Fixing some mac stuff

This commit is contained in:
Dynamitos
2024-05-17 18:08:11 +02:00
parent 5fd41b8388
commit 2b27ddd134
23 changed files with 747 additions and 539 deletions
+24 -8
View File
@@ -2,18 +2,29 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
#include "Resources.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class BufferAllocation : public CommandBoundResource
{
public:
BufferAllocation(PGraphics graphics);
virtual ~BufferAllocation();
MTL::Buffer* buffer = nullptr;
uint64 size = 0;
};
DECLARE_REF(BufferAllocation)
class Buffer {
public:
Buffer(PGraphics graphics, uint64 size, void *data, bool dynamic, const std::string& name);
virtual ~Buffer();
MTL::Buffer *getHandle() const { return buffers[currentBuffer]; }
uint64 getSize() const { return size; }
void advanceBuffer() { currentBuffer = (currentBuffer + 1) % numBuffers; }
MTL::Buffer *getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void *map(bool writeOnly = true);
void *mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
void unmap();
@@ -21,11 +32,14 @@ public:
protected:
PGraphics graphics;
uint32 currentBuffer = 0;
uint64 size;
MTL::Buffer *buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
Array<OBufferAllocation> buffers;
bool dynamic;
std::string name;
void rotateBuffer(uint64 size);
void createBuffer(uint64 size, void* data);
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &createInfo);
@@ -72,8 +86,10 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &createInfo);
virtual ~ShaderBuffer();
virtual bool updateContents(const DataSource &sourceData) override;
virtual void rotateBuffer(uint64 size) override;
virtual void updateContents(const ShaderBufferCreateInfo &sourceData) override;
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override;
protected:
// Inherited via QueueOwnedResource
+80 -23
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@@ -3,30 +3,35 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLResource.hpp"
#include <iostream>
using namespace Seele;
using namespace Seele::Metal;
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
numBuffers = 1;
}
for (size_t i = 0; i < numBuffers; ++i) {
if (data != nullptr) {
buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
BufferAllocation::BufferAllocation(PGraphics graphics)
: CommandBoundResource(graphics)
{}
BufferAllocation::~BufferAllocation()
{
if(buffer != nullptr)
{
buffer->release();
}
}
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
: graphics(graphics)
, dynamic(dynamic)
, name(name) {
createBuffer(size, data);
}
Buffer::~Buffer() {
for (size_t i = 0; i < numBuffers; ++i) {
buffers[i]->release();
for (size_t i = 0; i < buffers.size(); ++i) {
//TODO
}
}
@@ -36,6 +41,39 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHa
void Buffer::unmap() {}
void Buffer::rotateBuffer(uint64 size)
{
size = std::max(getSize(), size);
for(size_t i = 0; i < buffers.size(); ++i)
{
if(buffers[i]->isCurrentlyBound())
{
continue;
}
if(buffers[i]->size < size)
{
buffers[i]->buffer->release();
buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
buffers[i]->size = size;
}
currentBuffer = i;
return;
}
createBuffer(size, nullptr);
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, void* data)
{
buffers.add(new BufferAllocation(graphics));
if (data != nullptr) {
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
createInfo.sourceData.owner),
@@ -50,8 +88,8 @@ void VertexBuffer::updateRegion(DataSource update) {
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -70,8 +108,8 @@ IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -101,10 +139,29 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
ShaderBuffer::~ShaderBuffer() {}
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
void ShaderBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
if(createInfo.sourceData.data == nullptr)
{
return;
}
void* data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
{
return Metal::Buffer::mapRegion(offset, size, writeOnly);
}
void ShaderBuffer::unmap()
{
Metal::Buffer::unmap();
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
+7 -6
View File
@@ -56,16 +56,17 @@ public:
void end();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
private:
PGraphicsPipeline boundPipeline;
@@ -81,9 +82,9 @@ public:
virtual ~ComputeCommand();
void end();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
+12 -8
View File
@@ -84,7 +84,7 @@ void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
NS::String::string(boundPipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
auto metalSet = descriptorSet.cast<DescriptorSet>();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(descriptorSet->getLayout()->getName());
uint64* topLevelTable = (uint64*)argumentBuffer->contents();
@@ -117,9 +117,9 @@ void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
}
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
for (auto set : descriptorSets) {
bindDescriptor(set);
bindDescriptor(set, offsets);
}
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
@@ -133,7 +133,7 @@ void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) {
boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>();
}
void RenderCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
const void* data) {
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
encoder->setVertexBytes((char*)data + offset, size, 0);
@@ -162,6 +162,10 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
}
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
//encoder->drawMeshThreadgroups()
}
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
@@ -181,7 +185,7 @@ void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
uint32 parameterIndex = boundPipeline->getPipelineLayout()->findParameter(set->getLayout()->getName());
@@ -215,13 +219,13 @@ void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
}
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
for (auto& set : sets) {
bindDescriptor(set);
bindDescriptor(set, offsets);
}
}
void ComputeCommand::pushConstants(Gfx::PPipelineLayout, Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size,
const void* data) {
encoder->setBytes((char*)data + offset, size, 0);
}
+24 -20
View File
@@ -1,15 +1,16 @@
#pragma once
#include "Buffer.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "MinimalEngine.h"
#include "Buffer.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class DescriptorLayout : public Gfx::DescriptorLayout {
public:
DescriptorLayout(PGraphics graphics, const std::string& name);
DescriptorLayout(PGraphics graphics, const std::string &name);
virtual ~DescriptorLayout();
virtual void create() override;
@@ -34,44 +35,47 @@ private:
};
DEFINE_REF(DescriptorPool)
class DescriptorSet : public Gfx::DescriptorSet {
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
public:
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void writeChanges();
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer);
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
virtual void writeChanges() override;
virtual void updateBuffer(uint32_t binding,
Gfx::PUniformBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture,
Gfx::PSampler sampler = nullptr) override;
virtual void updateTextureArray(uint32_t binding,
Array<Gfx::PTexture> texture) override;
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
constexpr void allocate() { currentlyInUse = true; }
constexpr void free() { currentlyInUse = false; }
constexpr MTL::Buffer* getBuffer() const { return buffer; }
constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
constexpr MTL::Buffer *getBuffer() const { return buffer; }
constexpr const Array<MTL::Resource *> &getBoundResources() const {
return boundResources;
}
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::Buffer* buffer = nullptr;
uint64* argumentBuffer = nullptr;
Array<MTL::Resource*> boundResources;
uint32 bindCount;
MTL::Buffer *buffer = nullptr;
uint64 *argumentBuffer = nullptr;
Array<MTL::Resource *> boundResources;
bool currentlyInUse;
};
DEFINE_REF(DescriptorSet)
class PipelineLayout : public Gfx::PipelineLayout {
public:
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
PipelineLayout(PGraphics graphics, const std::string &name,
Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() override;
private:
PGraphics graphics;
};
+84 -55
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@@ -3,6 +3,7 @@
#include "Enums.h"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLArgument.hpp"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLResource.hpp"
@@ -14,24 +15,28 @@
using namespace Seele;
using namespace Seele::Metal;
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name)
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string &name)
: Gfx::DescriptorLayout(name), graphics(graphics) {}
DescriptorLayout::~DescriptorLayout() {}
void DescriptorLayout::create() {
pool = new DescriptorPool(graphics, this);
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
CRC::CRC_32());
hash =
CRC::Calculate(descriptorBindings.data(),
sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
CRC::CRC_32());
}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
: graphics(graphics), layout(layout) {}
DescriptorPool::~DescriptorPool() {}
Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
if (allocatedSets[setIndex]->isCurrentlyBound() || allocatedSets[setIndex]->isCurrentlyInUse()) {
if (allocatedSets[setIndex]->isCurrentlyBound() ||
allocatedSets[setIndex]->isCurrentlyInUse()) {
// Currently in use, skip
continue;
}
@@ -46,80 +51,104 @@ Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
}
void DescriptorPool::reset() {
for (auto& set : allocatedSets) {
for (auto &set : allocatedSets) {
set->free();
}
}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), bindCount(0), currentlyInUse(false) {
: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics),
graphics(graphics), owner(owner), currentlyInUse(false) {
boundResources.resize(owner->getLayout()->getBindings().size());
buffer = graphics->getDevice()->newBuffer(std::max<size_t>(8, sizeof(uint64_t) * 3 * owner->getLayout()->getBindings().size()), MTL::ResourceStorageModeShared);
argumentBuffer = (uint64*)buffer->contents();
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(), NS::ASCIIStringEncoding));
buffer = graphics->getDevice()->newBuffer(
std::max<size_t>(8, sizeof(uint64_t) * 3 *
owner->getLayout()->getBindings().size()),
MTL::ResourceStorageModeShared);
argumentBuffer = (uint64 *)buffer->contents();
buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(),
NS::ASCIIStringEncoding));
}
DescriptorSet::~DescriptorSet() {buffer->release();}
DescriptorSet::~DescriptorSet() { buffer->release(); }
void DescriptorSet::writeChanges() {}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
void DescriptorSet::updateBuffer(uint32_t binding,
Gfx::PUniformBuffer uniformBuffer) {
PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) {
void DescriptorSet::updateBuffer(uint32_t binding,
Gfx::PShaderBuffer uniformBuffer) {
PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
PSampler sampler = samplerState.cast<Sampler>();
MTL::ResourceID resourceId =sampler->getHandle()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
argumentBuffer[offset + 2] = 0; // LOD bias
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
if(layout->getBindings()[binding].access == Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT)
{
MTL::ResourceID resourceId =base->getTexture()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64*)&resourceId;
argumentBuffer[offset + 2] = 0; // min LOD clamp
}else{
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] = (uint32)base->getTexture()->buffer()->length(); // TODO: buffer texture view, typed??
}
boundResources[binding] = base->getTexture();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
boundResources[binding] = metalBuffer->getHandle();
}
void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture> array) {
for (auto& t : array) {
updateTexture(binding++, t);
void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
{
}
void DescriptorSet::updateSampler(uint32_t binding,
Gfx::PSampler samplerState) {
PSampler sampler = samplerState.cast<Sampler>();
MTL::ResourceID resourceId = sampler->getHandle()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
argumentBuffer[offset + 2] = 0; // LOD bias
}
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture,
Gfx::PSampler samplerState) {
PTextureBase base = texture.cast<TextureBase>();
if (layout->getBindings()[binding].access ==
Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
MTL::ResourceID resourceId = base->getTexture()->gpuResourceID();
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = 0;
argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
argumentBuffer[offset + 2] = 0; // min LOD clamp
} else {
uint64 offset = binding * 3;
argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
argumentBuffer[offset + 1] = 0;
argumentBuffer[offset + 2] =
(uint32)base->getTexture()
->buffer()
->length(); // TODO: buffer texture view, typed??
}
boundResources[binding] = base->getTexture();
}
void DescriptorSet::updateTextureArray(uint32_t binding,
Array<Gfx::PTexture> array) {
for (auto &t : array) {
updateTexture(binding++, t);
}
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string &name,
Gfx::PPipelineLayout baseLayout)
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::create() {
for (auto& [_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
for (auto &[_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
uint32 setHash = set->getHash();
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
layoutHash =
CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
}
+1 -1
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@@ -31,7 +31,7 @@ void Graphics::init(GraphicsInitializer)
queue = new CommandQueue(this);
ioQueue = new IOCommandQueue(this);
cache = new PipelineCache(this, "pipelines.metal");
meshShadingEnabled = true;
meshShadingEnabled = false;
}
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
+21
View File
@@ -10,6 +10,27 @@
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics);
class CommandBoundResource
{
public:
CommandBoundResource(PGraphics graphics)
: graphics(graphics)
{
}
virtual ~CommandBoundResource()
{
if (isCurrentlyBound())
abort();
}
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
protected:
PGraphics graphics;
uint64 bindCount = 0;
};
DEFINE_REF(CommandBoundResource)
class Fence {
public:
Fence(PGraphics graphics);
+21 -13
View File
@@ -14,7 +14,8 @@
using namespace Seele;
using namespace Seele::Metal;
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
: stage(stage), graphics(graphics) {}
Shader::~Shader() {
if (function) {
@@ -23,20 +24,27 @@ Shader::~Shader() {
}
}
void Shader::create(const ShaderCreateInfo& createInfo) {
void Shader::create(const ShaderCreateInfo &createInfo) {
std::cout << "Compiling " << createInfo.name << std::endl;
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
dispatch_data_t dispatchData = dispatch_data_create(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), dispatch_get_main_queue(), NULL);
NS::Error* error;
library = graphics->getDevice()->newLibrary(dispatchData, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
}
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
Slang::ComPtr<slang::IBlob> kernelBlob =
generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
hash = CRC::Calculate(kernelBlob->getBufferPointer(),
kernelBlob->getBufferSize(), CRC::CRC_32());
NS::Error *error;
MTL::CompileOptions *options = MTL::CompileOptions::alloc()->init();
library = graphics->getDevice()->newLibrary(
NS::String::string((char *)kernelBlob->getBufferPointer(),
NS::ASCIIStringEncoding),
options, &error);
options->release();
if (error) {
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
<< std::endl;
}
function =
library->newFunction(NS::String::string(createInfo.entryPoint.c_str(), NS::ASCIIStringEncoding));
if (!function) {
assert(false);
}