Fixing some mac stuff
This commit is contained in:
Vendored
+1
@@ -12,6 +12,7 @@
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"git.ignoreSubmodules": true,
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"cmake.configureOnOpen": true,
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"cmake.parallelJobs": 0,
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"cmake.buildDirectory": "${workspaceFolder}/build",
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"C_Cpp.files.exclude": {
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"**/.vs": true,
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"**/.vscode": true,
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+3
-3
@@ -21,6 +21,7 @@ set(CMAKE_TOOLCHAIN_FILE ${EXTERNAL_ROOT}/vcpkg/scripts/buildsystems/vcpkg.cmake
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set(CRCPP_ROOT ${EXTERNAL_ROOT}/CRCpp)
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set(METAL_ROOT ${EXTERNAL_ROOT}/metal-cpp)
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set(SLANG_ROOT ${EXTERNAL_ROOT}/slang)
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set(Boost_NO_WARN_NEW_VERSIONS 1)
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@@ -51,7 +52,6 @@ find_package(Ktx CONFIG REQUIRED)
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find_package(nlohmann_json CONFIG REQUIRED)
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find_package(fmt CONFIG REQUIRED)
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find_package(VulkanMemoryAllocator CONFIG REQUIRED)
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find_package(OpenMP REQUIRED)
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if(UNIX)
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find_package(Threads REQUIRED)
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@@ -77,7 +77,6 @@ target_link_libraries(Engine PUBLIC crcpp)
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target_link_libraries(Engine PUBLIC fmt::fmt)
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target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
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target_link_libraries(Engine PUBLIC slang)
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target_link_libraries(Engine PUBLIC OpenMP::OpenMP_CXX)
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if(APPLE)
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target_link_libraries(Engine PUBLIC metal)
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 14.3)
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@@ -155,7 +154,8 @@ install(
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Editor
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Engine
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crcpp
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EXPORT
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metal
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EXPORT
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EngineTargets
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FILE_SET HEADERS
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DESTINATION include/Seele)
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@@ -19,11 +19,11 @@ if(WIN32)
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${SLANG_ROOT}slang.lib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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elseif(APPLE)
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set(BINARY_ROOT ${SLANG_ROOT}/bin/macosx-aarch64/release/)
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set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/libslang.dylib)
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set(BINARY_ROOT ${SLANG_ROOT}/build/Debug/)
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set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/lib/libslang.dylib)
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install(FILES
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${BINARY_ROOT}/libslang.dylib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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${BINARY_ROOT}/lib/libslang.dylib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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endif()
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target_include_directories(slang INTERFACE
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$<BUILD_INTERFACE:${EXTERNAL_ROOT}/slang>
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Vendored
+1
-1
Submodule external/slang updated: 52dcb5bd44...725735a87b
Vendored
+1
-1
Submodule external/vcpkg updated: 4002e5f359...943c5ef1c8
@@ -6,11 +6,10 @@ groupshared uint head;
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groupshared Frustum viewFrustum;
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[numthreads(TASK_GROUP_SIZE, 1, 1)]
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[outputtopology("triangle")]
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[shader("amplification")]
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void taskMain(
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uint threadID: SV_GroupIndex,
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uint groupID: SV_GroupID
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uint groupID: SV_GroupThreadID
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){
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InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
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MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
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@@ -206,7 +206,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
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parameters.add(textureKey);
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bindingCounter++;
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std::string samplerKey = std::format("{0}Sampler{1}", paramKey, index);
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std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
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SamplerCreateInfo samplerInfo = {};
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switch (mapMode)
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{
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@@ -64,7 +64,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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ss << "toktx --encode etc1s ";
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if (args.type == TextureImportType::TEXTURE_NORMAL)
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{
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ss << "--normal_mode ";
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//ss << "--normal_mode ";
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}
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ss << ktxFile << " " << args.filePath;
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system(ss.str().c_str());
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+1
-1
@@ -59,7 +59,7 @@ int main() {
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.filePath = sourcePath / "import/models/cube.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.gltf",
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.importPath = "Whitechapel"
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});
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//AssetImporter::importMesh(MeshImportArgs{
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@@ -7,6 +7,7 @@ class Buffer : public QueueOwnedResource {
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public:
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Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
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virtual ~Buffer();
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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@@ -14,19 +15,22 @@ protected:
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class VertexBuffer : public Buffer {
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public:
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VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
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VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
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uint32 vertexSize, QueueType startQueueType);
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virtual ~VertexBuffer();
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constexpr uint32 getNumVertices() const { return numVertices; }
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// Size of one vertex in bytes
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constexpr uint32 getVertexSize() const { return vertexSize; }
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virtual void updateRegion(DataSource update) = 0;
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virtual void download(Array<uint8>& buffer) = 0;
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virtual void download(Array<uint8> &buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
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SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
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uint32 numVertices;
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uint32 vertexSize;
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@@ -35,17 +39,20 @@ DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Buffer {
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public:
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IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index, QueueType startQueueType);
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IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
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QueueType startQueueType);
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virtual ~IndexBuffer();
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constexpr uint64 getNumIndices() const { return numIndices; }
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constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
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virtual void download(Array<uint8>& buffer) = 0;
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virtual void download(Array<uint8> &buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
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SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
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Gfx::SeIndexType indexType;
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uint64 numIndices;
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@@ -55,10 +62,11 @@ DEFINE_REF(IndexBuffer)
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DECLARE_REF(UniformBuffer)
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class UniformBuffer : public Buffer {
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public:
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UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData);
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UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
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virtual ~UniformBuffer();
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// returns true if an update was performed, false if the old contents == new contents
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virtual bool updateContents(const DataSource& sourceData);
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// returns true if an update was performed, false if the old contents == new
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// contents
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virtual bool updateContents(const DataSource &sourceData);
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bool isDataEquals(PUniformBuffer other) {
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if (other == nullptr) {
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return false;
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@@ -66,7 +74,8 @@ public:
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if (contents.size() != other->contents.size()) {
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return false;
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}
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if (std::memcmp(contents.data(), other->contents.data(), contents.size()) != 0) {
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if (std::memcmp(contents.data(), other->contents.data(), contents.size()) !=
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0) {
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return false;
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}
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return true;
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@@ -76,24 +85,30 @@ protected:
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Array<uint8> contents;
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
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SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& bulkResourceData);
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ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
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const DataSource &bulkResourceData);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData);
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virtual void updateContents(const ShaderBufferCreateInfo &sourceData);
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
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virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
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bool writeOnly = true) = 0;
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virtual void unmap() = 0;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
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SePipelineStageFlags srcStage,
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SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
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Array<uint8> contents;
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@@ -2,18 +2,29 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Metal/MTLTypes.hpp"
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#include "MinimalEngine.h"
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#include "Resources.h"
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namespace Seele {
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namespace Metal {
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DECLARE_REF(Graphics)
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class BufferAllocation : public CommandBoundResource
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{
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public:
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BufferAllocation(PGraphics graphics);
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virtual ~BufferAllocation();
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MTL::Buffer* buffer = nullptr;
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uint64 size = 0;
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};
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DECLARE_REF(BufferAllocation)
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class Buffer {
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public:
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Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic, const std::string& name);
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virtual ~Buffer();
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MTL::Buffer *getHandle() const { return buffers[currentBuffer]; }
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uint64 getSize() const { return size; }
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void advanceBuffer() { currentBuffer = (currentBuffer + 1) % numBuffers; }
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MTL::Buffer *getHandle() const { return buffers[currentBuffer]->buffer; }
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PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
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uint64 getSize() const { return buffers[currentBuffer]->size; }
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void *map(bool writeOnly = true);
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void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
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void unmap();
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@@ -21,11 +32,14 @@ public:
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protected:
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PGraphics graphics;
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uint32 currentBuffer = 0;
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uint64 size;
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MTL::Buffer *buffers[Gfx::numFramesBuffered];
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uint32 numBuffers;
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Array<OBufferAllocation> buffers;
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bool dynamic;
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std::string name;
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void rotateBuffer(uint64 size);
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void createBuffer(uint64 size, void* data);
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};
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DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
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public:
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VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &createInfo);
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@@ -72,8 +86,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &createInfo);
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virtual ~ShaderBuffer();
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virtual bool updateContents(const DataSource &sourceData) override;
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virtual void rotateBuffer(uint64 size) override;
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virtual void updateContents(const ShaderBufferCreateInfo &sourceData) override;
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virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
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virtual void unmap() override;
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protected:
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// Inherited via QueueOwnedResource
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@@ -3,30 +3,35 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
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#include "Metal/MTLResource.hpp"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
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if (dynamic) {
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numBuffers = Gfx::numFramesBuffered;
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} else {
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numBuffers = 1;
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}
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for (size_t i = 0; i < numBuffers; ++i) {
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if (data != nullptr) {
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
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} else {
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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}
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buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
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BufferAllocation::BufferAllocation(PGraphics graphics)
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: CommandBoundResource(graphics)
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{}
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BufferAllocation::~BufferAllocation()
|
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{
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if(buffer != nullptr)
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{
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buffer->release();
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||||
}
|
||||
}
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||||
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
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: graphics(graphics)
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, dynamic(dynamic)
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, name(name) {
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createBuffer(size, data);
|
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}
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|
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Buffer::~Buffer() {
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for (size_t i = 0; i < numBuffers; ++i) {
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||||
buffers[i]->release();
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
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//TODO
|
||||
}
|
||||
}
|
||||
|
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@@ -36,6 +41,39 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHa
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|
||||
void Buffer::unmap() {}
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|
||||
void Buffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
size = std::max(getSize(), size);
|
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for(size_t i = 0; i < buffers.size(); ++i)
|
||||
{
|
||||
if(buffers[i]->isCurrentlyBound())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if(buffers[i]->size < size)
|
||||
{
|
||||
buffers[i]->buffer->release();
|
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buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
}
|
||||
createBuffer(size, nullptr);
|
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currentBuffer = buffers.size() - 1;
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size, void* data)
|
||||
{
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (data != nullptr) {
|
||||
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
|
||||
} else {
|
||||
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
|
||||
}
|
||||
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
|
||||
createInfo.sourceData.owner),
|
||||
@@ -50,8 +88,8 @@ void VertexBuffer::updateRegion(DataSource update) {
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = getHandle()->contents();
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
@@ -70,8 +108,8 @@ IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = getHandle()->contents();
|
||||
buffer.resize(size);
|
||||
std::memcpy(buffer.data(), data, size);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
}
|
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
|
||||
@@ -101,10 +139,29 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
|
||||
void* data = getHandle()->contents();
|
||||
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
|
||||
return true;
|
||||
void ShaderBuffer::rotateBuffer(uint64 size) {
|
||||
Metal::Buffer::rotateBuffer(size);
|
||||
}
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
if(createInfo.sourceData.data == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
|
||||
{
|
||||
return Metal::Buffer::mapRegion(offset, size, writeOnly);
|
||||
}
|
||||
|
||||
void ShaderBuffer::unmap()
|
||||
{
|
||||
Metal::Buffer::unmap();
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
|
||||
|
||||
@@ -56,16 +56,17 @@ public:
|
||||
void end();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
|
||||
uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
|
||||
|
||||
private:
|
||||
PGraphicsPipeline boundPipeline;
|
||||
@@ -81,9 +82,9 @@ public:
|
||||
virtual ~ComputeCommand();
|
||||
void end();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
|
||||
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) override;
|
||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
|
||||
NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
|
||||
auto metalSet = descriptorSet.cast<DescriptorSet>();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
|
||||
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
|
||||
@@ -117,9 +117,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
|
||||
}
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
|
||||
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
|
||||
for (auto set : descriptorSets) {
|
||||
bindDescriptor(set);
|
||||
bindDescriptor(set, offsets);
|
||||
}
|
||||
}
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
|
||||
@@ -133,7 +133,7 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
|
||||
boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
|
||||
}
|
||||
|
||||
void RenderCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) {
|
||||
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
|
||||
encoder->setVertexBytes((char*)data + offset, size, 0);
|
||||
@@ -162,6 +162,10 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
|
||||
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
|
||||
}
|
||||
|
||||
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
|
||||
//encoder->drawMeshThreadgroups()
|
||||
}
|
||||
|
||||
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
|
||||
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
|
||||
|
||||
@@ -181,7 +185,7 @@ void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
|
||||
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
|
||||
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
|
||||
auto metalSet = set.cast<DescriptorSet>();
|
||||
metalSet->bind();
|
||||
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
|
||||
@@ -215,13 +219,13 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
|
||||
}
|
||||
}
|
||||
|
||||
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
|
||||
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
|
||||
for (auto& set : sets) {
|
||||
bindDescriptor(set);
|
||||
bindDescriptor(set, offsets);
|
||||
}
|
||||
}
|
||||
|
||||
void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
|
||||
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
|
||||
const void* data) {
|
||||
encoder->setBytes((char*)data + offset, size, 0);
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
#pragma once
|
||||
#include "Buffer.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/Metal/Resources.h"
|
||||
#include "MinimalEngine.h"
|
||||
#include "Buffer.h"
|
||||
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(Graphics)
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout {
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics, const std::string& name);
|
||||
DescriptorLayout(PGraphics graphics, const std::string &name);
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create() override;
|
||||
|
||||
@@ -34,44 +35,47 @@ private:
|
||||
};
|
||||
DEFINE_REF(DescriptorPool)
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet {
|
||||
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
|
||||
virtual ~DescriptorSet();
|
||||
virtual void writeChanges();
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer);
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
|
||||
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
|
||||
virtual void writeChanges() override;
|
||||
virtual void updateBuffer(uint32_t binding,
|
||||
Gfx::PUniformBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture,
|
||||
Gfx::PSampler sampler = nullptr) override;
|
||||
virtual void updateTextureArray(uint32_t binding,
|
||||
Array<Gfx::PTexture> texture) override;
|
||||
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
constexpr void allocate() { currentlyInUse = true; }
|
||||
constexpr void free() { currentlyInUse = false; }
|
||||
|
||||
constexpr MTL::Buffer* getBuffer() const { return buffer; }
|
||||
constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
|
||||
constexpr MTL::Buffer *getBuffer() const { return buffer; }
|
||||
constexpr const Array<MTL::Resource *> &getBoundResources() const {
|
||||
return boundResources;
|
||||
}
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PDescriptorPool owner;
|
||||
MTL::Buffer* buffer = nullptr;
|
||||
uint64* argumentBuffer = nullptr;
|
||||
Array<MTL::Resource*> boundResources;
|
||||
uint32 bindCount;
|
||||
MTL::Buffer *buffer = nullptr;
|
||||
uint64 *argumentBuffer = nullptr;
|
||||
Array<MTL::Resource *> boundResources;
|
||||
bool currentlyInUse;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet)
|
||||
|
||||
class PipelineLayout : public Gfx::PipelineLayout {
|
||||
public:
|
||||
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
|
||||
PipelineLayout(PGraphics graphics, const std::string &name,
|
||||
Gfx::PPipelineLayout baseLayout);
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create() override;
|
||||
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
#include "Graphics/Metal/Resources.h"
|
||||
#include "Metal/MTLArgument.hpp"
|
||||
#include "Metal/MTLDevice.hpp"
|
||||
#include "Metal/MTLResource.hpp"
|
||||
@@ -14,24 +15,28 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
|
||||
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string &name)
|
||||
: Gfx::DescriptorLayout(name), graphics(graphics) {}
|
||||
|
||||
DescriptorLayout::~DescriptorLayout() {}
|
||||
|
||||
void DescriptorLayout::create() {
|
||||
pool = new DescriptorPool(graphics, this);
|
||||
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
|
||||
CRC::CRC_32());
|
||||
hash =
|
||||
CRC::Calculate(descriptorBindings.data(),
|
||||
sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
|
||||
CRC::CRC_32());
|
||||
}
|
||||
|
||||
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
|
||||
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
|
||||
: graphics(graphics), layout(layout) {}
|
||||
|
||||
DescriptorPool::~DescriptorPool() {}
|
||||
|
||||
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
|
||||
if (allocatedSets[setIndex]->isCurrentlyBound() || allocatedSets[setIndex]->isCurrentlyInUse()) {
|
||||
if (allocatedSets[setIndex]->isCurrentlyBound() ||
|
||||
allocatedSets[setIndex]->isCurrentlyInUse()) {
|
||||
// Currently in use, skip
|
||||
continue;
|
||||
}
|
||||
@@ -46,80 +51,104 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
|
||||
}
|
||||
|
||||
void DescriptorPool::reset() {
|
||||
for (auto& set : allocatedSets) {
|
||||
for (auto &set : allocatedSets) {
|
||||
set->free();
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
|
||||
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), bindCount(0), currentlyInUse(false) {
|
||||
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics),
|
||||
graphics(graphics), owner(owner), currentlyInUse(false) {
|
||||
boundResources.resize(owner->getLayout()->getBindings().size());
|
||||
buffer = graphics->getDevice()->newBuffer(std::max<size_t>(8, sizeof(uint64_t) * 3 * owner->getLayout()->getBindings().size()), MTL::ResourceStorageModeShared);
|
||||
argumentBuffer = (uint64*)buffer->contents();
|
||||
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(), NS::ASCIIStringEncoding));
|
||||
buffer = graphics->getDevice()->newBuffer(
|
||||
std::max<size_t>(8, sizeof(uint64_t) * 3 *
|
||||
owner->getLayout()->getBindings().size()),
|
||||
MTL::ResourceStorageModeShared);
|
||||
argumentBuffer = (uint64 *)buffer->contents();
|
||||
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(),
|
||||
NS::ASCIIStringEncoding));
|
||||
}
|
||||
|
||||
DescriptorSet::~DescriptorSet() {buffer->release();}
|
||||
DescriptorSet::~DescriptorSet() { buffer->release(); }
|
||||
|
||||
void DescriptorSet::writeChanges() {}
|
||||
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
|
||||
void DescriptorSet::updateBuffer(uint32_t binding,
|
||||
Gfx::PUniformBuffer uniformBuffer) {
|
||||
PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] =
|
||||
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
|
||||
void DescriptorSet::updateBuffer(uint32_t binding,
|
||||
Gfx::PShaderBuffer uniformBuffer) {
|
||||
PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
|
||||
PSampler sampler = samplerState.cast<Sampler>();
|
||||
MTL::ResourceID resourceId =sampler->getHandle()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // LOD bias
|
||||
}
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
|
||||
PTextureBase base = texture.cast<TextureBase>();
|
||||
if(layout->getBindings()[binding].access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT)
|
||||
{
|
||||
MTL::ResourceID resourceId =base->getTexture()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // min LOD clamp
|
||||
}else{
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] = (uint32)base->getTexture()->buffer()->length(); // TODO: buffer texture view, typed??
|
||||
}
|
||||
boundResources[binding] = base->getTexture();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] =
|
||||
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
|
||||
boundResources[binding] = metalBuffer->getHandle();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
|
||||
for (auto& t : array) {
|
||||
updateTexture(binding++, t);
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DescriptorSet::updateSampler(uint32_t binding,
|
||||
Gfx::PSampler samplerState) {
|
||||
PSampler sampler = samplerState.cast<Sampler>();
|
||||
MTL::ResourceID resourceId = sampler->getHandle()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // LOD bias
|
||||
}
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture,
|
||||
Gfx::PSampler samplerState) {
|
||||
PTextureBase base = texture.cast<TextureBase>();
|
||||
if (layout->getBindings()[binding].access ==
|
||||
Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
|
||||
MTL::ResourceID resourceId = base->getTexture()->gpuResourceID();
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = 0;
|
||||
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
|
||||
argumentBuffer[offset + 2] = 0; // min LOD clamp
|
||||
} else {
|
||||
uint64 offset = binding * 3;
|
||||
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
|
||||
argumentBuffer[offset + 1] = 0;
|
||||
argumentBuffer[offset + 2] =
|
||||
(uint32)base->getTexture()
|
||||
->buffer()
|
||||
->length(); // TODO: buffer texture view, typed??
|
||||
}
|
||||
boundResources[binding] = base->getTexture();
|
||||
}
|
||||
|
||||
void DescriptorSet::updateTextureArray(uint32_t binding,
|
||||
Array<Gfx::PTexture> array) {
|
||||
for (auto &t : array) {
|
||||
updateTexture(binding++, t);
|
||||
}
|
||||
}
|
||||
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
|
||||
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string &name,
|
||||
Gfx::PPipelineLayout baseLayout)
|
||||
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
|
||||
|
||||
PipelineLayout::~PipelineLayout() {}
|
||||
|
||||
void PipelineLayout::create() {
|
||||
for (auto& [_, set] : descriptorSetLayouts) {
|
||||
assert(set->getHash() != 0);
|
||||
for (auto &[_, set] : descriptorSetLayouts) {
|
||||
assert(set->getHash() != 0);
|
||||
uint32 setHash = set->getHash();
|
||||
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
|
||||
layoutHash =
|
||||
CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ void Graphics::init(GraphicsInitializer)
|
||||
queue = new CommandQueue(this);
|
||||
ioQueue = new IOCommandQueue(this);
|
||||
cache = new PipelineCache(this, "pipelines.metal");
|
||||
meshShadingEnabled = true;
|
||||
meshShadingEnabled = false;
|
||||
}
|
||||
|
||||
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
|
||||
@@ -10,6 +10,27 @@
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(Graphics);
|
||||
class CommandBoundResource
|
||||
{
|
||||
public:
|
||||
CommandBoundResource(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
}
|
||||
virtual ~CommandBoundResource()
|
||||
{
|
||||
if (isCurrentlyBound())
|
||||
abort();
|
||||
}
|
||||
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
|
||||
constexpr void bind() { bindCount++; }
|
||||
constexpr void unbind() { bindCount--; }
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
uint64 bindCount = 0;
|
||||
};
|
||||
DEFINE_REF(CommandBoundResource)
|
||||
|
||||
class Fence {
|
||||
public:
|
||||
Fence(PGraphics graphics);
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
|
||||
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
|
||||
: stage(stage), graphics(graphics) {}
|
||||
|
||||
Shader::~Shader() {
|
||||
if (function) {
|
||||
@@ -23,20 +24,27 @@ Shader::~Shader() {
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
void Shader::create(const ShaderCreateInfo &createInfo) {
|
||||
std::cout << "Compiling " << createInfo.name << std::endl;
|
||||
Map<std::string, uint32> paramMapping;
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_METAL, paramMapping);
|
||||
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
dispatch_data_t dispatchData = dispatch_data_create(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), dispatch_get_main_queue(), NULL);
|
||||
NS::Error* error;
|
||||
library = graphics->getDevice()->newLibrary(dispatchData, &error);
|
||||
if(error)
|
||||
{
|
||||
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
}
|
||||
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob =
|
||||
generateShader(createInfo, SLANG_METAL, paramMapping);
|
||||
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(),
|
||||
kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
NS::Error *error;
|
||||
MTL::CompileOptions *options = MTL::CompileOptions::alloc()->init();
|
||||
library = graphics->getDevice()->newLibrary(
|
||||
NS::String::string((char *)kernelBlob->getBufferPointer(),
|
||||
NS::ASCIIStringEncoding),
|
||||
options, &error);
|
||||
options->release();
|
||||
if (error) {
|
||||
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
|
||||
<< std::endl;
|
||||
}
|
||||
function =
|
||||
library->newFunction(NS::String::string(createInfo.entryPoint.c_str(), NS::ASCIIStringEncoding));
|
||||
if (!function) {
|
||||
assert(false);
|
||||
}
|
||||
|
||||
@@ -5,462 +5,510 @@ using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
BufferAllocation::BufferAllocation(PGraphics graphics)
|
||||
: CommandBoundResource(graphics)
|
||||
{
|
||||
}
|
||||
: CommandBoundResource(graphics) {}
|
||||
|
||||
BufferAllocation::~BufferAllocation()
|
||||
{
|
||||
if (buffer != VK_NULL_HANDLE)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
|
||||
}
|
||||
BufferAllocation::~BufferAllocation() {
|
||||
if (buffer != VK_NULL_HANDLE) {
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
|
||||
}
|
||||
}
|
||||
|
||||
struct PendingBuffer {
|
||||
OBufferAllocation allocation;
|
||||
uint64 offset;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool writeOnly;
|
||||
OBufferAllocation allocation;
|
||||
uint64 offset;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool writeOnly;
|
||||
};
|
||||
|
||||
static Map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
|
||||
static Map<Vulkan::Buffer *, PendingBuffer> pendingBuffers;
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic,
|
||||
std::string name)
|
||||
: graphics(graphics), currentBuffer(0), owner(queueType), usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic), name(name) {
|
||||
createBuffer(size);
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
|
||||
Gfx::QueueType &queueType, bool dynamic, std::string name)
|
||||
: graphics(graphics), currentBuffer(0), owner(queueType),
|
||||
usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic),
|
||||
name(name) {
|
||||
createBuffer(size);
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
|
||||
}
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(
|
||||
std::move(buffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
|
||||
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
PCommandPool sourcePool = graphics->getQueueCommands(owner);
|
||||
PCommandPool dstPool = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
|
||||
if (owner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
else if (owner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
}
|
||||
else if (owner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.srcAccessMask = getSourceAccessMask();
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstPool = graphics->getTransferCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstPool = graphics->getComputeCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.dstAccessMask = getDestAccessMask();
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstPool = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
|
||||
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||
sourcePool->submitCommands();
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
|
||||
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
PCommandPool sourcePool = graphics->getQueueCommands(owner);
|
||||
PCommandPool dstPool = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
|
||||
if (owner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
} else if (owner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
} else if (owner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.srcAccessMask = getSourceAccessMask();
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER) {
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstPool = graphics->getTransferCommands();
|
||||
} else if (newOwner == Gfx::QueueType::COMPUTE) {
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstPool = graphics->getComputeCommands();
|
||||
} else if (newOwner == Gfx::QueueType::GRAPHICS) {
|
||||
barrier.dstAccessMask = getDestAccessMask();
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstPool = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
|
||||
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
sourcePool->submitCommands();
|
||||
}
|
||||
|
||||
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = dstAccess,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0,
|
||||
nullptr);
|
||||
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
if (getSize() == 0)
|
||||
return;
|
||||
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = srcAccess,
|
||||
.dstAccessMask = dstAccess,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = getHandle(),
|
||||
.offset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
|
||||
void *Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
|
||||
|
||||
void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
|
||||
if (regionSize == 0) return nullptr;
|
||||
void* data = nullptr;
|
||||
void *Buffer::mapRegion(uint64 regionOffset, uint64 regionSize,
|
||||
bool writeOnly) {
|
||||
if (regionSize == 0)
|
||||
return nullptr;
|
||||
void *data = nullptr;
|
||||
|
||||
PendingBuffer pending;
|
||||
pending.allocation = new BufferAllocation(graphics);
|
||||
pending.allocation->size = regionSize;
|
||||
pending.writeOnly = writeOnly;
|
||||
pending.prevQueue = owner;
|
||||
pending.offset = regionOffset;
|
||||
if (writeOnly) {
|
||||
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation, &data));
|
||||
}
|
||||
else {
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.allocation->buffer,
|
||||
&pending.allocation->allocation, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
|
||||
vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
|
||||
}
|
||||
PendingBuffer pending;
|
||||
pending.allocation = new BufferAllocation(graphics);
|
||||
pending.allocation->size = regionSize;
|
||||
pending.writeOnly = writeOnly;
|
||||
pending.prevQueue = owner;
|
||||
pending.offset = regionOffset;
|
||||
if (writeOnly) {
|
||||
if (buffers[currentBuffer]->properties &
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
VK_CHECK(vmaMapMemory(graphics->getAllocator(),
|
||||
buffers[currentBuffer]->allocation, &data));
|
||||
} else {
|
||||
VkBufferCreateInfo stagingInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = regionSize,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo,
|
||||
&allocInfo, &pending.allocation->buffer,
|
||||
&pending.allocation->allocation, nullptr));
|
||||
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation,
|
||||
&data);
|
||||
vmaSetAllocationName(graphics->getAllocator(),
|
||||
pending.allocation->allocation, "MappingStaging");
|
||||
}
|
||||
else {
|
||||
assert(false);
|
||||
}
|
||||
pendingBuffers[this] = std::move(pending);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
pendingBuffers[this] = std::move(pending);
|
||||
|
||||
assert(data);
|
||||
return data;
|
||||
assert(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
void Buffer::unmap() {
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end()) {
|
||||
PendingBuffer& pending = found->value;
|
||||
if (pending.writeOnly) {
|
||||
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation);
|
||||
}
|
||||
else {
|
||||
vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
|
||||
vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
|
||||
PCommand command = graphics->getQueueCommands(owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(pending.allocation));
|
||||
VkCommandBuffer cmdHandle = command->getHandle();
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end()) {
|
||||
PendingBuffer &pending = found->value;
|
||||
if (pending.writeOnly) {
|
||||
if (buffers[currentBuffer]->properties &
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
|
||||
vmaUnmapMemory(graphics->getAllocator(),
|
||||
buffers[currentBuffer]->allocation);
|
||||
} else {
|
||||
vmaFlushAllocation(graphics->getAllocator(),
|
||||
pending.allocation->allocation, 0, VK_WHOLE_SIZE);
|
||||
vmaUnmapMemory(graphics->getAllocator(),
|
||||
pending.allocation->allocation);
|
||||
PCommand command = graphics->getQueueCommands(owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(pending.allocation));
|
||||
VkCommandBuffer cmdHandle = command->getHandle();
|
||||
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = pending.offset,
|
||||
.size = pending.allocation->size,
|
||||
};
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffers[currentBuffer]->buffer, 1, ®ion);
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
|
||||
nullptr, 1, &barrier, 0, nullptr);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
|
||||
}
|
||||
}
|
||||
pendingBuffers.erase(this);
|
||||
VkBufferCopy region = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = pending.offset,
|
||||
.size = pending.allocation->size,
|
||||
};
|
||||
VkBufferMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
&barrier, 0, nullptr);
|
||||
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer,
|
||||
buffers[currentBuffer]->buffer, 1, ®ion);
|
||||
barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = buffers[currentBuffer]->buffer,
|
||||
.offset = 0,
|
||||
.size = buffers[currentBuffer]->size,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr,
|
||||
1, &barrier, 0, nullptr);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(
|
||||
std::move(pending.allocation));
|
||||
}
|
||||
}
|
||||
pendingBuffers.erase(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
size = std::max(getSize(), size);
|
||||
for (size_t i = 0; i < buffers.size(); ++i)
|
||||
{
|
||||
if (buffers[i]->isCurrentlyBound())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (buffers[i]->size < size)
|
||||
{
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
void Buffer::rotateBuffer(uint64 size) {
|
||||
size = std::max(getSize(), size);
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
if (buffers[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
}
|
||||
createBuffer(size);
|
||||
if (buffers[i]->size < size) {
|
||||
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer,
|
||||
buffers[i]->allocation);
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags =
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo,
|
||||
&buffers[i]->buffer, &buffers[i]->allocation,
|
||||
&buffers[i]->info));
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
|
||||
buffers[i]->allocation,
|
||||
&buffers[i]->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers[i]->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
buffers[i]->size = size;
|
||||
}
|
||||
currentBuffer = i;
|
||||
return;
|
||||
}
|
||||
createBuffer(size);
|
||||
currentBuffer = buffers.size() - 1;
|
||||
}
|
||||
|
||||
void Buffer::createBuffer(uint64 size)
|
||||
{
|
||||
VkBufferCreateInfo info = {
|
||||
void Buffer::createBuffer(uint64 size) {
|
||||
VkBufferCreateInfo info = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.size = size,
|
||||
.usage = usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (size > 0)
|
||||
{
|
||||
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
|
||||
&buffers.back()->info));
|
||||
buffers.back()->size = size;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers.back()->allocation, &buffers.back()->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str() };
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
};
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
};
|
||||
buffers.add(new BufferAllocation(graphics));
|
||||
if (size > 0) {
|
||||
VK_CHECK(vmaCreateBuffer(
|
||||
graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer,
|
||||
&buffers.back()->allocation, &buffers.back()->info));
|
||||
buffers.back()->size = size;
|
||||
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
|
||||
buffers.back()->allocation,
|
||||
&buffers.back()->properties);
|
||||
if (!name.empty()) {
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64)buffers.back()->buffer,
|
||||
.pObjectName = this->name.c_str()};
|
||||
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics,
|
||||
const UniformBufferCreateInfo &createInfo)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
Vulkan::Buffer(graphics, createInfo.sourceData.size,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
|
||||
createInfo.dynamic, createInfo.name) {
|
||||
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
bool UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
bool UniformBuffer::updateContents(const DataSource &sourceData) {
|
||||
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unmap();
|
||||
return true;
|
||||
}
|
||||
|
||||
void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getDestAccessMask() { return VK_ACCESS_UNIFORM_READ_BIT; }
|
||||
VkAccessFlags UniformBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_UNIFORM_READ_BIT;
|
||||
}
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements, sourceData.sourceData),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics,
|
||||
const ShaderBufferCreateInfo &sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements,
|
||||
sourceData.sourceData),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
|
||||
sourceData.dynamic, sourceData.name) {
|
||||
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.data == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
void* data = map();
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo &createInfo) {
|
||||
Gfx::ShaderBuffer::updateContents(createInfo);
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.data == nullptr) {
|
||||
return;
|
||||
}
|
||||
void *data = map();
|
||||
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size)
|
||||
{
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size);
|
||||
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size) {
|
||||
assert(dynamic);
|
||||
Vulkan::Buffer::rotateBuffer(size);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
|
||||
{
|
||||
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
|
||||
void *ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) {
|
||||
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
|
||||
}
|
||||
|
||||
void ShaderBuffer::unmap()
|
||||
{
|
||||
Vulkan::Buffer::unmap();
|
||||
}
|
||||
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags ShaderBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags ShaderBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags ShaderBuffer::getDestAccessMask() { return VK_ACCESS_MEMORY_READ_BIT; }
|
||||
VkAccessFlags ShaderBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics,
|
||||
const VertexBufferCreateInfo &sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices,
|
||||
sourceData.vertexSize, sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource update) {
|
||||
void* data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
void *data = mapRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
void VertexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask() { return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; }
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType,
|
||||
sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void* data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics,
|
||||
const IndexBufferCreateInfo &sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size,
|
||||
sourceData.indexType, sourceData.sourceData.owner),
|
||||
Vulkan::Buffer(graphics, sourceData.sourceData.size,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
|
||||
sourceData.name) {
|
||||
if (sourceData.sourceData.data != nullptr) {
|
||||
void *data = map();
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unmap();
|
||||
}
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer() {}
|
||||
|
||||
void IndexBuffer::download(Array<uint8>& buffer) {
|
||||
void* data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
void IndexBuffer::download(Array<uint8> &buffer) {
|
||||
void *data = map(false);
|
||||
buffer.resize(getSize());
|
||||
std::memcpy(buffer.data(), data, getSize());
|
||||
unmap();
|
||||
}
|
||||
|
||||
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
Gfx::QueueOwnedResource::transferOwnership(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
|
||||
VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess,
|
||||
VkPipelineStageFlags dstStage) {
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
|
||||
dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask() {
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask() { return VK_ACCESS_INDEX_READ_BIT; }
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask() {
|
||||
return VK_ACCESS_INDEX_READ_BIT;
|
||||
}
|
||||
@@ -9,13 +9,13 @@ DECLARE_REF(Command)
|
||||
DECLARE_REF(Fence)
|
||||
class BufferAllocation : public CommandBoundResource {
|
||||
public:
|
||||
BufferAllocation(PGraphics graphics);
|
||||
virtual ~BufferAllocation();
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
VkMemoryPropertyFlags properties = 0;
|
||||
uint64 size = 0;
|
||||
BufferAllocation(PGraphics graphics);
|
||||
virtual ~BufferAllocation();
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
VkMemoryPropertyFlags properties = 0;
|
||||
uint64 size = 0;
|
||||
};
|
||||
DEFINE_REF(BufferAllocation);
|
||||
class Buffer {
|
||||
@@ -70,10 +70,11 @@ protected:
|
||||
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
virtual void
|
||||
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(VertexBuffer)
|
||||
|
||||
@@ -91,10 +92,11 @@ protected:
|
||||
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
virtual void
|
||||
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
};
|
||||
DEFINE_REF(IndexBuffer)
|
||||
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
|
||||
@@ -110,10 +112,11 @@ protected:
|
||||
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
virtual void
|
||||
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
|
||||
private:
|
||||
};
|
||||
@@ -123,9 +126,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void updateContents(const ShaderBufferCreateInfo &createInfo) override;
|
||||
virtual void
|
||||
updateContents(const ShaderBufferCreateInfo &createInfo) override;
|
||||
virtual void rotateBuffer(uint64 size) override;
|
||||
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
|
||||
virtual void unmap() override;
|
||||
|
||||
protected:
|
||||
@@ -135,10 +139,11 @@ protected:
|
||||
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
|
||||
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
virtual void
|
||||
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
|
||||
Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess,
|
||||
Gfx::SePipelineStageFlags dstStage) override;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
@@ -23,9 +23,9 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
|
||||
option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
|
||||
option[1].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[1].value.intValue0 = 1;
|
||||
option[2].name = slang::CompilerOptionName::DebugInformation;
|
||||
option[2].name = slang::CompilerOptionName::EmitIr;
|
||||
option[2].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
|
||||
option[2].value.intValue0 = 1;
|
||||
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
|
||||
option[3].value.kind = slang::CompilerOptionValueKind::Int;
|
||||
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_C7;
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
Gfx::PDescriptorLayout getDescriptorLayout() { return layout; }
|
||||
OMaterialInstance instantiate();
|
||||
const std::string& getName() const { return materialName; }
|
||||
constexpr const uint64 getId() const { return materialId; }
|
||||
constexpr uint64 getId() const { return materialId; }
|
||||
static constexpr const PMaterial findMaterialById(uint64 id) { return materials[id]; }
|
||||
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
|
||||
Reference in New Issue
Block a user