16 lines
284 B
Plaintext
16 lines
284 B
Plaintext
import Common;
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import Scene;
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import WaterCommon;
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groupshared WaterPayload p;
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[numthreads(1, 1, 1)]
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[shader("amplification")]
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void taskMain(
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uint threadID: SV_GroupThreadID,
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uint groupID: SV_GroupID, )
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{
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p = pWaterMaterial.tiles[groupID];
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DispatchMesh(1, 1, 1, p);
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}
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