Trying to add water

This commit is contained in:
Dynamitos
2024-08-13 22:44:04 +02:00
parent 97244e87c1
commit 252a241208
43 changed files with 1408 additions and 219 deletions
+2 -1
View File
@@ -50,10 +50,10 @@ struct TextureCreateInfo {
uint32 width = 1;
uint32 height = 1;
uint32 depth = 1;
uint32 mipLevels = 1;
uint32 layers = 1;
uint32 elements = 1;
uint32 samples = 1;
bool useMip = false;
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
std::string name;
@@ -111,6 +111,7 @@ struct ShaderCompilationInfo {
Array<Pair<const char*, const char*>> typeParameter;
Map<const char*, const char*> defines;
Gfx::PPipelineLayout rootSignature;
bool dumpIntermediate = false;
};
struct ShaderCreateInfo {
uint32 entryPointIndex;