Fixing some mac stuff

This commit is contained in:
Dynamitos
2024-05-17 18:08:11 +02:00
parent 5fd41b8388
commit 2b27ddd134
23 changed files with 747 additions and 539 deletions
+30 -15
View File
@@ -7,6 +7,7 @@ class Buffer : public QueueOwnedResource {
public:
Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Buffer();
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
@@ -14,19 +15,22 @@ protected:
class VertexBuffer : public Buffer {
public:
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
uint32 vertexSize, QueueType startQueueType);
virtual ~VertexBuffer();
constexpr uint32 getNumVertices() const { return numVertices; }
// Size of one vertex in bytes
constexpr uint32 getVertexSize() const { return vertexSize; }
virtual void updateRegion(DataSource update) = 0;
virtual void download(Array<uint8>& buffer) = 0;
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
uint32 numVertices;
uint32 vertexSize;
@@ -35,17 +39,20 @@ DEFINE_REF(VertexBuffer)
class IndexBuffer : public Buffer {
public:
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index, QueueType startQueueType);
IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
QueueType startQueueType);
virtual ~IndexBuffer();
constexpr uint64 getNumIndices() const { return numIndices; }
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
virtual void download(Array<uint8>& buffer) = 0;
virtual void download(Array<uint8> &buffer) = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Gfx::SeIndexType indexType;
uint64 numIndices;
@@ -55,10 +62,11 @@ DEFINE_REF(IndexBuffer)
DECLARE_REF(UniformBuffer)
class UniformBuffer : public Buffer {
public:
UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData);
UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
virtual ~UniformBuffer();
// returns true if an update was performed, false if the old contents == new contents
virtual bool updateContents(const DataSource& sourceData);
// returns true if an update was performed, false if the old contents == new
// contents
virtual bool updateContents(const DataSource &sourceData);
bool isDataEquals(PUniformBuffer other) {
if (other == nullptr) {
return false;
@@ -66,7 +74,8 @@ public:
if (contents.size() != other->contents.size()) {
return false;
}
if (std::memcmp(contents.data(), other->contents.data(), contents.size()) != 0) {
if (std::memcmp(contents.data(), other->contents.data(), contents.size()) !=
0) {
return false;
}
return true;
@@ -76,24 +85,30 @@ protected:
Array<uint8> contents;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Buffer {
public:
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements, const DataSource& bulkResourceData);
ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
const DataSource &bulkResourceData);
virtual ~ShaderBuffer();
virtual void rotateBuffer(uint64 size) = 0;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData);
virtual void updateContents(const ShaderBufferCreateInfo &sourceData);
constexpr uint32 getNumElements() const { return numElements; }
virtual void* mapRegion(uint64 offset = 0, uint64 size = -1, bool writeOnly = true) = 0;
virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
bool writeOnly = true) = 0;
virtual void unmap() = 0;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Array<uint8> contents;