Fixing some mac stuff

This commit is contained in:
Dynamitos
2024-05-17 18:08:11 +02:00
parent 5fd41b8388
commit 2b27ddd134
23 changed files with 747 additions and 539 deletions
+1 -2
View File
@@ -6,11 +6,10 @@ groupshared uint head;
groupshared Frustum viewFrustum;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID
uint groupID: SV_GroupThreadID
){
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];