Very strange mask bug
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@@ -13,7 +13,7 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
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Gfx::OPipelineLayout test = graphics->createPipelineLayout();
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graphics->beginShaderCompilation(ShaderCompilationInfo{
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.modules = {"CompileTest"},
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.entryPoints = {{"GetHeap", "CompileTest"}},
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.entryPoints = {{"TestHeap", "CompileTest"}},
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.rootSignature = test,
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});
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graphics->createComputeShader({0});
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@@ -302,7 +302,7 @@ void TerrainRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass ren
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.rasterizationState =
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{
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.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
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.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
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.cullMode = Gfx::SE_CULL_MODE_NONE,
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},
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.colorBlend =
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{
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