Fixing some mac stuff

This commit is contained in:
Dynamitos
2024-05-17 18:08:11 +02:00
parent 5fd41b8388
commit 2b27ddd134
23 changed files with 747 additions and 539 deletions
+80 -23
View File
@@ -3,30 +3,35 @@
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLResource.hpp"
#include <iostream>
using namespace Seele;
using namespace Seele::Metal;
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name) : graphics(graphics), size(size) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
numBuffers = 1;
}
for (size_t i = 0; i < numBuffers; ++i) {
if (data != nullptr) {
buffers[i] = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers[i] = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers[i]->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
BufferAllocation::BufferAllocation(PGraphics graphics)
: CommandBoundResource(graphics)
{}
BufferAllocation::~BufferAllocation()
{
if(buffer != nullptr)
{
buffer->release();
}
}
Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
: graphics(graphics)
, dynamic(dynamic)
, name(name) {
createBuffer(size, data);
}
Buffer::~Buffer() {
for (size_t i = 0; i < numBuffers; ++i) {
buffers[i]->release();
for (size_t i = 0; i < buffers.size(); ++i) {
//TODO
}
}
@@ -36,6 +41,39 @@ void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHa
void Buffer::unmap() {}
void Buffer::rotateBuffer(uint64 size)
{
size = std::max(getSize(), size);
for(size_t i = 0; i < buffers.size(); ++i)
{
if(buffers[i]->isCurrentlyBound())
{
continue;
}
if(buffers[i]->size < size)
{
buffers[i]->buffer->release();
buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
buffers[i]->size = size;
}
currentBuffer = i;
return;
}
createBuffer(size, nullptr);
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, void* data)
{
buffers.add(new BufferAllocation(graphics));
if (data != nullptr) {
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
createInfo.sourceData.owner),
@@ -50,8 +88,8 @@ void VertexBuffer::updateRegion(DataSource update) {
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -70,8 +108,8 @@ IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
@@ -101,10 +139,29 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
ShaderBuffer::~ShaderBuffer() {}
bool ShaderBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
void ShaderBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
if(createInfo.sourceData.data == nullptr)
{
return;
}
void* data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
{
return Metal::Buffer::mapRegion(offset, size, writeOnly);
}
void ShaderBuffer::unmap()
{
Metal::Buffer::unmap();
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }