Fixing some mac stuff

This commit is contained in:
Dynamitos
2024-05-17 18:08:11 +02:00
parent 5fd41b8388
commit 2b27ddd134
23 changed files with 747 additions and 539 deletions
+1
View File
@@ -12,6 +12,7 @@
"git.ignoreSubmodules": true,
"cmake.configureOnOpen": true,
"cmake.parallelJobs": 0,
"cmake.buildDirectory": "${workspaceFolder}/build",
"C_Cpp.files.exclude": {
"**/.vs": true,
"**/.vscode": true,
+3 -3
View File
@@ -21,6 +21,7 @@ set(CMAKE_TOOLCHAIN_FILE ${EXTERNAL_ROOT}/vcpkg/scripts/buildsystems/vcpkg.cmake
set(CRCPP_ROOT ${EXTERNAL_ROOT}/CRCpp)
set(METAL_ROOT ${EXTERNAL_ROOT}/metal-cpp)
set(SLANG_ROOT ${EXTERNAL_ROOT}/slang)
set(Boost_NO_WARN_NEW_VERSIONS 1)
@@ -51,7 +52,6 @@ find_package(Ktx CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(fmt CONFIG REQUIRED)
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(OpenMP REQUIRED)
if(UNIX)
find_package(Threads REQUIRED)
@@ -77,7 +77,6 @@ target_link_libraries(Engine PUBLIC crcpp)
target_link_libraries(Engine PUBLIC fmt::fmt)
target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
target_link_libraries(Engine PUBLIC slang)
target_link_libraries(Engine PUBLIC OpenMP::OpenMP_CXX)
if(APPLE)
target_link_libraries(Engine PUBLIC metal)
SET(CMAKE_OSX_DEPLOYMENT_TARGET 14.3)
@@ -155,7 +154,8 @@ install(
Editor
Engine
crcpp
EXPORT
metal
EXPORT
EngineTargets
FILE_SET HEADERS
DESTINATION include/Seele)
+4 -4
View File
@@ -19,11 +19,11 @@ if(WIN32)
${SLANG_ROOT}slang.lib
DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
elseif(APPLE)
set(BINARY_ROOT ${SLANG_ROOT}/bin/macosx-aarch64/release/)
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/libslang.dylib)
set(BINARY_ROOT ${SLANG_ROOT}/build/Debug/)
set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/lib/libslang.dylib)
install(FILES
${BINARY_ROOT}/libslang.dylib
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
${BINARY_ROOT}/lib/libslang.dylib
DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
endif()
target_include_directories(slang INTERFACE
$<BUILD_INTERFACE:${EXTERNAL_ROOT}/slang>
+1 -1
+1 -1
+1 -2
View File
@@ -6,11 +6,10 @@ groupshared uint head;
groupshared Frustum viewFrustum;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID
uint groupID: SV_GroupThreadID
){
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
+1 -1
View File
@@ -206,7 +206,7 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
parameters.add(textureKey);
bindingCounter++;
std::string samplerKey = std::format("{0}Sampler{1}", paramKey, index);
std::string samplerKey = fmt::format("{0}Sampler{1}", paramKey, index);
SamplerCreateInfo samplerInfo = {};
switch (mapMode)
{
+1 -1
View File
@@ -64,7 +64,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
ss << "toktx --encode etc1s ";
if (args.type == TextureImportType::TEXTURE_NORMAL)
{
ss << "--normal_mode ";
//ss << "--normal_mode ";
}
ss << ktxFile << " " << args.filePath;
system(ss.str().c_str());
+1 -1
View File
@@ -59,7 +59,7 @@ int main() {
.filePath = sourcePath / "import/models/cube.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.gltf",
.importPath = "Whitechapel"
});
//AssetImporter::importMesh(MeshImportArgs{
+30 -15
View File
@@ -7,6 +7,7 @@ class Buffer : public QueueOwnedResource {
public:
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Buffer();
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
@@ -14,19 +15,22 @@ protected:
class VertexBuffer : public Buffer {
public:
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
uint32 vertexSize, QueueType startQueueType);
virtual ~VertexBuffer();
constexpr uint32 getNumVertices() const { return numVertices; }
// Size of one vertex in bytes
constexpr uint32 getVertexSize() const { return vertexSize; }
virtual void updateRegion(DataSource update) = 0;
virtual void download(Array<uint8>& buffer) = 0;
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
uint32 numVertices;
uint32 vertexSize;
@@ -35,17 +39,20 @@ DEFINE_REF(VertexBuffer)
class IndexBuffer : public Buffer {
public:
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index, QueueType startQueueType);
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
QueueType startQueueType);
virtual ~IndexBuffer();
constexpr uint64 getNumIndices() const { return numIndices; }
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
virtual void download(Array<uint8>& buffer) = 0;
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Gfx::SeIndexType indexType;
uint64 numIndices;
@@ -55,10 +62,11 @@ DEFINE_REF(IndexBuffer)
DECLARE_REF(UniformBuffer)
class UniformBuffer : public Buffer {
public:
UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData);
UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
virtual ~UniformBuffer();
// returns true if an update was performed, false if the old contents == new contents
virtual bool updateContents(const DataSource& sourceData);
// returns true if an update was performed, false if the old contents == new
// contents
virtual bool updateContents(const DataSource &sourceData);
bool isDataEquals(PUniformBuffer other) {
if (other == nullptr) {
return false;
@@ -66,7 +74,8 @@ public:
if (contents.size() != other->contents.size()) {
return false;
}
if (std::memcmp(contents.data(), other->contents.data(), contents.size()) != 0) {
if (std::memcmp(contents.data(), other->contents.data(), contents.size()) !=
0) {
return false;
}
return true;
@@ -76,24 +85,30 @@ protected:
Array<uint8> contents;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Buffer {
public:
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& bulkResourceData);
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
const DataSource &bulkResourceData);
virtual ~ShaderBuffer();
virtual void rotateBuffer(uint64 size) = 0;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData);
virtual void updateContents(const ShaderBufferCreateInfo &sourceData);
constexpr uint32 getNumElements() const { return numElements; }
virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
bool writeOnly = true) = 0;
virtual void unmap() = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Array<uint8> contents;
+24 -8
View File
@@ -2,18 +2,29 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
#include "Resources.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class BufferAllocation : public CommandBoundResource
{
public:
BufferAllocation(PGraphics graphics);
virtual ~BufferAllocation();
MTL::Buffer* buffer = nullptr;
uint64 size = 0;
};
DECLARE_REF(BufferAllocation)
class Buffer {
public:
Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic, const std::string& name);
virtual ~Buffer();
MTL::Buffer *getHandle() const { return buffers[currentBuffer]; }
uint64 getSize() const { return size; }
void advanceBuffer() { currentBuffer = (currentBuffer + 1) % numBuffers; }
MTL::Buffer *getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void *map(bool writeOnly = true);
void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
void unmap();
@@ -21,11 +32,14 @@ public:
protected:
PGraphics graphics;
uint32 currentBuffer = 0;
uint64 size;
MTL::Buffer *buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
Array<OBufferAllocation> buffers;
bool dynamic;
std::string name;
void rotateBuffer(uint64 size);
void createBuffer(uint64 size, void* data);
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &createInfo);
@@ -72,8 +86,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &createInfo);
virtual ~ShaderBuffer();
virtual bool updateContents(const DataSource &sourceData) override;
virtual void rotateBuffer(uint64 size) override;
virtual void updateContents(const ShaderBufferCreateInfo &sourceData) override;
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override;
protected:
// Inherited via QueueOwnedResource
+80 -23
View File
@@ -3,30 +3,35 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLResource.hpp"
#include <iostream>
using namespace Seele;
using namespace Seele::Metal;
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
numBuffers = 1;
}
for (size_t i = 0; i < numBuffers; ++i) {
if (data != nullptr) {
buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
BufferAllocation::BufferAllocation(PGraphics graphics)
: CommandBoundResource(graphics)
{}
BufferAllocation::~BufferAllocation()
{
if(buffer != nullptr)
{
buffer->release();
}
}
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
: graphics(graphics)
, dynamic(dynamic)
, name(name) {
createBuffer(size, data);
}
Buffer::~Buffer() {
for (size_t i = 0; i < numBuffers; ++i) {
buffers[i]->release();
for (size_t i = 0; i < buffers.size(); ++i) {
//TODO
}
}
@@ -36,6 +41,39 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHa
void Buffer::unmap() {}
void Buffer::rotateBuffer(uint64 size)
{
size = std::max(getSize(), size);
for(size_t i = 0; i < buffers.size(); ++i)
{
if(buffers[i]->isCurrentlyBound())
{
continue;
}
if(buffers[i]->size < size)
{
buffers[i]->buffer->release();
buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
buffers[i]->size = size;
}
currentBuffer = i;
return;
}
createBuffer(size, nullptr);
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, void* data)
{
buffers.add(new BufferAllocation(graphics));
if (data != nullptr) {
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
createInfo.sourceData.owner),
@@ -50,8 +88,8 @@ void VertexBuffer::updateRegion(DataSource update) {
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -70,8 +108,8 @@ IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -101,10 +139,29 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
ShaderBuffer::~ShaderBuffer() {}
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
void ShaderBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
if(createInfo.sourceData.data == nullptr)
{
return;
}
void* data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
{
return Metal::Buffer::mapRegion(offset, size, writeOnly);
}
void ShaderBuffer::unmap()
{
Metal::Buffer::unmap();
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
+7 -6
View File
@@ -56,16 +56,17 @@ public:
void end();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
private:
PGraphicsPipeline boundPipeline;
@@ -81,9 +82,9 @@ public:
virtual ~ComputeCommand();
void end();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
+12 -8
View File
@@ -84,7 +84,7 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
auto metalSet = descriptorSet.cast<DescriptorSet>();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
@@ -117,9 +117,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
}
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
for (auto set : descriptorSets) {
bindDescriptor(set);
bindDescriptor(set, offsets);
}
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
@@ -133,7 +133,7 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
}
void RenderCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) {
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
encoder->setVertexBytes((char*)data + offset, size, 0);
@@ -162,6 +162,10 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
}
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
//encoder->drawMeshThreadgroups()
}
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
@@ -181,7 +185,7 @@ void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
@@ -215,13 +219,13 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
}
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
for (auto& set : sets) {
bindDescriptor(set);
bindDescriptor(set, offsets);
}
}
void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
const void* data) {
encoder->setBytes((char*)data + offset, size, 0);
}
+24 -20
View File
@@ -1,15 +1,16 @@
#pragma once
#include "Buffer.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "MinimalEngine.h"
#include "Buffer.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class DescriptorLayout : public Gfx::DescriptorLayout {
public:
DescriptorLayout(PGraphics graphics, const std::string& name);
DescriptorLayout(PGraphics graphics, const std::string &name);
virtual ~DescriptorLayout();
virtual void create() override;
@@ -34,44 +35,47 @@ private:
};
DEFINE_REF(DescriptorPool)
class DescriptorSet : public Gfx::DescriptorSet {
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
public:
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void writeChanges();
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer);
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
virtual void writeChanges() override;
virtual void updateBuffer(uint32_t binding,
Gfx::PUniformBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture,
Gfx::PSampler sampler = nullptr) override;
virtual void updateTextureArray(uint32_t binding,
Array<Gfx::PTexture> texture) override;
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
constexpr void allocate() { currentlyInUse = true; }
constexpr void free() { currentlyInUse = false; }
constexpr MTL::Buffer* getBuffer() const { return buffer; }
constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
constexpr MTL::Buffer *getBuffer() const { return buffer; }
constexpr const Array<MTL::Resource *> &getBoundResources() const {
return boundResources;
}
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::Buffer* buffer = nullptr;
uint64* argumentBuffer = nullptr;
Array<MTL::Resource*> boundResources;
uint32 bindCount;
MTL::Buffer *buffer = nullptr;
uint64 *argumentBuffer = nullptr;
Array<MTL::Resource *> boundResources;
bool currentlyInUse;
};
DEFINE_REF(DescriptorSet)
class PipelineLayout : public Gfx::PipelineLayout {
public:
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
PipelineLayout(PGraphics graphics, const std::string &name,
Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() override;
private:
PGraphics graphics;
};
+84 -55
View File
@@ -3,6 +3,7 @@
#include "Enums.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLArgument.hpp"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLResource.hpp"
@@ -14,24 +15,28 @@
using namespace Seele;
using namespace Seele::Metal;
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string &name)
: Gfx::DescriptorLayout(name), graphics(graphics) {}
DescriptorLayout::~DescriptorLayout() {}
void DescriptorLayout::create() {
pool = new DescriptorPool(graphics, this);
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
CRC::CRC_32());
hash =
CRC::Calculate(descriptorBindings.data(),
sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
CRC::CRC_32());
}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
: graphics(graphics), layout(layout) {}
DescriptorPool::~DescriptorPool() {}
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
if (allocatedSets[setIndex]->isCurrentlyBound() || allocatedSets[setIndex]->isCurrentlyInUse()) {
if (allocatedSets[setIndex]->isCurrentlyBound() ||
allocatedSets[setIndex]->isCurrentlyInUse()) {
// Currently in use, skip
continue;
}
@@ -46,80 +51,104 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
}
void DescriptorPool::reset() {
for (auto& set : allocatedSets) {
for (auto &set : allocatedSets) {
set->free();
}
}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), bindCount(0), currentlyInUse(false) {
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics),
graphics(graphics), owner(owner), currentlyInUse(false) {
boundResources.resize(owner->getLayout()->getBindings().size());
buffer = graphics->getDevice()->newBuffer(std::max<size_t>(8, sizeof(uint64_t) * 3 * owner->getLayout()->getBindings().size()), MTL::ResourceStorageModeShared);
argumentBuffer = (uint64*)buffer->contents();
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(), NS::ASCIIStringEncoding));
buffer = graphics->getDevice()->newBuffer(
std::max<size_t>(8, sizeof(uint64_t) * 3 *
owner->getLayout()->getBindings().size()),
MTL::ResourceStorageModeShared);
argumentBuffer = (uint64 *)buffer->contents();
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(),
NS::ASCIIStringEncoding));
}
DescriptorSet::~DescriptorSet() {buffer->release();}
DescriptorSet::~DescriptorSet() { buffer->release(); }
void DescriptorSet::writeChanges() {}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
void DescriptorSet::updateBuffer(uint32_t binding,
Gfx::PUniformBuffer uniformBuffer) {
PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
void DescriptorSet::updateBuffer(uint32_t binding,
Gfx::PShaderBuffer uniformBuffer) {
PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
PSampler sampler = samplerState.cast<Sampler>();
MTL::ResourceID resourceId =sampler->getHandle()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
argumentBuffer[offset + 2] = 0; // LOD bias
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
if(layout->getBindings()[binding].access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT)
{
MTL::ResourceID resourceId =base->getTexture()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
argumentBuffer[offset + 2] = 0; // min LOD clamp
}else{
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)base->getTexture()->buffer()->length(); // TODO: buffer texture view, typed??
}
boundResources[binding] = base->getTexture();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
for (auto& t : array) {
updateTexture(binding++, t);
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
{
}
void DescriptorSet::updateSampler(uint32_t binding,
Gfx::PSampler samplerState) {
PSampler sampler = samplerState.cast<Sampler>();
MTL::ResourceID resourceId = sampler->getHandle()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
argumentBuffer[offset + 2] = 0; // LOD bias
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture,
Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
if (layout->getBindings()[binding].access ==
Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
MTL::ResourceID resourceId = base->getTexture()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
argumentBuffer[offset + 2] = 0; // min LOD clamp
} else {
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)base->getTexture()
->buffer()
->length(); // TODO: buffer texture view, typed??
}
boundResources[binding] = base->getTexture();
}
void DescriptorSet::updateTextureArray(uint32_t binding,
Array<Gfx::PTexture> array) {
for (auto &t : array) {
updateTexture(binding++, t);
}
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string &name,
Gfx::PPipelineLayout baseLayout)
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::create() {
for (auto& [_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
for (auto &[_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
uint32 setHash = set->getHash();
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
layoutHash =
CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
}
+1 -1
View File
@@ -31,7 +31,7 @@ void Graphics::init(GraphicsInitializer)
queue = new CommandQueue(this);
ioQueue = new IOCommandQueue(this);
cache = new PipelineCache(this, "pipelines.metal");
meshShadingEnabled = true;
meshShadingEnabled = false;
}
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
+21
View File
@@ -10,6 +10,27 @@
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics);
class CommandBoundResource
{
public:
CommandBoundResource(PGraphics graphics)
: graphics(graphics)
{
}
virtual ~CommandBoundResource()
{
if (isCurrentlyBound())
abort();
}
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
protected:
PGraphics graphics;
uint64 bindCount = 0;
};
DEFINE_REF(CommandBoundResource)
class Fence {
public:
Fence(PGraphics graphics);
+21 -13
View File
@@ -14,7 +14,8 @@
using namespace Seele;
using namespace Seele::Metal;
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
: stage(stage), graphics(graphics) {}
Shader::~Shader() {
if (function) {
@@ -23,20 +24,27 @@ Shader::~Shader() {
}
}
void Shader::create(const ShaderCreateInfo& createInfo) {
void Shader::create(const ShaderCreateInfo &createInfo) {
std::cout << "Compiling " << createInfo.name << std::endl;
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
dispatch_data_t dispatchData = dispatch_data_create(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), dispatch_get_main_queue(), NULL);
NS::Error* error;
library = graphics->getDevice()->newLibrary(dispatchData, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
Slang::ComPtr<slang::IBlob> kernelBlob =
generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(),
kernelBlob->getBufferSize(), CRC::CRC_32());
NS::Error *error;
MTL::CompileOptions *options = MTL::CompileOptions::alloc()->init();
library = graphics->getDevice()->newLibrary(
NS::String::string((char *)kernelBlob->getBufferPointer(),
NS::ASCIIStringEncoding),
options, &error);
options->release();
if (error) {
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
<< std::endl;
}
function =
library->newFunction(NS::String::string(createInfo.entryPoint.c_str(), NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}
+396 -348
View File
@@ -5,462 +5,510 @@ using namespace Seele;
using namespace Seele::Vulkan;
BufferAllocation::BufferAllocation(PGraphics graphics)
: CommandBoundResource(graphics)
{
}
: CommandBoundResource(graphics) {}
BufferAllocation::~BufferAllocation()
{
if (buffer != VK_NULL_HANDLE)
{
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
}
BufferAllocation::~BufferAllocation() {
if (buffer != VK_NULL_HANDLE) {
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
}
}
struct PendingBuffer {
OBufferAllocation allocation;
uint64 offset;
Gfx::QueueType prevQueue;
bool writeOnly;
OBufferAllocation allocation;
uint64 offset;
Gfx::QueueType prevQueue;
bool writeOnly;
};
static Map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
static Map<Vulkan::Buffer *, PendingBuffer> pendingBuffers;
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic,
std::string name)
: graphics(graphics), currentBuffer(0), owner(queueType), usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic), name(name) {
createBuffer(size);
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
Gfx::QueueType &queueType, bool dynamic, std::string name)
: graphics(graphics), currentBuffer(0), owner(queueType),
usage(usage | VK_BUFFER_USAGE_TRANSFER_DST_BIT), dynamic(dynamic),
name(name) {
createBuffer(size);
}
Buffer::~Buffer() {
for (uint32 i = 0; i < buffers.size(); ++i) {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
}
for (uint32 i = 0; i < buffers.size(); ++i) {
graphics->getDestructionManager()->queueResourceForDestruction(
std::move(buffers[i]));
}
}
void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
if (getSize() == 0)
return;
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.buffer = getHandle(),
.offset = 0,
.size = getSize(),
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
if (owner == Gfx::QueueType::TRANSFER) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (owner == Gfx::QueueType::COMPUTE) {
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (owner == Gfx::QueueType::GRAPHICS) {
barrier.srcAccessMask = getSourceAccessMask();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER) {
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstPool = graphics->getTransferCommands();
}
else if (newOwner == Gfx::QueueType::COMPUTE) {
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstPool = graphics->getComputeCommands();
}
else if (newOwner == Gfx::QueueType::GRAPHICS) {
barrier.dstAccessMask = getDestAccessMask();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstPool = graphics->getGraphicsCommands();
}
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
sourcePool->submitCommands();
if (getSize() == 0)
return;
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.buffer = getHandle(),
.offset = 0,
.size = getSize(),
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
if (owner == Gfx::QueueType::TRANSFER) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (owner == Gfx::QueueType::COMPUTE) {
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
} else if (owner == Gfx::QueueType::GRAPHICS) {
barrier.srcAccessMask = getSourceAccessMask();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER) {
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstPool = graphics->getTransferCommands();
} else if (newOwner == Gfx::QueueType::COMPUTE) {
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstPool = graphics->getComputeCommands();
} else if (newOwner == Gfx::QueueType::GRAPHICS) {
barrier.dstAccessMask = getDestAccessMask();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstPool = graphics->getGraphicsCommands();
}
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
sourcePool->submitCommands();
}
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
if (getSize() == 0)
return;
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = getHandle(),
.offset = 0,
.size = getSize(),
};
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0,
nullptr);
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
if (getSize() == 0)
return;
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = getHandle(),
.offset = 0,
.size = getSize(),
};
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
}
void* Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
void *Buffer::map(bool writeOnly) { return mapRegion(0, getSize(), writeOnly); }
void* Buffer::mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly) {
if (regionSize == 0) return nullptr;
void* data = nullptr;
void *Buffer::mapRegion(uint64 regionOffset, uint64 regionSize,
bool writeOnly) {
if (regionSize == 0)
return nullptr;
void *data = nullptr;
PendingBuffer pending;
pending.allocation = new BufferAllocation(graphics);
pending.allocation->size = regionSize;
pending.writeOnly = writeOnly;
pending.prevQueue = owner;
pending.offset = regionOffset;
if (writeOnly) {
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
VK_CHECK(vmaMapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation, &data));
}
else {
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo, &allocInfo, &pending.allocation->buffer,
&pending.allocation->allocation, nullptr));
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation, &data);
vmaSetAllocationName(graphics->getAllocator(), pending.allocation->allocation, "MappingStaging");
}
PendingBuffer pending;
pending.allocation = new BufferAllocation(graphics);
pending.allocation->size = regionSize;
pending.writeOnly = writeOnly;
pending.prevQueue = owner;
pending.offset = regionOffset;
if (writeOnly) {
if (buffers[currentBuffer]->properties &
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
VK_CHECK(vmaMapMemory(graphics->getAllocator(),
buffers[currentBuffer]->allocation, &data));
} else {
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo,
&allocInfo, &pending.allocation->buffer,
&pending.allocation->allocation, nullptr));
vmaMapMemory(graphics->getAllocator(), pending.allocation->allocation,
&data);
vmaSetAllocationName(graphics->getAllocator(),
pending.allocation->allocation, "MappingStaging");
}
else {
assert(false);
}
pendingBuffers[this] = std::move(pending);
} else {
assert(false);
}
pendingBuffers[this] = std::move(pending);
assert(data);
return data;
assert(data);
return data;
}
void Buffer::unmap() {
auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end()) {
PendingBuffer& pending = found->value;
if (pending.writeOnly) {
if (buffers[currentBuffer]->properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
vmaUnmapMemory(graphics->getAllocator(), buffers[currentBuffer]->allocation);
}
else {
vmaFlushAllocation(graphics->getAllocator(), pending.allocation->allocation, 0, VK_WHOLE_SIZE);
vmaUnmapMemory(graphics->getAllocator(), pending.allocation->allocation);
PCommand command = graphics->getQueueCommands(owner)->getCommands();
command->bindResource(PBufferAllocation(pending.allocation));
VkCommandBuffer cmdHandle = command->getHandle();
auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end()) {
PendingBuffer &pending = found->value;
if (pending.writeOnly) {
if (buffers[currentBuffer]->properties &
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
vmaUnmapMemory(graphics->getAllocator(),
buffers[currentBuffer]->allocation);
} else {
vmaFlushAllocation(graphics->getAllocator(),
pending.allocation->allocation, 0, VK_WHOLE_SIZE);
vmaUnmapMemory(graphics->getAllocator(),
pending.allocation->allocation);
PCommand command = graphics->getQueueCommands(owner)->getCommands();
command->bindResource(PBufferAllocation(pending.allocation));
VkCommandBuffer cmdHandle = command->getHandle();
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = pending.offset,
.size = pending.allocation->size,
};
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer]->buffer,
.offset = 0,
.size = buffers[currentBuffer]->size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer, buffers[currentBuffer]->buffer, 1, &region);
barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer]->buffer,
.offset = 0,
.size = buffers[currentBuffer]->size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(pending.allocation));
}
}
pendingBuffers.erase(this);
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = pending.offset,
.size = pending.allocation->size,
};
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer]->buffer,
.offset = 0,
.size = buffers[currentBuffer]->size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdCopyBuffer(cmdHandle, pending.allocation->buffer,
buffers[currentBuffer]->buffer, 1, &region);
barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer]->buffer,
.offset = 0,
.size = buffers[currentBuffer]->size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr,
1, &barrier, 0, nullptr);
graphics->getDestructionManager()->queueResourceForDestruction(
std::move(pending.allocation));
}
}
pendingBuffers.erase(this);
}
}
void Buffer::rotateBuffer(uint64 size)
{
size = std::max(getSize(), size);
for (size_t i = 0; i < buffers.size(); ++i)
{
if (buffers[i]->isCurrentlyBound())
{
continue;
}
if (buffers[i]->size < size)
{
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer, buffers[i]->allocation);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers[i]->buffer, &buffers[i]->allocation,
&buffers[i]->info));
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers[i]->allocation, &buffers[i]->properties);
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i]->buffer,
.pObjectName = this->name.c_str() };
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
}
buffers[i]->size = size;
}
currentBuffer = i;
return;
void Buffer::rotateBuffer(uint64 size) {
size = std::max(getSize(), size);
for (size_t i = 0; i < buffers.size(); ++i) {
if (buffers[i]->isCurrentlyBound()) {
continue;
}
createBuffer(size);
if (buffers[i]->size < size) {
vmaDestroyBuffer(graphics->getAllocator(), buffers[i]->buffer,
buffers[i]->allocation);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags =
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo,
&buffers[i]->buffer, &buffers[i]->allocation,
&buffers[i]->info));
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
buffers[i]->allocation,
&buffers[i]->properties);
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i]->buffer,
.pObjectName = this->name.c_str()};
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
}
buffers[i]->size = size;
}
currentBuffer = i;
return;
}
createBuffer(size);
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size)
{
VkBufferCreateInfo info = {
void Buffer::createBuffer(uint64 size) {
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
buffers.add(new BufferAllocation(graphics));
if (size > 0)
{
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer, &buffers.back()->allocation,
&buffers.back()->info));
buffers.back()->size = size;
vmaGetAllocationMemoryProperties(graphics->getAllocator(), buffers.back()->allocation, &buffers.back()->properties);
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = { .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers.back()->buffer,
.pObjectName = this->name.c_str() };
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
}
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
buffers.add(new BufferAllocation(graphics));
if (size > 0) {
VK_CHECK(vmaCreateBuffer(
graphics->getAllocator(), &info, &allocInfo, &buffers.back()->buffer,
&buffers.back()->allocation, &buffers.back()->info));
buffers.back()->size = size;
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
buffers.back()->allocation,
&buffers.back()->properties);
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers.back()->buffer,
.pObjectName = this->name.c_str()};
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
}
}
}
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
createInfo.dynamic, createInfo.name) {
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
Vulkan::Buffer(graphics, createInfo.sourceData.size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
createInfo.dynamic, createInfo.name) {
if (getSize() > 0 && createInfo.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
}
UniformBuffer::~UniformBuffer() {}
bool UniformBuffer::updateContents(const DataSource& sourceData) {
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
// no update was performed, skip
return false;
}
void* data = map();
std::memcpy(data, sourceData.data, sourceData.size);
unmap();
return true;
bool UniformBuffer::updateContents(const DataSource &sourceData) {
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
// no update was performed, skip
return false;
}
void *data = map();
std::memcpy(data, sourceData.data, sourceData.size);
unmap();
return true;
}
void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
}
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
}
VkAccessFlags UniformBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
VkAccessFlags UniformBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags UniformBuffer::getDestAccessMask() { return VK_ACCESS_UNIFORM_READ_BIT; }
VkAccessFlags UniformBuffer::getDestAccessMask() {
return VK_ACCESS_UNIFORM_READ_BIT;
}
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements, sourceData.sourceData),
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
sourceData.dynamic, sourceData.name) {
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &sourceData)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements,
sourceData.sourceData),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
sourceData.dynamic, sourceData.name) {
if (getSize() > 0 && sourceData.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
}
ShaderBuffer::~ShaderBuffer() {}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
// We always want to update, as the contents could be different on the GPU
if (createInfo.sourceData.data == nullptr)
{
return;
}
void* data = map();
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo &createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
// We always want to update, as the contents could be different on the GPU
if (createInfo.sourceData.data == nullptr) {
return;
}
void *data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size)
{
assert(dynamic);
Vulkan::Buffer::rotateBuffer(size);
void Seele::Vulkan::ShaderBuffer::rotateBuffer(uint64 size) {
assert(dynamic);
Vulkan::Buffer::rotateBuffer(size);
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
{
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
void *ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) {
return Vulkan::Buffer::mapRegion(offset, size, writeOnly);
}
void ShaderBuffer::unmap()
{
Vulkan::Buffer::unmap();
}
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
}
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
}
VkAccessFlags ShaderBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
VkAccessFlags ShaderBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags ShaderBuffer::getDestAccessMask() { return VK_ACCESS_MEMORY_READ_BIT; }
VkAccessFlags ShaderBuffer::getDestAccessMask() {
return VK_ACCESS_MEMORY_READ_BIT;
}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize,
sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &sourceData)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices,
sourceData.vertexSize, sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
}
VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(DataSource update) {
void* data = mapRegion(update.offset, update.size);
std::memcpy(data, update.data, update.size);
unmap();
void *data = mapRegion(update.offset, update.size);
std::memcpy(data, update.data, update.size);
unmap();
}
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
void VertexBuffer::download(Array<uint8> &buffer) {
void *data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
}
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
}
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
}
VkAccessFlags VertexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
VkAccessFlags VertexBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags VertexBuffer::getDestAccessMask() { return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; }
VkAccessFlags VertexBuffer::getDestAccessMask() {
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& sourceData)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType,
sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void* data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &sourceData)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size,
sourceData.indexType, sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
unmap();
}
}
IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
void IndexBuffer::download(Array<uint8> &buffer) {
void *data = map(false);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
unmap();
}
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
}
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
}
VkAccessFlags IndexBuffer::getSourceAccessMask() { return VK_ACCESS_MEMORY_WRITE_BIT; }
VkAccessFlags IndexBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags IndexBuffer::getDestAccessMask() { return VK_ACCESS_INDEX_READ_BIT; }
VkAccessFlags IndexBuffer::getDestAccessMask() {
return VK_ACCESS_INDEX_READ_BIT;
}
+30 -25
View File
@@ -9,13 +9,13 @@ DECLARE_REF(Command)
DECLARE_REF(Fence)
class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics);
virtual ~BufferAllocation();
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
VkMemoryPropertyFlags properties = 0;
uint64 size = 0;
BufferAllocation(PGraphics graphics);
virtual ~BufferAllocation();
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
VkMemoryPropertyFlags properties = 0;
uint64 size = 0;
};
DEFINE_REF(BufferAllocation);
class Buffer {
@@ -70,10 +70,11 @@ protected:
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
virtual void
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(VertexBuffer)
@@ -91,10 +92,11 @@ protected:
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
virtual void
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
@@ -110,10 +112,11 @@ protected:
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
virtual void
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
private:
};
@@ -123,9 +126,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData);
virtual ~ShaderBuffer();
virtual void updateContents(const ShaderBufferCreateInfo &createInfo) override;
virtual void
updateContents(const ShaderBufferCreateInfo &createInfo) override;
virtual void rotateBuffer(uint64 size) override;
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override;
protected:
@@ -135,10 +139,11 @@ protected:
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) override;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
virtual void
executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
private:
};
+2 -2
View File
@@ -23,9 +23,9 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
option[1].value.kind = slang::CompilerOptionValueKind::Int;
option[1].value.intValue0 = 1;
option[2].name = slang::CompilerOptionName::DebugInformation;
option[2].name = slang::CompilerOptionName::EmitIr;
option[2].value.kind = slang::CompilerOptionValueKind::Int;
option[2].value.intValue0 = SLANG_DEBUG_INFO_LEVEL_NONE;
option[2].value.intValue0 = 1;
option[3].name = slang::CompilerOptionName::DebugInformationFormat;
option[3].value.kind = slang::CompilerOptionValueKind::Int;
option[3].value.intValue0 = SLANG_DEBUG_INFO_FORMAT_C7;
+1 -1
View File
@@ -22,7 +22,7 @@ public:
Gfx::PDescriptorLayout getDescriptorLayout() { return layout; }
OMaterialInstance instantiate();
const std::string& getName() const { return materialName; }
constexpr const uint64 getId() const { return materialId; }
constexpr uint64 getId() const { return materialId; }
static constexpr const PMaterial findMaterialById(uint64 id) { return materials[id]; }
void save(ArchiveBuffer& buffer) const;