Trying to add water

This commit is contained in:
Dynamitos
2024-08-13 22:44:04 +02:00
parent 97244e87c1
commit 252a241208
43 changed files with 1408 additions and 219 deletions
+56 -41
View File
@@ -3,6 +3,7 @@
#include "Asset/AssetRegistry.h"
#include "Component/Camera.h"
#include "Component/Mesh.h"
#include "Component/WaterTile.h"
#include "Graphics/Command.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Enums.h"
@@ -25,6 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
basePassLayout->addDescriptorLayout(viewParamsLayout);
@@ -96,37 +98,42 @@ void BasePass::beginFrame(const Component::Camera& cam) {
opaqueCulling = lightCullingLayout->allocateDescriptorSet();
transparentCulling = lightCullingLayout->allocateDescriptorSet();
// Debug vertices
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
waterRenderer->beginFrame();
// Debug vertices
{
VertexBufferCreateInfo vertexBufferInfo = {
.sourceData =
{
.size = sizeof(DebugVertex) * gDebugVertices.size(),
.data = (uint8*)gDebugVertices.data(),
},
.vertexSize = sizeof(DebugVertex),
.numVertices = (uint32)gDebugVertices.size(),
.name = "DebugVertices",
};
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
}
// Skybox
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
{
skyboxDataLayout->reset();
textureLayout->reset();
skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
Gfx::SE_ACCESS_UNIFORM_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
skyboxDataSet->updateBuffer(0, skyboxBuffer);
skyboxDataSet->writeChanges();
textureSet = textureLayout->allocateDescriptorSet();
textureSet->updateTexture(0, skybox.day);
textureSet->updateTexture(1, skybox.night);
textureSet->updateSampler(2, skyboxSampler);
textureSet->writeChanges();
}
}
void BasePass::render() {
@@ -138,13 +145,15 @@ void BasePass::render() {
transparentCulling->writeChanges();
query->beginQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
timestamps->begin();
timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BaseBegin");
graphics->beginRenderPass(renderPass);
Array<Gfx::ORenderCommand> commands;
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
permutation.setDepthCulling(true); // always use the culling info
permutation.setPositionOnly(false);
Array<VertexData::TransparentDraw> transparentData;
// Base Rendering
for (VertexData* vertexData : VertexData::getList()) {
transparentData.addAll(vertexData->getTransparentData());
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
@@ -238,14 +247,18 @@ void BasePass::render() {
commands.add(std::move(command));
}
}
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
skyboxCommand->bindPipeline(pipeline);
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
skyboxCommand->draw(36, 1, 0, 0);
commands.add(std::move(skyboxCommand));
commands.add(waterRenderer->render(viewParamsSet));
// Skybox
{
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
skyboxCommand->setViewport(viewport);
skyboxCommand->bindPipeline(pipeline);
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
skyboxCommand->draw(36, 1, 0, 0);
commands.add(std::move(skyboxCommand));
}
// Transparent rendering
{
permutation.setDepthCulling(false); // ignore visibility infos for transparency
@@ -360,7 +373,7 @@ void BasePass::render() {
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
query->endQuery();
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "BaseEnd");
timestamps->end();
gDebugVertices.clear();
}
@@ -412,12 +425,13 @@ void BasePass::publishOutputs() {
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
timestamps = graphics->createTimestampQuery(2, "BaseTS");
resources->registerTimestampQueryOutput("BASE_TS", timestamps);
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
resources->registerQueryOutput("BASEPASS_QUERY", query);
}
void BasePass::createRenderPass() {
timestamps = resources->requestTimestampQuery("TIMESTAMP");
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
@@ -458,6 +472,8 @@ void BasePass::createRenderPass() {
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
waterRenderer->setViewport(viewport, renderPass);
// Debug rendering
{
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
@@ -527,7 +543,6 @@ void BasePass::createRenderPass() {
};
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
// Skybox
{
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");