Trying to add water
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@@ -3,6 +3,7 @@
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#include "Asset/AssetRegistry.h"
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#include "Component/Camera.h"
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#include "Component/Mesh.h"
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#include "Component/WaterTile.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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@@ -25,6 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
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void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
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BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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@@ -96,37 +98,42 @@ void BasePass::beginFrame(const Component::Camera& cam) {
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opaqueCulling = lightCullingLayout->allocateDescriptorSet();
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transparentCulling = lightCullingLayout->allocateDescriptorSet();
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// Debug vertices
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VertexBufferCreateInfo vertexBufferInfo = {
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.sourceData =
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{
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.size = sizeof(DebugVertex) * gDebugVertices.size(),
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.data = (uint8*)gDebugVertices.data(),
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},
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.vertexSize = sizeof(DebugVertex),
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.numVertices = (uint32)gDebugVertices.size(),
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.name = "DebugVertices",
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};
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debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
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debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
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waterRenderer->beginFrame();
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// Debug vertices
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{
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VertexBufferCreateInfo vertexBufferInfo = {
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.sourceData =
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{
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.size = sizeof(DebugVertex) * gDebugVertices.size(),
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.data = (uint8*)gDebugVertices.data(),
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},
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.vertexSize = sizeof(DebugVertex),
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.numVertices = (uint32)gDebugVertices.size(),
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.name = "DebugVertices",
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};
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debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
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debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
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}
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// Skybox
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skyboxDataLayout->reset();
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textureLayout->reset();
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skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
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skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
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skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
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skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
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skyboxDataSet->updateBuffer(0, skyboxBuffer);
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skyboxDataSet->writeChanges();
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textureSet = textureLayout->allocateDescriptorSet();
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textureSet->updateTexture(0, skybox.day);
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textureSet->updateTexture(1, skybox.night);
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textureSet->updateSampler(2, skyboxSampler);
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textureSet->writeChanges();
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{
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skyboxDataLayout->reset();
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textureLayout->reset();
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skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
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skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
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skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
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skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
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skyboxDataSet->updateBuffer(0, skyboxBuffer);
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skyboxDataSet->writeChanges();
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textureSet = textureLayout->allocateDescriptorSet();
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textureSet->updateTexture(0, skybox.day);
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textureSet->updateTexture(1, skybox.night);
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textureSet->updateSampler(2, skyboxSampler);
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textureSet->writeChanges();
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}
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}
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void BasePass::render() {
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@@ -138,13 +145,15 @@ void BasePass::render() {
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transparentCulling->writeChanges();
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query->beginQuery();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
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timestamps->begin();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BaseBegin");
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graphics->beginRenderPass(renderPass);
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Array<Gfx::ORenderCommand> commands;
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Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
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permutation.setDepthCulling(true); // always use the culling info
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permutation.setPositionOnly(false);
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Array<VertexData::TransparentDraw> transparentData;
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// Base Rendering
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for (VertexData* vertexData : VertexData::getList()) {
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transparentData.addAll(vertexData->getTransparentData());
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vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
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@@ -238,14 +247,18 @@ void BasePass::render() {
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commands.add(std::move(command));
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}
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}
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Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
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skyboxCommand->setViewport(viewport);
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skyboxCommand->bindPipeline(pipeline);
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skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
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skyboxCommand->draw(36, 1, 0, 0);
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commands.add(std::move(skyboxCommand));
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commands.add(waterRenderer->render(viewParamsSet));
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// Skybox
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{
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Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
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skyboxCommand->setViewport(viewport);
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skyboxCommand->bindPipeline(pipeline);
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skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
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skyboxCommand->draw(36, 1, 0, 0);
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commands.add(std::move(skyboxCommand));
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}
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// Transparent rendering
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{
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permutation.setDepthCulling(false); // ignore visibility infos for transparency
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@@ -360,7 +373,7 @@ void BasePass::render() {
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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query->endQuery();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
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timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
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timestamps->end();
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gDebugVertices.clear();
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}
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@@ -412,12 +425,13 @@ void BasePass::publishOutputs() {
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resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
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timestamps = graphics->createTimestampQuery(2, "BaseTS");
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resources->registerTimestampQueryOutput("BASE_TS", timestamps);
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query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
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resources->registerQueryOutput("BASEPASS_QUERY", query);
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}
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void BasePass::createRenderPass() {
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timestamps = resources->requestTimestampQuery("TIMESTAMP");
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cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
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Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
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@@ -458,6 +472,8 @@ void BasePass::createRenderPass() {
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oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
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tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
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waterRenderer->setViewport(viewport, renderPass);
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// Debug rendering
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{
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debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
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@@ -527,7 +543,6 @@ void BasePass::createRenderPass() {
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};
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debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
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}
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// Skybox
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{
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skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
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