, set});
|
||||
@@ -115,7 +116,7 @@ void DepthCullingPass::render() {
|
||||
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
|
||||
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "DEPTHCULL");
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CullingBegin");
|
||||
graphics->beginRenderPass(renderPass);
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
|
||||
@@ -194,6 +195,8 @@ void DepthCullingPass::render() {
|
||||
|
||||
graphics->executeCommands(std::move(commands));
|
||||
graphics->endRenderPass();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CullingEnd");
|
||||
timestamps->end();
|
||||
query->endQuery();
|
||||
// Sync depth read/write with compute read
|
||||
depthAttachment.getTexture()->pipelineBarrier(
|
||||
@@ -251,12 +254,13 @@ void DepthCullingPass::publishOutputs() {
|
||||
|
||||
depthMipGen = graphics->createComputePipeline(pipelineCreateInfo);
|
||||
|
||||
timestamps = graphics->createTimestampQuery(3, "CullingTS");
|
||||
resources->registerTimestampQueryOutput("DEPTH_TS", timestamps);
|
||||
query = graphics->createPipelineStatisticsQuery("DepthPipelineStatistics");
|
||||
resources->registerQueryOutput("DEPTH_QUERY", query);
|
||||
}
|
||||
|
||||
void DepthCullingPass::createRenderPass() {
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMP");
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||
|
||||
@@ -33,7 +33,7 @@ class DepthCullingPass : public RenderPass {
|
||||
Gfx::ODescriptorLayout depthAttachmentLayout;
|
||||
Gfx::OPipelineLayout depthCullingLayout;
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
Gfx::OTimestampQuery timestamps;
|
||||
|
||||
Gfx::OPipelineLayout depthComputeLayout;
|
||||
Gfx::OComputeShader depthInitialReduceShader;
|
||||
|
||||
@@ -37,7 +37,8 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
|
||||
|
||||
void LightCullingPass::render() {
|
||||
query->beginQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LIGHTCULL");
|
||||
timestamps->begin();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "LightCullBegin");
|
||||
oLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
tLightGrid->pipelineBarrier(Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
@@ -62,6 +63,8 @@ void LightCullingPass::render() {
|
||||
commands.add(std::move(computeCommand));
|
||||
// std::cout << "Execute" << std::endl;
|
||||
graphics->executeCommands(std::move(commands));
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "LightCullEnd");
|
||||
timestamps->end();
|
||||
query->endQuery();
|
||||
oLightIndexList->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
@@ -224,13 +227,14 @@ void LightCullingPass::publishOutputs() {
|
||||
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid));
|
||||
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
|
||||
|
||||
timestamps = graphics->createTimestampQuery(2, "LightCullTS");
|
||||
resources->registerTimestampQueryOutput("LIGHTCULL_TS", timestamps);
|
||||
query = graphics->createPipelineStatisticsQuery("LightCullPipelineStatistics");
|
||||
resources->registerQueryOutput("LIGHTCULL_QUERY", query);
|
||||
}
|
||||
|
||||
void LightCullingPass::createRenderPass() {
|
||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMP");
|
||||
}
|
||||
|
||||
void LightCullingPass::setupFrustums() {
|
||||
|
||||
@@ -64,7 +64,7 @@ class LightCullingPass : public RenderPass {
|
||||
Gfx::PComputePipeline cullingPipeline;
|
||||
Gfx::PComputePipeline cullingEnabledPipeline;
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
Gfx::OTimestampQuery timestamps;
|
||||
};
|
||||
DEFINE_REF(LightCullingPass)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -26,7 +26,8 @@ void VisibilityPass::render() {
|
||||
visibilitySet->writeChanges();
|
||||
|
||||
query->beginQuery();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "VISIBILITY");
|
||||
timestamps->begin();
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "VisibilityBegin");
|
||||
Gfx::OComputeCommand command = graphics->createComputeCommand("VisibilityCommand");
|
||||
command->bindPipeline(visibilityPipeline);
|
||||
command->bindDescriptor({viewParamsSet, visibilitySet});
|
||||
@@ -34,6 +35,8 @@ void VisibilityPass::render() {
|
||||
Array<Gfx::OComputeCommand> commands;
|
||||
commands.add(std::move(command));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "VisibilityEnd");
|
||||
timestamps->end();
|
||||
query->endQuery();
|
||||
cullingBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
@@ -85,8 +88,10 @@ void VisibilityPass::publishOutputs() {
|
||||
});
|
||||
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
|
||||
|
||||
timestamps = graphics->createTimestampQuery(2, "VisibilityTS");
|
||||
resources->registerTimestampQueryOutput("VISIBILITY_TS", timestamps);
|
||||
|
||||
query = graphics->createPipelineStatisticsQuery("VisibilityPipelineStatistics");
|
||||
timestamps = resources->requestTimestampQuery("TIMESTAMP");
|
||||
resources->registerQueryOutput("VISIBILITY_QUERY", query);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ class VisibilityPass : public RenderPass {
|
||||
Gfx::OComputeShader visibilityShader;
|
||||
Gfx::PComputePipeline visibilityPipeline;
|
||||
Gfx::OPipelineStatisticsQuery query;
|
||||
Gfx::PTimestampQuery timestamps;
|
||||
Gfx::OTimestampQuery timestamps;
|
||||
|
||||
// Holds culling information for every meshlet for each instance
|
||||
Gfx::OShaderBuffer cullingBuffer;
|
||||
|
||||
@@ -0,0 +1,474 @@
|
||||
#include "WaterRenderer.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
#include "Component/WaterTile.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
WaterRenderer::WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout)
|
||||
: graphics(graphics), scene(scene) {
|
||||
skyBox = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>();
|
||||
logN = (int)log2(params.N);
|
||||
threadGroupsX = ceil(params.N / 8.0f);
|
||||
threadGroupsY = ceil(params.N / 8.0f);
|
||||
|
||||
materialUniforms = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(MaterialParams),
|
||||
.data = (uint8*)&materialParams,
|
||||
},
|
||||
.dynamic = true,
|
||||
.name = "WaterMaterialParams",
|
||||
});
|
||||
materialUniforms->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
paramsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(ComputeParams),
|
||||
},
|
||||
.dynamic = true,
|
||||
.name = "WaterComputeParams",
|
||||
});
|
||||
paramsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
initialSpectrumTextures = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = params.N,
|
||||
.height = params.N,
|
||||
.elements = 4,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
.name = "InitialSpectrumTextures",
|
||||
});
|
||||
initialSpectrumTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
boyancyData = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R16_SFLOAT,
|
||||
.width = params.N,
|
||||
.height = params.N,
|
||||
.useMip = false,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
.name = "Bouyancy",
|
||||
});
|
||||
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
displacementTextures = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = params.N,
|
||||
.height = params.N,
|
||||
.elements = 4,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
.name = "DisplacementTexture",
|
||||
});
|
||||
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
slopeTextures = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
||||
.width = params.N,
|
||||
.height = params.N,
|
||||
.elements = 4,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
.name = "SlopeTextures",
|
||||
});
|
||||
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
spectrumTextures = graphics->createTexture2D(TextureCreateInfo{
|
||||
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.width = params.N,
|
||||
.height = params.N,
|
||||
.elements = 8,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
|
||||
.name = "SpectrumTextures",
|
||||
});
|
||||
spectrumTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
spectrumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = spectrums.size() * sizeof(SpectrumParameters),
|
||||
.data = (uint8*)spectrums.data(),
|
||||
},
|
||||
.numElements = 8,
|
||||
.dynamic = true,
|
||||
.name = "Spectrums",
|
||||
});
|
||||
spectrumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
linearRepeatSampler = graphics->createSampler(SamplerCreateInfo{
|
||||
.magFilter = Gfx::SE_FILTER_LINEAR,
|
||||
.minFilter = Gfx::SE_FILTER_LINEAR,
|
||||
.addressModeU = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeV = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 16,
|
||||
});
|
||||
|
||||
computeLayout = graphics->createDescriptorLayout("pParams");
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 3,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 4,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 5,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 6,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
computeLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 7,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
computeLayout->create();
|
||||
|
||||
pipelineLayout = graphics->createPipelineLayout("WaterComputeLayout");
|
||||
pipelineLayout->addDescriptorLayout(computeLayout);
|
||||
|
||||
ShaderCompilationInfo info = {
|
||||
.name = "WaterCompute",
|
||||
.modules = {"WaterCompute"},
|
||||
.entryPoints =
|
||||
{
|
||||
{"CS_InitializeSpectrum", "WaterCompute"},
|
||||
{"CS_PackSpectrumConjugate", "WaterCompute"},
|
||||
{"CS_UpdateSpectrumForFFT", "WaterCompute"},
|
||||
{"CS_HorizontalFFT", "WaterCompute"},
|
||||
{"CS_VerticalFFT", "WaterCompute"},
|
||||
{"CS_AssembleMaps", "WaterCompute"},
|
||||
},
|
||||
.rootSignature = pipelineLayout,
|
||||
.dumpIntermediate = true,
|
||||
};
|
||||
graphics->beginShaderCompilation(info);
|
||||
initSpectrumCS = graphics->createComputeShader({0});
|
||||
packSpectrumConjugateCS = graphics->createComputeShader({1});
|
||||
updateSpectrumForFFTCS = graphics->createComputeShader({2});
|
||||
horizontalFFTCS = graphics->createComputeShader({3});
|
||||
verticalFFTCS = graphics->createComputeShader({4});
|
||||
assembleMapsCS = graphics->createComputeShader({5});
|
||||
|
||||
pipelineLayout->create();
|
||||
|
||||
initSpectrum = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = initSpectrumCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
packSpectrumConjugate = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = packSpectrumConjugateCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
updateSpectrumForFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = updateSpectrumForFFTCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
horizontalFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = horizontalFFTCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
verticalFFT = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = verticalFFTCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
assembleMaps = graphics->createComputePipeline(Gfx::ComputePipelineCreateInfo{
|
||||
.computeShader = assembleMapsCS,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
});
|
||||
|
||||
materialLayout = graphics->createDescriptorLayout("pWaterMaterial");
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
});
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 3,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
});
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 4,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
||||
});
|
||||
materialLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
||||
.binding = 5,
|
||||
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
});
|
||||
materialLayout->create();
|
||||
waterLayout = graphics->createPipelineLayout("WaterLayout");
|
||||
waterLayout->addDescriptorLayout(viewParamsLayout);
|
||||
waterLayout->addDescriptorLayout(materialLayout);
|
||||
|
||||
ShaderCompilationInfo createInfo = {
|
||||
.name = "WaterTiles",
|
||||
.modules = {"WaterTask", "WaterMesh", "WaterPass"},
|
||||
.entryPoints =
|
||||
{
|
||||
{"taskMain", "WaterTask"},
|
||||
{"meshMain", "WaterMesh"},
|
||||
{"main", "WaterPass"},
|
||||
},
|
||||
.rootSignature = waterLayout,
|
||||
};
|
||||
graphics->beginShaderCompilation(createInfo);
|
||||
waterTask = graphics->createTaskShader({0});
|
||||
waterMesh = graphics->createMeshShader({1});
|
||||
waterFragment = graphics->createFragmentShader({2});
|
||||
|
||||
waterLayout->create();
|
||||
}
|
||||
|
||||
WaterRenderer::~WaterRenderer() {}
|
||||
|
||||
void WaterRenderer::beginFrame() {
|
||||
std::cout << "Test" << std::endl;
|
||||
updateFFTDescriptor();
|
||||
struct WaterPayload {
|
||||
Vector2 offset;
|
||||
float extent;
|
||||
float height;
|
||||
};
|
||||
Array<WaterPayload> payloads;
|
||||
scene->view<Component::WaterTile>([&](Component::WaterTile& tile) {
|
||||
payloads.add(WaterPayload{
|
||||
.offset = Vector2(tile.location) * Component::WaterTile::DIMENSIONS,
|
||||
.extent = Component::WaterTile::DIMENSIONS,
|
||||
.height = tile.height,
|
||||
});
|
||||
});
|
||||
waterTiles = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = payloads.size() * sizeof(WaterPayload),
|
||||
.data = (uint8*)payloads.data(),
|
||||
},
|
||||
.numElements = payloads.size(),
|
||||
.name = "WaterTiles",
|
||||
});
|
||||
waterTiles->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
|
||||
|
||||
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT,
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
Gfx::OComputeCommand updateCommand = graphics->createComputeCommand("WaterUpdate");
|
||||
updateCommand->bindPipeline(updateSpectrumForFFT);
|
||||
updateCommand->bindDescriptor(computeSet);
|
||||
updateCommand->dispatch(threadGroupsX, threadGroupsY, 1);
|
||||
graphics->executeCommands(std::move(updateCommand));
|
||||
|
||||
spectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
Gfx::OComputeCommand horizontalCommand = graphics->createComputeCommand("HorizontalFFT");
|
||||
horizontalCommand->bindPipeline(horizontalFFT);
|
||||
horizontalCommand->bindDescriptor(computeSet);
|
||||
horizontalCommand->dispatch(1, params.N, 1);
|
||||
graphics->executeCommands(std::move(horizontalCommand));
|
||||
|
||||
spectrumTextures->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
Gfx::OComputeCommand verticalCommand = graphics->createComputeCommand("VerticalFFT");
|
||||
verticalCommand->bindPipeline(verticalFFT);
|
||||
verticalCommand->bindDescriptor(computeSet);
|
||||
verticalCommand->dispatch(1, params.N, 1);
|
||||
graphics->executeCommands(std::move(verticalCommand));
|
||||
|
||||
spectrumTextures->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
Gfx::OComputeCommand assembleCommand = graphics->createComputeCommand("AssembleCommand");
|
||||
assembleCommand->bindPipeline(assembleMaps);
|
||||
assembleCommand->bindDescriptor(computeSet);
|
||||
assembleCommand->dispatch(threadGroupsX, threadGroupsY, 1);
|
||||
graphics->executeCommands(std::move(assembleCommand));
|
||||
|
||||
// transition for mipmap gen
|
||||
displacementTextures->changeLayout(
|
||||
Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_TRANSFER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_TRANSFER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
displacementTextures->generateMipmaps();
|
||||
slopeTextures->generateMipmaps();
|
||||
|
||||
displacementTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
|
||||
|
||||
slopeTextures->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
|
||||
|
||||
boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
|
||||
|
||||
updateMaterialDescriptor();
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
Gfx::ORenderCommand WaterRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
|
||||
Gfx::ORenderCommand waterCommand = graphics->createRenderCommand("WaterRender");
|
||||
waterCommand->setViewport(viewport);
|
||||
waterCommand->bindPipeline(waterPipeline);
|
||||
waterCommand->bindDescriptor({viewParamsSet, materialSet});
|
||||
waterCommand->drawMesh(waterTiles->getNumElements(), 1, 1);
|
||||
return waterCommand;
|
||||
}
|
||||
|
||||
void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass renderPass) {
|
||||
viewport = _viewport;
|
||||
updateFFTDescriptor();
|
||||
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
||||
.taskShader = waterTask,
|
||||
.meshShader = waterMesh,
|
||||
.fragmentShader = waterFragment,
|
||||
.renderPass = renderPass,
|
||||
.pipelineLayout = waterLayout,
|
||||
.multisampleState =
|
||||
{
|
||||
.samples = viewport->getSamples(),
|
||||
},
|
||||
.rasterizationState =
|
||||
{
|
||||
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
||||
},
|
||||
.colorBlend =
|
||||
{
|
||||
.attachmentCount = 1,
|
||||
.blendAttachments =
|
||||
{
|
||||
Gfx::ColorBlendState::BlendAttachment{
|
||||
.blendEnable = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
waterPipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
Gfx::OComputeCommand initCmd = graphics->createComputeCommand("InitialSpectrumCompute");
|
||||
initCmd->bindPipeline(initSpectrum);
|
||||
initCmd->bindDescriptor(computeSet);
|
||||
initCmd->dispatch(threadGroupsX, threadGroupsY, 1);
|
||||
graphics->executeCommands(std::move(initCmd));
|
||||
|
||||
initialSpectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
|
||||
Gfx::OComputeCommand packCmd = graphics->createComputeCommand("PackConjugate");
|
||||
packCmd->bindPipeline(packSpectrumConjugate);
|
||||
packCmd->bindDescriptor(computeSet);
|
||||
packCmd->dispatch(threadGroupsX, threadGroupsY, 1);
|
||||
graphics->executeCommands(std::move(packCmd));
|
||||
|
||||
initialSpectrumTextures->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
|
||||
float WaterRenderer::jonswapAlpha(float fetch, float windSpeed) const {
|
||||
return 0.076f * pow(params.gravity * fetch / windSpeed / windSpeed, -0.22f);
|
||||
}
|
||||
|
||||
float WaterRenderer::jonswapPeakFrequency(float fetch, float windSpeed) const {
|
||||
return 22 * pow(windSpeed * fetch / params.gravity / params.gravity, -0.33f);
|
||||
}
|
||||
|
||||
void WaterRenderer::updateFFTDescriptor() {
|
||||
for (uint32 i = 0; i < displaySpectrums.size(); ++i) {
|
||||
spectrums[i] = {
|
||||
.scale = displaySpectrums[i].scale,
|
||||
.angle = displaySpectrums[i].windDirection / 180 * 3.1415f,
|
||||
.spreadBlend = displaySpectrums[i].spreadBlend,
|
||||
.swell = std::clamp(displaySpectrums[i].swell, 0.01f, 1.0f),
|
||||
.alpha = jonswapAlpha(displaySpectrums[i].fetch, displaySpectrums[i].windSpeed),
|
||||
.peakOmega = jonswapPeakFrequency(displaySpectrums[i].fetch, displaySpectrums[i].windSpeed),
|
||||
.gamma = displaySpectrums[i].peakEnhancement,
|
||||
.shortWavesFade = displaySpectrums[i].shortWavesFade,
|
||||
};
|
||||
}
|
||||
spectrumBuffer->updateContents(0, sizeof(SpectrumParameters) * spectrums.size(), spectrums.data());
|
||||
spectrumBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
params.deltaTime = Gfx::getCurrentFrameDelta();
|
||||
params.frameTime = Gfx::getCurrentFrameTime();
|
||||
paramsBuffer->updateContents(0, sizeof(ComputeParams), ¶ms);
|
||||
paramsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
computeLayout->reset();
|
||||
computeSet = computeLayout->allocateDescriptorSet();
|
||||
computeSet->updateBuffer(0, paramsBuffer);
|
||||
computeSet->updateTexture(1, 0, Gfx::PTexture2D(spectrumTextures));
|
||||
computeSet->updateTexture(2, 0, Gfx::PTexture2D(initialSpectrumTextures));
|
||||
computeSet->updateTexture(3, 0, Gfx::PTexture2D(displacementTextures));
|
||||
computeSet->updateTexture(4, 0, Gfx::PTexture2D(slopeTextures));
|
||||
computeSet->updateTexture(5, 0, Gfx::PTexture2D(boyancyData));
|
||||
computeSet->updateBuffer(6, 0, spectrumBuffer);
|
||||
computeSet->updateSampler(7, 0, linearRepeatSampler);
|
||||
computeSet->writeChanges();
|
||||
}
|
||||
|
||||
void WaterRenderer::updateMaterialDescriptor() {
|
||||
materialLayout->reset();
|
||||
materialSet = materialLayout->allocateDescriptorSet();
|
||||
materialSet->updateBuffer(0, materialUniforms);
|
||||
materialSet->updateTexture(1, Gfx::PTexture2D(displacementTextures));
|
||||
materialSet->updateTexture(2, Gfx::PTexture2D(slopeTextures));
|
||||
materialSet->updateTexture(3, Gfx::PTextureCube(skyBox));
|
||||
materialSet->updateSampler(4, linearRepeatSampler);
|
||||
materialSet->updateBuffer(5, waterTiles);
|
||||
materialSet->writeChanges();
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
#pragma once
|
||||
#include "RenderPass.h"
|
||||
|
||||
namespace Seele {
|
||||
class WaterRenderer {
|
||||
public:
|
||||
WaterRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout);
|
||||
~WaterRenderer();
|
||||
void beginFrame();
|
||||
Gfx::ORenderCommand render(Gfx::PDescriptorSet viewParamsSet);
|
||||
void setViewport(Gfx::PViewport viewport, Gfx::PRenderPass renderPass);
|
||||
|
||||
private:
|
||||
float jonswapAlpha(float fetch, float windSpeed) const;
|
||||
float jonswapPeakFrequency(float fetch, float windSpeed) const;
|
||||
void updateFFTDescriptor();
|
||||
void updateMaterialDescriptor();
|
||||
Gfx::PGraphics graphics;
|
||||
PScene scene;
|
||||
Gfx::ODescriptorLayout computeLayout;
|
||||
Gfx::PDescriptorSet computeSet;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
|
||||
Gfx::OComputeShader initSpectrumCS;
|
||||
Gfx::PComputePipeline initSpectrum;
|
||||
Gfx::OComputeShader packSpectrumConjugateCS;
|
||||
Gfx::PComputePipeline packSpectrumConjugate;
|
||||
Gfx::OComputeShader updateSpectrumForFFTCS;
|
||||
Gfx::PComputePipeline updateSpectrumForFFT;
|
||||
Gfx::OComputeShader horizontalFFTCS;
|
||||
Gfx::PComputePipeline horizontalFFT;
|
||||
Gfx::OComputeShader verticalFFTCS;
|
||||
Gfx::PComputePipeline verticalFFT;
|
||||
Gfx::OComputeShader assembleMapsCS;
|
||||
Gfx::PComputePipeline assembleMaps;
|
||||
|
||||
struct SpectrumParameters {
|
||||
float scale;
|
||||
float angle;
|
||||
float spreadBlend;
|
||||
float swell;
|
||||
float alpha;
|
||||
float peakOmega;
|
||||
float gamma;
|
||||
float shortWavesFade;
|
||||
};
|
||||
StaticArray<SpectrumParameters, 8> spectrums;
|
||||
struct DisplaySpectrumSettings {
|
||||
float scale = 1;
|
||||
float windSpeed = 1;
|
||||
float windDirection = 0;
|
||||
float fetch = 1;
|
||||
float spreadBlend = 1;
|
||||
float swell = 1;
|
||||
float peakEnhancement = 1;
|
||||
float shortWavesFade = 1;
|
||||
};
|
||||
StaticArray<DisplaySpectrumSettings, 8> displaySpectrums;
|
||||
struct ComputeParams {
|
||||
float frameTime;
|
||||
float deltaTime;
|
||||
float gravity = 9.81f;
|
||||
float repeatTime = 200.0f;
|
||||
float depth = 20.0f;
|
||||
float lowCutoff = 0.0001f;
|
||||
float highCutoff = 9000.0f;
|
||||
int seed = 0;
|
||||
Vector2 lambda = Vector2(1, 1);
|
||||
uint32 N = 1024;
|
||||
uint32 lengthScale0 = 256;
|
||||
uint32 lengthScale1 = 256;
|
||||
uint32 lengthScale2 = 256;
|
||||
uint32 lengthScale3 = 256;
|
||||
float foamBias = -0.5f;
|
||||
float foamDecayRate = 0.05f;
|
||||
float foamAdd = 0.5f;
|
||||
float foamThreshold = 0.0f;
|
||||
} params;
|
||||
float speed = 1.0f;
|
||||
float displacementDepthFalloff = 1.0f;
|
||||
uint32 logN;
|
||||
uint32 threadGroupsX;
|
||||
uint32 threadGroupsY;
|
||||
Gfx::OUniformBuffer paramsBuffer;
|
||||
Gfx::OTexture2D spectrumTextures, initialSpectrumTextures, displacementTextures;
|
||||
Gfx::OTexture2D slopeTextures;
|
||||
Gfx::OTexture2D boyancyData;
|
||||
Gfx::OShaderBuffer spectrumBuffer;
|
||||
Gfx::OSampler linearRepeatSampler;
|
||||
|
||||
struct MaterialParams {
|
||||
Vector sunDirection = Vector(0, -1, 0);
|
||||
float displacementDepthAttenuation = 1;
|
||||
|
||||
float foamSubtract0 = 0;
|
||||
float foamSubtract1 = 0;
|
||||
float foamSubtract2 = 0;
|
||||
float foamSubtract3 = 0;
|
||||
|
||||
float normalStrength = 1;
|
||||
float foamDepthAttenuation = 1;
|
||||
float normalDepthAttenuation = 1;
|
||||
float roughness = 0.1f;
|
||||
|
||||
Vector sunIrradiance = Vector(1, 1, 1);
|
||||
float foamRoughnessModifier = 1;
|
||||
|
||||
Vector scatterColor = Vector(1, 1, 1);
|
||||
float environmentLightStrength = 1;
|
||||
|
||||
Vector bubbleColor = Vector(1, 1, 1);
|
||||
float heightModifier = 1;
|
||||
|
||||
float bubbleDensity = 1;
|
||||
float wavePeakScatterStrength = 1;
|
||||
float scatterStrength = 1;
|
||||
float scatterShadowStrength = 1;
|
||||
|
||||
Vector foamColor = Vector(1, 1, 1);
|
||||
} materialParams;
|
||||
// Water
|
||||
Gfx::OUniformBuffer materialUniforms;
|
||||
Gfx::PTextureCube skyBox;
|
||||
Gfx::OShaderBuffer waterTiles;
|
||||
Gfx::OTaskShader waterTask;
|
||||
Gfx::OMeshShader waterMesh;
|
||||
Gfx::OFragmentShader waterFragment;
|
||||
Gfx::ODescriptorLayout materialLayout;
|
||||
Gfx::PDescriptorSet materialSet;
|
||||
Gfx::OPipelineLayout waterLayout;
|
||||
Gfx::PGraphicsPipeline waterPipeline;
|
||||
|
||||
Gfx::PViewport viewport;
|
||||
};
|
||||
DEFINE_REF(WaterRenderer)
|
||||
}
|
||||
@@ -66,22 +66,22 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
|
||||
std::unique_lock l(vertexDataLock);
|
||||
offset = meshOffsets[id];
|
||||
}
|
||||
Array<Vector4> pos(numVertices);
|
||||
Array<Vector2> tex[MAX_TEXCOORDS];
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
tex[i].resize(numVertices);
|
||||
texCoords[i]->readContents(offset * sizeof(Vector2), numVertices * sizeof(Vector2), tex[i].data());
|
||||
std::memcpy(tex[i].data(), texData[i].data() + offset, numVertices * sizeof(Vector2));
|
||||
Serialization::save(buffer, tex[i]);
|
||||
}
|
||||
Array<Vector4> nor(numVertices);
|
||||
Array<Vector4> tan(numVertices);
|
||||
Array<Vector4> bit(numVertices);
|
||||
Array<Vector4> col(numVertices);
|
||||
positions->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), pos.data());
|
||||
normals->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), nor.data());
|
||||
tangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), tan.data());
|
||||
biTangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), bit.data());
|
||||
colors->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), col.data());
|
||||
Array<Vector4> pos(numVertices);
|
||||
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(Vector4));
|
||||
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(Vector4));
|
||||
Serialization::save(buffer, pos);
|
||||
Serialization::save(buffer, nor);
|
||||
Serialization::save(buffer, tan);
|
||||
|
||||
@@ -17,6 +17,7 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
|
||||
: CommandBoundResource(graphics, name), size(bufferInfo.size), owner(owner) {
|
||||
VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, &info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
|
||||
assert(!name.empty());
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
@@ -24,11 +25,10 @@ BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name,
|
||||
.objectHandle = (uint64)buffer,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
if (!(properties & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||
bufferSize += size;
|
||||
}
|
||||
assert(!name.empty());
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
|
||||
VkBufferDeviceAddressInfo addrInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
|
||||
|
||||
@@ -401,7 +401,7 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uin
|
||||
assert(descriptor->writeDescriptors.size() == 0);
|
||||
boundResources.add(descriptor.getHandle());
|
||||
|
||||
for (auto binding : descriptor->boundResources) {
|
||||
for (const auto& binding : descriptor->boundResources) {
|
||||
for (auto res : binding) {
|
||||
res->bind();
|
||||
boundResources.add(res);
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include "CRC.h"
|
||||
#include "Command.h"
|
||||
#include "Graphics.h"
|
||||
#include "Texture.h"
|
||||
#include "RayTracing.h"
|
||||
#include "Texture.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -159,10 +159,10 @@ void DescriptorPool::reset() {
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics, owner->getLayout()->getName()), setHandle(VK_NULL_HANDLE), graphics(graphics), owner(owner){
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics, owner->getLayout()->getName()), setHandle(VK_NULL_HANDLE),
|
||||
graphics(graphics), owner(owner) {
|
||||
boundResources.resize(owner->getLayout()->getBindings().size());
|
||||
for (uint32 i = 0; i < boundResources.size(); ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < boundResources.size(); ++i) {
|
||||
boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
|
||||
}
|
||||
}
|
||||
@@ -245,7 +245,6 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer
|
||||
boundResources[binding][0] = vulkanBuffer->getAlloc();
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
|
||||
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||
if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
|
||||
@@ -298,8 +297,7 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
|
||||
boundResources[binding][0] = vulkanSampler->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState)
|
||||
{
|
||||
void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) {
|
||||
PSampler vulkanSampler = samplerState.cast<Sampler>();
|
||||
if (boundResources[binding][dstArrayIndex] == vulkanSampler->getHandle()) {
|
||||
return;
|
||||
@@ -325,7 +323,6 @@ void DescriptorSet::updateSampler(uint32_t binding, uint32 dstArrayIndex, Gfx::P
|
||||
boundResources[binding][dstArrayIndex] = vulkanSampler->getHandle();
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
if (boundResources[binding][0] == vulkanTexture->getHandle()) {
|
||||
@@ -338,12 +335,6 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
|
||||
.imageView = vulkanTexture->getView(),
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (samplerState != nullptr) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
} else if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
@@ -351,15 +342,14 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = descriptorType,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding][0] = vulkanTexture->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture)
|
||||
{
|
||||
void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) {
|
||||
TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
|
||||
if (boundResources[binding][dstArrayIndex] == vulkanTexture->getHandle()) {
|
||||
return;
|
||||
@@ -378,14 +368,13 @@ void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTe
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = dstArrayIndex,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
|
||||
boundResources[binding][dstArrayIndex] = vulkanTexture->getHandle();
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D> textures) {
|
||||
// maybe make this a parameter?
|
||||
uint32 arrayElement = 0;
|
||||
@@ -400,10 +389,6 @@ void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D>
|
||||
.imageLayout = cast(vulkanTexture->getLayout()),
|
||||
});
|
||||
|
||||
VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT) {
|
||||
descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
boundResources[binding][arrayElement] = vulkanTexture->getHandle();
|
||||
writeDescriptors.add(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
@@ -412,13 +397,12 @@ void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D>
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = arrayElement++,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = descriptorType,
|
||||
.descriptorType = cast(layout->getBindings()[binding].descriptorType),
|
||||
.pImageInfo = &imageInfos.back(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> samplers) {
|
||||
// maybe make this a parameter?
|
||||
uint32 arrayElement = 0;
|
||||
|
||||
@@ -175,6 +175,12 @@ void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
getGraphicsCommands()->getCommands()->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Gfx::OComputeCommand commands) {
|
||||
Array<Gfx::OComputeCommand> commandArray;
|
||||
commandArray.add(std::move(commands));
|
||||
getComputeCommands()->getCommands()->executeCommands(std::move(commandArray));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
getComputeCommands()->getCommands()->executeCommands(std::move(commands));
|
||||
}
|
||||
@@ -747,6 +753,7 @@ void Graphics::pickPhysicalDevice() {
|
||||
.pNext = &meshShaderFeatures,
|
||||
.storageBuffer8BitAccess = true,
|
||||
.uniformAndStorageBuffer8BitAccess = true,
|
||||
.shaderFloat16 = true,
|
||||
.shaderUniformBufferArrayNonUniformIndexing = true,
|
||||
.shaderSampledImageArrayNonUniformIndexing = true,
|
||||
.shaderStorageBufferArrayNonUniformIndexing = true,
|
||||
@@ -770,6 +777,7 @@ void Graphics::pickPhysicalDevice() {
|
||||
.geometryShader = true,
|
||||
.fillModeNonSolid = true,
|
||||
.wideLines = true,
|
||||
.samplerAnisotropy = true,
|
||||
.pipelineStatisticsQuery = true,
|
||||
.fragmentStoresAndAtomics = true,
|
||||
.shaderInt64 = true,
|
||||
|
||||
@@ -41,6 +41,7 @@ class Graphics : public Gfx::Graphics {
|
||||
virtual void waitDeviceIdle() override;
|
||||
|
||||
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
|
||||
virtual void executeCommands(Gfx::OComputeCommand commands) override;
|
||||
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
|
||||
|
||||
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
|
||||
|
||||
@@ -46,7 +46,6 @@ void QueryPool::begin() {
|
||||
void QueryPool::end() {
|
||||
PCommand cmd = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdEndQuery(cmd->getHandle(), handle, head);
|
||||
graphics->getGraphicsCommands()->submitCommands();
|
||||
std::unique_lock l(queryMutex);
|
||||
head = (head + 1) % numQueries;
|
||||
queryCV.notify_all();
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include <fmt/format.h>
|
||||
#include <math.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -29,10 +29,13 @@ VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
|
||||
}
|
||||
|
||||
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
|
||||
: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height), depth(createInfo.depth),
|
||||
arrayCount(createInfo.elements), layerCount(createInfo.layers), mipLevels(createInfo.mipLevels), samples(createInfo.samples),
|
||||
: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height),
|
||||
depth(createInfo.depth), arrayCount(createInfo.elements), mipLevels(1), layerCount(createInfo.layers), samples(createInfo.samples),
|
||||
format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
|
||||
aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
|
||||
if (createInfo.useMip) {
|
||||
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
|
||||
}
|
||||
if (existingImage == VK_NULL_HANDLE) {
|
||||
VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
|
||||
VkImageCreateFlags flags = 0;
|
||||
@@ -84,6 +87,14 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_IMAGE,
|
||||
.objectHandle = (uint64)image,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
|
||||
ownsImage = true;
|
||||
}
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
@@ -103,7 +114,8 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
OBufferAllocation stagingAlloc = new BufferAllocation(graphics, fmt::format("{}Staging", createInfo.name), stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
OBufferAllocation stagingAlloc =
|
||||
new BufferAllocation(graphics, fmt::format("{}Staging", createInfo.name), stagingInfo, alloc, Gfx::QueueType::TRANSFER);
|
||||
vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
|
||||
|
||||
@@ -11,6 +11,9 @@ using namespace Seele::Vulkan;
|
||||
double currentFrameDelta = 0;
|
||||
double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
|
||||
|
||||
double currentFrameTime = 0;
|
||||
double Gfx::getCurrentFrameTime() { return currentFrameTime; }
|
||||
|
||||
uint32 currentFrameIndex = 0;
|
||||
uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
|
||||
|
||||
@@ -98,6 +101,11 @@ void Window::beginFrame() {
|
||||
imageAvailableFences[currentSemaphoreIndex]->submit();
|
||||
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
imageAvailableSemaphores[currentSemaphoreIndex]);
|
||||
static double start = glfwGetTime();
|
||||
double end = glfwGetTime();
|
||||
currentFrameDelta = end - start;
|
||||
currentFrameTime += currentFrameDelta;
|
||||
start = end;
|
||||
}
|
||||
|
||||
void Window::endFrame() {
|
||||
@@ -261,7 +269,6 @@ void Window::createSwapChain() {
|
||||
.width = extent.width,
|
||||
.height = extent.height,
|
||||
.depth = 1,
|
||||
.mipLevels = 1,
|
||||
.layers = 1,
|
||||
.elements = 1,
|
||||
.samples = 1,
|
||||
|
||||
@@ -48,7 +48,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_PDB;
|
||||
option[4].name = slang::CompilerOptionName::DumpIntermediates;
|
||||
option[4].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[4].value.intValue0 = 0;
|
||||
option[4].value.intValue0 = info.dumpIntermediate;
|
||||
|
||||
sessionDesc.compilerOptionEntries = option.data();
|
||||
sessionDesc.compilerOptionEntryCount = option.size();
|
||||
@@ -124,6 +124,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
||||
layout->addMapping("pLightEnv", 3);
|
||||
layout->addMapping("pRayTracingParams", 5);
|
||||
layout->addMapping("pScene", 2);
|
||||
layout->addMapping("pWaterMaterial", 1);
|
||||
}
|
||||
|
||||
Pair<Slang::ComPtr<slang::IBlob>, std::string> Seele::generateShader(const ShaderCreateInfo& createInfo) {
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
|
||||
i = 12
|
||||
positions = []
|
||||
for x in range(i):
|
||||
for y in range(i):
|
||||
positions.append(f"float2({x}.0f / 11, {y}.0f / 11)")
|
||||
indices = []
|
||||
for y in range(i - 1):
|
||||
for x in range(i - 1):
|
||||
indices.append(f'uint3({(x) + i * (y)}, {(x + 1) + i * (y)}, {(x) + i * (y + 1)})')
|
||||
indices.append(f'uint3({(x) + i * (y + 1)}, {(x + 1) + i * (y)}, {(x + 1) + i * (y + 1)})')
|
||||
print(f"Dim {i}")
|
||||
print(len(positions))
|
||||
print(len(indices))
|
||||
print(positions)
|
||||
print(indices)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user