Trying to add water
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@@ -50,10 +50,10 @@ struct TextureCreateInfo {
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uint32 width = 1;
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uint32 height = 1;
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uint32 depth = 1;
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uint32 mipLevels = 1;
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uint32 layers = 1;
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uint32 elements = 1;
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uint32 samples = 1;
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bool useMip = false;
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Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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std::string name;
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@@ -111,6 +111,7 @@ struct ShaderCompilationInfo {
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Array<Pair<const char*, const char*>> typeParameter;
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Map<const char*, const char*> defines;
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Gfx::PPipelineLayout rootSignature;
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bool dumpIntermediate = false;
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};
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struct ShaderCreateInfo {
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uint32 entryPointIndex;
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