Trying out more debugging

This commit is contained in:
Dynamitos
2024-10-27 14:41:23 +01:00
parent c7c7e4dd3e
commit 289b759498
9 changed files with 160 additions and 166 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ VertexOutput vert(VertexInput input)
float2 texCoord = positionRWS.xz / 1000;
positionRWS.y = pParams.displacementMap.SampleLevel(pParams.displacementSampler, texCoord, 0).r * 100;
//positionRWS.y = pParams.displacementMap.SampleLevel(pParams.displacementSampler, texCoord, 0).r * 100;
// Apply the view projection
output.positionCS = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, float4(positionRWS, 1.0)));
return output;
+41 -53
View File
@@ -108,7 +108,7 @@ static const uint32_t OCBT_bit_count[18] = { 32, // Root 17
#define BUFFER_ELEMENT_PER_LANE ((OCBT_TREE_NUM_SLOTS + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE)
#define BUFFER_ELEMENT_PER_LANE_NO_BITFIELD ((OCBT_TREE_NUM_SLOTS + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE)
#define BITFIELD_ELEMENT_PER_LANE ((OCBT_BITFIELD_NUM_SLOTS + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE)
#define WAVE_TREE_DEPTH uint(17)
#define WAVE_TREE_DEPTH uint(log2(OCBT_NUM_ELEMENTS))
uint32_t cbt_size()
{
@@ -154,7 +154,7 @@ uint get_bit(uint bitID)
return uint((pParams.bitFieldBuffer[slot] & (1uLL << local_id)) >> local_id);
}
uint get_heap_element(uint id)
uint get_heap_element(uint id, inout HeapDebug debug)
{
// Figure out the location of the first bit of this element
uint32_t real_heap_id = id - 1;
@@ -162,6 +162,12 @@ uint get_heap_element(uint id)
uint32_t level_first_element = (1u << depth) - 1;
uint32_t id_in_level = real_heap_id - level_first_element;
uint32_t first_bit = OCBT_depth_offset[depth] + OCBT_bit_count[depth] * id_in_level;
debug.id = id;
debug.real_heap_id = real_heap_id;
debug.depth = depth;
debug.level_first_element = level_first_element;
debug.id_in_level = id_in_level;
debug.first_bit = first_bit;
if (depth < FIRST_VIRTUAL_LEVEL)
{
uint32_t slot = first_bit / 32;
@@ -222,59 +228,37 @@ uint bit_count()
uint bit_count(uint depth, uint element)
{
return get_heap_element((1u << depth) + element);
}
// decodes the position of the i-th one in the bitfield
uint decode_bit(uint handle)
{
//uint bitID = 1;
//for (uint currentDepth = 0; currentDepth < WAVE_TREE_DEPTH; ++currentDepth)
//{
// uint heapValue = get_heap_element(2 * bitID);
// uint b = handle < heapValue ? 0 : 1;
//
// bitID = 2 * bitID + b;
// handle -= heapValue * b;
//}
//
//return (bitID ^ OCBT_NUM_ELEMENTS);
for(uint i = 0; i < OCBT_NUM_ELEMENTS; ++i)
{
if(get_bit(i) == 1)
{
if(handle == 0)
{
return i;
}
handle--;
}
}
HeapDebug debug;
return get_heap_element((1u << depth) + element, debug);
}
// decodes the position of the i-th zero in the bitfield
uint decode_bit_complement(uint handle)
uint decode_bit_complement(uint handle, uint dispatchID)
{
//uint bitID = 1u;
//uint c = OCBT_NUM_ELEMENTS / 2u;
//
//while (bitID < OCBT_NUM_ELEMENTS) {
// uint heapValue = c - get_heap_element(2u * bitID);
// uint b = handle < heapValue ? 0u : 1u;
//
// bitID = 2u * bitID + b;
// handle -= heapValue * b;
// c /= 2u;
//}
//
//return (bitID ^ OCBT_NUM_ELEMENTS);
uint temp = handle;
DebugStruct debug;
uint x = 0;
uint bitID = 1u;
uint c = OCBT_NUM_ELEMENTS / 2u;
while (bitID < OCBT_NUM_ELEMENTS) {
uint heapValue = c - get_heap_element(2u * bitID, debug.heapValues[x++]);
uint b = handle < heapValue ? 0u : 1u;
bitID = 2u * bitID + b;
handle -= heapValue * b;
c /= 2u;
}
uint result = (bitID ^ OCBT_NUM_ELEMENTS);
handle = temp;
for(uint i = 0; i < OCBT_NUM_ELEMENTS; ++i)
{
if(get_bit(i) == 0)
{
if(handle == 0)
{
pParams.debugBuffer[dispatchID] = debug;
return i;
}
handle--;
@@ -284,6 +268,7 @@ uint decode_bit_complement(uint handle)
void reduce(uint groupIndex)
{
HeapDebug debug;
// First we do a reduction until each lane has exactly one element to process
uint initial_pass_size = OCBT_NUM_ELEMENTS / WORKGROUP_SIZE;
for (uint it = initial_pass_size / 64, offset = OCBT_NUM_ELEMENTS / 64; it > 0 ; it >>=1, offset >>=1)
@@ -293,7 +278,7 @@ void reduce(uint groupIndex)
for (uint heapID = minHeapID; heapID < maxHeapID; ++heapID)
{
set_heap_element(heapID, get_heap_element(heapID * 2) + get_heap_element(heapID * 2 + 1));
set_heap_element(heapID, get_heap_element(heapID * 2, debug) + get_heap_element(heapID * 2 + 1, debug));
}
}
GroupMemoryBarrierWithGroupSync();
@@ -303,7 +288,7 @@ void reduce(uint groupIndex)
if (groupIndex < s)
{
uint v = s + groupIndex;
set_heap_element(v, get_heap_element(v * 2) + get_heap_element(v * 2 + 1));
set_heap_element(v, get_heap_element(v * 2, debug) + get_heap_element(v * 2 + 1, debug));
}
GroupMemoryBarrierWithGroupSync();
}
@@ -338,6 +323,7 @@ void reduce_prepass(uint dispatchThreadID)
void reduce_first_pass(uint dispatchThreadID, uint groupIndex)
{
HeapDebug debug;
// Load the lowest level (and only the last level)
const uint level0Offset = OCBT_depth_offset[TREE_LAST_LEVEL] / 32;
if (groupIndex % 2 == 0)
@@ -355,13 +341,13 @@ void reduce_first_pass(uint dispatchThreadID, uint groupIndex)
for (uint heapID = minHeapID; heapID < maxHeapID; ++heapID)
{
set_heap_element(heapID, get_heap_element(heapID * 2) + get_heap_element(heapID * 2 + 1));
set_heap_element(heapID, get_heap_element(heapID * 2, debug) + get_heap_element(heapID * 2 + 1, debug));
}
}
// Last pass needs to be atomic
uint heapID = offset + (dispatchThreadID * it);
set_heap_element_atomic(heapID, get_heap_element(heapID * 2) + get_heap_element(heapID * 2 + 1));
set_heap_element_atomic(heapID, get_heap_element(heapID * 2, debug) + get_heap_element(heapID * 2 + 1, debug));
GroupMemoryBarrierWithGroupSync();
@@ -376,6 +362,7 @@ void reduce_first_pass(uint dispatchThreadID, uint groupIndex)
void reduce_second_pass(uint groupIndex)
{
HeapDebug debug;
// Load the lowest level (and only the last level)
const uint level0Offset = OCBT_depth_offset[9] / 32;
for (uint e = 0; e < 4; ++e)
@@ -394,7 +381,7 @@ void reduce_second_pass(uint groupIndex)
for (uint heapID = minHeapID; heapID < maxHeapID; ++heapID)
{
set_heap_element(heapID, get_heap_element(heapID * 2) + get_heap_element(heapID * 2 + 1));
set_heap_element(heapID, get_heap_element(heapID * 2, debug) + get_heap_element(heapID * 2 + 1, debug));
}
}
GroupMemoryBarrierWithGroupSync();
@@ -404,7 +391,7 @@ void reduce_second_pass(uint groupIndex)
if (groupIndex < s)
{
uint v = s + groupIndex;
set_heap_element(v, get_heap_element(v * 2) + get_heap_element(v * 2 + 1));
set_heap_element(v, get_heap_element(v * 2, debug) + get_heap_element(v * 2 + 1, debug));
}
GroupMemoryBarrierWithGroupSync();
}
@@ -423,6 +410,7 @@ void reduce_second_pass(uint groupIndex)
void reduce_no_bitfield(uint groupIndex)
{
HeapDebug debug;
// First we do a reduction until each lane has exactly one element to process
uint initial_pass_size = OCBT_NUM_ELEMENTS / WORKGROUP_SIZE;
for (uint it = initial_pass_size / 128, offset = OCBT_NUM_ELEMENTS / 128; it > 0 ; it >>=1, offset >>=1)
@@ -432,7 +420,7 @@ void reduce_no_bitfield(uint groupIndex)
for (uint heapID = minHeapID; heapID < maxHeapID; ++heapID)
{
set_heap_element(heapID, get_heap_element(heapID * 2) + get_heap_element(heapID * 2 + 1));
set_heap_element(heapID, get_heap_element(heapID * 2, debug) + get_heap_element(heapID * 2 + 1, debug));
}
}
GroupMemoryBarrierWithGroupSync();
@@ -442,7 +430,7 @@ void reduce_no_bitfield(uint groupIndex)
if (groupIndex < s)
{
uint v = s + groupIndex;
set_heap_element(v, get_heap_element(v * 2) + get_heap_element(v * 2 + 1));
set_heap_element(v, get_heap_element(v * 2, debug) + get_heap_element(v * 2 + 1, debug));
}
GroupMemoryBarrierWithGroupSync();
}
+1 -1
View File
@@ -78,7 +78,7 @@ void Allocate(uint groupIndex : SV_GroupIndex, uint dispatchID : SV_DispatchThre
//for(uint i = 0; i < pParams.allocateBuffer[0]; ++i)
//{
// Allocate the required bits
AllocateElement(pParams.allocateBuffer[1 + dispatchID]);
AllocateElement(pParams.allocateBuffer[1 + dispatchID], dispatchID);
//}
}
+4 -4
View File
@@ -310,9 +310,9 @@ void EvaluateLEB(uint currentID : SV_DispatchThreadID, uint groupIndex: SV_Group
EvaluateElementPosition(cHeapID, 0, pParams.geometry.baseDepth, pParams.currentVertexBuffer, parentTri, childTri);
// Export the child
pParams.lebPositionBuffer[3 * currentID + 0] = float4(1000 * (childTri.p[0]), 1.0f);
pParams.lebPositionBuffer[3 * currentID + 1] = float4(1000 * (childTri.p[1]), 1.0f);
pParams.lebPositionBuffer[3 * currentID + 2] = float4(1000 * (childTri.p[2]), 1.0f);
pParams.lebPositionBuffer[3 * currentID + 0] = float4((childTri.p[0]), 1.0f);
pParams.lebPositionBuffer[3 * currentID + 1] = float4((childTri.p[1]), 1.0f);
pParams.lebPositionBuffer[3 * currentID + 2] = float4((childTri.p[2]), 1.0f);
// Export the fourth element
if (pParams.geometry.baseDepth < depth)
@@ -321,6 +321,6 @@ void EvaluateLEB(uint currentID : SV_DispatchThreadID, uint groupIndex: SV_Group
const uint parentOffset = 3 * pParams.geometry.totalNumElements;
// Transform the coordinate to planet space
pParams.lebPositionBuffer[parentOffset + currentID] = float4(1000 * (cHeapID % 2 == 0 ? parentTri.p[0] : parentTri.p[2]), 1.0f);
pParams.lebPositionBuffer[parentOffset + currentID] = float4((cHeapID % 2 == 0 ? parentTri.p[0] : parentTri.p[2]), 1.0f);
}
}
+11 -5
View File
@@ -26,13 +26,19 @@ struct UpdateCB
float farPlaneDistance;
}
struct HeapDebug
{
uint id;
uint real_heap_id;
uint depth;
uint level_first_element;
uint id_in_level;
uint first_bit;
};
struct DebugStruct
{
uint4 indices;
uint baseHeapID;
uint subdivision;
uint propagateLocation;
uint numSiblings;
HeapDebug heapValues[18];
};
+2 -2
View File
@@ -320,7 +320,7 @@ void SplitElement(uint currentID, uint baseDepth)
InterlockedAdd(pParams.memoryBuffer[1], maxRequiredMemory - usedMemory, remainingMemory);
}
void AllocateElement(uint currentID)
void AllocateElement(uint currentID, uint dispatchID)
{
// Load the bisector for this element
BisectorData bisectorData = pParams.bisectorDataBuffer[currentID];
@@ -338,7 +338,7 @@ void AllocateElement(uint currentID)
// llocate the bits we need
for (uint bitId = 0; bitId < numSlots; ++bitId)
{
bisectorData.indices[bitId] = decode_bit_complement(firstBitIndex + bitId);
bisectorData.indices[bitId] = decode_bit_complement(firstBitIndex + bitId, dispatchID);
}
// Output
+2 -2
View File
@@ -27,7 +27,7 @@ int main(int argc, char** argv) {
useDepthCulling = false;
}
std::filesystem::path binaryPath = "C:/Users/Dynamitos/MeshShadingDemo/bin/MeshShadingDemo.dll";
std::filesystem::path binaryPath = "MeshShadingDemo.dll";
#ifdef __APPLE__
graphics = new Metal::Graphics();
@@ -40,7 +40,7 @@ int main(int argc, char** argv) {
vd->init(graphics);
OWindowManager windowManager = new WindowManager();
AssetRegistry::init("C:/Users/Dynamitos/MeshShadingDemo/Assets", graphics);
AssetRegistry::init("Assets", graphics);
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {
.width = 1920,
+3 -3
View File
@@ -111,12 +111,12 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
ktxBasisParams basisParams = {
.structSize = sizeof(ktxBasisParams),
.uastc = true,
.threadCount = 1,
.threadCount = 14,
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
.uastcRDO = true,
};
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
+95 -95
View File
@@ -5,16 +5,16 @@
using namespace Seele;
Array<Vector4> basePoints = {
Vector4(0.0f / 3, 0, 0.0f / 3, 1), Vector4(0.0f / 3, 0, 1.0f / 3, 1), Vector4(0.0f / 3, 0, 2.0f / 3, 1),
Vector4(0.0f / 3, 0, 3.0f / 3, 1), Vector4(1.0f / 3, 0, 0.0f / 3, 1), Vector4(1.0f / 3, 0, 1.0f / 3, 1),
Vector4(1.0f / 3, 0, 2.0f / 3, 1), Vector4(1.0f / 3, 0, 3.0f / 3, 1), Vector4(2.0f / 3, 0, 0.0f / 3, 1),
Vector4(2.0f / 3, 0, 1.0f / 3, 1), Vector4(2.0f / 3, 0, 2.0f / 3, 1), Vector4(2.0f / 3, 0, 3.0f / 3, 1),
Vector4(3.0f / 3, 0, 0.0f / 3, 1), Vector4(3.0f / 3, 0, 1.0f / 3, 1), Vector4(3.0f / 3, 0, 2.0f / 3, 1),
Vector4(3.0f / 3, 0, 3.0f / 3, 1),
// Vector4(0, -0.525731, 0.850651, 1), Vector4(0.850651, 0, 0.525731, 1), Vector4(0.850651, 0, -0.525731, 1),
// Vector4(-0.850651, 0, -0.525731, 1), Vector4(-0.850651, 0, 0.525731, 1), Vector4(-0.525731, 0.850651, 0, 1),
// Vector4(0.525731, 0.850651, 0, 1), Vector4(0.525731, -0.850651, 0, 1), Vector4(-0.525731, -0.850651, 0, 1),
// Vector4(0, -0.525731, -0.850651, 1), Vector4(0, 0.525731, -0.850651, 1), Vector4(0, 0.525731, 0.850651, 1),
//Vector4(0.0f / 3, 0, 0.0f / 3, 1), Vector4(0.0f / 3, 0, 1.0f / 3, 1), Vector4(0.0f / 3, 0, 2.0f / 3, 1),
//Vector4(0.0f / 3, 0, 3.0f / 3, 1), Vector4(1.0f / 3, 0, 0.0f / 3, 1), Vector4(1.0f / 3, 0, 1.0f / 3, 1),
//Vector4(1.0f / 3, 0, 2.0f / 3, 1), Vector4(1.0f / 3, 0, 3.0f / 3, 1), Vector4(2.0f / 3, 0, 0.0f / 3, 1),
//Vector4(2.0f / 3, 0, 1.0f / 3, 1), Vector4(2.0f / 3, 0, 2.0f / 3, 1), Vector4(2.0f / 3, 0, 3.0f / 3, 1),
//Vector4(3.0f / 3, 0, 0.0f / 3, 1), Vector4(3.0f / 3, 0, 1.0f / 3, 1), Vector4(3.0f / 3, 0, 2.0f / 3, 1),
//Vector4(3.0f / 3, 0, 3.0f / 3, 1),
Vector4(0, -0.525731, 0.850651, 1), Vector4(0.850651, 0, 0.525731, 1), Vector4(0.850651, 0, -0.525731, 1),
Vector4(-0.850651, 0, -0.525731, 1), Vector4(-0.850651, 0, 0.525731, 1), Vector4(-0.525731, 0.850651, 0, 1),
Vector4(0.525731, 0.850651, 0, 1), Vector4(0.525731, -0.850651, 0, 1), Vector4(-0.525731, -0.850651, 0, 1),
Vector4(0, -0.525731, -0.850651, 1), Vector4(0, 0.525731, -0.850651, 1), Vector4(0, 0.525731, 0.850651, 1),
};
struct Halfedge {
uint32 vertexID;
@@ -23,90 +23,90 @@ struct Halfedge {
uint32 twinID;
};
Array<Halfedge> edges = {
Halfedge{0, 1, 2, 4294967295},
Halfedge{4, 2, 0, 3},
Halfedge{1, 0, 1, 4294967295},
//Halfedge{0, 1, 2, 4294967295},
//Halfedge{4, 2, 0, 3},
//Halfedge{1, 0, 1, 4294967295},
//
//Halfedge{4, 4, 5, 1},
//Halfedge{5, 5, 3, 8},
//Halfedge{1, 3, 4, 18},
//
//Halfedge{1, 7, 8, 4294967295},
//Halfedge{5, 8, 6, 9},
//Halfedge{2, 6, 7, 4},
//
//Halfedge{5, 10, 11, 7},
//Halfedge{6, 11, 9, 14},
//Halfedge{2, 9, 10, 24},
//
//Halfedge{2, 13, 14, 4294967295},
//Halfedge{6, 14, 12, 15},
//Halfedge{3, 12, 13, 10},
//
//Halfedge{6, 16, 17, 13},
//Halfedge{7, 17, 15, 4294967295},
//Halfedge{3, 15, 16, 30},
//
//Halfedge{4, 19, 20, 5},
//Halfedge{8, 20, 18, 21},
//Halfedge{5, 18, 19, 4294967295},
//
//Halfedge{8, 22, 23, 19},
//Halfedge{9, 23, 21, 26},
//Halfedge{5, 21, 22, 36},
//
//Halfedge{5, 25, 26, 11},
//Halfedge{9, 26, 24, 27},
//Halfedge{6, 24, 25, 22},
//
//Halfedge{9, 28, 29, 25},
//Halfedge{10, 29, 27, 32},
//Halfedge{6, 27, 28, 42},
//
//Halfedge{6, 31, 32, 17},
//Halfedge{10, 32, 30, 33},
//Halfedge{7, 30, 31, 28},
//
//Halfedge{10, 34, 35, 31},
//Halfedge{11, 35, 33, 4294967295},
//Halfedge{7, 33, 34, 48},
//
//Halfedge{8, 37, 38, 23},
//Halfedge{12, 38, 36, 39},
//Halfedge{9, 36, 37, 4294967295},
//
//Halfedge{12, 40, 41, 37},
//Halfedge{13, 41, 39, 44},
//Halfedge{9, 39, 40, 4294967295},
//
//Halfedge{9, 43, 44, 29},
//Halfedge{13, 44, 42, 45},
//Halfedge{10, 42, 43, 40},
//
//Halfedge{13, 46, 47, 43},
//Halfedge{14, 47, 45, 50},
//Halfedge{10, 45, 46, 4294967295},
//
//Halfedge{10, 49, 50, 35},
//Halfedge{14, 50, 48, 51},
//Halfedge{11, 48, 49, 46},
//
//Halfedge{14, 52, 53, 49},
//Halfedge{15, 53, 51, 4294967295},
//Halfedge{11, 51, 52, 4294967295},
Halfedge{4, 4, 5, 1},
Halfedge{5, 5, 3, 8},
Halfedge{1, 3, 4, 18},
Halfedge{1, 7, 8, 4294967295},
Halfedge{5, 8, 6, 9},
Halfedge{2, 6, 7, 4},
Halfedge{5, 10, 11, 7},
Halfedge{6, 11, 9, 14},
Halfedge{2, 9, 10, 24},
Halfedge{2, 13, 14, 4294967295},
Halfedge{6, 14, 12, 15},
Halfedge{3, 12, 13, 10},
Halfedge{6, 16, 17, 13},
Halfedge{7, 17, 15, 4294967295},
Halfedge{3, 15, 16, 30},
Halfedge{4, 19, 20, 5},
Halfedge{8, 20, 18, 21},
Halfedge{5, 18, 19, 4294967295},
Halfedge{8, 22, 23, 19},
Halfedge{9, 23, 21, 26},
Halfedge{5, 21, 22, 36},
Halfedge{5, 25, 26, 11},
Halfedge{9, 26, 24, 27},
Halfedge{6, 24, 25, 22},
Halfedge{9, 28, 29, 25},
Halfedge{10, 29, 27, 32},
Halfedge{6, 27, 28, 42},
Halfedge{6, 31, 32, 17},
Halfedge{10, 32, 30, 33},
Halfedge{7, 30, 31, 28},
Halfedge{10, 34, 35, 31},
Halfedge{11, 35, 33, 4294967295},
Halfedge{7, 33, 34, 48},
Halfedge{8, 37, 38, 23},
Halfedge{12, 38, 36, 39},
Halfedge{9, 36, 37, 4294967295},
Halfedge{12, 40, 41, 37},
Halfedge{13, 41, 39, 44},
Halfedge{9, 39, 40, 4294967295},
Halfedge{9, 43, 44, 29},
Halfedge{13, 44, 42, 45},
Halfedge{10, 42, 43, 40},
Halfedge{13, 46, 47, 43},
Halfedge{14, 47, 45, 50},
Halfedge{10, 45, 46, 4294967295},
Halfedge{10, 49, 50, 35},
Halfedge{14, 50, 48, 51},
Halfedge{11, 48, 49, 46},
Halfedge{14, 52, 53, 49},
Halfedge{15, 53, 51, 4294967295},
Halfedge{11, 51, 52, 4294967295},
// Halfedge{1, 1, 2, 5}, Halfedge{2, 2, 0, 36}, Halfedge{6, 0, 1, 39}, Halfedge{1, 4, 5, 51}, Halfedge{7, 5, 3, 48},
// Halfedge{2, 3, 4, 0}, Halfedge{3, 7, 8, 9}, Halfedge{4, 8, 6, 45}, Halfedge{5, 6, 7, 42}, Halfedge{4, 10, 11, 6},
// Halfedge{3, 11, 9, 56}, Halfedge{8, 9, 10, 57}, Halfedge{6, 13, 14, 15}, Halfedge{5, 14, 12, 47}, Halfedge{11, 12, 13, 40},
// Halfedge{5, 16, 17, 12}, Halfedge{6, 17, 15, 38}, Halfedge{10, 15, 16, 43}, Halfedge{9, 19, 20, 21}, Halfedge{10, 20, 18, 37},
// Halfedge{2, 18, 19, 50}, Halfedge{10, 22, 23, 18}, Halfedge{9, 23, 21, 54}, Halfedge{3, 21, 22, 44}, Halfedge{7, 25, 26, 27},
// Halfedge{8, 26, 24, 55}, Halfedge{9, 24, 25, 49}, Halfedge{8, 28, 29, 24}, Halfedge{7, 29, 27, 53}, Halfedge{0, 27, 28, 58},
// Halfedge{11, 31, 32, 33}, Halfedge{0, 32, 30, 52}, Halfedge{1, 30, 31, 41}, Halfedge{0, 34, 35, 30}, Halfedge{11, 35, 33, 46},
// Halfedge{4, 33, 34, 59}, Halfedge{6, 37, 38, 1}, Halfedge{2, 38, 36, 19}, Halfedge{10, 36, 37, 16}, Halfedge{1, 40, 41, 2},
// Halfedge{6, 41, 39, 14}, Halfedge{11, 39, 40, 32}, Halfedge{3, 43, 44, 8}, Halfedge{5, 44, 42, 17}, Halfedge{10, 42, 43, 23},
// Halfedge{5, 46, 47, 7}, Halfedge{4, 47, 45, 34}, Halfedge{11, 45, 46, 13}, Halfedge{2, 49, 50, 4}, Halfedge{7, 50, 48, 26},
// Halfedge{9, 48, 49, 20}, Halfedge{7, 52, 53, 3}, Halfedge{1, 53, 51, 31}, Halfedge{0, 51, 52, 28}, Halfedge{3, 55, 56, 22},
// Halfedge{9, 56, 54, 25}, Halfedge{8, 54, 55, 10}, Halfedge{4, 58, 59, 11}, Halfedge{8, 59, 57, 29}, Halfedge{0, 57, 58, 35},
Halfedge{1, 1, 2, 5}, Halfedge{2, 2, 0, 36}, Halfedge{6, 0, 1, 39}, Halfedge{1, 4, 5, 51}, Halfedge{7, 5, 3, 48},
Halfedge{2, 3, 4, 0}, Halfedge{3, 7, 8, 9}, Halfedge{4, 8, 6, 45}, Halfedge{5, 6, 7, 42}, Halfedge{4, 10, 11, 6},
Halfedge{3, 11, 9, 56}, Halfedge{8, 9, 10, 57}, Halfedge{6, 13, 14, 15}, Halfedge{5, 14, 12, 47}, Halfedge{11, 12, 13, 40},
Halfedge{5, 16, 17, 12}, Halfedge{6, 17, 15, 38}, Halfedge{10, 15, 16, 43}, Halfedge{9, 19, 20, 21}, Halfedge{10, 20, 18, 37},
Halfedge{2, 18, 19, 50}, Halfedge{10, 22, 23, 18}, Halfedge{9, 23, 21, 54}, Halfedge{3, 21, 22, 44}, Halfedge{7, 25, 26, 27},
Halfedge{8, 26, 24, 55}, Halfedge{9, 24, 25, 49}, Halfedge{8, 28, 29, 24}, Halfedge{7, 29, 27, 53}, Halfedge{0, 27, 28, 58},
Halfedge{11, 31, 32, 33}, Halfedge{0, 32, 30, 52}, Halfedge{1, 30, 31, 41}, Halfedge{0, 34, 35, 30}, Halfedge{11, 35, 33, 46},
Halfedge{4, 33, 34, 59}, Halfedge{6, 37, 38, 1}, Halfedge{2, 38, 36, 19}, Halfedge{10, 36, 37, 16}, Halfedge{1, 40, 41, 2},
Halfedge{6, 41, 39, 14}, Halfedge{11, 39, 40, 32}, Halfedge{3, 43, 44, 8}, Halfedge{5, 44, 42, 17}, Halfedge{10, 42, 43, 23},
Halfedge{5, 46, 47, 7}, Halfedge{4, 47, 45, 34}, Halfedge{11, 45, 46, 13}, Halfedge{2, 49, 50, 4}, Halfedge{7, 50, 48, 26},
Halfedge{9, 48, 49, 20}, Halfedge{7, 52, 53, 3}, Halfedge{1, 53, 51, 31}, Halfedge{0, 51, 52, 28}, Halfedge{3, 55, 56, 22},
Halfedge{9, 56, 54, 25}, Halfedge{8, 54, 55, 10}, Halfedge{4, 58, 59, 11}, Halfedge{8, 59, 57, 29}, Halfedge{0, 57, 58, 35},
};
uint32_t find_msb_64(uint64_t x) {
@@ -291,7 +291,7 @@ void MeshUpdater::init(Gfx::PGraphics gfx, Gfx::PDescriptorLayout viewParamsLayo
debugBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = 100000,
.size = 1000000,
},
.name = "DebugBuffer",
});
@@ -560,6 +560,7 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
set->updateBuffer(ALLOCATE_BUFFER, 0, mesh.allocateBuffer);
set->updateBuffer(BISECTOR_DATA_BUFFER, 0, mesh.updateBuffer);
set->updateBuffer(MEMORY_BUFFER, 0, memoryBuffer);
set->updateBuffer(DEBUG_BUFFER, 0, debugBuffer);
set->writeChanges();
Gfx::OComputeCommand allocateCmd = graphics->createComputeCommand("Allocate");
allocateCmd->bindPipeline(allocate);
@@ -595,7 +596,6 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
set->updateBuffer(NEIGHBOURS_BUFFER, 0, currentNeighborsBuffer);
set->updateBuffer(NEIGHBOURS_OUTPUT_BUFFER, 0, nextNeighborsBuffer);
set->updateBuffer(PROPAGATE_BUFFER, 0, mesh.propagateBuffer);
set->updateBuffer(DEBUG_BUFFER, 0, debugBuffer);
set->writeChanges();
Gfx::OComputeCommand bisectCmd = graphics->createComputeCommand("Bisect");
bisectCmd->bindPipeline(bisect);