Fixing some mac stuff
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@@ -3,30 +3,35 @@
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
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#include "Metal/MTLResource.hpp"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
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if (dynamic) {
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numBuffers = Gfx::numFramesBuffered;
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} else {
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numBuffers = 1;
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}
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for (size_t i = 0; i < numBuffers; ++i) {
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if (data != nullptr) {
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buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
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} else {
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buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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}
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buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
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BufferAllocation::BufferAllocation(PGraphics graphics)
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: CommandBoundResource(graphics)
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{}
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BufferAllocation::~BufferAllocation()
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{
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if(buffer != nullptr)
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{
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buffer->release();
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}
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}
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
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: graphics(graphics)
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, dynamic(dynamic)
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, name(name) {
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createBuffer(size, data);
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}
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Buffer::~Buffer() {
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for (size_t i = 0; i < numBuffers; ++i) {
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buffers[i]->release();
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for (size_t i = 0; i < buffers.size(); ++i) {
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//TODO
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}
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}
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@@ -36,6 +41,39 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHa
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void Buffer::unmap() {}
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void Buffer::rotateBuffer(uint64 size)
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{
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size = std::max(getSize(), size);
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for(size_t i = 0; i < buffers.size(); ++i)
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{
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if(buffers[i]->isCurrentlyBound())
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{
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continue;
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}
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if(buffers[i]->size < size)
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{
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buffers[i]->buffer->release();
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buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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buffers[i]->size = size;
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}
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currentBuffer = i;
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return;
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}
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createBuffer(size, nullptr);
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currentBuffer = buffers.size() - 1;
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}
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void Buffer::createBuffer(uint64 size, void* data)
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{
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buffers.add(new BufferAllocation(graphics));
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if (data != nullptr) {
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buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
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} else {
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buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
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}
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buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
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}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
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createInfo.sourceData.owner),
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@@ -50,8 +88,8 @@ void VertexBuffer::updateRegion(DataSource update) {
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void VertexBuffer::download(Array<uint8>& buffer) {
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void* data = getHandle()->contents();
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buffer.resize(size);
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std::memcpy(buffer.data(), data, size);
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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@@ -70,8 +108,8 @@ IndexBuffer::~IndexBuffer() {}
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void IndexBuffer::download(Array<uint8>& buffer) {
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void* data = getHandle()->contents();
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buffer.resize(size);
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std::memcpy(buffer.data(), data, size);
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buffer.resize(getSize());
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std::memcpy(buffer.data(), data, getSize());
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}
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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@@ -101,10 +139,29 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
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ShaderBuffer::~ShaderBuffer() {}
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bool ShaderBuffer::updateContents(const DataSource& sourceData) {
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void* data = getHandle()->contents();
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std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
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return true;
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void ShaderBuffer::rotateBuffer(uint64 size) {
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Metal::Buffer::rotateBuffer(size);
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}
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void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
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Gfx::ShaderBuffer::updateContents(createInfo);
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if(createInfo.sourceData.data == nullptr)
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{
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return;
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}
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void* data = map();
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std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
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unmap();
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}
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void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
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{
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return Metal::Buffer::mapRegion(offset, size, writeOnly);
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}
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void ShaderBuffer::unmap()
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{
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Metal::Buffer::unmap();
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}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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