Trying to add water
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+34
-23
@@ -15,41 +15,52 @@ PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
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Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
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Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
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Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
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Gfx::PTimestampQuery cachedTS = res->requestTimestampQuery("CACHED_TS");
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Gfx::PTimestampQuery depthTS = res->requestTimestampQuery("DEPTH_TS");
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Gfx::PTimestampQuery lightCullTS = res->requestTimestampQuery("LIGHTCULL_TS");
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Gfx::PTimestampQuery visibilityTS = res->requestTimestampQuery("VISIBILITY_TS");
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Gfx::PTimestampQuery baseTS = res->requestTimestampQuery("BASE_TS");
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std::ofstream stats(fmt::format("stats{}.csv", useMeshCulling ? "" : "NOCULL"));
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stats << std::fixed << std::setprecision(0);
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stats << "RelTime,"
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<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
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<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
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<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
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<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
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<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
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"VisibilityMS,"
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<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime" << std::endl;
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float start = 0;
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<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE,FrameTime,"
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<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,"
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<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,"
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<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,"
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<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,"
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<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS" << std::endl;
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uint64 start = 0;
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uint64 prevBegin = 0;
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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stats << std::fixed << std::setprecision(0);
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while (getGlobals().running) {
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auto timestamps = timeQuery->getResults();
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auto cached = cachedTS->getResults();
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auto depth = depthTS->getResults();
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auto lightCull = lightCullTS->getResults();
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auto visibility = visibilityTS->getResults();
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auto base = baseTS->getResults();
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auto cachedResults = cachedQuery->getResults();
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auto depthResults = depthQuery->getResults();
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auto baseResults = baseQuery->getResults();
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auto lightCullResults = lightCullQuery->getResults();
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auto visiblityResults = visibilityQuery->getResults();
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if (start == 0) {
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start = timestamps[0].time;
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start = cached[0].time;
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}
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uint64 t0 = timestamps[0].time;
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uint64 t1 = timestamps[1].time;
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uint64 t2 = timestamps[2].time;
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uint64 t3 = timestamps[3].time;
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uint64 t4 = timestamps[4].time;
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uint64 t5 = timestamps[5].time;
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uint64 t6 = timestamps[6].time;
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if (t1 < t0 || t2 < t1 || t3 < t2 || t4 < t3 || t5 < t4 || t6 < t5)
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continue;
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stats << t0 - start << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << t1 - t0
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<< "," << t2 - t1 << "," << t3 - t2 << "," << t4 - t3 << "," << t5 - t4 << "," << t6 - t5 << "," << t6 - t0 << std::endl;
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int64 relTime = cached[0].time - start;
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int64 cachedTime = cached[1].time - cached[0].time;
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int64 mipTime = depth[1].time - depth[0].time;
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int64 depthTime = depth[2].time - depth[0].time;
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int64 baseTime = base[1].time - base[0].time;
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int64 lightCullTime = lightCull[1].time - lightCull[0].time;
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int64 visibilityTime = visibility[1].time - visibility[0].time;
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int64 frameTime = cachedTime + mipTime + depthTime + baseTime + lightCullTime + visibilityTime;
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stats << relTime << "," << cachedTime << "," << mipTime << "," << depthTime << ","
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<< visibilityTime
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<< "," << lightCullTime << "," << baseTime << ","
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<< frameTime << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << std::endl;
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stats.flush();
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// std::cout << "Writing " << timestamps[0].time << std::endl;
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}
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});
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}
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